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On the topic of Elves in DA2 + Half-Elves


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#151
Tiax Rules All

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leonia42 wrote...

The half-elf role is filled by city elves..


Internal struggle...Inteeeernal. Debating which side of them to embrace...

#152
upsettingshorts

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You don't need to be a mixed-race to have an internal struggle about where you belong.

#153
Leonia

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Tiax Rules All wrote...

leonia42 wrote...

The half-elf role is filled by city elves..


Internal struggle...Inteeeernal. Debating which side of them to embrace...


The city-elves are Andrastian (human religion) yet they keep a giant tree in their alienage to remind them of the Dalish culture. They try to use Dalish words (though they shorten them to suit there mostly human language). They are kind of stuck between elf and human.

#154
AlexXIV

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Herr Uhl wrote...

Tiax Rules All wrote...

I can say the same thing about waiting for stronger arguement against NOT having them. I think a half-Elf companion could have some real great dialog ESPECIALLY in the DA universe with the conflict between Elves and Humans. You dont see the potental for great chracters/dialog/banter there?


Or... or, we could have a human that was raised among elves. That would be about the same thing, just without the pointy ears.


There is a mod called 'Adopted' (only for PC though) where you can pick any race for the origin you want to play. It doesn't change anything aside from the look of the main character though and you get some weird cutscenes because the game assumes the wrong size of your character.

#155
Revan312

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Maria Caliban wrote...


Revan312 wrote...

And about retconning, are we really gonna discuss that as a reason to exclude more diversity?


By this logic, they should have 12 classes instead of 3 because 12 is a bigger number than 3 and *other games* have more than three classes.

They decided against including half-breeds in the game for the same reason they dropped some of the other races: they don't want a ton of different races and breeds.


classes are tied directly into gameplay, that's balance, not lore..  I do wish there was a ton of races and half breeds in the game. The more the better for a fantasy game, as long they are all well written and had purposes for being there, adding them just to add them no.

But a half-elf isn't really adding a lot to the game, it's adding maybe even just one character.  As I said, if time/development constrains them or they can't write a suitable story for said half-elf than fine, otherwise, if they decided to do it, I would have zero problems with it and would most likely enjoy it.

#156
Leonia

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Why do you need lots and lots of races though? There's already a lot of lore and we've barely touched Thedas so far. What does not having lots of races hurt? It lets the writers focus their attention on building up the races they do have instead of giving us watered down half-these and half-those every where to explain and justify. I'd rather have 4 meaningful races than 16 humanoids in different colours that are too generic to be intersting at all (sort of like how TOR is dealing with races but I digress..)

#157
Tiax Rules All

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I dont know. Some of you act as though Im trying to do something really drastic to DA, I dont feel that way. I'm not asking for half-breeds to run rampant or everybody to display how many parts Elven to humans to dwarves they are right on their sleeves.



Im just saying I think it would be nice to see the rare half breeds that exist to show it visually in some way and acually acknowledge it sometimes. I dont see how this could be a problem. Maria please dont blow my suggestions out of proportion

#158
AlexXIV

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Revan312 wrote...

Maria Caliban wrote...


Revan312 wrote...

And about retconning, are we really gonna discuss that as a reason to exclude more diversity?


By this logic, they should have 12 classes instead of 3 because 12 is a bigger number than 3 and *other games* have more than three classes.

They decided against including half-breeds in the game for the same reason they dropped some of the other races: they don't want a ton of different races and breeds.


classes are tied directly into gameplay, that's balance, not lore..  I do wish there was a ton of races and half breeds in the game. The more the better for a fantasy game, as long they are all well written and had purposes for being there, adding them just to add them no.

But a half-elf isn't really adding a lot to the game, it's adding maybe even just one character.  As I said, if time/development constrains them or they can't write a suitable story for said half-elf than fine, otherwise, if they decided to do it, I would have zero problems with it and would most likely enjoy it.


Well Bioware have this economic thing going on that makes them focus their ressources on things they feel are more important. While I also would like to see more different races, I wouldn't want it on the expense on other things that are more important.

#159
Wulfram

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A human who was raised by his elven mother would be an interesting backstory

#160
Tiax Rules All

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leonia42 wrote...

Why do you need lots and lots of races though? There's already a lot of lore and we've barely touched Thedas so far. What does not having lots of races hurt? It lets the writers focus their attention on building up the races they do have instead of giving us watered down half-these and half-those every where to explain and justify. I'd rather have 4 meaningful races than 16 humanoids in different colours that are too generic to be intersting at all (sort of like how TOR is dealing with races but I digress..)


