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The Legendary "The Witcher 2" RPG.


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#3626
Chromie

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YohkoOhno wrote...
TW2 needs to be more than just a "protest game"


It's protesting something?!

It's as much a protest game as Yoko Ono is the sole cause of the Beatles break up :whistle:

#3627
YohkoOhno

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But I'm pointing out things that aren't introduced and have weird things as well MrCrusty. For instance, there were somewhat confusing things in the Dragon encounter in the prolog that made it hard to figure out, for instance, when it was safe to prevent the fire breath. When you first do the stealth encounter in Act 1, it introduces a new mechanic that doesn't explain the rules either.

That's the kind of stuff they need. Deus Ex could be hard, but they explained gameplay perfectly through play.

#3628
YohkoOhno

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It's as much a protest game as Yoko Ono is the sole cause of the Beatles break up


Well, instead of intelligent criticism, people are getting insulted for pointing out that the game has flaws and is not perfect, it seems.

#3629
k177sh0t

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Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?

#3630
Magic Zarim

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YohkoOhno wrote...

But I'm pointing out things that aren't introduced and have weird things as well MrCrusty. For instance, there were somewhat confusing things in the Dragon encounter in the prolog that made it hard to figure out, for instance, when it was safe to prevent the fire breath. When you first do the stealth encounter in Act 1, it introduces a new mechanic that doesn't explain the rules either.

That's the kind of stuff they need. Deus Ex could be hard, but they explained gameplay perfectly through play.


SPOILER ALERT (select text to view):

Oh come on! It's a full 3D world!! Situational and spatial awareness! When you're still in that wooden hallway and look through the roof, just look at the dragon's flight pattern! No more than 10 seconds needed to realize WHEN to cross the open areas!

Never mind, the color coding doesn't even work on this forum.

This really leaves me wondering... are you really concerned about potential kids that can't figure it out, or is the truth that you couldn't figure it out before getting so frustrated as to hit "QUIT" in the menu?

Modifié par Magic Zarim, 20 mai 2011 - 03:25 .


#3631
Romantiq

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k177sh0t wrote...

Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?


Craft the bombs. Buy some fire bomb recipie and get ingredients for it. I believe you can buy recipie from either Cedrick or dwarwen blacksmith. Go to meditate screen and use alchemy to craft 'em. After that you approach the nest, an icon will appear showing you to press left button to drop a bomb. Best do it early before nekkers swarm upon you!

To attarct queen bugs - you have to find caccoons (3 in each areas) and destroy em. After you destroy the third one - you better be ready for a tough fight or you'll get mutilated.

By the way, all information on how to destroy nests / lure queens is added to journal if you buy and read books from a dwarf merchant.

Modifié par Romantiq, 20 mai 2011 - 03:24 .


#3632
k177sh0t

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Romantiq wrote...

k177sh0t wrote...

Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?


Craft the bombs. Buy some fire bomb recipie and get ingredients for it. I believe you can buy recipie from either Cedrick or dwarwen blacksmith. Go to meditate screen and use alchemy to craft 'em. After that you approach the nest, an icon will appear showing you to press left button to drop a bomb. Best do it early before nekkers swarm upon you!

To attarct queen bugs - you have to find caccoons (3 in each areas) and destroy em. After you destroy the third one - you better be ready for a tough fight or you'll get mutilated.

By the way, all information on how to destroy nests / lure queens is added to journal if you buy and read books from a dwarf merchant.


Thanks

Time for some wipefests

#3633
A Crusty Knight Of Colour

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YohkoOhno wrote...

But I'm pointing out things that aren't introduced and have weird things as well MrCrusty. For instance, there were somewhat confusing things in the Dragon encounter in the prolog that made it hard to figure out, for instance, when it was safe to prevent the fire breath. When you first do the stealth encounter in Act 1, it introduces a new mechanic that doesn't explain the rules either.

That's the kind of stuff they need. Deus Ex could be hard, but they explained gameplay perfectly through play.


