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Running out of mana.


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#1
flamechamp23

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One of the reviews I read said one of the con's of dragon age origins is class balance.  I think the mage will have some awesome spells, but I think mages will run out of mana like almost every fight.  i don't want to drink mana potions every other battle, so i think mages need some kind of buff or gear that increases their mana regeneration.

What say you?  There is no way a mage won't have mana problems in 20 minute fights against bosses.  I see this as a problem.

And another question, warriors and rogues don't need mana so why not just have 4 non mages in your party so you never even have to worry about having enough mana to cast skills?

Edit: Please keep your subject lines short and concise.

Modifié par flamechamp23, 26 octobre 2009 - 04:38 .


#2
JEBesh

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I say you should stop writing topics within your titles. Or, just stop writing topics.

#3
Jab0r

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And another question, warriors and rogues don't need mana so why not just have 4 non mages in your party so you never even have to worry about having enough mana to cast skills?


The key is to actually pay attention to the game you're trying to troll the boards of, so you realize that noncasters have Stamina which functions pretty much the same as mana.

#4
GhoXen

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That's the longest title I've ever seen!



As for the mana issue, it is a bit troublesome. However, I think it may also be part of the game design. Do remember that Magic the attribute actually improves the effectiveness of potions, so won't that attribute be as useful if mana pots are not used on a consistent basis?



Warriors and rogues use stamina, which in every which way is similar to mana, except they use a different stamina pot(I think? At least that's how it works in journey). Correct me if I'm inaccurate, which I probably am, or wrong.

#5
MrGOH

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You don't want to drink mana potions? Is this some sort of moral imperative, or are you searching for things to complain about? Mana does regenerate outside of combat, so I wouldn't worry about drinking potions after a fight, and I think halfway decent resource management should allow you to finish most fights without depleting your entire stock of mana potions.



You can certainly elect to forgo mages in your party, but I suspect that you'll need far more healing potions to take care of your warriors' wounds than you would need mana potions to keep your mage's mana up for healing and dealing lots of damage.




#6
carlosjuero

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flamechamp23 wrote...

One of the reviews I read said one of the con's of dragon age origins is class balance.  I think the mage will have some awesome spells, but I think mages will run out of mana like almost every fight.  i don't want to drink mana potions every other battle, so i think mages need some kind of buff or gear that increases their mana regeneration.

What say you?  There is no way a mage won't have mana problems in 20 minute fights against bosses.  I see this as a problem.

And another question, warriors and rogues don't need mana so why not just have 4 non mages in your party so you never even have to worry about having enough mana to cast skills?


Please stop making titles so darned long - you can get your point across with short titles you know.

As to your issue... whos to say there isn't a passive skill or gear that boosts Mana regen? Ya also gotta think about balance - some mage spells are amazingly powerful, if your mage never had to worry about mana then people would just keep spamming heavy hitter spells - wheres the fun in that?

Warriors and Rogues have to worry about Stamina - using skills depletes stamina, meaning your heavy hitters won't always be available; basically you have the same problem as w/ mages, just different pots.

I think you just enjoy trying to make issues of non-issues. :/

#7
Flamin Jesus

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Mages can do their basic damage with extremely low mana (More or less unlimited), they only have to cease fire to power up for their powerful spells, and fighters/rogues may not use mana, but they use fitness in a similar way, they too have to manage that if they want to go beyond their basic damage or need special effects.



Besides, the videos I've seen were of very low level parties, and a level 4 mage should rightfully run out of mana after a few spells, just like a level 20 mage should run out of mana a few times while fighting a dragon (Because, you know, it's a friggin' dragon!), mages with unlimited mana would probably be completely overpowered, besides, there are at least 2 spells that increase mana regeneration...

#8
LdyShayna

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GhoXen wrote...

Warriors and rogues use stamina, which in every which way is similar to mana, except they use a different stamina pot(I think? At least that's how it works in journey). Correct me if I'm inaccurate, which I probably am, or wrong.


It doesn't work exactly the way in Journeys, but you are basically correct.  Both warriors and rogues in Dragon Age will use stamina to trigger their special abilities in the same way that mages use mana.  All require you to use judgement on when and how often to activate these talents or spells during long battles.  If you choose to over-use them and then have to chug potions, then that is a weakness in the tactics, I think.  Or not, if you don't mind using all of your potions during major fights.

#9
cyanrabbit

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Yeah, or be clever and use some vulnerability hex along with mana drain and you will do better, but again, your choice.



the point is that the game is hard (good), spellcaster are difficult to play (awesome), and no easy solution will be sponnfed to you (YAYEE!!!)

#10
danabe

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Man. I think that title just killed me...Wait.. No it's ok. I am not dead. Carry on.

