Aller au contenu

Photo

Vanguard specific discussion - Scimitar vs Geth Shotgun


  • Veuillez vous connecter pour répondre
39 réponses à ce sujet

#1
pacer90

pacer90
  • Members
  • 977 messages
I have little experience with the two, having just started my vanguard. What is the communities experience with these two weapons and their distinct styles of play?

#2
Captain_Obvious_au

Captain_Obvious_au
  • Members
  • 2 226 messages
Personally, without the Assault Rifle specialisation, I LOVE the Geth shotgun. It has great range and still packs shotgun power. On 'normal' difficulty, it can kill a Krogan in 2-3 shots.



I'm not a fan of other shotguns, but the Geth shotgun (as far as I'm aware) isn't as good in-close.

#3
Kronner

Kronner
  • Members
  • 6 249 messages
Scimitar - faster (RoF=0.6s if you click rapidly, 0.8s otherwise), less damage

GPS - slower (RoF=about 1s I guess), more damage, by far the best range





Personally, I do not like either one lol

#4
ashwind

ashwind
  • Members
  • 3 149 messages
Scimitar, a rapid firing shotgun with lots of ammo. Lowest damage per shot of all shotguns but rate of fire more than made up for it. Due to its rate of fire and ammunition count, this shotgun is very forgiving if you miss.



GPS, has great range. Rate of fire is slower than scimitar but does considerably more damage. It has a charge mode that allows for even greater damage. Has a slight delay fire because this gun fires when you release the button not when you click it.



Actually, all shotguns are pretty balance. You simply have to try it and find the one you like best.

#5
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
People have had success with both.

With the GPS, I hear vanguards generally have to charge it up before doing their charge attack. Seemed like too much work for me, so I used the Scimitar on my Vanguard run.

The Scimitar is easy to use, but it usually won't give you the signature 1 shot 1 kill vanguard charge attack (its overall dps is the highest of all shotguns, but its damage per shot is low). It does make for a slightly easier transition from soldier to vanguard, imo.

If you haven't tried the other shotguns, I'd suggest you do so. The vanguard class can be effective with any one of them, so you see which one suits your preferences the best. I myself will probably stick to the eviserator for my next vanguard run.

Modifié par Locutus_of_BORG, 09 novembre 2010 - 03:43 .


#6
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Scimitar is the ultimate ammo power SG; if you're looking to burn, freeze or overheat enemy weapons the Scimitar is the shotty you want. Plus it's great to stagger enemies due to its high RoF. Very effective gun though somewhat awkward compared to the other shotties.

GPS is the ultimate defense stripper; arguably the best SG playing one of the caster classes. It will strip shields and barriers with a single shot at any range (GPS is sort of a sniping SG); fully charged it will do massive damage. You have to live with the small delay before it fires though. I never liked it on my Vanguard (same with the Scimitar)

Try them all and find out for yourself which one suits your playstyle best, there are no weak or bad shotguns in ME2, only different ones.

#7
lazuli

lazuli
  • Members
  • 3 995 messages
I prefer the Scimitar on a Vanguard. It's fast and forgiving. The GPS is strong, but has that odd delay before firing.

#8
pacer90

pacer90
  • Members
  • 977 messages
Yeah I was wondering if I was missing anything majorly powerful about either one, like a combination with squad powers or whatever. I've had a bit of experience with both when I played a pseudo vanguard soldier (didn't like the claymore, had to reboot that save).



Basically does anyone find that the ammo powers brought about by the faster scimitar are worth it? Or is the range and one shot power of the GPS what people are attracted to?



I enjoy the scimitar, but I was just wondering if I was alone. And by the way aside from a "balls to the wall revenant apocolypse inducing soldier" vanguard is the far and away most fun class to play.

#9
ashwind

ashwind
  • Members
  • 3 149 messages
There are definitely a lot of people who likes the Scimitar. More who likes the GPS.

Me, I prefer the Katana to both of them :ph34r::ph34r:

Modifié par ashwind, 09 novembre 2010 - 04:29 .


#10
jlb524

jlb524
  • Members
  • 19 954 messages
I like Scimitar more on a Vanguard, GPS more on my Engineer or Adept (though, currently, I'm using the Scimitar on my Adept, go figure).

I dislike having to charge up the GPS before Charging as a Vanguard.  You don't have to worry about it with the Scimitar, enabling faster Vanguard gameplay.

Modifié par jlb524, 09 novembre 2010 - 04:35 .


#11
lazuli

lazuli
  • Members
  • 3 995 messages
Where is it written that you have to charge up the GPS to be effective with it on a Vanguard? I've cleared out most of Insanity with it without charging it once.

#12
ashwind

ashwind
  • Members
  • 3 149 messages

lazuli wrote...

Where is it written that you have to charge up the GPS to be effective with it on a Vanguard? I've cleared out most of Insanity with it without charging it once.


:D:D:D

Yeah - the GPS uncharged is a super Katana. Very capable of tearing most enemies apart.

