The Legendary "The Witcher 2" RPG.
#6076
Posté 29 mai 2011 - 08:29
I know their is a bug, and I have steam for whatever reason steam wont auto maticlly update so I am stuck fighting spawns over and over. I really need that update, I check and steam is fine. I actually removed the game and re-installed it.
It sucks to have ONE BUG that stops you from laying the game and spending hours trying to find a way to manually download the patch. But I can't it says "shutting off" after I run it and it says "checking system" so I like this game so far, It's everything I expected it to be and more.
I am enjoying the game what sucks is the way I installed it for non digital users. They make things so complex, (enter reg while game is downloading) why cant it be simple, "enter digits on back of book in here" and that's it. I actually bought this game twice.
First one was a disc, I got a digital one because the code to activate it wasn't right and I knew their inboxes were flooded and also they want you to take a report of your entire system before contacting them. But I thought steam auto updated not true. I spent nearly ten hours trying finish this one thing, besides that great game.
#6077
Posté 29 mai 2011 - 08:46
#6078
Posté 29 mai 2011 - 08:51
I was also kinda confused by it. But then I've aimed right at the pallisade wall and there we have it.RageGT wrote...
Woohooo .. I ploughed Etcheverri with the Ballista! Over 10 plays at the prologue and the bastard always ducked! Not this time! *eg*
#6079
Posté 29 mai 2011 - 08:57
neppakyo wrote...
I was kinda creeped out by a little girl. Seems a bit too deep for a little girl to say.
There it is, Vilgefortz is still alive, he just switched bodies.
#6080
Posté 29 mai 2011 - 08:57
RageGT wrote...
Giubba1985 wrote...
Zcorck wrote...
Giubba1985 wrote...
Archaven wrote...
@Giubba1985
Do you meet the recommended system requirement? Even i met the recommended system requirement the game is very unresponsive to me too. Others with better rig/system have no problem with that. And welcome in joining the game. I'm currently upgrading my rig too so i can play the game smooth
Yes i meet the system requirment and for what i can see the command's unresponsiveness it's not due to a graphical slowdown, for taking the more evident case that happened to me as example it happens when i press the block button simply nothing happen ( and i have my vigour at max)
Are you pressing the block button while you're executing a fast/strong attack?
No.
I wasn't moving, i wasn't attacking, i was doing nothing actually except pressing the block button.
It is definitely a bug and reported by more than one player. But if you quickly move or roll, the command works. Or, as someone suggested, keep the key for the command pressed for a while, seemed to work for me a few times just now, but not all the time as he claimed. Here's my post on GoG and I send the same OP thru the form on TW2 website:
http://www.gog.com/e...s_cdpr_fix_this
Thanks, it's bug that is borderline to the game braking level imho
#6081
Posté 29 mai 2011 - 09:23
The combat in Witcher 2, seems to be more action-oriented than in the first one, and it seems to follow the old formula from 10 years ago. First you're not very good at the combat, then you level, and get better, and then dogs, rats, and bloodzuigers are easier to defeat, ok a lot easier. See, I have never gotten this. Why must everything be real hard and difficult in the beginning, and then things get easier when you level up. I've also never quite understood why normal fights are easy and then CDP or Bioware throw a boss monster at you, that's many, many times more difficult than the other fights. To me, this doesn't make any sense - and it destroys, imo, the balance in the game (or in any game, in fact).
Also, a review is person's subjective opinion of the game; and one the reviewer is entitled to, if he makes his arguments clear as day. And to me, the reviewer that gave Witcher 2 a 3.5/5 - does just this.
He points out that he does not like the interface much. Other games on other forums have pointed to the same, they have also pointed that the npcs are hard to see, it is hard to find npcs for quests as well as other stuff, that the mini-map is (mostly) useless etc. etc. And shouldn't point be deducted for this? Streamlining a game does not mean (only) streamlining the combat mechanic, but also streamlining the user interface so it is more userfriendly.
I've stuck with the first game, Witcher 1, because of the story, despite the action-oriented combat, and I'm been pleasantly surprised. The story is the best and the most unique in any game I've ever seen, and that includes PS: Torment's. (story is on par with PS: Torment's, imo). I hope that the story in Witcher is just a good or better...
#6082
Posté 29 mai 2011 - 09:26
Giubba1985 wrote...
Thanks, it's bug that is borderline to the game braking level imho
To my understanding, game breaking bug is one that won't let you advance with the game. This you can still manage to handle. Once you noticed it happened, move, roll, do some other action and it will work. Just a few steps ahead sometimes does it. Yeah, it is a PITA bug and I do hope they fix it but it haven't stopped me from owning in Hard diff.
Now, going through Insane atm... I'm just praying that it does not cause me to die! hahahah
#6083
Posté 29 mai 2011 - 09:38
aries1001 wrote...
