Now step sideways three steps, assume that the decision for mandetory deaths has already been made, and come up with how you would make it work. You can fully re-work the Collector Base mission. You can even rework parts of the character missions, if that would help. Barring a total-reversal of the story, free-game.
How would you make it work?
As an example I hope to expound upon later, I'd add a voluntary specialist role called 'Kill the General'. Say that during the second phase, one team mate can be sent on a mission to find and kill the Collector General, to weaken the Collectors/prevent Harbinger from interfering. The setup is that there's sneaking, impossible odds and a long ways to go before reaching the General himself, and then an actual fight.
It's also, rather bluntly, explained as no chance of getting back once done, even if successful.
Naturally, Thane is the clear contender of this. Might even step forward: he doesn't have much time left. Garrus passes on the basis of his experience in Omega: he can fight through the firepower. Zaeed also has the habbit of impossible achievements.
(If you noticed, they also all three have sniper rifles. They get a quick kick-ass scene or two as you go through, ending with an awesome headshot before going down.)
These are the A team, assuming loyalty of course. They actually kill the General: not only does Harbinger not show up in the next phase, he doesn't show up again in the final boss. Anyone else/if they are unloyal, Harbinger is distracted for the next phase, but the General lives and Harbinger comes back for the final fight.
Regardless, the person sent, if you sent anyone, dies.
And if you didn't... well, during the second phase and the hold the line phase, you get to hear radio chatter about how Harbinger is pressing too close, too hard. At least one person dies period from Harbinger still coming around, as well as Shepard having more trouble. I'd really say one person dies per phase: if you don't lose a person early, more people die and you have a harder time of it.
Modifié par Dean_the_Young, 09 novembre 2010 - 11:08 .





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