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DA2.... Misses the point !


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#126
Ziggeh

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aznsoisauce wrote...
:wizard: Otherwise, you are a wizard.

Or colourblind.

Or synethesic, but they might as well be wizards.

Modifié par ziggehunderslash, 10 novembre 2010 - 01:55 .


#127
Dave of Canada

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Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


... I don't understand what you're trying to say. She remained ontopic with what the person she quoted said?

Modifié par Dave of Canada, 10 novembre 2010 - 01:57 .


#128
Maria Caliban

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Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


When you call someone a 'good little [name]' you also look like an ass. FYI.

#129
Onyx Jaguar

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ziggehunderslash wrote...

aznsoisauce wrote...
:wizard: Otherwise, you are a wizard.

Or colourblind.

Or synethesic, but they might as well be wizards.


You know being color blind makes Hexic HD and Lumines a real pain in the ass.  Developers should take note.

But alas developers don't seem to care about left handed players why would they care about the color blind of various degrees

#130
Helena Tylena

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Saibh wrote...

Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


...You mean the discussion I've been a part of since page two? :?

What would the game possibly concern that would be more valid as a sequel not about the Warden, if not a survivor of the Blight? Should it have been about Sten? Or what?


I'm not sure I want to even play a game about Sten. He's interesting enough as a side-character, but as a protagonist?

#131
Faz432

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Saibh wrote...

Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


...You mean the discussion I've been a part of since page two? :?

What would the game possibly concern that would be more valid as a sequel not about the Warden, if not a survivor of the Blight? Should it have been about Sten? Or what?


Yes it could of been about one of your party members, why not. After a lot of invested time into building those relationships and getting to know the characters for all that now becoming insignificant.

But it seems that whole story arc has been screwed up and DA2 might as well be a remake rather than a sequel.

Modifié par Faz432, 10 novembre 2010 - 02:01 .


#132
Maria Caliban

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aznsoisauce wrote...

Then the somethings that you're talking about are still the same thing. But that doesn't change the characteristics of that something to make it something else.


Perception does depend on assumptions, however.

For example, two groups listened to a recording to a man teaching a lesson. Group 1 was told the man was native Chinese who'd learned English. Group 2 was told that the man was an American who'd lived abroad for the last two years.

Group 1 consistently evaluated the speaker as being harder to understand than Group 2 did.

Helena Tylena wrote...

I'm not sure I want to even play a game about Sten. He's interesting enough as a side-character, but as a protagonist?


The qunari were originally going to be the forth PC race in Origins. I might be interested in playing one, but not Sten specifically.

Modifié par Maria Caliban, 10 novembre 2010 - 02:03 .


#133
Onyx Jaguar

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@Sten comment
Hey a game about Sten could play like Kingdom Under Fire, and it would be glorious.

Granted it would have a heavy hack and slash element (as it would be based upon Heroes and Crusades), but it would also be badass awesome.

Too bad those couple games never really caught on though

Modifié par Onyx Jaguar, 10 novembre 2010 - 02:02 .


#134
Dave of Canada

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Faz432 wrote...

Yes it could of been about one of your party members, why not. After a lot of invested time into building those relationships and getting to know the characters for all that now becoming insignificant.


It's not insignificant. One Warden's universe is very different from anothers, should we ever go to Antiva I expect to hear a lot about Zevran being the leader of the crows or if we ever see Kal'sharok it's relationship with Orzammar should change greatly depending on who is the ruler of Orzammar or if you kept the Anvil.

It's a story about the world, it was never a story about the Warden or his misadventures. The Warden accomplished his (her) greatest task, I think a lot of people think it's time to see the world from a fresh non-Warden perspective.

#135
In Exile

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Has anyone heard of combinatiorial explosion? I has to do with the multiplicative property of variations. A game that as a lot of choice can't possibly follow-up on that in the sequel. The permutations are just nuts. An absurd amount of the content of the new game would have to be contingent on the old game playthrough.

This is why for all ME's vaunted talk of seeing the consequences of your actions, all they could show was the Council choice. The more choice you get in one game, the more you need a new protagonist for the new one.

#136
Dave of Canada

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Onyx Jaguar wrote...

@Sten comment
Hey a game about Sten could play like Kingdom Under Fire, and it would be glorious.

Granted it would have a heavy hack and slash element (as it would be based upon Heroes and Crusades), but it would also be badass awesome.

Too bad those couple games never really caught on though


The last mission is assaulting a bakery in an attempt to get cookies while an invading force of Darkspawn are surrounding it. You need to gobble up all the cookies without letting a single Darkspawn infect a cookie with the taint.

#137
SirOccam

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philbo1965uk wrote...

All credit to the DAO team...I'm sure DAO2 will be great.

Though It doesn't appeal to me.

I..got into DAO from the first cut-scenes.Fantastic and it hit the spot which is why i take the view it's the best RPG I've played.

