grregg wrote...
Shiroukai wrote...
(...)
Plus I believe that its major strong point is story progression, they do what Japanese Digital Novel devs do for ages. Making a story where choices impact the progression, which means no wall of text at the end of the game, but stuff actually happening during the story with wide branches leading to the end.
Do the choices really impact story progression that much? I think CD Projekt succeeded remarkably well in providing an illusion that they do, but as far as the actual impact goes, they not that far from other RPGs.
lol , you don't see the game like i play it at paris , lol, your choices can shape the world ( that mean destroy country or worse ) witcher 2 is 16 ending games ( 8 major ending ) and major ending is mean other location as large a level you don't have access you could explore all in the game in 1 playtrought you have to do it at minimum 3 times
Modifié par clst, 07 avril 2011 - 01:27 .





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