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NG+ Widow Infiltrator, Standard Armor, No Upgrades


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#1
Magical Master

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Pretty much what the title says.  I'm attempting to do a runthrough with my level 30 Infiltrator without upgrades and using the basic N7 armor with no customized pieces.  I will be using the better weapons such as the Widow, Tempest/Locust, and Carnifex.

I was wondering if anyone wanted to see specific missions/battles given these self imposed restrictions.

#2
Sparrow44

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What's the build for your character?

#3
Magical Master

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Squad Disruptor Ammo, Heavy Warp Ammo, Heavy Incinerate, Assassination Cloak, Assassin, and 1 point in AI Hacking.

Modifié par Magical Master, 10 novembre 2010 - 06:18 .


#4
golak

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i did my last run whitout upgrades insanity is way to easy when u have all the upgrades

#5
Kronner

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Garrus' loyalty mission could be fun :)

You will not miss the armor, but lack of upgrades will hurt.

Modifié par Kronner, 10 novembre 2010 - 09:10 .


#6
davidshooter

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I've done this a few times but always abandon it mostly because of the biotic/tech lack of cooldowns and all the time you spend in cover- I honestly don't think this makes the game harder, just more sluggish as you wait for cooldowns and have to shoot things more times. As an infiltrator you can get out of almost any situation with cloak and also pick up ammo from the middle of the battlefield if you run out so you're still pretty safe in this setup - everything is just going to take longer. To me this is more of a grind increase than a difficulty upgrade.

I find one of the best self imposed games to play is to keep the squad alive. So any squad member death = mission failure and you have to start the whole mission again (you also have to use them though - you can't just flag them out of the battles). Some missions get pretty hairy as you run around trying to bail out the inept AI.  And places you never found hard, all of a sudden get difficult, especially when you are forced to replay the whole mission to get back and try again.

Modifié par davidshooter, 10 novembre 2010 - 03:05 .


#7
Magical Master

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golak wrote...

i did my last run whitout upgrades insanity is way to easy when u have all the upgrades


Pretty much.

davidshooter wrote...

I've done this a few times but always abandon it - I honestly don't think this makes the game harder, just more sluggish as you wait for cooldowns and have to shoot things more times. As an infiltrator you can get out of almost any situation with cloak and also pick up ammo from the middle of the battlefield if you run out so you're still pretty safe in this setup - everything is just going to take longer. To me this is more of a grind increase than a difficulty upgrade.


That's...sort of been the experience so far, to be fair.  Though it does give less margin for error, since I effectively have half the total health and shields I would have.  I think one of the main reasons the game winds up not being too difficult overall is the autoregeneration of health/shields after a few seconds while most enemies do not have the same.  Imagine if you had defenses comparable to or better than the main bosses but they didn't regenerate until after combat ended (or regenerated slowly) so that health/shields was an important resource.

As it stands, I can defeat a YMIR mech by simply hitting it with rank 1 Incinerate 500 times because as long as I find good cover, it can never kill me as long as I don't spend too long attacking it.

davidshooter wrote...

I find one of the best self imposed games to play is to keep the squad alive. So any squad member death = mission failure and you have to start the whole mission again (you also have to use them though - you can't just flag them out of the battles). Some missions get pretty hairy as you run around trying to bail out the inept AI.  And places you never found hard, all of a sudden get difficult, especially when you are forced to replay the whole mission to get back and try again.


That's the main reason your idea sounds even less appealing than mine.  For example, on Grunt's recruitment with the Heavies firing missiles, I had squadmates standing out and firing and taking several missiles in a row, "killing" them.  They're not smart enough to detect the incoming missiles that will hit within a second of each other and get behind cover.

#8
Tony Gunslinger

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Cool idea. It'll be interesting to see how well you do on time-based missions. Unless you essentially cloak your way to the next waypoint, the first Collector Base run will be tough.

#9
davidshooter

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Magical Master wrote...

davidshooter wrote...

I find one of the best self imposed games to play is to keep the squad alive. So any squad member death = mission failure and you have to start the whole mission again (you also have to use them though - you can't just flag them out of the battles). Some missions get pretty hairy as you run around trying to bail out the inept AI.  And places you never found hard, all of a sudden get difficult, especially when you are forced to replay the whole mission to get back and try again.


That's the main reason your idea sounds even less appealing than mine.  For example, on Grunt's recruitment with the Heavies firing missiles, I had squadmates standing out and firing and taking several missiles in a row, "killing" them.  They're not smart enough to detect the incoming missiles that will hit within a second of each other and get behind cover.


Yes, you're right on that, that is one (of a couple of places) where it is virtually impossible to keep them alive unless you get lucky.  I always found I could never get them both to cover because the game teleports them down to the lower level when the Ymirs engage and then they don't get back up in time.  Generally though, I do like this way of playing, it changes your focus in battle and definitely does increase the difficulty - But like you've pointed out the player is going to have to make some "executive decisions" when the squad AI seems intent on comitting suicide no matter what the player does.

Modifié par davidshooter, 10 novembre 2010 - 03:19 .


#10
i love lamp x3

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davidshooter wrote...

I've done this a few times but always abandon it mostly because of the biotic/tech lack of cooldowns and all the time you spend in cover- I honestly don't think this makes the game harder, just more sluggish as you wait for cooldowns and have to shoot things more times. As an infiltrator you can get out of almost any situation with cloak and also pick up ammo from the middle of the battlefield if you run out so you're still pretty safe in this setup - everything is just going to take longer. To me this is more of a grind increase than a difficulty upgrade.

