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Some Gameplay Footage from EA Showcase London


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#101
CoS Sarah Jinstar

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Brockololly wrote...

CoS Sarah Jinstar wrote...

I'm assuming that section is not from Varric's exaggerated telling? Combat still looks extremely over the top animations wise. Though kinda suspected that was going to be the case.


I'm about 99% sure thats the demo that one German preview mentioned saying the environmenet looked sterile and cold. Which is what it looked like.

And yes, the combat still looked just as ridiculous as the exaggerated bit- and that clearly wasn't the exggerated bit as Varric was in the party.


Meh at least my preorder is still locked in at 49 before they ninjaed the pc version price up to 59. Please Mr Laidlaw can we get some actual pc gameplay footage to soothe some fears? 

#102
FellowerOfOdin

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So Petra's verdict is that combat is more confusing and similar to a hack 'n slay system...BIG SURPRISE.

#103
DalishRanger

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Upsettingshorts wrote...
Yep, it did.  I really do not expect it to stay that way by launch though.  If it does I'll dye my hair purple and start making threads complaining about it myself.

Will you also comb your hair over one eye and start wearing latex elf ear tips? Might as well go for better authenticity if you're willing to dye your hair.

Modifié par DalishRanger, 09 novembre 2010 - 07:11 .


#104
upsettingshorts

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DalishRanger wrote...
Will you also comb your hair over one eye and start wearing latex elf ear tips? Might as well go for better authenticity if you're willing to dye your hair.


I'm not ready to go that far yet.  Far worse things would have to befall me before I abandoned good sense and reason to that extent. I'd only be prepared to reach that level of anger, not change who I am entirely.!

#105
MerinTB

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Apollo Starflare wrote...

Really, more than anything, watching that made me wonder what the 'sky is falling' crowd are seeing that I'm not. To me it looks exactly like a Dragon Age game should, apart from the new combat animations it could be taken from Origins! Yes there are a few changes that not everyone is going to be happy about, but I can't understand those crying out that it's the end of Dragon Age and a completely different game (surprised they havn't come up with an acronym for the game yet: Dragon Age in Name Only perhaps? DAiNO seems catchy enough).


No acronym yet, but Dragon Effect is pretty popular.  I think Final Dragon Effect is very catchy, personally.

As for what people are not happy with, you'd have to ask each individual one to get their own perspective.  For me, I played on the PC with the camera pulled all the way back and combat was pause-issue order-switch character-issue order-switch character-issue order-switch character-issue order-unpause-watch orders complete or see a new battlefield condition change the situation so it's time to-pause-issue orders-switch character ... rinse and repeat.
That's not ANY gameplay footage we have seen.  We may or may not be able to do that in the PC version, though it's very iffy on the tactical cam as we've already been told it won't go as far back (and DA:O's was already pretty limited on the PC IMO)
So all the gameplay footage we've seen, while it might look like the console gameplay or those on the PC who zoomed all the way in on the action and rarely paused, it looks nothing like my DA:O experience so...

There's your answer in my case, at least.

BTB, Dismissing people as "the 'sky is falling' crowd" is as wrong as calling those who like DA2 so far or who say we should just trust BioWare "fanboys" or "apologists" for liking it.    How about we accept that some people are excited, some people are at various stages of indifference or wait-and-see, and some people are concerned, and leave the labels out of it?

#106
Nerevar-as

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Catsith wrote...

Because that's the new ****, this time around. Bigger weapons, more blood, ridiculous acrobatics and effects, button mashing.. 

I loved the leaping ogre slow-mo deathblow in DA:O, but now its a standard charge attack. sigh..


Good point there. That was cool beacuse it wasn´t seen much, same with the dragon one. But too many and it can become the opposite.

#107
DalishRanger

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Upsettingshorts wrote...
I'm not ready to go that far yet.  Far worse things would have to befall me before I abandoned good sense and reason to that extent. I'd only be prepared to reach that level of anger, not change who I am entirely.!


Good to hear. :wizard:

Modifié par DalishRanger, 09 novembre 2010 - 07:27 .


#108
Brockololly

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Upsettingshorts wrote...

Brockololly wrote...

I'm about 99% sure thats the demo that one German preview mentioned saying the environmenet looked sterile and cold. Which is what it looked like.


Yep, it did.  I really do not expect it to stay that way by launch though.  If it does I'll dye my hair purple and start making threads complaining about it myself.


Like it was mentioned alot in the early interviews and such about the art direction, the more sparse and less cluttered environments is part of what teh new art design was set out to do. nd for better or worse, that backdrop looked rather uncluttered and austere. It just has the unpleasant side effect of making it look entirely antiseptic and boring too. But I think thats also a problem with the blocky, angular Brutalist architecture and the angualr appraoch to everything as well- its not that visually appealing when its all you see, and mostly highlightsany technical flaws in the visuals of the game.