The Dungeons are the first place you encounter the stealth mechanic and it does introduce you to it. Does that count as Act 1? I'm not sure.

As for the Dragon's breath, I died once from that, because I was out in the open like a moron. IIRC someone (Foltest, Triss or Vernon, don't remember) shouts something like "Quick! Get under cover!" Once I started hiding under the wooden roofs, it was just a matter of timing and not letting the fire get me.

Obviously, that is not the best way to go about things if you're a newbie player and if it were up to me, I wouldn't have the Dragon in at all, or maybe done differently.

But I see the Witcher 2 as a niche game with AAA production values. It seeks to augment it's audience, not through accessibility, but through great execution of it's various elements. Now, whether they succeeded isn't something we know right now.

This actually reminds me of the Spirit Meter mechanic in Mask of the Betrayer and how that "poorly designed mechanic" ruined the accessibility of the game because people found it too hard and didn't "get enough information".

Modifié par mrcrusty, 20 mai 2011 - 03:27 .


#3634
Addai

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The enthusiasm for the game is charming, but the responses to someone who has a different view are obnoxious. Superiority complex much? Elton John Is Dead is right on in his criticisms. The fact is that the game suffers from many technical and gameplay issues, poor design and imbalance, and is far more twitchy and actiony than DA2 and has less character customization and yet people are proclaiming it as the Second Coming of the RPG.

Go to gog.com or other game forums and there are threads with people discussing how badly the combat system sucks. I would add to that awkward navigation and the ugly, awkward UI. People criticized the twitch nature of combat in TW1, so they "fix" that by making the new combat system even more twitchy and actiony? And every twenty seconds you're getting interrupted by a cutscene. Reading the manual doesn't help with a poorly designed system, and it doesn't help to have a beautiful world if getting around in it is so maddening.

So, everyone is entitled to their opinion and I'm glad so many like the game, but I'm uninstalling it. It wouldn't be such a disappointment if DA2 hadn't already been a disappointment, but I'll just be a lot more careful when game developers make a sequel to a game I like and say they're changing it significantly. It's a total waste for us since the spousal unit won't play a game with a fixed character. To him that's not an RPG at all.

Is Skyrim out yet??

#3635
Chromie

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Romantiq wrote...

k177sh0t wrote...

Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?


Craft the bombs. Buy some fire bomb recipie and get ingredients for it. I believe you can buy recipie from either Cedrick or dwarwen blacksmith. Go to meditate screen and use alchemy to craft 'em. After that you approach the nest, an icon will appear showing you to press left button to drop a bomb. Best do it early before nekkers swarm upon you!

To attarct queen bugs - you have to find caccoons (3 in each areas) and destroy em. After you destroy the third one - you better be ready for a tough fight or you'll get mutilated.

By the way, all information on how to destroy nests / lure queens is added to journal if you buy and read books from a dwarf merchant.


You need grapeshot bombs diagram from Cedric is right outside of Flotsam. Endrega Queen locations are here

#3636
Romantiq

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k177sh0t wrote...

Romantiq wrote...

k177sh0t wrote...

Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?


Craft the bombs. Buy some fire bomb recipie and get ingredients for it. I believe you can buy recipie from either Cedrick or dwarwen blacksmith. Go to meditate screen and use alchemy to craft 'em. After that you approach the nest, an icon will appear showing you to press left button to drop a bomb. Best do it early before nekkers swarm upon you!

To attarct queen bugs - you have to find caccoons (3 in each areas) and destroy em. After you destroy the third one - you better be ready for a tough fight or you'll get mutilated.

By the way, all information on how to destroy nests / lure queens is added to journal if you buy and read books from a dwarf merchant.


Thanks

Time for some wipefests


Yep, one more suggestion though! Set up a path of traps for the queens. :)

#3637
Romantiq

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Ringo12 wrote...

Romantiq wrote...

k177sh0t wrote...

Aight, still at chapter 1 and im down to 2 quests:

Where do I get the bombs for the Necker nests?

How do I attract the queen bugs?