I find one of the best self imposed games to play is to keep the squad alive. So any squad member death = mission failure and you have to start the whole mission again (you also have to use them though - you can't just flag them out of the battles). Some missions get pretty hairy as you run around trying to bail out the inept AI.  And places you never found hard, all of a sudden get difficult, especially when you are forced to replay the whole mission to get back and try again.



cool. like fallout new vegas on hardcore. i propose.. mass effect 3 should have a hardcore mode. if squadmates die.. they die forever. it would force you to be more strategic in choosing squadmates.. like the ending sequence of me2 but for the whole game. but then with that they might  also want to have more than one way to get through a level e.g. stealth, sniper, guns blazing, etc. and combinations. thane can actually show his talents instead of acting like a standard soldier

#11
pcrisipm

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squadmates are dumb -- even dumber than the enemy ai and i think we all know the enemy isn't exactly genius.
that said, if a squadmate's death is permanent, then we'd quickly run out of them and end up doing the whole thing alone -- in fact, many times that's what happens, your squad just dies on you and you keep going on, most times not even realizing they're dead.
i'm not against that idea, actually like it. don't know if anyone remembers the good old rainbow six (the original, not the latest vegas versions): your team members could not only die 'permanently' but also get injured to various degrees, such that they might not be available in the, say, next 2 or 3 missions or if available at degraded performance due to injury.
that's appealing to me. however, still think a stronger ai is essential. on both sides -- squad and enemies.
also, i think it'd be interesting if we had a fixed number of specialty slots to fill and a severall candidates for each, so that we'd actually have to study each candidate's resume, file, jacket, records -- whatever you want to call it -- and choose the one that fits best our own class and playing style, or any other factor one might consider.

well, this has nothing to do with the topic. in that regard, i think it can get boring, like someone already mentioned. you just take more time to kill the enemies and spend more time in cover to regenerate health and shields. if that's challenging i'm not sure.
sort of reminds me of me1 on insanity -- it wasn't exactly a greater challenge, just much more tedious. the enemy wasn't smarter, just took longer to kill.

Modifié par pcrisipm, 10 novembre 2010 - 05:51 .


#12
kstarler

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I'm curious if the OP has tried a shotgun/CQC infiltrator. They might find it more of a challenge than the standard Widow build. Since it's a single player game, I'm not going to discourage anyone from playing how they like, and doing what they feel will give them a greater challenge. I just know that for me, Insanity is a good balance of difficulty vs. reward. I wouldn't feel enough reward if I didn't get an upgrade or two through the game.

#13
Magical Master

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kstarler wrote...

I'm curious if the OP has tried a shotgun/CQC infiltrator.


No shotgun Infiltrator, but I've done a Vanguard using Evis and Assault Rifle Training as well as a Soldier using the Rev LMG.  About to do an Adept with Sniper and then a Widow Soldier.

Vanguard was a hell of a lot of fun and the easiest of the three, though some issues with how the game spawns enemies caused problems at times (them appearing out of nowhere or out of rooms you've already cleared...I'm looking at you, Zaeed's loyalty mission).

Regarding the CGC part, I do that if the circumstances permit.  I generally pick apart groups or longer ranged foes with the Widow but cloak and go after loners with the SMG.

#14
Guest_m14567_*

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I'm all for more videos but I found NG+ widow+infiltrator to be a bit of a boring cakewalk, I never felt it was worth the effort.

Of the videos, I've seen, it seems most people who pick the widow for their infiltrator never seem to even bother trying to flank, or like you suggest going in for the close kill with SMG. They just snipe from the first cover position they hit, I guess most likely because the widow is so powerful.

Modifié par m14567, 10 novembre 2010 - 09:56 .


#15
Magical Master

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Anything in particular you'd be interested in seeing, then (NG+ or not, with or without upgrades at any point, etc)?



And I don't think the Widow per se is the cause of that. Keep in mind the Widow only does 40% more damage than the Mantis per shot. While it's a nice upgrade, it doesn't change playstyle all that much (a cloaked shot from the Mantis is better than a non cloaked Widow shot).

#16
Guest_m14567_*

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 It is up to you, NG+ infiltrator+widow is as good as anything really. Maybe try it without putting any points into Operative :ph34r:

#17
Magical Master

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But...but...my paragon/renegade scores!

Could try it, though (I assume you're mainly wanting to remove the 60% time dilation?).  Any particular mission/battle?

I was going to do an Adept run soon, not sure if I'll ever get around to Engineer/Sentinel.  If you have any crazy ideas (regarding weapon choice, general tactics, which squadmates to use, class to play, etc) let me know.

Modifié par Magical Master, 11 novembre 2010 - 01:10 .


#18
Guest_m14567_*

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Charm/Intimidate options are for the weak :devil:

Yeah, the sniper scope slowdown makes sniping considerable easier, if you are looking to do an Infiltrator and you want to do it the hard way, no points in Operative is pretty fun.

As for missions, I'd say do as many up to and including Horizon, after that there isn't much that hasn't been done to death. Just my opinion though...

#19
hong

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I have nothing to add, I just thought this thread could use more NWN avatars. Carry on!






#20
Magical Master

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I had half an hour of Grunt's recruitment with no points in Operative (rest of the build was unchanged, aka 10 unused points). The AVI is too large to upload, and when I tried to convert it the colors are completely screwed up. So I have the original AVIs but I need to convert successfully.



P.S. Playing at 15 FPS is annoying, normally I'm somewhere between 30 and 60...but trying to record above 15 FPS tends to cause issues in more intense fights. Anyone know any tricks to lessen the drain of FRAPS?

#21
Guest_m14567_*

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 I find reducing the number of cinematic lights helps with improving game fps while recording.  You can change it via the mass effect configuration program. The downside will be that it looks like you are in a universe in which noone pays their electric bill.
I don't use fraps but maybe this helps for better fraps recording