It's quite challenging and brave to suddenly cut-off the story and change direction so abruptly..it may work ? just not for me.

You realize Dragon Age: Origins wasn't a continuation of any story, right? And yet it's the best RPG you've played.

But you don't like DA2 because the exact same thing applies to that game as well (in your opinion)?

#138
aznsoisauce

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Saibh wrote...

Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


...You mean the discussion I've been a part of since page two? :?

What would the game possibly concern that would be more valid as a sequel not about the Warden, if not a survivor of the Blight? Should it have been about Sten? Or what?

Then that would be a spin-off.
...which is something that is totally acceptable when done well.

Onyx Jaguar wrote...

aznsoisauce wrote...

Onyx Jaguar wrote...

But if I am told something is something and then when I see that something I am going to perceive it as being that something

Then the somethings that you're talking about are still the same thing. But that doesn't change the characteristics of that something to make it something else.

:wizard: Otherwise, you are a wizard.


The characteristics don't change and neither my perception, however my perception of the characterstics are different from someone elses.  So my differing perception would affect my opinion.

By Duncan's well-groomed beard, I concede!

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#139
Helena Tylena

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Faz432 wrote...

Saibh wrote...

Faz432 wrote...

Don't just jump into a dicussion without reading what was wrote before, it makes you look like an ass.

Now go back and read it, there's a good little Saibh.


...You mean the discussion I've been a part of since page two? :?

What would the game possibly concern that would be more valid as a sequel not about the Warden, if not a survivor of the Blight? Should it have been about Sten? Or what?


Yes it could of been about one of your party members, why not. After a lot of invested time into building those relationships and getting to know the characters for all that now becoming insignificant.

But it seems that whole story arc has been screwed up and DA2 might as well be a remake rather than a sequel.


Which party member, though? And keep in mind that just about all of them could end up dead at the end of Origins (with the exception of Morrigan), so that would make importing saves rather tricky.

#140
comicfan22

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#141
Faz432

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I don't want to get stuck on the concept of a game as Sten as the protag but it could of added an interesting twist on the COK story, imagine if the Sten the spy after his quest with the Warden and human party members saw something admirable in Humans that he thought worth fighting for and stood against the Qun invasion defending Kirkwall and becoming the COK?

Just an example.

But you could of had Zevran, Leliana

or even The Warden introducing us to the next hero.

Something that continues the theme with characters that we've gotten to know that would explain or do something to put reson to starting a story with an Origin.

Modifié par Faz432, 10 novembre 2010 - 02:13 .


#142
Saibh

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Faz432 wrote...

Yes it could of been about one of your party members, why not. After a lot of invested time into building those relationships and getting to know the characters for all that now becoming insignificant.

But it seems that whole story arc has been screwed up and DA2 might as well be a remake rather than a sequel.


What? Excusing visual continuity, what has been changed? You are a survivor of the Blight. 

If the game was about Sten or Oghren or Leliana it would be even less of a Dragon Age game because out goes your roleplaying. Your companions (on top of probably being dead) have their own personality. As does anyone you meet. So they game can't be about them. Should it have been about the Blight, again? The Warden already dealt with that. Whatever you do will always come second to him.

About Ferelden? Well, sure, that's valid--but it'd still has very little to do with DAO, besides occuring in the same country, I imagine. Besides that, we just spent a whole game in Ferelden. There's a world out there for us, and we're stuck learning about the same country we've been in? Not to mention all of the continuity implications from importing.

Seriously, how could the game be more connected to the first one that isn't directly about the Warden or doesn't subvert the entire point of playing DA?

Modifié par Saibh, 10 novembre 2010 - 02:08 .


#143
Kaiser Shepard

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Dave of Canada wrote...

... I don't understand what you're trying to say. She remained ontopic with what the person she quoted said?

This. Seems to me like that Fez guy just lost track of his own conversation.


Faz432 wrote...

Yes it could of been about one of your party members, why not. After a lot of invested time into building those relationships and getting to know the characters for all that now becoming insignificant.

But it seems that whole story arc has been screwed up and DA2 might as well be a remake rather than a sequel.

Screwed up how? If you were going to say how your canon Warden went with a certain ending in Origins, which made Awakening make no sense, I'd say you'd have a fair point. But this? Really?

#144
Wicked 702

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In Exile wrote...

Has anyone heard of combinatiorial explosion? I has to do with the multiplicative property of variations. A game that as a lot of choice can't possibly follow-up on that in the sequel. The permutations are just nuts. An absurd amount of the content of the new game would have to be contingent on the old game playthrough.
This is why for all ME's vaunted talk of seeing the consequences of your actions, all they could show was the Council choice. The more choice you get in one game, the more you need a new protagonist for the new one.


Yes, and it's why I understand WHY Bioware has done what they've done in certain regards. That said, it still doesn't change my personal opinion. I can't think of a good analogy right now but it's like they gave us something cool and then for the follow-up act we're supposed to be happy with less. I know it's kind of how it had to be, but it doesn't dull the pain much.

