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DA2.... Misses the point !


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#76
Ildaron

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Dave of Canada wrote...

Ildaron wrote...

And I am saying DA 2 from everything I have seen of it is an action RPG along the lines of Fable, Zelda, and less of a tactical, stratgey game.


Though that would be an incorrect assessment unless animations dictate what kind of gameplay it is, DA2 on consoles looks exactly like DA:O on consoles but with faster animations.


Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.

Button Mashing: What I do when I play action RPGs to get those awesome combos to come forth, to keep up with the dizying speed of the game. I rather enjoy it (I use a game pad on games such as LOTRO online, Dungeons and Dragons Online, and especially on Fallout 3 and Oblvion which I play on the PS3. I hit a lot of buttons swiftly when in combat so I may destroy my foes in combat.)

#77
Helena Tylena

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Saibh wrote...

Helena Tylena wrote...

To draw an analogy, I don't think '20th Century' would be a very apt title for a series centered around one guy in the first world war.


Ooh, do you mind if I borrow that analogy for later use? I quite like it.


I charge 5 e-hugs per use. Unless you're female and pretty, in which case I charge 7.

#78
Onyx Jaguar

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Have you even played the console version of the first DA:O or seen it in action?

#79
MIke_18

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I don't really get what you said but i too beilive they missed the point. It looks like an ugly low budget hack and slash title.

#80
Saibh

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Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.

Button Mashing: What I do when I play action RPGs to get those awesome combos to come forth, to keep up with the dizying speed of the game. I rather enjoy it (I use a game pad on games such as LOTRO online, Dungeons and Dragons Online, and especially on Fallout 3 and Oblvion which I play on the PS3. I hit a lot of buttons swiftly when in combat so I may destroy my foes in combat.)


You can't have an "opinion" what the mechanics of a game are. You can have an opinion on how much you like them or whatever, but saying that DA2 is going to play like Fable is flat-out false.

There are no combo attacks in DA2. There is auto-attack. It might look like combos to you because they aren't doing to same whacking animation over and over, but they are on auto attack.

You cannot hit buttons so swiftly that you are raising attack speed. You are simply smacking the "auto-attack" button over and over again. Or you are using the talent tree, which has a cool-down.

#81
Helena Tylena

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Ildaron wrote...

Dave of Canada wrote...

Ildaron wrote...

And I am saying DA 2 from everything I have seen of it is an action RPG along the lines of Fable, Zelda, and less of a tactical, stratgey game.


Though that would be an incorrect assessment unless animations dictate what kind of gameplay it is, DA2 on consoles looks exactly like DA:O on consoles but with faster animations.


Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.

Button Mashing: What I do when I play action RPGs to get those awesome combos to come forth, to keep up with the dizying speed of the game. I rather enjoy it (I use a game pad on games such as LOTRO online, Dungeons and Dragons Online, and especially on Fallout 3 and Oblvion which I play on the PS3. I hit a lot of buttons swiftly when in combat so I may destroy my foes in combat.)


From what I have seen, DA2 doesn't play anything like this. Instead, you engage an enemy by enabeling your auto-attack. Your character then continually uses their auto-attack without any input from you, until you tell them to do something else. There are also activated abilities, which require a resource (mana or stamina) and have a cooldown when used.
Sound familiar?

#82
Dave of Canada

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Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.


I'm not saying "HA! YOUR OPINION IS STUPID! I AM SUPERIOR!", what I'm saying is what you believe is false and I gave the reason why. Believing the sky is red does not make it so.

Modifié par Dave of Canada, 10 novembre 2010 - 01:19 .


#83
Faz432

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Helena Tylena wrote...

Faz432 wrote...

Back to the OP's point.



I think many people, myself included were hoping that DA would sequel into deep and rich stories as we explored the rest of Thedas.



It's hard, almost impossible to do that without an continuing theme, many, including myself presumed and hoped that theme would be The Warden. That's not to say The Warden directly, but perhaps an off shoot from that story we were all invested in.


Which is fair seeing as Dragin Age:Origins was about the origins of The Warden and if you dedicate a whole game to the Origins of a character you'd presume that it would be the start of a larger story.



As it is now it appears that we are being dragged out of that continuation, it being ripped up and we're starting again with a new one which to many is a hard and bitter pill to take, hopefully closer to release when we know more then the theme will show itself and we can be happy were not just getting a remake but a proper sequel.


Why would it be hard, almost impossible? Didn't Origins delve into deep and rich stories? That one wasn't a sequel of another game with the same protagonist. Why can Origins delve into deep and rich stories and not another game with a different protagonist?

Please. All any of us know about the story is that at one point or another Hawke becomes the champion of Kirkwall, and that Varric survives to (litterally) tell the tale. That is it. We do not know anything else. We don't know how, or why, we don't know any plot twists, reveals, character developments. Therefor it is arrogant and stupid to assume we do know that the story is going to be ****e because 'the graphics and animations are different' and 'the game has a radial dialogue menu' and 'it's a different protagonist whose personality we can build up from scratch than the previous protagonist whose personality we can build up from scratch'. Seriously?


