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The Legendary "The Witcher 2" RPG.


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#4901
DragonRageGT

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Aard and Igni are pretty useful. Against humans and against fire sensitive monsters like endregas.

I'm having a blast in my new run, Hard diff, with my corrected build. (Again, just like DA:O when I recreated at level 15 because I had messed up with the char dev, recreated now at level 17).

With two Greater Critical Effects mutagens at level 7 and no bonus item whatsoever, (sold them all except Herbalist's gloves that may come in handy if I ever need ingredients) I feel like a real witcher. I can hit good combos, evade attacks from behind, use many different signs and I'm hitting monsters really hard now while setting them incinerating or poisoned or any other critical effect really a lot often! (knockdown FTW).

And this play through was saved by

http://www.gog.com/e...rt_fix_by_dilla

Tried to spare Newboy, killed his thugs, charmed him, and later I realized he never gave me the amulet as he was supposed. I tried to recreate but I never got the same luck drops and stuff from this particular run. I'm so glad that I kept the saves right at the start in Flotsam and modders fixed the problem! (It will probably be fixed in a future patch as CDPR is aware of the issue now. They fix things, they don't procrastinate and justify only. =)

http://www.gog.com/e...t_of_mods/page1

Modifié par RageGT, 24 mai 2011 - 12:02 .


#4902
Bryy_Miller

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Igni II is awesome.

As far as learning from TW2 for ME3, I'm not sure they can. ME3 is already in production.

#4903
slimgrin

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So Destructoid gave TW2 a 60??

What a joke. I wanna be a game journalist so I can get paid to troll.

#4904
Malanek

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Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.

#4905
panzerwzh

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Quen +Parry = Defensive witcher
Igni/Aard + mind trick = aggressive witcher.
IMHO, magics are well balanced in this game. The level of their usefulness is depending on your way of playing.

#4906
slimgrin

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Malanek999 wrote...

Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.


Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 

Modifié par slimgrin, 24 mai 2011 - 12:17 .


#4907
_Aine_

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slimgrin wrote...

So Destructoid gave TW2 a 60??

What a joke. I wanna be a game journalist so I can get paid to troll.


you and me both.  The saddest truth is I would end up being objective, logical and honest and thus end up broke and jobless anyway. LOL 

Well, it would be good for that one review ;)  

/pessimistic-moment

#4908
Well

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Malanek999 wrote...

Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.


I don't think it is about steep learning curve.It is about graphic problems and bugs with alot of people.Hopefully the new patch will fix things.

#4909
panzerwzh

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slimgrin wrote...

Malanek999 wrote...

Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.


Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 


"Brainpower" is simply too rare for a RPG to ask for. Nowdays everybody enjoys "mouse ticked - enemy died" style thing.

Regarding to steep learning curves, Fallout 1&2 , Planescape: Torment and Baldur's Gate series should be banned for theirs. But are they no best RPGs ever made?

#4910
Luvinn

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slimgrin wrote...

So Destructoid gave TW2 a 60??

What a joke. I wanna be a game journalist so I can get paid to troll.


Call me crazy, but i find Game Informer to be the closest to my personal opinion when it comes to rating games. Destructoid seems to be hit and miss for me. Sometimes i agree, sometimes i'm like "wtf?"

#4911
Maverick827

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Romantiq wrote...

I see the same complaints here as well. People are too used to easy, simplified games and expect someone to hold their hand and guide them. It's a lot easier to whine and call combat broken / imbalanced rather than admitting that "I am simply a bad player".

World of Warcraft forums are full of people like that. The result? Constant "dumbing down" of dungeons / gameplay / pvp aspects to suit and appease the weak whiners.

Since everyone loved to quote Yahtzee's Dragon Age 2 review when complaining about that game:

"It quickly becomes obvious that The Witcher is a PC-exclusive game, which are typically designed to be as complex and unintuitive as possible so that those dirty, console-playing peasants don't ruin it for the glorious PC-gaming master race...if disliking this sort of **** makes me stupid, then call me retard McSpackypants, but I'd rather be stupid and having fun than bored out of my huge, genius mind."

