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The Legendary "The Witcher 2" RPG.


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#1
Quercus

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This is the place to discuss your TW2 love and hates, filled with sexism and dwarfs.
Enjoy your stay in this gritty, and not to forget polite and mature, thread about The Witcher 2.

Modifié par Shiroukai, 16 mai 2011 - 02:56 .


#2
grregg

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I think a game needs to be released first before it can become a legend (Duke Nukem Forever notwithstanding).

The diary is great marketing, whether TW2 will be a great game remains to be seen...

Modifié par grregg, 10 novembre 2010 - 10:57 .


#3
Vulee94

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Don't really see what elevates it to legend status.

Above average, sure, but legend?

#4
Ulous

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It really does need to be a much better game than the first to reach legendary status, not that the first game was bad of course.

#5
Sadinar

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The phrase you are looking for is "of course," not "of cause." A+ for flame bait effort though.

#6
DukeOfNukes

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it needs to be ALOT better than the first to be a "legend".

#7
wolfsite

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Needs to be "A lot" better than the last one. The first game was a micro management nightmare with a poor battle system and a story that just felt like go from sex scene A to sex scene B.

#8
ErichHartmann

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This is CD Projekt's second major release and no amount of video will convince me TW2 is a huge step above the first without playing it myself. Really eager to see how well their engine runs on high settings.

#9
slimgrin

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grregg wrote...

I think a game needs to be released first before it can become a legend (Duke Nukem Forever notwithstanding).


Lol. Good old duke Nukem.


Most of the info in this dev diary is esoteric to me. To be quite frank, the latest gameplay vids of TW2 show a game without physics, combat balance, lip synch, and more. Get to work boys, the game's not done yet. :unsure:

But I'm stoked as hell for it. It just might be the kick in the ass this genre needs. 

Modifié par slimgrin, 11 novembre 2010 - 02:20 .


#10
ErichHartmann

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If their engine runs great then CD Projekt needs to create a new IP not based on The Witcher. :D Would love to see how detailed a massive dragon could look.

#11
slimgrin

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wolfsite wrote...

Needs to be "A lot" better than the last one. The first game was a micro management nightmare with a poor battle system and a story that just felt like go from sex scene A to sex scene B.


Hyperbole and misrepresentation. Did you play the whole game?

Never mind. Have your fun.

#12
slimgrin

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ErichHartmann wrote...

If their engine runs great then CD Projekt needs to create a new IP not based on The Witcher. :D Would love to see how detailed a massive dragon could look.

I couldn't agree more. Do three Witcher games, and then go straight to Sci-fi. :wizard:

Check out 11 bit studios, it's composed of veterans from CD red and Metropolis software. I'm buying more and more from European devs: German, Belgian, Polish, U.K. It's great to see game developers flourish outside North America. 


Edit: there is a dragon in the early alpha vids.

Modifié par slimgrin, 11 novembre 2010 - 02:32 .


#13
wolfsite

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slimgrin wrote...

wolfsite wrote...

Needs to be "A lot" better than the last one. The first game was a micro management nightmare with a poor battle system and a story that just felt like go from sex scene A to sex scene B.


Hyperbole and misrepresentation. Did you play the whole game?

Never mind. Have your fun.


I played threw a good chunk (close to the end but I just couldn't finish it due to it being too boring)

I actually purchased the game cause I saw this review and though the reviewer was being a bit harch.

www.escapistmagazine.com/videos/view/zero-punctuation/22-The-Witcher

But as I played threw I saw he was exactly right.  Plus I started to feel dirty with the way women were being portrayed.

#14
Quercus

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-Double post-

Modifié par Shiroukai, 11 novembre 2010 - 01:41 .


#15
Quercus

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Sadinar wrote...

The phrase you are looking for is "of course," not "of cause." A+ for flame bait effort though.


Thanks, I have to remember that. I've been making that mistake for ages now :/. Guess you can still make grammar mistakes as a 24 year old Dutch gamer :P.

And people, don't take the "legend" thing so serious, I just put it there because I'm excited about the game. Plus I believe that its major strong point is story progression, they do what Japanese Digital Novel devs do for ages. Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.

Modifié par Shiroukai, 11 novembre 2010 - 01:40 .


#16
Ulous

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Shiroukai wrote...

Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.


Which is fine as long as the story is actually good, but if the first witcher is anything to go by then it probably wont be, just my opinion of course.

#17
grregg

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Shiroukai wrote...

(...)

Plus I believe that its major strong point is story progression, they do what Japanese Digital Novel devs do for ages. Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.


Do the choices really impact story progression that much? I think CD Projekt succeeded remarkably well in providing an illusion that they do, but as far as the actual impact goes, they not that far from other RPGs.

#18
Quercus

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grregg wrote...

Shiroukai wrote...

(...)

Plus
I believe that its major strong point is story progression, they do
what Japanese Digital Novel devs do for ages. Making a story where
choices impact the progression, which means no wall of text at the end
of the game, but stuff actually happening during the story with wide
branches leading to the end.


Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.


There is one gameplay vid showing a glimps of it, www.gametrailers.com/video/prison-break-the-witcher/705286.
Also
note that they dont use narative story telling, this is just them
having fun with telling us gamers about their non-linearity in story and
tactics. There is also a longer walkthrough of that sequence. 