#145
In Exile

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Maria Caliban wrote..

Perception does depend on assumptions, however.

For example, two groups listened to a recording to a man teaching a lesson. Group 1 was told the man was native Chinese who'd learned English. Group 2 was told that the man was an American who'd lived abroad for the last two years.

Group 1 consistently evaluated the speaker as being harder to understand than Group 2 did.


Here's a better example. Remember the Superbowl fiasco with Timberlake and Janet Jackson? Two groups of people saw that Superbowl video. One group read the following description: "Justin Timberlake ripped the cover off Janet Jackson's breast". The other group read the following description: "The cover off Janet Jackson's breast was ripped".

Despite each having seen the same video, the different description widely affect their rating of blame on Timerblake.

All of which means if the same people see the same gameplay video, and one website calls it an action RPG and the other calls it a tactical RPG, they will read different things into it.

#146
In Exile

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Wicked 702 wrote...
Yes, and it's why I understand WHY Bioware has done what they've done in certain regards. That said, it still doesn't change my personal opinion. I can't think of a good analogy right now but it's like they gave us something cool and then for the follow-up act we're supposed to be happy with less. I know it's kind of how it had to be, but it doesn't dull the pain much.


The thing is, Bioware made me stop caring about the Warden with the Dark Ritual choice. I mean, that just reduced you to a puppet in Morrigan and Flemeth's scheme. Awakening was just the final kick-in-the-nuts, where the whole game was centered around my character giving a damn about the Warden order and becoming Warden Commander in Ferelden, despite the fact that all my character concepts were based around saving Ferelden and them moving on with life.

If Bioware gives you customization, they can't do justice to a sequel, because they have to invent a motive for you to do something.

Modifié par In Exile, 10 novembre 2010 - 02:10 .


#147
Silent 1

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philbo1965uk wrote...

All credit to the DAO team...I'm sure DAO2 will be great.

Though It doesn't appeal to me.

I..got into DAO from the first cut-scenes.Fantastic and it hit the spot which is why i take the view it's the best RPG I've played.

It's quite challenging and brave to suddenly cut-off the story and change direction so abruptly..it may work ? just not for me.

IMO the devteam had hit the jackpot and 'could' have made a massive franchise out of DAO.But sadly, I think they missed the point...the appeal..certainly to many.Being the story !   the characters !

There was still alot of mileage from the story and companions to be had.Many branches of Ferelden to explore.

Unfortunately that isn't going to happen.. so I  take the view DAO2 is just another RPG and totally misses the point.

Thankfully the devs allowed those that romanced Morrigan to get to "come my loveee" and into the mirror !

As they have killed that story line off cold with DAO2 ....at least with our fantasy we were afforded some closure.

To finish ...I'd willingly emmerse myself back into the Warden's boot's to continue the saga...but I'm not interested in another flavour .

DAO had that appeal then lost it's way...it's okay for the writers to be innovative and want to go in new directions
but I would say they've done so too early and too drastically.People like Harry Potter film's for a reason....

goodluck


Have played it, do know how it begins, do you know how it ends. Also why are you telling us this instead why don't you go play Dragon Age: Origins you said it  "appeals" to you?

#148
aznsoisauce

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Maria Caliban wrote...
Perception does depend on assumptions, however.

For example, two groups listened to a recording to a man teaching a lesson. Group 1 was told the man was native Chinese who'd learned English. Group 2 was told that the man was an American who'd lived abroad for the last two years.

Group 1 consistently evaluated the speaker as being harder to understand than Group 2 did.

And now I will remember perceived truth to be racism stereotyping from here on out. Wait...that's...absolutely correct... Meh. I already conceded.

...May as well say the obvious and say "just kidding" to hopefully prevent anyone from being offended.

Modifié par aznsoisauce, 10 novembre 2010 - 02:12 .


#149
SirOccam

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ziggehunderslash wrote...

I'd still like to know what "the point" was, the OP isn't very clear.

The point was apparently to judge the game on what it isn't rather than what it is.

#150
Wicked 702

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In Exile wrote...

The thing is, Bioware made me stop caring about the Warden with the Dark Ritual choice. I mean, that just reduced you to a puppet in Morrigan and Flemeth's scheme. Awakening was just the final kick-in-the-nuts, where the whole game was centered around my character giving a damn about the Warden order and becoming Warden Commander in Ferelden, despite the fact that all my character concepts were based around saving Ferelden and them moving on with life.

If Bioware gives you customization, they can't do justice to a sequel, because they have to invent a motive for you to do something.


Yeah, I'd have to get into specifics about what things bother be about the game and I've generally avoided that as much as possible. Let's just say that the changes that bother me are those that stray from the RPG elements I'm both used to and enjoy.

I agree with you otherwise.