#13
jwalker

jwalker
  • Members
  • 2 304 messages
Scmitar without a second thought.

Problem is you have to wait to Samara's recruitment to get it. Before that, I use Evi. I don't like GPS in general, but specially for a Vanguard. I'm trying it with my Engineer though.

They're both effective, but the 'feel' of the Scimitar... ahhh...






#14
kstarler

kstarler
  • Members
  • 532 messages
Vanguard is really the best close quarters combat class. Charge lends itself to that style of play, as does the shotgun. Playing a Vanguard without using charge is a lot like playing a gimped Adept with a shotgun. I have used both the GPS and Scimitar on my vanguards, and of those two, I prefer the Scimitar. But of all the shotguns, the Eviscerator is my favorite as a Vanguard, just because I fail at the reload trick.

#15
pacer90

pacer90
  • Members
  • 977 messages
What is the reload trick and yeah why is the evisc never mentioned? Damage didn't look too good on the wiki but my memory is vague.

#16
ashwind

ashwind
  • Members
  • 3 149 messages

pacer90 wrote...

What is the reload trick and yeah why is the evisc never mentioned? Damage didn't look too good on the wiki but my memory is vague.


Cos the title is Scimitar vs GPS :wizard:

Reload trick on PC is - Keep the mouse button down - when you hear a "click" sound during the reload animation - press "F" melee button.

Eviscerator is very very good. It will one shot (somethings +1 melee) most enemies.

#17
pacer90

pacer90
  • Members
  • 977 messages

ashwind wrote...

pacer90 wrote...

What is the reload trick and yeah why is the evisc never mentioned? Damage didn't look too good on the wiki but my memory is vague.


Cos the title is Scimitar vs GPS :wizard:

Reload trick on PC is - Keep the mouse button down - when you hear a "click" sound during the reload animation - press "F" melee button.

Eviscerator is very very good. It will one shot (somethings +1 melee) most enemies.


hmm my post didn't come up. I just noticed that a lot of people dont' use the eviscerator in the threads around here B)

Modifié par pacer90, 09 novembre 2010 - 06:55 .


#18
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
Personal preference. Nothing beats experimentation.



I go with Eviscerator. It's Perfect. We just clicked.

#19
Kronner

Kronner
  • Members
  • 6 249 messages

AntiChri5 wrote...

Personal preference. Nothing beats experimentation.

I go with Claymore. It's Perfect. We just clicked.


Fixed for me. I just love the sound the Claymore makes <3


Another reason is NG+, my last 2 playthroughs were Vanguard NG+ and I could one shot guys with only 2 SG upgrades :devil:

Modifié par Kronner, 09 novembre 2010 - 07:53 .


#20
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
coming from someone who never ever uses shotguns in any videogame ive ever played, i friggin love the GPS. im much more of a spray and pray type shooter, but something about that little guy, i just cant put it away. i used the eviserator for a while then tried the claymore, which the claymore is devestating as well, but i just like the look of the GPS. same reason i like the geth pulse rifle. they look and sound sweet.

#21
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages
I would say that the Geth Pulse Shotgun is ideal for any class except Vanguard. The Geth Pulse Shotgun is used to make up for the range issues of normal shotguns, but Vanguards are usually at point-blank range anyway, so the Geth Pulse Shotgun's main draw is void.

#22
AntiChri5

AntiChri5
  • Members
  • 7 965 messages
The GPS is the "unshotgun".

#23
curly haired boy

curly haired boy
  • Members
  • 845 messages
i love both of them. I used the scimitar for my first vanguard insanity playthrough, and for charging into groups of multiple enemies, there's nothing better. set up the panic proc and just clean up.



GPS is also great for making vanguard more flexible. a single shot usually strips shields and barriers, so you can fire once before charging and send more enemies flying. alternately, you can throw out a pull and have a squadmate do a warp explosion. it just increases the options that a vanguard has, and that's a great thing.

#24
Sparrow44

Sparrow44
  • Members
  • 1 207 messages
Yeah had a chance to try out the new weapons when I last played ME2, like curly haired boy says the GPS gives the Vanguard the power at range it needs to be able to use powers such as Pull.



Taking AR training and having the Mattock and the GPS with points put in for Pull Field makes Vanguards very flexible for them to create carnage, and the GPS rapes Barriers too!!

#25
Miss Yuna of Atlanta

Miss Yuna of Atlanta
  • Members
  • 409 messages

Sparroww wrote...

Yeah had a chance to try out the new weapons when I last played ME2, like curly haired boy says the GPS gives the Vanguard the power at range it needs to be able to use powers such as Pull.

Taking AR training and having the Mattock and the GPS with points put in for Pull Field makes Vanguards very flexible for them to create carnage, and the GPS rapes Barriers too!!


This is a really interesting idea. Essentially, you'd be turning the Vanguard into a mid-range class, which is a range at which other classes operate very well as well, but with a Vanguard, you'd be creating a unique experience.

Wow. A unique Vanguard build. Nicely done!