gethsemani87 wrote...
I can buy the "Roleplaying" aspect of the romances in game. But perhaps I am the only one who feels that "roleplaying" in a singleplayer RPG is quite pointless. You are confined to a few choices of dialogue (if you are lucky, you might get a consistent 6-7 alternatives), a few choices of NPCs and even fewer choices for romance. You can't make exactly the character you want, because no matter how you spin it, in the end you have to follow the mold set by Bioware. If they do good, you won't think much of the dialogue options. But if they screw up... Then you'll be sitting there and thinking "My character wouldn't say any of this!" At which point you might aswell say: "Good Game Immersion".
Well yes. I've been a roleplayer since Neverwinter Nights came out, roleplaying a wide variety of roles since that time. While I feel your argument has merrit to it, I don't think it's something to accuse BioWare of. They do it pretty well all the time, ever since I started playing their games. The only exception is Mass Effect where they kinda threw roleplay out the window for "cinematic experiences".
Their other games really serve as a good guidance on how varied your experience can be. Sure, you only get a 6-7 alternative every time you get to interject, but in all honesty, even when roleplaying with people, you usually don't even get that many options.
Disagree if you wish on this, but there have been games where you really can fault the choices, because unlike how these games treat you, a lot of times in roleplaying you will end up in situations where one or more players undertakes god-modding and you can't defend yourself against it and it ruins everything.
In a single player game, only you are the star, and if you imagine it well enough, it shouldn't be a problem with roleplaying.
Also, roleplaying need not be interactive activity. Sometimes you do it on your own and it can be applied in situations where you're not entertaining anyone else. <_< Just because you don't make a habit of doing it...