Craft the bombs. Buy some fire bomb recipie and get ingredients for it. I believe you can buy recipie from either Cedrick or dwarwen blacksmith. Go to meditate screen and use alchemy to craft 'em. After that you approach the nest, an icon will appear showing you to press left button to drop a bomb. Best do it early before nekkers swarm upon you!

To attarct queen bugs - you have to find caccoons (3 in each areas) and destroy em. After you destroy the third one - you better be ready for a tough fight or you'll get mutilated.

By the way, all information on how to destroy nests / lure queens is added to journal if you buy and read books from a dwarf merchant.


You need grapeshot bombs diagram from Cedric is right outside of Flotsam. Endrega Queen locations are here


I think all the bombs that produce fire damage work. I am pretty positive I didn't have grapeshots with me. :o

#3638
A Crusty Knight Of Colour

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Ask your husband on his opinion of Planescape: Torment.

:P

But yes, it is more Action-y. I actually get a Piranha Bytes-gameplay mixed with Witcher-storytelling and Bioware-cinematics vibe from the game.

Does anyone feel somewhat similar?

#3639
Chromie

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Well the guide that comes with the game said grapeshot so I'm just quoting it since I know I had grapeshot at the time.

But definitely add some traps on the ground I prefer the ice trap that slows them with some of the traps that the nonhumans in Liboden leave outside and conflaguration because it goes boom or you can just use Yrden and Quen. Aard is effective at giving you some distance against Endrega's.


@mrcrusty Oh definietely. With traps and lures it feels liek im hunting like I did in Gothic II.

Modifié par Ringo12, 20 mai 2011 - 03:33 .


#3640
YohkoOhno

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mrcrusty wrote...
The Dungeons are the first place you encounter the stealth mechanic and it does introduce you to it. Does that count as Act 1? I'm not sure.


That was the prolog--but I got no indication from prior gameplay that I could even knock anybody out.  Since stealth wasn't mentioned ever, I thought I was forced to either use my fists or try just sneaking in the dark.  

#3641
Chromie

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YohkoOhno wrote...

mrcrusty wrote...
The Dungeons are the first place you encounter the stealth mechanic and it does introduce you to it. Does that count as Act 1? I'm not sure.


That was the prolog--but I got no indication from prior gameplay that I could even knock anybody out.  Since stealth wasn't mentioned ever, I thought I was forced to either use my fists or try just sneaking in the dark.  




Well it does say you can knock them out before you even leave the first room I think. Also it's purely optional to be stealthly it's a perfectly viable option to just kill everyone you see after getting a sword.

#3642
A Crusty Knight Of Colour

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I'm relatively sure it was in the pop-ups. I know stealth as a mode was mentioned, I also know they mentioned the torches. Not 100% sure on the knockouts, but I think they did. It was definitely in the journal. I was hoping for a better cover system myself. After playing AP, was a bit disappointed with the controls.

You could loot a Blackjack from the room with the executioner, so you could use stealth and be seen by no one, you could knock them out non violently or you could butcher them all, with plenty of room for anything inbetween. I actually got different responses from Roche depending on which path I picked. So even if the gameplay aspects weren't explained that well from a tutorial standpoint, it was still good for roleplaying.

#3643
Romantiq

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I realized when I was in stealth as soon as a picked up blackjack. Ah... I just love Thief games =(

#3644
slimgrin

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Addai67 wrote...

The enthusiasm for the game is charming, but the responses to someone who has a different view are obnoxious. Superiority complex much? Elton John Is Dead is right on in his criticisms. The fact is that the game suffers from many technical and gameplay issues, poor design and imbalance, and is far more twitchy and actiony than DA2 and has less character customization and yet people are proclaiming it as the Second Coming of the RPG.

Go to gog.com or other game forums and there are threads with people discussing how badly the combat system sucks. I would add to that awkward navigation and the ugly, awkward UI. People criticized the twitch nature of combat in TW1, so they "fix" that by making the new combat system even more twitchy and actiony? And every twenty seconds you're getting interrupted by a cutscene. Reading the manual doesn't help with a poorly designed system, and it doesn't help to have a beautiful world if getting around in it is so maddening.

