Warp against shields?
#1
Posté 08 novembre 2010 - 08:10
(I am sorry if this is the wrong section, but I couldn't post in the others.)
#2
Posté 08 novembre 2010 - 08:15
Anyways, the red icon simply means that that power won't do very much against whatever the top-level defense is, but you can still use it if you want.
Warp is best used as a detonator rather than directly against enemies, but otherwise it typically works best against armor and barriers. It is least effective when an enemy is shielded, which is why the icon is red.
#3
Posté 08 novembre 2010 - 11:52
So I'd guess it's pretty safe to use if you're an Adept or a Sentinel without Overload.
#4
Posté 09 novembre 2010 - 10:04
#5
Posté 09 novembre 2010 - 01:27
^Either way, warp has a minimal effectiveness on shields.swk3000 wrote...
As I understand it, Warp still does full damage against Shields; it simply doesn't have any sort of multipliers like Overload does.
This apparently doesn't apply to enemies though - they get to use whatever they want on you with equal effect.
#6
Guest_Aotearas_*
Posté 09 novembre 2010 - 03:40
Guest_Aotearas_*
#7
Posté 09 novembre 2010 - 03:55
Powers such as Warp, Overload and Incinerate are only useful if they can strip defenses in one go. You'll need 2 or 3 (Heavy) Warp attacks to strip shields of normal enemies, not recommendable. Use other powers (squadmates) to help with defenses Shep can't strip instantly. Warp is best used to detonate ragdolled enemies.
#8
Posté 09 novembre 2010 - 08:06
Locutus_of_BORG wrote...
^Either way, warp has a minimal effectiveness on shields.swk3000 wrote...
As I understand it, Warp still does full damage against Shields; it simply doesn't have any sort of multipliers like Overload does.
This apparently doesn't apply to enemies though - they get to use whatever they want on you with equal effect.
i hate that! especially if i was a soldier with health, armor, and shields. my biggest problem is harbingers biotics are better then adept shepards biotics. it makes me feel like shepards sortof just a random soldier, rather then being the "commander cheif" that he should be.
ME1 shepard > ME2 shepard.
#9
Posté 09 novembre 2010 - 08:24
The Spamming Troll wrote...
i hate that! especially if i was a soldier with health, armor, and shields. my biggest problem is harbingers biotics are better then adept shepards biotics. it makes me feel like shepards sortof just a random soldier, rather then being the "commander cheif" that he should be.
ME1 shepard > ME2 shepard.
ME2 shepard > ME1 shepard.
Being almost invincible actually takes away the fun from the game.
#10
Posté 09 novembre 2010 - 09:01
Irzhen wrote...
ME2 shepard > ME1 shepard.
Being almost invincible actually takes away the fun from the game.
I agree with this. After a certain point, there's just no challenge to the first game. That certain point has a name. That name is Singularity.
#11
Posté 09 novembre 2010 - 09:36
Miss Yuna of Atlanta wrote...
Irzhen wrote...
ME2 shepard > ME1 shepard.
Being almost invincible actually takes away the fun from the game.
I agree with this. After a certain point, there's just no challenge to the first game. That certain point has a name. That name is Singularity.
more specifically, master singularity.
although shouldnt a level 60 adept be virtually invincable? isnt that the point? my level 10 adept in ME2 is only slightly worse then my level 30 adept(which is primarily because i dont get a decent weapon till near end game). compare the level 20 to the level 60 character in ME1 and theres a HUGE difference.
Modifié par The Spamming Troll, 09 novembre 2010 - 09:37 .
#12
Posté 09 novembre 2010 - 09:42
If that is what you want simply play on easy.
I am happy that all classes don't have an "I win" button anymore.
#13
Posté 09 novembre 2010 - 10:09
#14
Guest_Aotearas_*
Posté 09 novembre 2010 - 10:15
Guest_Aotearas_*
Not that I am complaining, 'tis fun (yes, I am playing DA:O again), but compared to Singularity, Tech Armor, Drone, Biotic Charge and Tactical Cloak, Adrenaline Rush is massively OP if I might throw this contraction in here and does fairly well when competing against Immunity Chain casting of ME1.
#15
Posté 10 novembre 2010 - 03:50
#16
Posté 10 novembre 2010 - 04:08
I often use Area Reave on shielded enemies in a pinch if I don't feel like wasting ammo if I don't have a squadmate's Overload available or they're bunched up enough that I can catch 3 or more in one Reave. Granted its not amazing damage, but its enough that if I can hit three Blue Suns mercs with the Area Reave before a Charge it guarantees that they're all within 1 shot range of my Eviscerator.
Modifié par Omega-202, 10 novembre 2010 - 04:09 .





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