As I understand it, the Witcher 2 practically requires gamers and players to have quick reflexes. Many young people (age 18-30) have this, while us older players (35-50) is a little lacking in this deparment for varius reason. I myself have never had very quick reflexes, thus I've always feared, and loathed, an yes, even detested QTE, in any videogames, be it rpgs, or adventure games (like Syberia, Monkey Island etc)
The combat in Witcher 2, seems to be more action-oriented than in the first one, and it seems to follow the old formula from 10 years ago. First you're not very good at the combat, then you level, and get better, and then dogs, rats, and bloodzuigers are easier to defeat, ok a lot easier. See, I have never gotten this. Why must everything be real hard and difficult in the beginning, and then things get easier when you level up. I've also never quite understood why normal fights are easy and then CDP or Bioware throw a boss monster at you, that's many, many times more difficult than the other fights. To me, this doesn't make any sense - and it destroys, imo, the balance in the game (or in any game, in fact).
Also, a review is person's subjective opinion of the game; and one the reviewer is entitled to, if he makes his arguments clear as day. And to me, the reviewer that gave Witcher 2 a 3.5/5 - does just this.
He points out that he does not like the interface much. Other games on other forums have pointed to the same, they have also pointed that the npcs are hard to see, it is hard to find npcs for quests as well as other stuff, that the mini-map is (mostly) useless etc. etc. And shouldn't point be deducted for this? Streamlining a game does not mean (only) streamlining the combat mechanic, but also streamlining the user interface so it is more userfriendly.
I've stuck with the first game, Witcher 1, because of the story, despite the action-oriented combat, and I'm been pleasantly surprised. The story is the best and the most unique in any game I've ever seen, and that includes PS: Torment's. (story is on par with PS: Torment's, imo). I hope that the story in Witcher is just a good or better...
Well, I'm 47 and video games (plus some other stuff, like sports, playing music, ploughing.. =}... ) kept my reflex well trained and quick to respond. Sorry for those who don't have it but the game does not require it that much in any case.
It does require a good control of the keyboard keys, which I have remapped to suit my style. I have roll in Alt-key and quick bar in Space, lock target on X, for instance. I find it much easier to roll by running forward (W) and pressing Alt while controlling the direction of the roll with the mouse (works just like a joystick/gamepad) than double tapping the movement keys (a,w,s,d).
TW1 combat is all about timing to build great combos and using the right style/sword for the right enemy. TW2 is the same only that we now can switch swords, use signs, place traps, roll, without breaking the combo. It just takes some getting used to. And in worst case scenario, there is always the Difficulty slider making the combat much more confortable to those which do not like it hard and wants more of a story-only.
And the story alone is so awesome (whatever paths we take) that is definitely worth it! Reviewers that suck at the game should not deduct points from their score because of it. Either should learn how to play, reduce diff or let someone else review it. The guy from Escapist compared it to Gothic as if it were a bad thing? Gothic is one of the bestest RPG ever made and its combat also is great. No hands holding, training skills are a must and punishment for stupidity can be expected, And there is also Casual difficulty for people who dislike the challenge and wants just a good story.
PS.: QTE can be disable and are very rare on combats. Usually only appear with a few of bosses, after the battle is done, to complete the killing cinematics. Its real use in for the Fist Fighting mini games and it is awesome for that. Fixing the focus on a point of the monitor and letting your reflex work does fine and it doesn't need to be fast reflex. Just knowing the QTE will appear in a Cross shape works and you'll automatically hit the right key.
Modifié par RageGT, 29 mai 2011 - 09:45 .
#6084
Posté 29 mai 2011 - 11:08
Blergh 2... the game is no fun anymore unless it is Hardcore Insane! Past that part already.. going out for the day... will continue in some 8 hours! =) (when it's time, I'll ask for tips about dangerous parts of Yorveth path. I haven't done it but Insane is the only way to go for me now!)
Modifié par RageGT, 29 mai 2011 - 11:36 .
#6085
Posté 29 mai 2011 - 11:47
#6086
Posté 29 mai 2011 - 11:59
Avalla'ch wrote...
neppakyo wrote...
I was kinda creeped out by a little girl. Seems a bit too deep for a little girl to say.
There it is, Vilgefortz is still alive, he just switched bodies.
Then we would have a chance to return the beating from Times of Contempt. BTW, to the people who have read it, does it influence what you do with Henselt?
And where is Ves in Act 1?
#6087
Posté 29 mai 2011 - 12:08
nbamaniac wrote...
lol.. i think i could never defeat even just the prologue on insane >.>
For real.I would be on that damn ballistae trying to aim for 30 hours.Wait that is how long it takes me on easy.Make that 120 hours.