So, everyone is entitled to their opinion and I'm glad so many like the game, but I'm uninstalling it. It wouldn't be such a disappointment if DA2 hadn't already been a disappointment, but I'll just be a lot more careful when game developers make a sequel to a game I like and say they're changing it significantly. It's a total waste for us since the spousal unit won't play a game with a fixed character. To him that's not an RPG at all.

Is Skyrim out yet??


Why should you be surprised it has twitch-based combat? I could see that from the first video. I happen to like twitch combat especialy when its combined with some tactical thinking. Yes, the game is hard and people not used to that kind of difficulty are turned off by it. Actiony is not dumbed down, contrary to what many on this site say. The combat is way better than the first. And all the great roleplaying elements are there, great characters, plot threads, C&C, just like the first game 

The problems with the game are indeed technical. It has a clunky inventory and is poorly optimized, both of which can be fixed and I hope they are. Also, I don't understand your complaint of 'getting round the world is maddening' 

Sorry you don't like it, but if anyone's hopping on her high horse, it's you thinking enthusiasm for the game is charming.

Modifié par slimgrin, 20 mai 2011 - 03:46 .


#3645
Nerevar-as

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mrcrusty wrote...

Ask your husband on his opinion of Planescape: Torment.

:P

But yes, it is more Action-y. I actually get a Piranha Bytes-gameplay mixed with Witcher-storytelling and Bioware-cinematics vibe from the game.

Does anyone feel somewhat similar?


You put it perfectly.

#3646
Joshd21

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OMG. I am just going to say I love this game. It didn't have the same monster type hype Bioware had coming from their game, nearly a year before it released. But it delivered. Guess what, I saw boobies and people romancing each other, didn't have clothes on.

It's more then just that, the storyline. People are vulgar, brutal to each other. The tone of your PC is a low raspy deep throated guy who reminds me of an animal. In DA2, is just sounded a bit high pitched. I have to say this game has blown me away.

Now to finish the game, just have to figure out how to get into that backalley.

#3647
Chromie

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Romantiq wrote...

I realized when I was in stealth as soon as a picked up blackjack. Ah... I just love Thief games =(


Here's hoping for Thief 4 at E3!

Quick question. Does anyone use daggers? I bought the skill and now regret it. I don't find myself using it at all on Hard mode.

#3648
barenas

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Ringo12 wrote...

Romantiq wrote...

I realized when I was in stealth as soon as a picked up blackjack. Ah... I just love Thief games =(


Here's hoping for Thief 4 at E3!

Quick question. Does anyone use daggers? I bought the skill and now regret it. I don't find myself using it at all on Hard mode.


the throwing dagger skill? I have used it a few times, does some good damage. It's not something I use regulary though.

#3649
MassFrost

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Addai67 wrote...

It's a total waste for us since the spousal unit won't play a game with a fixed character. To him that's not an RPG at all.


I just don't understand this part. All of these recent RPGs (ME, DA, TW2, etc), no matter how much individual character customization it allows for, has a fixed character. There's only a set number of ways you can play out the story, and it's not as though you can simply choose to do anything you want. Any choice you're given is set within the limits of the game's story.

I fail to see how allowing us to change Geralt's name or appearance would somehow make him any less of a fixed character. In the end, you'd still experience the game the exact same way.

Modifié par MassFrost, 20 mai 2011 - 03:50 .


#3650
CoS Sarah Jinstar

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Lots of good tips here, I'll have to try and remember them when I get home. As for the folks bashing the game and trying to compare it to DA2. Stop. CDPR crafted a complex hardcore RPG that has challenge and a bit of a learning curve, that was their aim. Bioware's aim with DA2 was to simplify it for the masses and the ADHD crowd of push a button to win and over simplification.

Two completely different design philosophies. Personally I perfer the complex route.