It really doesn't have much to do with it being "too hard." I quite enjoy challenges, so much so that a game's difficulty is about as important to me as its story or its ability to facilitate role playing. I actually enjoyg losing many times, but only when I feel like I'm losing for the right reasons. So far, while playing The Witcher 2, half of my deaths don't feel like that.

Sure, sometimes I'll charge in and think "wow, I'm really getting impatient and doing stupid things," and then I re-load and do it again, and everything is fine. But other times I'm thinking "yeah, I'm pretty sure I didn't mean to lunge across the top of this tower and attack the huge knight that I couldn't even see" or "I wonder how the guy with the shield standing behind the guy I'm attacking managed to block my attack." Simply brushing off criticisms as "I bet he's bad, so it doesn't matter" is absurdly invalid.

If a game is designed around real-time avoidance, it better be as fluid as possible, which I don't believe The Wticher 2 is. A game like Devil May Cry, for instance, is a very fluid game; there's even a game type where you die if you are hit once. I'm not going to lie and say I've beaten this, or that I'm so awesome that I find things like that otherwise easy, but when I did play however far it was that I got, I never once felt like the game's engine was working against me. I feel that way almost every other encounter in TW2.

And please don't try to spin the lackluster tutorial to be anything but a flaw. I couldn't figure out what all the signs did without standing around, using them all once for a pop up to appear. When I leveled up, I couldn't figure out how to allocate whatever points I would have been given. Could I have found these things by poking around? Sure, easily; I actually used to do that sort of thing for a living. Should I have had to in something designed for entertainment? Not at all.

Also, as a little aside, the raid content in Cataclysm is the hardest yet, and the heroic dungeons are categorically more difficult than those in Wrath of the Lich King. In fact, you probably couldn't have chosen a worse example than World of Warcaft for the "dumbing down" of a game.

Modifié par Maverick827, 24 mai 2011 - 12:32 .


#4912
slimgrin

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panzerwzh wrote...

slimgrin wrote...

Malanek999 wrote...

Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.


Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 


"Brainpower" is simply too rare for a RPG to ask for. Nowdays everybody enjoys "mouse ticked - enemy died" style thing.

Regarding to steep learning curves, Fallout 1&2 , Planescape: Torment and Baldur's Gate series should be banned for theirs. But are they no best RPGs ever made?


People want their hand held; they want to gently be eased into the difficulty. Not every game needs to do that, otherwise they risk starting at the lowest common denominator...so to speak. :whistle: 

DA:O kicked my ass at first because I didn't know what I was doing. So I went online and learned. I did the same with SF4 and Terran X - both very complicated games. There's nothing wrong with that and it doesn't mean the game is broken.  *sigh*

Alright. Done ranting.

Modifié par slimgrin, 24 mai 2011 - 12:38 .


#4913
Boiny Bunny

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It's interesting to see that gamers of today will automatically deduct massive points off a game if you ever have to get the instruction book out even once!

I remember games where the manual was over 100 pages, I used to love reading through those things.
But, no point reminiscing about things long past.  Have to move forward and keep with the times.

With respect to TW2, I didn't have much of a problem with the tutorial.  I was a little confused for a few minutes, then the pop ups started and explained most of the things you needed to know right off the bat.  I went into the journal/tutorial section for more notes, and that was about it.  Playing on 'Hard' difficulty for my first playthrough, I died about 4 times in the first combat section before figuring out how the flow of things worked - which is great.

I dunno, it seems putting no tutorials and being very hard from the start is a bit hit and miss for companies.  Sometimes reviewers randomly decide they love this approach (Demon's Souls), and sometimes not.

Modifié par Boiny Bunny, 24 mai 2011 - 12:37 .


#4914
Gvaz

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panzerwzh wrote...

slimgrin wrote...