You obviously didn't read what I said.

You can have lots of individual stories that are rich in their own right but they don't develop proper sequels that continue the theme most people had hoped for.

Imagine Star Wars without a theme but made up of lots of individual stories based around protagonist that had nothing to do with one another.

Modifié par Faz432, 10 novembre 2010 - 01:21 .


#84
Helena Tylena

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Dave of Canada wrote...

Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.


I'm not saying "HA! YOUR OPINION IS STUPID! I AM SUPERIOR!", what I'm saying is what you believe is false and I gave the reason why. Believing the sky is red does not make it so.


Unless, ofcourse, you make minor cuts above your eye and let the blood trickle in first.

#85
Onyx Jaguar

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Star Wars was interconnected however, it wasn't like Predator 2

#86
Dave of Canada

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Helena Tylena wrote...

Unless, ofcourse, you make minor cuts above your eye and let the blood trickle in first.


Touche.

Modifié par Dave of Canada, 10 novembre 2010 - 01:22 .


#87
Kaiser Shepard

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Ildaron wrote...

And I am saying DA 2 from everything I have seen of it is an action RPG along the lines of Fable, Zelda, and less of a tactical, stratgey game.

Zelda is an RPG now? Origins involved tactics and strategy?

#88
Ziggeh

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Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not.

Gah, I hear this argument so often. Things are not made accurate by virtue of being your opinion.

#89
Ildaron

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Saibh wrote...

Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.

Button Mashing: What I do when I play action RPGs to get those awesome combos to come forth, to keep up with the dizying speed of the game. I rather enjoy it (I use a game pad on games such as LOTRO online, Dungeons and Dragons Online, and especially on Fallout 3 and Oblvion which I play on the PS3. I hit a lot of buttons swiftly when in combat so I may destroy my foes in combat.)


You can't have an "opinion" what the mechanics of a game are. You can have an opinion on how much you like them or whatever, but saying that DA2 is going to play like Fable is flat-out false.

There are no combo attacks in DA2. There is auto-attack. It might look like combos to you because they aren't doing to same whacking animation over and over, but they are on auto attack.

You cannot hit buttons so swiftly that you are raising attack speed. You are simply smacking the "auto-attack" button over and over again. Or you are using the talent tree, which has a cool-down.


A weak argument is making things up.

I said it seemed to me to be an action RPG along the lines of Fable. Which is true. To me it seems like an action RPG like fable. Which makes your response a flaot out falsehood. Likewise I can have an opnion on what they game play will be like based on what I have seen of the game play. You on the other hand have an uniformed opinion of your power to decide what people may have an opinion of.

#90
Ildaron

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ziggehunderslash wrote...

Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not.

Gah, I hear this argument so often. Things are not made accurate by virtue of being your opinion.


I never claimed my opnion was the one true gospel, a fact, the goal beind Bioware. I have said it is my opinion. Until I learn more I am happy with my opinion.

#91
Onyx Jaguar

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But if the game is on auto attack it lacks input from the player which is a necessity in Fable

#92
Maria Caliban

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Ildaron wrote...

Button Mashing: What I do when I play action RPGs to get those awesome combos to come forth, to keep up with the dizying speed of the game. I rather enjoy it (I use a game pad on games such as LOTRO online, Dungeons and Dragons Online, and especially on Fallout 3 and Oblvion which I play on the PS3. I hit a lot of buttons swiftly when in combat so I may destroy my foes in combat.)


Combat in FO3 plays like a FPS. I'm not sure what awesome combos you're talking about. There's zoom, fire, and reload. In melee there's the 'hit' button.

#93
Ziggeh

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Ildaron wrote...

Until I learn more I am happy with my opinion.

All you have to do now is avoid any further information about the game. (Hint: You're probably in the wrong place)

#94
Ildaron

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Dave of Canada wrote...

Ildaron wrote...

Thank you for telling me my opinions on what I have seen have lead me to feel. I am pleased to know that you are quite capable of telling me what my views are and are not. Perhaps you can tell me if my enjoyment of my lunch and dinner was an innocrrect assessment based on my personal enjoyment of the food, company, atmosphere, and how the food was presented on my plate.


I'm not saying "HA! YOUR OPINION IS STUPID! I AM SUPERIOR!", what I'm saying is what you believe is false and I gave the reason why. Believing the sky is red does not make it so.


No you gave me your opinion why you disagreed after declaring I was wrong and you were correct. I own a PS3. I have a friend with it on the PS3. We both agree DA2 appears to be an action RPG from the things we have seen. Saying it is not does not count as truth no matter how much hyperbole you toss out. I can do the same as well.

Saying someone is tall just because they tower over an infant does not make it truth.

#95
Helena Tylena

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Faz432 wrote...

Helena Tylena wrote...

Faz432 wrote...

Back to the OP's point.



I think many people, myself included were hoping that DA would sequel into deep and rich stories as we explored the rest of Thedas.