#6088
Posté 29 mai 2011 - 12:13
Nerevar-as wrote...
Avalla'ch wrote...
neppakyo wrote...
I was kinda creeped out by a little girl. Seems a bit too deep for a little girl to say.
There it is, Vilgefortz is still alive, he just switched bodies.
Then we would have a chance to return the beating from Times of Contempt. BTW, to the people who have read it, does it influence what you do with Henselt?
And where is Ves in Act 1?
As your looking at the Inn it is the 2 story building off to the left in the corner.You have to go up steps to the door.
#6089
Posté 29 mai 2011 - 12:29
#6090
Posté 29 mai 2011 - 12:51
Nerevar-as wrote...
I think I´ve been there. Roche´s men are there. but can see her. Depends on time of the day?
In the back room is where I saw her.
#6091
Posté 29 mai 2011 - 12:54
#6092
Posté 29 mai 2011 - 12:59
Matt
#6093
Posté 29 mai 2011 - 01:16
And yes, this thread is spoilerific.
Also, here's a funny pic I found at GoG. Explain this one:
http://www.gog.com/u...5dcf03eff29.png
Modifié par slimgrin, 29 mai 2011 - 01:24 .
#6094
Posté 29 mai 2011 - 01:25
Why must everything be real hard and difficult in the beginning, and then things get easier when you level up.
Having played the game on Insane I can assure you of one thing, the game does NOT get easier as you level up and as you progress from chapter to chapter. In fact it's get harder, much harder actually
In the Prologue you fight soldiers and drowners one by one. In Act I you fight hordes of nekkers, endregas, a troll, endrega Queens, the Kayran, Letho, etc.
In Act 2: Rotfiends, Soldiers ( tougher then Prologue and Act I ) Bellwores, Draugers, Golems ( one of which can one shot you ) and a few gargoyles ( one by one ).
Act 3: Up to six gargoyles at the same time, hordes of soldiers, and the final boss fight is a bloody dragon which can smash you so fast you can't even count to 2.
Maybe on normal the game get's easier, but that's a laughable statement to make for insane ( perhaps hard as well ).
Blergh.. first insane run ended at the first Dragon appearance area... not the QTE.. grr.. can't even post it as the death of a hero... stupid witcher burned to death.. going back to Hard until I learn more... hehe
You were not prepared
Modifié par Costin_Razvan, 29 mai 2011 - 01:27 .
#6095
Posté 29 mai 2011 - 01:32
Costin_Razvan wrote...
Maybe on normal the game get's easier, but that's a laughable statement to make for insane ( perhaps hard as well ).
Played on hard and I don't think the game got easier either. But rather that I grew accustomed to the gameplay and Geralt unlocks new abilities. So I'd say at best, the difficulty stabilized. In some instances, it was harder, especially with the horde of soldiers.
#6096
Posté 29 mai 2011 - 01:40
ScepticMatt wrote...
@lyleoffmyspace: I agree, don't come here if you haven't beat the game. Even then, there are spoilers for the different paths.
Matt
I just wanted to come here to see the reception of the game and everything (havent played it yet) and suddenly WOAH billions of spoilers. Luckily because I haven't played I can't remember them and dont know in context what they mean.
#6097
Posté 29 mai 2011 - 01:40
RageGT wrote...
aries1001 wrote...
As I understand it, the Witcher 2 practically requires gamers and players to have quick reflexes. Many young people (age 18-30) have this, while us older players (35-50) is a little lacking in this deparment for varius reason. I myself have never had very quick reflexes, thus I've always feared, and loathed, an yes, even detested QTE, in any videogames, be it rpgs, or adventure games (like Syberia, Monkey Island etc)
The combat in Witcher 2, seems to be more action-oriented than in the first one, and it seems to follow the old formula from 10 years ago. First you're not very good at the combat, then you level, and get better, and then dogs, rats, and bloodzuigers are easier to defeat, ok a lot easier. See, I have never gotten this. Why must everything be real hard and difficult in the beginning, and then things get easier when you level up. I've also never quite understood why normal fights are easy and then CDP or Bioware throw a boss monster at you, that's many, many times more difficult than the other fights. To me, this doesn't make any sense - and it destroys, imo, the balance in the game (or in any game, in fact).
Also, a review is person's subjective opinion of the game; and one the reviewer is entitled to, if he makes his arguments clear as day. And to me, the reviewer that gave Witcher 2 a 3.5/5 - does just this.
He points out that he does not like the interface much. Other games on other forums have pointed to the same, they have also pointed that the npcs are hard to see, it is hard to find npcs for quests as well as other stuff, that the mini-map is (mostly) useless etc. etc. And shouldn't point be deducted for this? Streamlining a game does not mean (only) streamlining the combat mechanic, but also streamlining the user interface so it is more userfriendly.