Nerevar-as wrote...

Catsith wrote...
Because that's the new ****, this time around. Bigger weapons, more blood, ridiculous acrobatics and effects, button mashing.. 

I loved the leaping ogre slow-mo deathblow in DA:O, but now its a standard charge attack. sigh..


Good
point there. That was cool beacuse it wasn´t seen much, same with the
dragon one. But too many and it can become the opposite.


Yeah, thats one of my problem with all the animations- they're all so over the top that they just look ridiculous taken together. With Origins and the killing blows, they were cool because they felt like a reward and you only got one every once in a while, not every time. Except the DA2 animations just look strangely out of place....

FellowerOfOdin wrote...

So Petra's verdict is that combat is more confusing and similar to a hack 'n slay system...BIG SURPRISE.


So the lady playing said she thought it played like a hack and slash? Apologies for my ignorance of the German language, but what was she saying when she was waving around the 360 controller? It sounded like she was saying something about the PC "hardcore" and something about DA2 being "too basic"?

#109
Maria Caliban

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Nerevar-as wrote...

Ympulse wrote...

pitchblaq wrote...

"Some" is putting it generously. I think we saw more of Dragon Age II in that picture of the scorpion defending the gingerbread cookies.

I thought it was a bad move to show us the concept art for the last boss as well, but hey, their game.

Also, German is a wonderfully practical language, without the stupid roundaboutness of the english language. /rant


Where is that? First time I hear about it.



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#110
FellowerOfOdin

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Brockololly wrote...


So the lady playing said she thought it played like a hack and slash? Apologies for my ignorance of the German language, but what was she saying when she was waving around the 360 controller? It sounded like she was saying something about the PC "hardcore" and something about DA2 being "too basic"?


She said that hardcore rpg players might be disappointed because the combat is now "more accessible" -rephrase this to "dumbed-down".

#111
Anarya

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*dies laughing* Of course Nigel would be Sten's archnemesis!

#112
Schuback

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Wow... the women are playing the game. I seldom see that hah. She seems good at it too.

#113
FellowerOfOdin

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The woman with the short hair actually is an editor at Germany's biggest and best gaming magazine.

#114
Aermas

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Do you think a bounty hunter will try to kill Isabela? Eventually freezing her in lyrium or something, to transport her to some Crimelord, 2 years later Hawke & co. have infiltrated the Crimelord's operation enough to stage a rescue?

#115
Nerevar-as

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Brockololly wrote...

Yeah, thats one of my problem with all the animations- they're all so over the top that they just look ridiculous taken together. With Origins and the killing blows, they were cool because they felt like a reward and you only got one every once in a while, not every time. Except the DA2 animations just look strangely out of place....


There can be one drawback to making animations too over the top. Unless they change the combat balance to (for example) more enemies with less health, we´ll see a lot of "badass" attacks which won´t be that badass in damage dealt, especially in low levels. But if they are one hit kills combat can become too easy or h&s.

#116
Guest_PurebredCorn_*

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That is one impressive scorpion.

#117
Apollo Starflare

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MerinTB wrote...

Apollo Starflare wrote...

Really, more than anything, watching that made me wonder what the 'sky is falling' crowd are seeing that I'm not. To me it looks exactly like a Dragon Age game should, apart from the new combat animations it could be taken from Origins! Yes there are a few changes that not everyone is going to be happy about, but I can't understand those crying out that it's the end of Dragon Age and a completely different game (surprised they havn't come up with an acronym for the game yet: Dragon Age in Name Only perhaps? DAiNO seems catchy enough).


No acronym yet, but Dragon Effect is pretty popular.  I think Final Dragon Effect is very catchy, personally.

As for what people are not happy with, you'd have to ask each individual one to get their own perspective.  For me, I played on the PC with the camera pulled all the way back and combat was pause-issue order-switch character-issue order-switch character-issue order-switch character-issue order-unpause-watch orders complete or see a new battlefield condition change the situation so it's time to-pause-issue orders-switch character ... rinse and repeat.
That's not ANY gameplay footage we have seen.  We may or may not be able to do that in the PC version, though it's very iffy on the tactical cam as we've already been told it won't go as far back (and DA:O's was already pretty limited on the PC IMO)
So all the gameplay footage we've seen, while it might look like the console gameplay or those on the PC who zoomed all the way in on the action and rarely paused, it looks nothing like my DA:O experience so...

There's your answer in my case, at least.

BTB, Dismissing people as "the 'sky is falling' crowd" is as wrong as calling those who like DA2 so far or who say we should just trust BioWare "fanboys" or "apologists" for liking it.    How about we accept that some people are excited, some people are at various stages of indifference or wait-and-see, and some people are concerned, and leave the labels out of it?


