Faz432 wrote...
Helena Tylena wrote...
Faz432 wrote...
Back to the OP's point.
I think many people, myself included were hoping that DA would sequel into deep and rich stories as we explored the rest of Thedas.
It's hard, almost impossible to do that without an continuing theme, many, including myself presumed and hoped that theme would be The Warden. That's not to say The Warden directly, but perhaps an off shoot from that story we were all invested in.
Which is fair seeing as Dragin Age:Origins was about the origins of The Warden and if you dedicate a whole game to the Origins of a character you'd presume that it would be the start of a larger story.
As it is now it appears that we are being dragged out of that continuation, it being ripped up and we're starting again with a new one which to many is a hard and bitter pill to take, hopefully closer to release when we know more then the theme will show itself and we can be happy were not just getting a remake but a proper sequel.
Why would it be hard, almost impossible? Didn't Origins delve into deep and rich stories? That one wasn't a sequel of another game with the same protagonist. Why can Origins delve into deep and rich stories and not another game with a different protagonist?
Please. All any of us know about the story is that at one point or another Hawke becomes the champion of Kirkwall, and that Varric survives to (litterally) tell the tale. That is it. We do not know anything else. We don't know how, or why, we don't know any plot twists, reveals, character developments. Therefor it is arrogant and stupid to assume we do know that the story is going to be ****e because 'the graphics and animations are different' and 'the game has a radial dialogue menu' and 'it's a different protagonist whose personality we can build up from scratch than the previous protagonist whose personality we can build up from scratch'. Seriously?
You obviously didn't read what I said.
You can have lots of individual stories that are rich in their own right but they don't develop proper sequels that continue the theme most people had hoped for.
Imagine Star Wars without a theme but made up of lots of individual stories based around protagonist that had nothing to do with one another.
Maybe some stories don't need sequels? Or, in the case of Star Wars, prequels.
Origins was written as a stand-alone story, maybe with Awakening kept in the back of their minds when they wrote it. The thing is, though, unless you write a story with a sequel in mind, the chances of a sequel being any good will be vastly reduced. At best the story is going to be dilluted more and more with each sequel. There are, of course, exceptions, but not enough to change the general rule.
Sure, BioWare could write a story featuring the Warden, however, the Warden's story was about stopping the Blight, and lo, the Blight was stopped. There might still be loose ends, but none directly related to the Warden. Their story is over. If BioWare did write another story about the Warden, then chances of that story being any bit as good as Origins, or Awakening (which in my opinion, while still very good, couldn't hold a candle to Origins) were slim. They realized this, and started afresh, with a new character, new setting, new plot. And my money is on that plot being any bit as amazing and enjoyable as Origin's.
By the way, Final Fantasy -I believe they're a mildly successful series of games- changed the protagonists and the entire f-ing world every single game. Do people whine and complain about that? Maybe. I didn't notice, anyway.