MerinTB wrote...
Apollo Starflare wrote...
Really, more than anything, watching that made me wonder what the 'sky is falling' crowd are seeing that I'm not. To me it looks exactly like a Dragon Age game should, apart from the new combat animations it could be taken from Origins! Yes there are a few changes that not everyone is going to be happy about, but I can't understand those crying out that it's the end of Dragon Age and a completely different game (surprised they havn't come up with an acronym for the game yet: Dragon Age in Name Only perhaps? DAiNO seems catchy enough).
No acronym yet, but Dragon Effect is pretty popular. I think Final Dragon Effect is very catchy, personally.
As for what people are not happy with, you'd have to ask each individual one to get their own perspective. For me, I played on the PC with the camera pulled all the way back and combat was pause-issue order-switch character-issue order-switch character-issue order-switch character-issue order-unpause-watch orders complete or see a new battlefield condition change the situation so it's time to-pause-issue orders-switch character ... rinse and repeat.
That's not ANY gameplay footage we have seen. We may or may not be able to do that in the PC version, though it's very iffy on the tactical cam as we've already been told it won't go as far back (and DA:O's was already pretty limited on the PC IMO)
So all the gameplay footage we've seen, while it might look like the console gameplay or those on the PC who zoomed all the way in on the action and rarely paused, it looks nothing like my DA:O experience so...
There's your answer in my case, at least.
BTB, Dismissing people as "the 'sky is falling' crowd" is as wrong as calling those who like DA2 so far or who say we should just trust BioWare "fanboys" or "apologists" for liking it. How about we accept that some people are excited, some people are at various stages of indifference or wait-and-see, and some people are concerned, and leave the labels out of it?
Thanks for the answer! And yeah I suppose Dragon Effect has taken the role of an acronym in that case. ;p
As for your reasoning, there is obviously nothing wrong with that it's a valid concern, but my post was more directed at those saying that the game might as well not be considered 'Dragon Age' anymore or equating it to a twitch based action game, which is obviously overreacting. As for your concerns, the change of the tactical cam for the pc version is something I disagree with and did at the time, however the silver lining is that the new cam they have developed hasn't been shown yet. Mike has said that it can be used to zoom around the battlefield and similar meaning that it is still designed for tactical play, just has a different style to the BG style cam of Origins.
The big problem remains that we havn't seen any footage using/focusing on this yet, and certainly none of the pc version (beyond a few blurry webcam shots maybe), hopefully that'll change soon. Considering the devs have said that you can still play DA2 tactically like Origins even with the new animations I don't see why so many are eager to disbelieve them despite not seeing any footage that indicates it isn't the case.
As for this footage, well as someone restricted to the console version it looks almost no different at all. The console version does play differently, even beyond the UI changes and such, the biggest reason being the reliance of the radial menu and the overal fiddliness compared to mouse and keyboard play. The result was an Origins that played with either less tactical pause and play due to how fiddly micromanagement was or a playthrough that could (at times) feel like a chore or a somewhat unpolished experience. From what I am seeing they are making improvements to help lessen this with DA2, however watching footage of the console version will always highten fears that they are moving from the pause and play gamestyle.
That said when I got hands on with the game at Eurogamer, and from other footage I have seen, even with console versions it is still a case of 'pause and play or die' (to an extent) when I tried beating the Ogre with less tactical nuance due to running out of time I found it a lot harder than when I took the time to micromanage my party, and that is just with the first (rough) demo.
As for your final point, I apologise if you felt I labeled anyone with criticism as such, that was not my intention. As I mentioned my post was directed only at the most over the top posts, there are plenty of valid complaints out there. You are right though, labels should be kept out of it, but at least I wasn't labeling posters by name as has been done to some of those in favour of what we have seen so far heh.