
This is the place to discuss your TW2 love and hates, filled with sexism and dwarfs.
Enjoy your stay in this gritty, and not to forget polite and mature, thread about The Witcher 2.
Modifié par Shiroukai, 16 mai 2011 - 02:56 .

Modifié par Shiroukai, 16 mai 2011 - 02:56 .
Modifié par grregg, 10 novembre 2010 - 10:57 .
grregg wrote...
I think a game needs to be released first before it can become a legend (Duke Nukem Forever notwithstanding).
Modifié par slimgrin, 11 novembre 2010 - 02:20 .
wolfsite wrote...
Needs to be "A lot" better than the last one. The first game was a micro management nightmare with a poor battle system and a story that just felt like go from sex scene A to sex scene B.
I couldn't agree more. Do three Witcher games, and then go straight to Sci-fi.ErichHartmann wrote...
If their engine runs great then CD Projekt needs to create a new IP not based on The Witcher.Would love to see how detailed a massive dragon could look.
Modifié par slimgrin, 11 novembre 2010 - 02:32 .
slimgrin wrote...
wolfsite wrote...
Needs to be "A lot" better than the last one. The first game was a micro management nightmare with a poor battle system and a story that just felt like go from sex scene A to sex scene B.
Hyperbole and misrepresentation. Did you play the whole game?
Never mind. Have your fun.
Modifié par Shiroukai, 11 novembre 2010 - 01:41 .
Sadinar wrote...
The phrase you are looking for is "of course," not "of cause." A+ for flame bait effort though.
Modifié par Shiroukai, 11 novembre 2010 - 01:40 .
Shiroukai wrote...
Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.
Shiroukai wrote...
(...)
Plus I believe that its major strong point is story progression, they do what Japanese Digital Novel devs do for ages. Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.
grregg wrote...
Shiroukai wrote...
(...)
Plus
I believe that its major strong point is story progression, they do
what Japanese Digital Novel devs do for ages. Making a story where
choices impact the progression, which means no wall of text at the end
of the game, but stuff actually happening during the story with wide
branches leading to the end.
Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.
Modifié par Shiroukai, 11 novembre 2010 - 02:16 .
Shiroukai wrote...
grregg wrote...
(...)
Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.
There is one gameplay vid showing a glimps of it, www.gametrailers.com/video/prison-break-the-witcher/705286.
Also
note that they dont use narative story telling, this is just them
having fun with telling us gamers about their non-linearity in story and
tactics. There is also a longer walkthrough of that sequence.
grregg wrote...
Shiroukai wrote...
grregg wrote...
(...)
Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.
There is one gameplay vid showing a glimps of it, www.gametrailers.com/video/prison-break-the-witcher/705286.
Also
note that they dont use narative story telling, this is just them
having fun with telling us gamers about their non-linearity in story and
tactics. There is also a longer walkthrough of that sequence.
Oh, I saw the video, I've been following TW2 with some interest for a while now. But think about it, what does it show really?
Geralt sneaking through the dungeon (bonus points to CD Projekt for stealth section) and rescuing someone. The person rescued depends on the previous choices, but how much of an independent story branch is it? You still go through the same dungeon, sneak past the same dudes, the difference is the body you haul out of the prison.
It was rather similar in TW1, the choices you made were not that fundamental, but the way they were presented made them look bigger than they really were. Major props to CD Project for creating a great illusion, but that was an illusion really.
Modifié par Shiroukai, 11 novembre 2010 - 05:37 .
Modifié par Shiroukai, 11 novembre 2010 - 08:14 .