By the way, I am a bit perplexed about the "favourite class". In whatever P&P manuals is written than drow favourite class is clerics, just because 90% of adventurers in drow society are Loth priestess, but in NWN2 the class is wizard...
How to get rid of light blindness?
Débuté par
Vaalyah
, nov. 09 2010 10:10
#1
Posté 09 novembre 2010 - 10:10
My character is a drow. How can I get rid of the light blindness? I mean, in P&P I can take the feat for removing it, but how should I do in the game?
By the way, I am a bit perplexed about the "favourite class". In whatever P&P manuals is written than drow favourite class is clerics, just because 90% of adventurers in drow society are Loth priestess, but in NWN2 the class is wizard...
By the way, I am a bit perplexed about the "favourite class". In whatever P&P manuals is written than drow favourite class is clerics, just because 90% of adventurers in drow society are Loth priestess, but in NWN2 the class is wizard...
#2
Posté 09 novembre 2010 - 10:17
take the daylight adaptation feat
( and if you play on my PW don't cast light on yourself )
Favorite class cannot vary by sex - it's wizard for males and clerics for females i think. I think they have to be politically correct and cannot vary the rules based on sex so just went with the male rules for both. With the extras they get i don't see it being too much of an issue.
( and if you play on my PW don't cast light on yourself )
Favorite class cannot vary by sex - it's wizard for males and clerics for females i think. I think they have to be politically correct and cannot vary the rules based on sex so just went with the male rules for both. With the extras they get i don't see it being too much of an issue.
#3
Posté 09 novembre 2010 - 10:24
Using male rules for both isn't politically correct :-D maybe it's not an issue (well, extras are far more compensated with the malus of 2 levels), but it's not correct from a "historical" point of view!
However... I don't see daylight adaption in my game (already tried searching for it). Wikia says it's under "general category" but I don't have it in my game. I hope it is not coming with SoZ...
However... I don't see daylight adaption in my game (already tried searching for it). Wikia says it's under "general category" but I don't have it in my game. I hope it is not coming with SoZ...
#4
Posté 09 novembre 2010 - 10:33
Vaalyah wrote...
However... I don't see daylight adaption in my game (already tried searching for it). Wikia says it's under "general category" but I don't have it in my game. I hope it is not coming with SoZ...
It does come with SoZ, sorry to say. However, the actual implementation for Light Blindess is kind of wonky anyway.
Regarding the favored class, I think it would have been more interesting to implement it as cleric rather than wizard, being that they had to pick just one. But if you're playing a single-player campaign with a female drow, feel free to create an override 2da that just sets it to cleric, if you want.
#5
Posté 10 novembre 2010 - 05:25
Oh, I don't need that. I am a cleric and I am not going to multiclass, so no problem with the favourite class. It was just for adhering more to the real setting of Forgotten Realms!
So the blindness isn't working, is it?
So the blindness isn't working, is it?
#6
Posté 22 novembre 2010 - 05:43
I want to play a drow in the OC without having to worry about whether light blindness is working or not. Can someone please tell me how to remove it from the race entirely? I saw in the race_feat_drow 2da that there is a list of feat 0-12. Number 11 says FEAT_RACIAL_LIGHT 1750 and number 12 says FEAT_LIGHT_BLINDNESS. Obviously number 12 sounds like it would need to be removed but what about number 11 (racial light), does that also have negative effects on stats/rolls? Also to remove them do I just delete the whole line so that if I was deleting 11 and 12 the new file would just end after line 10? Do I then place the modified 2da for the drow directly into the override folder?
#7
Posté 22 novembre 2010 - 03:05
You remove those at your peril. However, feat 11 Racial_Light is the ability of the Drow to see in the dark (Darkvision, you used to have Infravision or Ultravision, now it's just rolled into Darkvision, sort of Night Vision Goggles for Drow, Derro, Duergar, Svirfneblin, Elves, Dwarves and Gnomes IIRC.) If you remove Feat 11, they won't have darkvision. I don't think you want to do that. Also, the feat for racial blindness I don't think works until you get SoZ, where it's 'fixed.'
I'd bet that in the command console during play, you could remove the feat during the game. Open the chat window and use the debug mode (someone I am sure will now step in and explain that function as I don't have a clue -- I think I've used it twice since I've had the game...) and remove the feat for that character. That's a whole lot better than editing the .2da. Additionally the 2da edit might not be the only thing you require or Bad Things might happen with the game mechanics.
Now will someone more knowledgeable please spell out how to do this through the command console?
dno
I'd bet that in the command console during play, you could remove the feat during the game. Open the chat window and use the debug mode (someone I am sure will now step in and explain that function as I don't have a clue -- I think I've used it twice since I've had the game...) and remove the feat for that character. That's a whole lot better than editing the .2da. Additionally the 2da edit might not be the only thing you require or Bad Things might happen with the game mechanics.
Now will someone more knowledgeable please spell out how to do this through the command console?
dno
#8
Posté 22 novembre 2010 - 10:19
I use an editor for NWN2 characters. The problem is that each time my PC levels up, the light blindness appears mysteriously again
' so I have to use the editor again at each level up.
Just a curiosity: in BG series, if you select characters with dark vision during night, you can see creatures (also companions) in red, and the environment seems a little lighter. In NWN2 I am not able to recognize any difference between dark-visioned characters and not-dark-visioned ones. Is the difference just in bonus/malus during combat?
Just a curiosity: in BG series, if you select characters with dark vision during night, you can see creatures (also companions) in red, and the environment seems a little lighter. In NWN2 I am not able to recognize any difference between dark-visioned characters and not-dark-visioned ones. Is the difference just in bonus/malus during combat?
#9
Posté 22 novembre 2010 - 11:25
You can activate Darkvision or Low-light vision in the modes...hotbar? menu? At the bottom right corner of the screen by default, where you activate Power Attack, inspirations and that kind of things.
If you activate it, you'll see your surroundings more clearly (you'll see a circle around your character, the radius is bigger for Darkvision). You won't see anything red, nor it has any relevance in combat.
It's similar to a torch, or the Light spell.
By the way, it would be cool if you could burn enemies with a torch...
If you activate it, you'll see your surroundings more clearly (you'll see a circle around your character, the radius is bigger for Darkvision). You won't see anything red, nor it has any relevance in combat.
It's similar to a torch, or the Light spell.
By the way, it would be cool if you could burn enemies with a torch...
#10
Posté 23 novembre 2010 - 06:31
Oh thank you, I didn't know that! By the way, but isn't the manual supposed to tell us all these things, is it? o_O
#11
Posté 23 novembre 2010 - 06:51
The manual is supposed to be right, but it isn't in a lot of things. The wiki is better:
http://nwn2.wikia.com/wiki/Main_Page
Oh, and by relevance in combat I mean that your character won't have better attack ratings, damage or whatever, but it may be useful to you (the player), because you'll see things more clearly. I personally have it activated pretty much all the time when I have access to it (or Low-light vision, or Light spell), though some areas look better without it.
http://nwn2.wikia.com/wiki/Main_Page
Oh, and by relevance in combat I mean that your character won't have better attack ratings, damage or whatever, but it may be useful to you (the player), because you'll see things more clearly. I personally have it activated pretty much all the time when I have access to it (or Low-light vision, or Light spell), though some areas look better without it.
Modifié par Arkalezth, 23 novembre 2010 - 07:03 .
#12
Posté 23 novembre 2010 - 07:47
Thank you again for the explanation! ^^





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