Malanek999 wrote...

Although I love TW2, it does have its faults. I can see some people getting frustrated and not getting into the game because of the steep learning curve.


Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 


"Brainpower" is simply too rare for a RPG to ask for. Nowdays everybody enjoys "mouse ticked - enemy died" style thing.

Regarding to steep learning curves, Fallout 1&2 , Planescape: Torment and Baldur's Gate series should be banned for theirs. But are they no best RPGs ever made?


PS:T has a steep learning curve, if you're a preteen with downs syndrome.

#4915
Wrath of Bong

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slimgrin wrote...

So Destructoid gave TW2 a 60??

What a joke. I wanna be a game journalist so I can get paid to troll.

Is this the same reviewer who gave Assassin's Creed 2 a 4.5 out of 10? Also, I heard that this Jim fella have a grudge agaist PC gaming.

Modifié par Wrath of Bong, 24 mai 2011 - 12:43 .


#4916
Aaleel

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Spoilers:






My favorite type of magic, lesbomancy ROFL.

#4917
Boiny Bunny

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Please note that since Destructoid gave their 60/100 grade, the 'overall' score has gone down 1 point (from 92 to 91).

Doesn't really make much of an impact - except to make Destructoid look like a joke.

#4918
Dave of Canada

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slimgrin wrote...

Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 


I disagree, I've played dozens of hack & slash games (shock & surprise) and while I might enjoy the combat in TW2 it certainly feels off. You'll be hit by enemies even when you're rolling away and not actually hit by the attack, you're caught in unfavorable positions after a "finisher" (often surrounded with no idea where the enemies will be at leading to them getting a few hits in) and when you're dealing with multiple creatures it's quite difficult to pull off decent moves.

Trying to attack somebody often times leads me to throwing myself at the enemy standing behind them because they moved slightly bit to the left, leading me to being slapped in the face by a sword and then chainlocked till I die. In addition to that, sometimes using signs on a highlighted target would have me throw it into the middle of the air far away from the target even though I'm clearly targeting them. It randomly decides if Geralt wants to cast at the enemy or cast in the direction he's facing (can sometime be life or death in some encounters).

I've adapted to the bizaare combat, it has me reacting much earlier than I normally would and playing extremely defensive even when the enemy is extremely low health because so many things can happen out of your control that it'll result in you dying. That isn't fun when the game tries to play itself as a fluid hack & slash but suffers from multiple problems.

If I had to describe playing the game on tougher difficulties, I'd probably say it's like every encounter is DA2's Arishok.  Not saying the game deserves a 60 (I'd say 80-85 myself), though I'm certainly not going to say the game's combat is fine.

Modifié par Dave of Canada, 24 mai 2011 - 12:59 .


#4919
fchopin

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I do find Geralt not very responsive when in combat, some times i have to tap the keys 2 or 3 times before he makes a move and it breaks immersion while fighting.

I stopped playing the game until the patch is out as i want to enjoy every second of the game.

#4920
panzerwzh

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Aaleel wrote...

Spoilers:






My favorite type of magic, lesbomancy ROFL.




Spoilers:
Spanking 1st, Lesbomancy 2nd.

#4921
Malanek

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Dave of Canada wrote...
If I had to describe playing the game on tougher difficulties, I'd probably say it's like every encounter is DA2's Arishok.  Not saying the game deserves a 60 (I'd say 80-85 myself), though I'm certainly not going to say the game's combat is fine.


I agreed with the rest of your post, but likening every combat to the Arishok is way off. The Arishok is the epitomy of badly designed boss encounters and has probably 10 times more health than he should. He is incredibly difficult if your character is built the wrong way while being incredibly easy if you can and are prepared to kite him (althought takes an incredibly long time due to health and potions). The average enemy in TW2 can be killed in about 3-7 hits. The Arishok is probably more like 1000.

