Romantiq wrote...
I see the same complaints here as well. People are too used to easy, simplified games and expect someone to hold their hand and guide them. It's a lot easier to whine and call combat broken / imbalanced rather than admitting that "I am simply a bad player".
World of Warcraft forums are full of people like that. The result? Constant "dumbing down" of dungeons / gameplay / pvp aspects to suit and appease the weak whiners.
Since everyone loved to quote Yahtzee's Dragon Age 2 review when complaining about that game:
"It quickly becomes obvious that The Witcher is a PC-exclusive game, which are typically designed to be as complex and unintuitive as possible so that those dirty, console-playing peasants don't ruin it for the glorious PC-gaming master race...if disliking this sort of **** makes me stupid, then call me retard McSpackypants, but I'd rather be stupid and having fun than bored out of my huge, genius mind."
It really doesn't have much to do with it being "too hard." I quite enjoy challenges, so much so that a game's difficulty is about as important to me as its story or its ability to facilitate role playing. I actually
enjoyg losing many times, but only when I feel like I'm losing for the right reasons. So far, while playing The Witcher 2, half of my deaths don't feel like that.
Sure, sometimes I'll charge in and think "wow, I'm really getting impatient and doing stupid things," and then I re-load and do it again, and everything is fine. But other times I'm thinking "yeah, I'm pretty sure I didn't mean to lunge across the top of this tower and attack the huge knight that I couldn't even see" or "I wonder how the guy with the shield standing
behind the guy I'm attacking managed to block my attack." Simply brushing off criticisms as "I bet he's bad, so it doesn't matter" is absurdly invalid.
If a game is designed around real-time avoidance, it better be as fluid as possible, which I don't believe The Wticher 2 is. A game like Devil May Cry, for instance,
is a very fluid game; there's even a game type where you die if you are hit once. I'm not going to lie and say I've beaten this, or that I'm so awesome that I find things like that otherwise easy, but when I did play however far it was that I got, I never once felt like the game's engine was working against me. I feel that way almost every other encounter in TW2.
And please don't try to spin the lackluster tutorial to be anything but a flaw. I couldn't figure out what all the signs did without standing around, using them all once for a pop up to appear. When I leveled up, I couldn't figure out how to allocate whatever points I would have been given. Could I have found these things by poking around? Sure, easily; I actually used to do that sort of thing for a living. Should I have had to in something designed for entertainment? Not at all.
Also, as a little aside, the raid content in Cataclysm is the hardest yet, and the heroic dungeons are categorically more difficult than those in Wrath of the Lich King. In fact, you probably couldn't have chosen a worse example than World of Warcaft for the "dumbing down" of a game.
Modifié par Maverick827, 24 mai 2011 - 12:32 .