That killing blow.
#1
Guest_Glaucon_*
Posté 10 novembre 2010 - 08:34
Guest_Glaucon_*
I recently noticed that the character that lands the killing blow gains a small bonus in xp. So...
Do you feel that it's an exploit or somehow dishonest to deliberately swoop in and get that killing blow?
#2
Posté 10 novembre 2010 - 08:43
#3
Posté 10 novembre 2010 - 01:39
#4
Posté 10 novembre 2010 - 01:41
#5
Guest_Glaucon_*
Posté 10 novembre 2010 - 03:36
Guest_Glaucon_*
@Ferritinabun -- I can see what you mean. In my first boss encounter there was just my Warden and some random soldier with a tooth pick. Warden goes down in the dying seconds and the tooth pick wielding no-mark steels the show... grrr......
I won't mind if my familiar (aka Dog) gets one though. I haven't managed to deal the killing blow yet, but I'm playing a Mage so I don't even know if they have animations for that class.
#6
Posté 11 novembre 2010 - 02:09
#7
Guest_Glaucon_*
Posté 11 novembre 2010 - 02:15
Guest_Glaucon_*
I took down a Revenant last night (not sure if it qualifies as a Boss) and Alistair said: "Is it dead?". When I looked over the Revenant made a weak attempt to rise to his knees, groaned a bit and then slumped back to the floor. That may be the limit of killing blows for Magi?
p.s. Apologies for misspelling your handle.
Modifié par Glaucon, 11 novembre 2010 - 02:27 .
#8
Posté 11 novembre 2010 - 09:55
#9
Guest_Glaucon_*
Posté 12 novembre 2010 - 12:08
Guest_Glaucon_*
In a certain main plot battle, my Mage had cast walking bomb on a key enemy - he exploded. Great angle, looked amazing. Said enemy jumps up and starts talking to me in a cut scene.
Now that's magic!
#10
Posté 12 novembre 2010 - 10:19
You know, I've made an elemental mage and a healer/arcane warrior mage, but never really used walking bomb. Is it fun?
#11
Posté 12 novembre 2010 - 10:50
Ferretinabun wrote...
@Glaucon - all good!
You know, I've made an elemental mage and a healer/arcane warrior mage, but never really used walking bomb. Is it fun?
I has a cool animation, but there are better spells DPS wise. The DoT is only (100.0 + Spellpower) * 1.0 and the explosion is also (100.0 + Spellpower) * 1.0 in a small 5m radius. Not to mention 50 (+50 additional on Hard/Nightmare) Threat generation is really dangerous.
Fireball does everything Walking Bomb does better DPS wise (plus with a better cooldown).
#12
Guest_Glaucon_*
Posté 12 novembre 2010 - 11:39
Guest_Glaucon_*
MrJayGatsby wrote...
Ferretinabun wrote...
@Glaucon - all good!
You know, I've made an elemental mage and a healer/arcane warrior mage, but never really used walking bomb. Is it fun?
I has a cool animation, but there are better spells DPS wise. The DoT is only (100.0 + Spellpower) * 1.0 and the explosion is also (100.0 + Spellpower) * 1.0 in a small 5m radius. Not to mention 50 (+50 additional on Hard/Nightmare) Threat generation is really dangerous.
Fireball does everything Walking Bomb does better DPS wise (plus with a better cooldown).
I'm hoping that the virulent version of Walking Bomb chains nicely. I suppose the key to using it would be to get an enemy infected as soon as possible and then take it out immediately. Things may get messy!
I picked up Fireball last night. The jury is out on that one. It may have higher damage ratios but to be honest I'm a little underwhelmed by it.
@Feeretinabun
Yeah, it's a blast! It can obscure the battlefield if your zoomed in over the shoulder, and there's a moderate friendly fire danger but it can have a real impact on the outcome. I doubt it comes with a combo but you never know.
Modifié par Glaucon, 12 novembre 2010 - 11:48 .
#13
Posté 12 novembre 2010 - 11:59
http://dragonage.wik...nt_Walking_Bomb
"Spirit Damage (over time): (100.0 + Spellpower) * 1.5. At Interval(s): 2.0 Duration: 20.0s. If the target dies while the effect is still active, it explodes, inflicting up to (150+1.5*SP) physical damage damage on all targets within 5 m. Targets within 3 m of the explosion have a 50% chance to be afflicted with Virulent Walking Bomb (limit of 3 additional infections; only targets hostile to the caster will be infected)."
Not only is the 3m radius very poor, but the 50% chance along with the 3 target limitations make Virulent Walking Bomb very situational.
And what's so underwhelming about Fireball? It's mathematically one of the best AoE knockdown spells in the game.
#14
Guest_Glaucon_*
Posté 12 novembre 2010 - 12:20
Guest_Glaucon_*
MrJayGatsby wrote...
Maybe instead of hoping and speculating, you can do some research:
http://dragonage.wik...nt_Walking_Bomb
"Spirit Damage (over time): (100.0 + Spellpower) * 1.5. At Interval(s): 2.0 Duration: 20.0s. If the target dies while the effect is still active, it explodes, inflicting up to (150+1.5*SP) physical damage damage on all targets within 5 m. Targets within 3 m of the explosion have a 50% chance to be afflicted with Virulent Walking Bomb (limit of 3 additional infections; only targets hostile to the caster will be infected)."
