Anathemic wrote...
Well you might want to reword your stance a bit better, judging from this quote of your orignal post "What nobody's brought up yet-- and I'm anticipating flames
-- is that the story isn't very well told" It seemed you were speaking for the palyerbase of TW2 of a whole. So that's why my stance/wording came off as harsh.
Yes Geralt finds early in the game who the murder is, but he murder mystery evolves into another plot entirely IE finding out what happened to Yennefer and Letho's purpose in why he's killing monarchs. It is still a murder mystery, just finding out whose the pupeteer of the muderer (which we find out in the Epilogue, or atleast confirm it in the Epilogue).
How is the prison escape in the prologue badly handled? Sure the stealth system is a bit whacky but it's fairly interesting on what different paths you can take depending on what you did in the flashback sequences.
Act 2 battle? I've only have experienced Ioverth's side, and I say it was good. Not masterpiece, but good. Sometimes I wish I could just kick the damn ladders off the wall, but the dialogue in the battle was pretty good.
Why couldn't we tip the ladders over?! Argh, that was annoying.
I wasn't referring to that battle, though ...
[Spoiler Alert! Don't read any more unless you've gotten some way into Act 2!] I had the impression that CDPR wanted some things to go unexplained, so that the Eternal Battle could be interpreted in any number of ways ... instead, the way it was told, it kind of just ... veered off into nowhere, re: the dead sorceress, for instance. I can understand leaving things open to interpretation (e.g. Nynaeve's initiation into the Aes Sedai, in The Wheel of Time series of books), but it requires a deft hand; and CDPR just isn't good enough at telling stories (yet-- hopefully they improve) to achieve it.
The escape wasn't well handled, again because of a lack of understanding, on the player's part, about the finer points of politics in the region. Without having more information to go on, you can understand what's going on with that other, female prisoner, but it doesn't quite have the impact it should have-- that it could have had, if you'd had more information on the political background in the North. In fact, for a game that focuses so strongly on politics, it gets very confusing very quickly into Act 2, and robs the machinations of a lot of their shock/ick/dramatic factor. By Yohko's posts, I gather she feels the same way-- so it's not just me. (But maybe we're both just stupid. Heh.)
And that poisoning ... the quests related to it just trickle away into meaninglessness. You never find out who was behind it all, and it doesn't really matter anyway. From what I can gather, its only worth is to contrive circumstances that further the rest of the plot.
So yeah, for me, the individual parts of the story aren't very original (no, I haven't explained why they're not original, but if I had to sit here and type out the cliches, it would take hours), and aren't very well done, but I manage to enjoy the game anyway. Atmosphere redeems a lot of it. Presentation (graphics, aesthetics, VAs, dialogue) also reduces many of the negatives.
Correct me if I'm wrong, but I don't think Geralt says "I'm going after [Spoiler] in order to find out more about [Spoiler]-from-my-past" until the end of Act 2. And the "I want to find out why [Spoiler] is killing these kings" isn't one of the reasons we get to choose for our going after [Spoiler] in Act 2.
Actually, now that I think about it, "Assassins of Kings" was a misnomer

It should have been called "GD Things Just Keep Getting Worse! Don't Expect It To Make Sense Until Act 3, And Then Only If You Don't Do Something Bad To [Spoiler]!" (That was tongue-in-cheek.)