I've stuck with the first game, Witcher 1, because of the story, despite the action-oriented combat, and I'm been pleasantly surprised. The story is the best and the most unique in any game I've ever seen, and that includes PS: Torment's. (story is on par with PS: Torment's, imo). I hope that the story in Witcher is just a good or better...
Well, I'm 47 and video games (plus some other stuff, like sports, playing music, ploughing.. =}... ) kept my reflex well trained and quick to respond. Sorry for those who don't have it but the game does not require it that much in any case.
It does require a good control of the keyboard keys, which I have remapped to suit my style. I have roll in Alt-key and quick bar in Space, lock target on X, for instance. I find it much easier to roll by running forward (W) and pressing Alt while controlling the direction of the roll with the mouse (works just like a joystick/gamepad) than double tapping the movement keys (a,w,s,d).
TW1 combat is all about timing to build great combos and using the right style/sword for the right enemy. TW2 is the same only that we now can switch swords, use signs, place traps, roll, without breaking the combo. It just takes some getting used to. And in worst case scenario, there is always the Difficulty slider making the combat much more confortable to those which do not like it hard and wants more of a story-only.
And the story alone is so awesome (whatever paths we take) that is definitely worth it! Reviewers that suck at the game should not deduct points from their score because of it. Either should learn how to play, reduce diff or let someone else review it. The guy from Escapist compared it to Gothic as if it were a bad thing? Gothic is one of the bestest RPG ever made and its combat also is great. No hands holding, training skills are a must and punishment for stupidity can be expected, And there is also Casual difficulty for people who dislike the challenge and wants just a good story.
PS.: QTE can be disable and are very rare on combats. Usually only appear with a few of bosses, after the battle is done, to complete the killing cinematics. Its real use in for the Fist Fighting mini games and it is awesome for that. Fixing the focus on a point of the monitor and letting your reflex work does fine and it doesn't need to be fast reflex. Just knowing the QTE will appear in a Cross shape works and you'll automatically hit the right key.
QTE can be disable which is true but you still get them.Ballistae for example.As far as Reviewers well I have no faith in the one from the Escapist.The Escapist doesnt really impress me so I take what they print with a grain of salt.On a whole I believe everyone has a opinion.But there are ones out there that are bias.
Just a note:"As I understand it, the Witcher 2 practically requires gamers and
players to have quick reflexes. Many young people (age 18-30) have this,
while us older players (35-50) is a little lacking in this deparment
for varius reason."
So whats up with the over 50 players..we the senior circuit or something?
#6098
Posté 29 mai 2011 - 01:47
Finally found Ves at night. Got drunk. Hilarity Ensued.
Modifié par Nerevar-as, 29 mai 2011 - 02:00 .
#6099
Posté 29 mai 2011 - 01:47
nbamaniac wrote...
lol.. i think i could never defeat even just the prologue on insane >.>
Yes, you can! That's the beauty of it. Knowing that death really has a meaning now, you force yourself to improve in every aspect, including doing whatever it takes to survive. Using all weapons you have, avoiding being gang raped, praying that you won't get incinerated by that thing, studying what works best against what, potions, enhancements.
I'm really getting the best out of the game now. Of course I may get get if I die but the thought is not even near to cross my mind. I'll try the best I can to stay alive through the whole thing and it is possible to be done! Yes, we can! ~=0
#6100
Posté 29 mai 2011 - 01:54
Costin_Razvan wrote...
Why must everything be real hard and difficult in the beginning, and then things get easier when you level up.
Having played the game on Insane I can assure you of one thing, the game does NOT get easier as you level up and as you progress from chapter to chapter. In fact it's get harder, much harder actually
In the Prologue you fight soldiers and drowners one by one. In Act I you fight hordes of nekkers, endregas, a troll, endrega Queens, the Kayran, Letho, etc.
In Act 2: Rotfiends, Soldiers ( tougher then Prologue and Act I ) Bellwores, Draugers, Golems ( one of which can one shot you ) and a few gargoyles ( one by one ).
Act 3: Up to six gargoyles at the same time, hordes of soldiers, and the final boss fight is a bloody dragon which can smash you so fast you can't even count to 2.
Maybe on normal the game get's easier, but that's a laughable statement to make for insane ( perhaps hard as well ).Blergh.. first insane run ended at the first Dragon appearance area... not the QTE.. grr.. can't even post it as the death of a hero... stupid witcher burned to death.. going back to Hard until I learn more... hehe
You were not prepared
Agree. It does not get easier. But we get more experienced. And yes, I wasn't prepared. Insane is not the place to refuse using bonus items because of their looks like that crazy mage pants or the hooded Blue Strips armor! They are life savers! =)





Retour en haut