#4922
neppakyo

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Odd how people are having problems with combat. Its very responsive, you just don't spam buttons like in DA2.

I find Quen and Yrden save my arse over and over again. Roll away, Yrden. back off, Quen, and step in for a few hits. Especially against the Endergra (gah, can't spell) Queens.

I quite enjoyed the learning curve in TW2. Quite satisfying once you figure out how to do something, and do it successfully. No offence to people, but you have to use your brain in TW2. It doesn't hold your hand, and punishes you for your stupidity.

#4923
Luvinn

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Malanek999 wrote...

Dave of Canada wrote...
If I had to describe playing the game on tougher difficulties, I'd probably say it's like every encounter is DA2's Arishok.  Not saying the game deserves a 60 (I'd say 80-85 myself), though I'm certainly not going to say the game's combat is fine.


I agreed with the rest of your post, but likening every combat to the Arishok is way off. The Arishok is the epitomy of badly designed boss encounters and has probably 10 times more health than he should. He is incredibly difficult if your character is built the wrong way while being incredibly easy if you can and are prepared to kite him (althought takes an incredibly long time due to health and potions). The average enemy in TW2 can be killed in about 3-7 hits. The Arishok is probably more like 1000.


I have to agre with TW2 combat being nothing like the arishok. Especially on my second playthrough now, I'm taking time out and buying the best crafting recipies and i find the enemies are dying in about 4 hits tops. Using a mixture of traps, bombs and a defensive (not kiting like the arishok) fighting style, and most enemies are dropping fast. To top it all off, alchemy is a major part of The Witcher. Many people overlook this fact, but the games harder encounters were designed with using alchemy. Not using it would be like taking your armor off in dragon age.

#4924
DragonRageGT

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Dave of Canada wrote...

slimgrin wrote...

Yeah it has its faults I agree, but for christ's sake, a 60!? That's ridiculous. A lot of people are whining at how hard it is or how bad the targeting is and I don't get it. If you have the motor skills and brainpower, combat works just fine. What a bunch of weenies. 


I disagree, I've played dozens of hack & slash games (shock & surprise) and while I might enjoy the combat in TW2 it certainly feels off. You'll be hit by enemies even when you're rolling away and not actually hit by the attack, you're caught in unfavorable positions after a "finisher" (often surrounded with no idea where the enemies will be at leading to them getting a few hits in) and when you're dealing with multiple creatures it's quite difficult to pull off decent moves.

Trying to attack somebody often times leads me to throwing myself at the enemy standing behind them because they moved slightly bit to the left, leading me to being slapped in the face by a sword and then chainlocked till I die. In addition to that, sometimes using signs on a highlighted target would have me throw it into the middle of the air far away from the target even though I'm clearly targeting them. It randomly decides if Geralt wants to cast at the enemy or cast in the direction he's facing (can sometime be life or death in some encounters).

I've adapted to the bizaare combat, it has me reacting much earlier than I normally would and playing extremely defensive even when the enemy is extremely low health because so many things can happen out of your control that it'll result in you dying. That isn't fun when the game tries to play itself as a fluid hack & slash but suffers from multiple problems.

If I had to describe playing the game on tougher difficulties, I'd probably say it's like every encounter is DA2's Arishok.  Not saying the game deserves a 60 (I'd say 80-85 myself), though I'm certainly not going to say the game's combat is fine.


We get better and better the more we play. I still don't believe how easy my new run on Hard diff is being for me. Sure, Endrega Queen still kills me in two hits but it's hard to hit me now! And with a little knowledge of char dev, I've create a real killing machine from start, without wasting precious talents and mutagens slots to bad choices!

#4925
fchopin

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neppakyo wrote...

I find Quen and Yrden save my arse over and over again. Roll away, Yrden. back off, Quen, and step in for a few hits. Especially against the Endergra (gah, can't spell) Queens.



Yes but the roll away is very slow, it should be much faster. We are playing a witcher with very fast reflexes so why is Geralt so slow.