#11
Dr. Explosion

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@ GhoXen: your sig is win



@ flamechamp23: I'm pretty sure EVERYONE will be sucking back all manner of potions during 20 minute boss battles; as for running out of mana, that's to balance the fact that mages do indeed have awesome spells

#12
LdyShayna

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danabe wrote...

Man. I think that title just killed me...


I was to slooooow!  Posted Image

Wait.. No it's ok. I am not dead. Carry on.


*whews*

#13
Flamin Jesus

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GhoXen wrote...

Warriors and rogues use stamina, which in
every which way is similar to mana, except they use a different stamina
pot(I think? At least that's how it works in journey). Correct me if
I'm inaccurate, which I probably am, or wrong.


This is mostly correct, although from what I've seen in the videos mages actually use their mana for their basic staff attack (But only very little of it, it basically means that you don't regenerate mana while shooting magic missiles), which fighters and rogues don't do.

MrGOH wrote...

You don't want to drink mana potions? Is this some sort of moral imperative, or are you searching for things to complain about? Mana does regenerate outside of combat, so I wouldn't worry about drinking potions after a fight, and I think halfway decent resource management should allow you to finish most fights without depleting your entire stock of mana potions.

It also regenerates during combat if the mage ceases fire, although this probably won't be sufficient during a hard fight.

#14
flamechamp23

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wait, so a mage doesn't regenerate its mana even if its using little knick knack attacks? That is actually very imbalanced. So if a mage has zero mana in a fight and you have no mana potions, the mage is basically useless?

#15
JEBesh

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LdyShayna wrote...

danabe wrote...

Man. I think that title just killed me...


I was to slooooow!  Posted Image

Wait.. No it's ok. I am not dead. Carry on.


*whews*


You have your mod powers over here now?

...Did I ever tell you that I love you?

#16
Flamin Jesus

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flamechamp23 wrote...

wait, so a mage doesn't regenerate its mana even if its using little knick knack attacks? That is actually very imbalanced. So if a mage has zero mana in a fight and you have no mana potions, the mage is basically useless?


No, he can either continue using his standard attacks (Which ignore armor, btw), or stand back for a while and regenerate to get something bigger out.

#17
DocSun

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Oh jesus... not you Flamin XD This guy needs to be banned all he ever does is make troll posts and topics... He isn't serious and he needs a life.

#18
Flamin Jesus

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DocSun wrote...

Oh jesus... not you Flamin XD This guy needs to be banned all he ever does is make troll posts and topics... He isn't serious and he needs a life.


Eh, gives me an opportunity to show off my vast collection of insignificant information. :whistle:

#19
danabe

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LdyShayna wrote...

danabe wrote...

Man. I think that title just killed me...


I was to slooooow!  Posted Image

Wait.. No it's ok. I am not dead. Carry on.


*whews*


Hehe :D Your work is important next time it could have been to late! :o :P

#20
DocSun

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Flamin Jesus wrote...

DocSun wrote...

Oh jesus... not you Flamin XD This guy needs to be banned all he ever does is make troll posts and topics... He isn't serious and he needs a life.


Eh, gives me an opportunity to show off my vast collection of insignificant information. :whistle:


Lol To Each his own.

#21
Maria Caliban

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If you hit them hard enough with your spells, the mobs won't last long enough for you to worry about 0 mana.

#22
GhoXen

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Conall Cameron wrote...
@ GhoXen: your sig is win


Thanks. :D
You should certainly see this then if you haven't already!

Now for a WoW comparison:
The mages in this game really remind me of the OOM mages in WoW before evocation was patched into an useful ability. OOMkins too.

Modifié par GhoXen, 26 octobre 2009 - 05:24 .


#23
felix4200

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flamechamp23 wrote...

wait, so a mage doesn't regenerate its mana even if its using little knick knack attacks? That is actually very imbalanced. So if a mage has zero mana in a fight and you have no mana potions, the mage is basically useless?


How can you know if its imbalanced? It depends on the amount of damage, buffs and debuffs the mage has cast, before he ran out of mana. Generally in RPG's spellcasters are good for aoe, burst, buffing, utility, debuffing and/or healing. In return they are limited in the amount of spells they can use, and you have to cast them sparingly.

On the other hand rogues add good damage, more survivability, utility and has less restrictions on their abilities. Warriors got good damage, a lot more survivability, and also little restrictions.

This is generally thought to be pretty balanced, however some games bypasses this by removing the restrictions on the mages and downgrade their spells accordingly. (Which makes mages kind of boring IMO)

#24
Nighteye2

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flamechamp23 wrote...
wait, so a mage doesn't regenerate its mana even if its using little knick knack attacks? That is actually very imbalanced. So if a mage has zero mana in a fight and you have no mana potions, the mage is basically useless?


You do regenerate even in combat, just slowly. If you want to avoid running out of mana, think ahead and don't cast too many expensive spells. :huh:

#25
SheffSteel

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another dumb thread

flame chump doesn't want to know

you have all been trolled