Not only is the 3m radius very poor, but the 50% chance along with the 3 target limitations make Virulent Walking Bomb very situational.
And what's so underwhelming about Fireball? It's mathematically one of the best AoE knockdown spells in the game.
No no no. I'm on my first play through with my first committed character. Besides, this games got re playability written through it like a stick of seaside rock. I really enjoy the discovery processes in RPGs; it's how I get the most out of the experience, so I just play. If I want to be a great Mage: I should learn through experience.
The Fireball may well have higher damage, spell penetration, secondary effects and all of those other statistics, but I usually reserve that level of detail for tools and mods. It's all good though and that's what makes RPGs so cool.
#15
Posté 12 novembre 2010 - 12:40
Glaucon wrote...
No no no. I'm on my first play through with my first committed character. Besides, this games got re playability written through it like a stick of seaside rock. I really enjoy the discovery processes in RPGs; it's how I get the most out of the experience, so I just play. If I want to be a great Mage: I should learn through experience.
The Fireball may well have higher damage, spell penetration, secondary effects and all of those other statistics, but I usually reserve that level of detail for tools and mods. It's all good though and that's what makes RPGs so cool.
Yes, the mage has incredible replayability, because you can choose many different types of builds that actually work. If you want maximum mathematical efficiency you'll end with the same spells every game, like most elemental - especially cold - spells and Mana Clash etc., but that's not the most fun way to play. Most characters I played were mages and I find myself knowingly avoiding spells, which I had good experiences with, to explore further facettes of the class.
#16
Posté 12 novembre 2010 - 01:00
Stazro wrote...
Glaucon wrote...
No no no. I'm on my first play through with my first committed character. Besides, this games got re playability written through it like a stick of seaside rock. I really enjoy the discovery processes in RPGs; it's how I get the most out of the experience, so I just play. If I want to be a great Mage: I should learn through experience.
The Fireball may well have higher damage, spell penetration, secondary effects and all of those other statistics, but I usually reserve that level of detail for tools and mods. It's all good though and that's what makes RPGs so cool.
Yes, the mage has incredible replayability, because you can choose many different types of builds that actually work. If you want maximum mathematical efficiency you'll end with the same spells every game, like most elemental - especially cold - spells and Mana Clash etc., but that's not the most fun way to play. Most characters I played were mages and I find myself knowingly avoiding spells, which I had good experiences with, to explore further facettes of the class.
Just because a strategy works does not mean it is most effective. You are entitled to your own opinions, but you are not entitled to your own facts. What you find fun is subjective to others, while I have the objective facts on my side.
If you want to avoid all the most effect spells in the game, pick all the sub-par ones, get your ass kicked over and over again, and call that fun, you have every right to do so. And I have a right to say why it is dumb.
My point to Glaucon:
If this is your first play-through, it would probably be wise for you to not give speculative advices to other less-informed players who are probably more knowledgable than you are.
#17
Posté 12 novembre 2010 - 02:11
MrJayGatsby wrote...
Stazro wrote...
Glaucon wrote...
No no no. I'm on my first play through with my first committed character. Besides, this games got re playability written through it like a stick of seaside rock. I really enjoy the discovery processes in RPGs; it's how I get the most out of the experience, so I just play. If I want to be a great Mage: I should learn through experience.
The Fireball may well have higher damage, spell penetration, secondary effects and all of those other statistics, but I usually reserve that level of detail for tools and mods. It's all good though and that's what makes RPGs so cool.
Yes, the mage has incredible replayability, because you can choose many different types of builds that actually work. If you want maximum mathematical efficiency you'll end with the same spells every game, like most elemental - especially cold - spells and Mana Clash etc., but that's not the most fun way to play. Most characters I played were mages and I find myself knowingly avoiding spells, which I had good experiences with, to explore further facettes of the class.
Just because a strategy works does not mean it is most effective. You are entitled to your own opinions, but you are not entitled to your own facts. What you find fun is subjective to others, while I have the objective facts on my side.
If you want to avoid all the most effect spells in the game, pick all the sub-par ones, get your ass kicked over and over again, and call that fun, you have every right to do so. And I have a right to say why it is dumb.
My point to Glaucon:
If this is your first play-through, it would probably be wise for you to not give speculative advices to other less-informed players who are probably more knowledgable than you are.
I just stated my solidarity with someone who wants to explore the game by playing it, not by calculating it. There's no need to get all offended and snippy, just because we have a different opinion about fun.
And no, I don't get my ass kicked over and over again, because it works. I never said it's most effective, I said it works, and that's what it does. Is here anyone contesting your facts? Glaucon explicitely admits that the fireball may have better stats, but he happens to like other one better.
And no, you have no right to say it is dumb, because it's not. If someone actually gets more enjoyment by not scientifically researching the game, how can it be dumb if he doesn't? Games are about fun and not about doing the most damage, so please stop talking down to someone who tries to have some a different way than you.