Baldur's gate series and many other fantasy games and settings had half-breeds and it never made the races watered down or less important. I think it makes them more interesting knowing you can have a half-breed from two races and not just out pops a human every time or whatever. like the elven race isnt lost on them as soon as they are born

#161
Revan312

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leonia42 wrote...

Why do you need lots and lots of races though? There's already a lot of lore and we've barely touched Thedas so far. What does not having lots of races hurt? It lets the writers focus their attention on building up the races they do have instead of giving us watered down half-these and half-those every where to explain and justify. I'd rather have 4 meaningful races than 16 humanoids in different colours that are too generic to be intersting at all (sort of like how TOR is dealing with races but I digress..)


I don't need lots of races, I want lots of races, only, as I said, if they have justifiable reasons for being there and are written in a meaningful way..

That said, as has been brought up, how would adding a single character, a half-elf, impact your enjoyment of the game?  I certainly didn't see anyone whining about Sten and he was the ONLY Qunari in all of Origins besides the random mercenaries that occasionaly popped up and you murdered..

Your making this out like it's some moral mission to keep an idea for another dynamic story out of the game because it "muddies" the waters, which is ludicrous.. If they added a very well conceptualized and written half-elf would you quite playing?

#162
Leonia

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Wulfram wrote...

A human who was raised by his elven mother would be an interesting backstory


So would the story of a human templar seperated from his elven mage mother and being reunited with her at Weisshaupt.. *wishful thinking*

Revan312 wrote...

Your making this out like it's some
moral mission to keep an idea for another dynamic story out of the game
because it "muddies" the waters, which is ludicrous.. If they added a
very well conceptualized and written half-elf would you quite playing?


Hey, I love half-elves.. in settings where they make sense. I'm also a Dragon Age lore junkie and I support the way the lore has already been established. I'm not going to quit if half-elves are introduced but I'll be really grumpy if Gaider and others allowed such a retcon to happen. I guess that means I'd have to name my future grumpy child after him, hmm..

Modifié par leonia42, 10 novembre 2010 - 07:07 .


#163
Herr Uhl

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leonia42 wrote...

Why do you need lots and lots of races though? There's already a lot of lore and we've barely touched Thedas so far. What does not having lots of races hurt? It lets the writers focus their attention on building up the races they do have instead of giving us watered down half-these and half-those every where to explain and justify. I'd rather have 4 meaningful races than 16 humanoids in different colours that are too generic to be intersting at all (sort of like how TOR is dealing with races but I digress..)


There are (or were) at least 5 races apparently.

#164
upsettingshorts

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Revan312 wrote...
That said, as has been brought up, how would adding a single character, a half-elf, impact your enjoyment of the game? 


I can answer this:

If (feature I don't care about or want) is to be added to the game, that means that some other aspect of the game must be reduced or removed.  It could very well turn out to be something I do care about or want.  Therefore, it is not in my interest to actively support that addition. 

Although if, and this is almost unlikely enough to be considered impossible, Mike Laidlaw came into this thread and said they would have the resources for (feature I don't care about or want) if they removed (feature I don't care about or want, or even actively dislike) then I'd be all for it, mostly because it would actually no longer effect me.

/thread buzzkill

#165
Tiax Rules All

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Upsettingshorts wrote...

Revan312 wrote...
That said, as has been brought up, how would adding a single character, a half-elf, impact your enjoyment of the game? 


I can answer this:

If (feature I don't care about or want) is to be added to the game, that means that some other aspect of the game must be reduced or removed.  It could very well turn out to be something I do care about or want.  Therefore, it is not in my interest to actively support that addition. 

Although if, and this is almost unlikely enough to be considered impossible, Mike Laidlaw came into this thread and said they would have the resources for (feature I don't care about or want) if they removed (feature I don't care about or want, or even actively dislike) then I'd be all for it, mostly because it would actually no longer effect me.

/thread buzzkill


Common, not true, DA2 makes this easier. All companions have unique models and clothes now so adding a Half-Elf companion wouldn't be any harder then adding the Pirate Isabela

#166
AlexXIV

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Upsettingshorts wrote...

Revan312 wrote...
That said, as has been brought up, how would adding a single character, a half-elf, impact your enjoyment of the game? 