Thanks for the answer! And yeah I suppose Dragon Effect has taken the role of an acronym in that case. ;p

As for your reasoning, there is obviously nothing wrong with that it's a valid concern, but my post was more directed at those saying that the game might as well not be considered 'Dragon Age' anymore or equating it to a twitch based action game, which is obviously overreacting. As for your concerns, the change of the tactical cam for the pc version is something I disagree with and did at the time, however the silver lining is that the new cam they have developed hasn't been shown yet. Mike has said that it can be used to zoom around the battlefield and similar meaning that it is still designed for tactical play, just has a different style to the BG style cam of Origins.

The big problem remains that we havn't seen any footage using/focusing on this yet, and certainly none of the pc version (beyond a few blurry webcam shots maybe), hopefully that'll change soon. Considering the devs have said that you can still play DA2 tactically like Origins even with the new animations I don't see why so many are eager to disbelieve them despite not seeing any footage that indicates it isn't the case.

As for this footage, well as someone restricted to the console version it looks almost no different at all. The console version does play differently, even beyond the UI changes and such, the biggest reason being the reliance of the radial menu and the overal fiddliness compared to mouse and keyboard play. The result was an Origins that played with either less tactical pause and play due to how fiddly micromanagement was or a playthrough that could (at times) feel like a chore or a somewhat unpolished experience. From what I am seeing they are making improvements to help lessen this with DA2, however watching footage of the console version will always highten fears that they are moving from the pause and play gamestyle.

That said when I got hands on with the game at Eurogamer, and from other footage I have seen, even with console versions it is still a case of 'pause and play or die' (to an extent) when I tried beating the Ogre with less tactical nuance due to running out of time I found it a lot harder than when I took the time to micromanage my party, and that is just with the first (rough) demo.

As for your final point, I apologise if you felt I labeled anyone with criticism as such, that was not my intention. As I mentioned my post was directed only at the most over the top posts, there are plenty of valid complaints out there. You are right though, labels should be kept out of it, but at least I wasn't labeling posters by name as has been done to some of those in favour of what we have seen so far heh. =]

#118
marquiseondore

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The showdown between Nigel and Sten is awesome.

#119
twincast

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Brockololly wrote...

So the lady playing said she thought it played like a hack and slash? Apologies for my ignorance of the German language, but what was she saying when she was waving around the 360 controller? It sounded like she was saying something about the PC "hardcore" and something about DA2 being "too basic"?

Regarding the hardcore RPG players part somehwere in the middle: What that Odin guy said. Though when she was waving around the 360 controller at the end she was just pointing out that while she likes it so far, the final verdict has to wait for the finished version and especially the PC version since once again it (and everything else) only had the 360 version available there.

#120
Maverick827

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tmp7704 wrote...

Ympulse wrote...

Also, German is a wonderfully practical language, without the stupid roundaboutness of the english language. /rant

I agree. Any language with words like

Gesundheitswiederherstellungszusammenmischungsverhaeltniskundiger

(to avoid the stupid roundaboutness)

can't be all wrong.

Damn, thoroughly  trumps antidisestablishmentarianism

#121
KhorinShizucor

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Maverick827 wrote...

tmp7704 wrote...

Ympulse wrote...

Also, German is a wonderfully practical language, without the stupid roundaboutness of the english language. /rant

I agree. Any language with words like

Gesundheitswiederherstellungszusammenmischungsverhaeltniskundiger

(to avoid the stupid roundaboutness)

can't be all wrong.

Damn, thoroughly  trumps antidisestablishmentarianism


As well as floccinaucinihilipilification.

Modifié par KhorinShizucor, 09 novembre 2010 - 11:07 .


#122
Dave of Canada

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Maybe it's just me but I don't see the "hack & slash" gameplay, from what I've seen and heard from people who've played the console version of Origins and DA2 on the console - it's exactly alike. Unless animations can change the game's genre, though that makes no sense at all.

Modifié par Dave of Canada, 09 novembre 2010 - 11:08 .


#123
KhorinShizucor

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Like I mentioned before, it LOOKS like a hack and slash because of the fast animations. That's about it. The elements from Origins are still there but most gameplay footage have only shown players using just the action buttons, not pausing and not switching between companions. I do remember watching one footage that showed the person actually doing those things.

#124
GnusmasTHX

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I also like how the camera guy decides to go to ****ty mode when it's about DA2...

Modifié par GnusmasTHX, 09 novembre 2010 - 11:18 .


#125
Dave of Canada

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KhorinShizucor wrote...

Like I mentioned before, it LOOKS like a hack and slash because of the fast animations.


I was targetting more the people saying it's a hack and slash.