And what's wrong with speculative advice as long as it isn't sold as fact? He basically said it looks cool and he hopes its effect is the same.
I'm so sorry we offended your enlightenment by appreciating appearance and gaming experience.
#18
Guest_Glaucon_*
Posté 12 novembre 2010 - 02:33
Guest_Glaucon_*
I'm not aware of trying to represent myself as anything other than that described in my public profile so this thread is only really a friendly discussion about all things 'Killing Blow'.
Peace.
Modifié par Glaucon, 12 novembre 2010 - 02:34 .
#19
Posté 12 novembre 2010 - 02:34
Glaucon wrote...
Just had a good experience that may qualify as a killing blow:
In a certain main plot battle, my Mage had cast walking bomb on a key enemy - he exploded. Great angle, looked amazing. Said enemy jumps up and starts talking to me in a cut scene.
Now that's magic!
I did just that with Bann Teagan yesterday; great fun to see him recover so quickly. And I recommend zapping some foe with VWB and then knocking him back into his own party with Stonefist; then go *BOOM*!
And who says you cannot take Fireball, too?
#20
Guest_Glaucon_*
Posté 12 novembre 2010 - 02:39
Guest_Glaucon_*
Elhanan wrote...
Glaucon wrote...
Just had a good experience that may qualify as a killing blow:
In a certain main plot battle, my Mage had cast walking bomb on a key enemy - he exploded. Great angle, looked amazing. Said enemy jumps up and starts talking to me in a cut scene.
Now that's magic!
I did just that with Bann Teagan yesterday; great fun to see him recover so quickly. And I recommend zapping some foe with VWB and then knocking him back into his own party with Stonefist; then go *BOOM*!
And who says you cannot take Fireball, too?
Sounds like fun. I've not pulled off a combo of my own yet but I've managed to get one teaming up with Morrigan. I think there could be a whole lot of screenies in my game folder!
#21
Guest_Glaucon_*
Posté 13 novembre 2010 - 06:33
Guest_Glaucon_*
Glaucon wrote...
Elhanan wrote...
Glaucon wrote...
Just had a good experience that may qualify as a killing blow:
In a certain main plot battle, my Mage had cast walking bomb on a key enemy - he exploded. Great angle, looked amazing. Said enemy jumps up and starts talking to me in a cut scene.
Now that's magic!
I did just that with Bann Teagan yesterday; great fun to see him recover so quickly. And I recommend zapping some foe with VWB and then knocking him back into his own party with Stonefist; then go *BOOM*!
And who says you cannot take Fireball, too?
Sounds like fun. I've not pulled off a combo of my own yet but I've managed to get one teaming up with Morrigan. I think there could be a whole lot of screenies in my game folder!
Well, I just got VWB chaining against a bunch of bandits in the back alleys.....
#22
Posté 13 novembre 2010 - 09:38
ROFL! I love VWB when I'm not playing on Nightmare and don't care about FF. The only thing that annoys me is that I sometimes find it hard to click on my next target because I can't see through all the blood!Glaucon wrote...
Well, I just got VWB chaining against a bunch of bandits in the back alleys.....I'm not sure I'd want to see that in 3D
#23
Guest_Glaucon_*
Posté 15 novembre 2010 - 04:38
Guest_Glaucon_*
Tigress M wrote...
ROFL! I love VWB when I'm not playing on Nightmare and don't care about FF. The only thing that annoys me is that I sometimes find it hard to click on my next target because I can't see through all the blood!Glaucon wrote...
Well, I just got VWB chaining against a bunch of bandits in the back alleys.....I'm not sure I'd want to see that in 3D

A nice screenie of VWB messiness!
I got it's eyes in my eyes !
Modifié par Glaucon, 15 novembre 2010 - 05:01 .
#24
Posté 15 novembre 2010 - 08:29
#25
Posté 15 novembre 2010 - 02:27
Glaucon wrote...
@ Elhanan -- That's what I've been trying to do.
@Ferritinabun -- I can see what you mean. In my first boss encounter there was just my Warden and some random soldier with a tooth pick. Warden goes down in the dying seconds and the tooth pick wielding no-mark steels the show... grrr......
I won't mind if my familiar (aka Dog) gets one though. I haven't managed to deal the killing blow yet, but I'm playing a Mage so I don't even know if they have animations for that class.
The character who makes the last hit that kills the enemy get a small bonus to XP. You can exploit this by having your group stand their ground (load up on healing potions) and go kill all the enemies yourself. This way your PC levels up faster, though you may end up regretting doing this as you may fall while in battle by yourself quicker than if you have your companions there with you. Take your time and have fun and go kill some darkspawns.
Just to give you an idea of the bonus; I had my PC a litte over level 8 before I left Lothering. This PC killed every enemy and the rest of my group held back and did almost nothing until after Lothering. You can use the bonus XP gain to help get your up to a higher level but it takes a while and knowing how and when to control the rest of the group. If you wan, you can always go it alone and get all of the XP for yourself, other than in specific situations where a NPC/companion has to go with you.





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