I can answer this:

If (feature I don't care about or want) is to be added to the game, that means that some other aspect of the game must be reduced or removed.  It could very well turn out to be something I do care about or want.  Therefore, it is not in my interest to actively support that addition. 

Although if, and this is almost unlikely enough to be considered impossible, Mike Laidlaw came into this thread and said they would have the resources for (feature I don't care about or want) if they removed (feature I don't care about or want, or even actively dislike) then I'd be all for it, mostly because it would actually no longer effect me.

/thread buzzkill


They could make a DLC for something like that but for once they would have to screw with lore, since elves can only be born from 2 elven pardners) and also they would have to make sure that enough people want it so bad that they'd buy the DLC.

#167
AlanC9

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I just don't see any positive reason to force half-elves into the setting. I wouldn't have been minded if they had been in from the start, but a retcon? Ick.

Modifié par AlanC9, 10 novembre 2010 - 07:13 .


#168
Revan312

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leonia42 wrote...

Hey, I love half-elves.. in settings where they make sense. I'm also a Dragon Age lore junkie and I support the way the lore has already been established. I'm not going to quit if half-elves are introduced but I'll be really grumpy if Gaider and others allowed such a retcon to happen. I guess that means I'd have to name my future grumpy child after him, hmm..


But they retconned the darkspawn so are you extremely grumpy about that?  This isn't a core story mechanic for the game, Dragon age isn't about the racial properties between differing groups, so I don't see as this would be anymore a retcon than the darkspawn, in fact it's faaaaar less of one based on the amount of people who even know what the lore reason is behind half-elves compared to the number of people who knew what the darkspawn used to look like.. Or the retcon of Isabellas look, or Qunari horns etc etc. 

The dev team changes the lore when needed because they have some new way to expand the story in a new way.  I really don't understand the hate of this idea here..

#169
Tiax Rules All

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AlanC9 wrote...

I just don't see any positive reason to force half-elves into the setting


You might have said something similar if there were no qunari in DAo and now Sten was going to be a companion in DA2

Modifié par Tiax Rules All, 10 novembre 2010 - 07:13 .


#170
Leonia

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Artistic redesign does not equal retcon.

#171
Herr Uhl

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I really don't see the cost-effectiveness reason for the exclusion of half-elves. If you're going to shake a stick at anything, shake it at Gaider in that case for lack of what you'd consider world-building skills.

#172
upsettingshorts

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Tiax Rules All wrote...
Common, not true, DA2 makes this easier. All companions have unique models and clothes now so adding a Half-Elf companion wouldn't be any harder then adding the Pirate Isabela


Are you going to have this character be unvoiced? Not be integrated into the plot? Just exist and be half-elvish?

Modifié par Upsettingshorts, 10 novembre 2010 - 07:15 .


#173
Revan312

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Upsettingshorts wrote...



Revan312 wrote...

That said, as has been brought up, how would adding a single character, a half-elf, impact your enjoyment of the game?




I can answer this:



If (feature I don't care about or want) is to be added to the game, that means that some other aspect of the game must be reduced or removed. It could very well turn out to be something I do care about or want. Therefore, it is not in my interest to actively support that addition.



Although if, and this is almost unlikely enough to be considered impossible, Mike Laidlaw came into this thread and said they would have the resources for (feature I don't care about or want) if they removed (feature I don't care about or want, or even actively dislike) then I'd be all for it, mostly because it would actually no longer effect me.



/thread buzzkill




That is maybe the MOST, shallow answer for an addition ever formulated. That can be said about literally, literally anything they do with the game and it's world. Well if it removes my love of bad inventory systems than I don't want them to spend the time adding pigtails into the character creator.. I mean really, come on, that's mind numbingly preposterous..

#174
Wulfram

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Surely all you'd need for half elves is to stick some pointy eared heads on a human body? Can't see that costing much.

#175
Herr Uhl

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Revan312 wrote...

But they retconned the darkspawn so are you extremely grumpy about that?  This isn't a core story mechanic for the game, Dragon age isn't about the racial properties between differing groups, so I don't see as this would be anymore a retcon than the darkspawn, in fact it's faaaaar less of one based on the amount of people who even know what the lore reason is behind half-elves compared to the number of people who knew what the darkspawn used to look like.. Or the retcon of Isabellas look, or Qunari horns etc etc. 


It bloody well is. Having a race that slowly dies from out-breeding if mixed with others is in the core of the elven lore.