Modifié par Shiroukai, 11 novembre 2010 - 02:16 .


#19
grregg

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Shiroukai wrote...

grregg wrote...

(...)

Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.


There is one gameplay vid showing a glimps of it, www.gametrailers.com/video/prison-break-the-witcher/705286.
Also
note that they dont use narative story telling, this is just them
having fun with telling us gamers about their non-linearity in story and
tactics. There is also a longer walkthrough of that sequence. 


Oh, I saw the video, I've been following TW2 with some interest for a while now. But think about it, what does it show really?

Geralt sneaking through the dungeon (bonus points to CD Projekt for stealth section) and rescuing someone. The person rescued depends on the previous choices, but how much of an independent story branch is it? You still go through the same dungeon, sneak past the same dudes, the difference is the body you haul out of the prison.

It was rather similar in TW1, the choices you made were not that fundamental, but the way they were presented made them look bigger than they really were. Major props to CD Project for creating a great illusion, but that was an illusion really.

#20
Quercus

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grregg wrote...

Shiroukai wrote...

grregg wrote...

(...)

Do the choices really impact
story progression that much? I think CD Projekt succeeded remarkably
well in providing an illusion that they do, but as far as the actual
impact goes, they not that far from other RPGs.


There is one gameplay vid showing a glimps of it, www.gametrailers.com/video/prison-break-the-witcher/705286.
Also
note that they dont use narative story telling, this is just them
having fun with telling us gamers about their non-linearity in story and
tactics. There is also a longer walkthrough of that sequence. 


Oh, I saw the video, I've been following TW2 with some interest for a while now. But think about it, what does it show really?

Geralt sneaking through the dungeon (bonus points to CD Projekt for stealth section) and rescuing someone. The person rescued depends on the previous choices, but how much of an independent story branch is it? You still go through the same dungeon, sneak past the same dudes, the difference is the body you haul out of the prison.

It was rather similar in TW1, the choices you made were not that fundamental, but the way they were presented made them look bigger than they really were. Major props to CD Project for creating a great illusion, but that was an illusion really.


it's not only who you haul out of the dungeon, but how you do it, and which route you take. You can choose your approuch.
I can hardly see it as an illusion if my choice ended up with a key to open a cellar to resque a mother, or someone else killing all the guards on his/her path to resque a lad.
Also keep in mind that the choices you made before invluence the people who you can resque and how, and who will be waiting for you when you get out of that dungeon. That was no illusion really.

Modifié par Shiroukai, 11 novembre 2010 - 05:37 .


#21
grregg

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Well, obviously there IS choice, I was simply questioning how much impact it will have. You did mention a "story with wide branches" but in the video you linked there's not much evidence for it.

We don't know how long the prison break section is. It is nice that apparently it'll be possible to do it via combat or stealth, but while it is a welcome design, it's hardly revolutionary or, for that matter, indicative of widely branching story. I know that the people you meet will be different depending on the previous choices, but how much it matters is an unanswered question.

Think about TW1 and its choices. They were interesting, and very well presented, but in the end you still had to fight through the very same burning Vizima, taking pretty much the same path and meeting pretty much the same characters. Again, hats off to CD Projekt, they did a wonderful job but "widely branching" they weren't.

#22
Quercus

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I see where you coming from now, but like I said when I posted the vid, it's only a glimpse of it.
There has been a whole walkthrough of that prison section as well, with the devs explaining how things happened to be that way (without spoilers), and that it could be different for other players.

As for the "everyone will go through the prison break" thing, I believe this is where your illusion comes in play, it could be that it doesn't necessary have to happen to everyone. During Gamescom, the devs showed something like a story tree, where important choices made branches on how the story evolved, eventually ending with (I could be wrong on this one) 16 different endings.

Modifié par Shiroukai, 11 novembre 2010 - 08:14 .


#23
lv12medic

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I'm keeping my on The Witcher 2. Just because I like Bioware game's doesn't mean I don't like what CD Projekt is doing. Now that I've been slowly been making my way through The Witcher (I forced myself through my feelings of complete boredom with the introduction part of the game and am proceeding forward, it has been relatively enjoyable. Combat system isn't my favorite, having to constantly switch between combat styles and stuff, but is still fun.)

#24
grregg

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I saw the diagram of the story tree in TW2. It was pretty hilarious (in a good way). As I said, I have been watching TW2 with considerable interest for a while now and I rather liked what I saw thus far.

As for the combat system in TW1, I have to say that I rather enjoyed it. It would be untenable if there was a party to manage, but for a single character RPG, it was perfectly fine. And on that note, I'd recommend the Full Combat Rebalance mod for TW1, it is rather hard, but it gives you an idea what RPG combat would be if characters could die from a single sword stroke.

#25
hangmans tree

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grregg,

in TW you had some quests and solutions closed to you based on your choices. You let the elves take the cargo->informant killed->no meeting on the dike->no evidence in certain case, you have to solve it in other way, much later, with greater effort. And so on.

Burning Wyzima - you mistake "historical background" with your story/choices. The revolt would take place despite your choices. The difference is in the outcome. Eg no funding for elves with the bank job...result in...you get the picture.



TW2 might do it better, we will see.