It's hard, almost impossible to do that without an continuing theme, many, including myself presumed and hoped that theme would be The Warden. That's not to say The Warden directly, but perhaps an off shoot from that story we were all invested in.


Which is fair seeing as Dragin Age:Origins was about the origins of The Warden and if you dedicate a whole game to the Origins of a character you'd presume that it would be the start of a larger story.



As it is now it appears that we are being dragged out of that continuation, it being ripped up and we're starting again with a new one which to many is a hard and bitter pill to take, hopefully closer to release when we know more then the theme will show itself and we can be happy were not just getting a remake but a proper sequel.


Why would it be hard, almost impossible? Didn't Origins delve into deep and rich stories? That one wasn't a sequel of another game with the same protagonist. Why can Origins delve into deep and rich stories and not another game with a different protagonist?

Please. All any of us know about the story is that at one point or another Hawke becomes the champion of Kirkwall, and that Varric survives to (litterally) tell the tale. That is it. We do not know anything else. We don't know how, or why, we don't know any plot twists, reveals, character developments. Therefor it is arrogant and stupid to assume we do know that the story is going to be ****e because 'the graphics and animations are different' and 'the game has a radial dialogue menu' and 'it's a different protagonist whose personality we can build up from scratch than the previous protagonist whose personality we can build up from scratch'. Seriously?


You obviously didn't read what I said.

You can have lots of individual stories that are rich in their own right but they don't develop proper sequels that continue the theme most people had hoped for.

Imagine Star Wars without a theme but made up of lots of individual stories based around protagonist that had nothing to do with one another.


Maybe some stories don't need sequels? Or, in the case of Star Wars, prequels.
Origins was written as a stand-alone story, maybe with Awakening kept in the back of their minds when they wrote it. The thing is, though, unless you write a story with a sequel in mind, the chances of a sequel being any good will be vastly reduced. At best the story is going to be dilluted more and more with each sequel. There are, of course, exceptions, but not enough to change the general rule.
Sure, BioWare could write a story featuring the Warden, however, the Warden's story was about stopping the Blight, and lo, the Blight was stopped. There might still be loose ends, but none directly related to the Warden. Their story is over. If BioWare did write another story about the Warden, then chances of that story being any bit as good as Origins, or Awakening (which in my opinion, while still very good, couldn't hold a candle to Origins) were slim. They realized this, and started afresh, with a new character, new setting, new plot. And my money is on that plot being any bit as amazing and enjoyable as Origin's.

By the way, Final Fantasy -I believe they're a mildly successful series of games- changed the protagonists and the entire f-ing world every single game. Do people whine and complain about that? Maybe. I didn't notice, anyway.

#96
Dave of Canada

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Ildaron wrote...

No you gave me your opinion why you disagreed after declaring I was wrong and you were correct. I own a PS3. I have a friend with it on the PS3. We both agree DA2 appears to be an action RPG from the things we have seen. Saying it is not does not count as truth no matter how much hyperbole you toss out. I can do the same as well.


Oh I see. You give a first glance at the car and view it as it is without looking under the hood.

Modifié par Dave of Canada, 10 novembre 2010 - 01:35 .


#97
aznsoisauce

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Dave of Canada wrote...

Helena Tylena wrote...

Unless, ofcourse, you make minor cuts above your eye and let the blood trickle in first.


Touche.

..What? That still wouldn't make the sky [universally] red.

#98
Ildaron

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ziggehunderslash wrote...

Ildaron wrote...

Until I learn more I am happy with my opinion.

All you have to do now is avoid any further information about the game. (Hint: You're probably in the wrong place)


My my my the natives are all astir because my opinion is dragon age 2 is an action RPG. How about some positive proof that it is not?

#99
Onyx Jaguar

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But what if the sky is red and the biology of your eyes is wrong



What if red to me is what others perceive as blue



What if growing up you are told something is red when in reality it is green so that when you go into the real world you see green in place of red



Take this metaphor/whatever to the discussion GO

#100
Saibh

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Ildaron wrote...

A weak argument is making things up.

I said it seemed to me to be an action RPG along the lines of Fable. Which is true. To me it seems like an action RPG like fable. Which makes your response a flaot out falsehood. Likewise I can have an opnion on what they game play will be like based on what I have seen of the game play. You on the other hand have an uniformed opinion of your power to decide what people may have an opinion of.


What are you talking about? You make outraaaaageous (say it like a Frenchman) claims like there are combo attacks and you're wrong. You're...listen, there's just no way around that. There aren't.

So, tell me again how it's a button-masher. You can compare it to Fable III by saying it's an action RPG, but you tried to make the comparison by saying it's a button-masher and you're wrong.

Onyx Jaguar wrote...

What if growing up you are told something is red when in reality it is green so that when you go into the real world you see green in place of red


Ha, my dad asked that once to me when I was really young and it blew my mind.

Modifié par Saibh, 10 novembre 2010 - 01:39 .