Jan Bartkowicz wrote...
More than those two things are left unresolved (Boussy's fate etc.)... we sure wish to cover it all in future releases.
As for the game's nature... we do have to work with the feedback we receive. That said, we have to keep are heads cool, and make sure we are "fixing" our game, and not "changing it". We have to admit to our obvious shortcomings in some departments (tutorial, doors system, targeting system etc..).
But in spite of it all the reception around the world is great, and proves you can really make games you would love to play, challenge yourself as a developer (instead of just sticking to some "success formula"), and challenge your players as well. In the end we want an RPG to be a rewarding experience (story and gameplay-wise). Reward you do not work for is not actually a reward after all, is it?
Glad you came over here.

Funny, cause I just finished the last fight. A remarkable game. I'll list the pros and cons.
Pros:
-Writing. The character motivations and dialog stand out. Absolutely loved the dialog, every bit as good as TW1.
-Art design/graphics. This is one of the best looking games I've seen. You guys have a talented art team.
-Level design. Just about spot on imo. Although I do like to wander so maybe it wouldn't hurt if some areas were a tad bigger.
-Combat. I loved the realistic pace and flow of battle. Animations had a sense of weight to them. So very glad it didn't feel like your typical hack n' slash game. Overall, I really enjoyed the combat
and the difficulty. Please don't make it easier. You must think to win battles. That's a good thing.
-Pacing. I actually thought pacing was very good. Many felt otherwise.
-Reactivity/choice and consequence. This might be what the game does best. The amount of content you guys withold in one playthrough was a gutsy move. I feel like I need to play it 3 or 4 times to get everything.
Cons:
-UI. It was made for gamepads and this was frustrating. Also, alchemy panel needs work. We need tooltips in shops to compare stats. We need access to the combat log in the character screen, no one is seriously going to have time to read it during combat. I would prefer a grid system to lists. This for me was the weakest part of the game.
-Bugs/quirks. The hotkeys just never worked right. Many times I'd press a key to cast a sign and Geralt just stood there. It would take 3 or 4 taps to get him to do it. Got me killed a number of time and was very frustrating
-Targeting. Picking up stuff, going through doors could be a bit of a hassle.
-Fewer monster types. I loved how TW1 had a great array of creatues, and there weren't as many this time. There were no vampires at all

I also regret you guys didn't have more monster contracts. I know some think it's filler; I enjoyed them.
-The game is a bit short in one playthrough. This is just me being greedy, because when the side quests are so damn good you want more of them. Some of the best side quests I've encountered, right up there with the Dark Brotherhood quests in Oblivion.
-Dragon fight. I have mixed feelings on this one. While it was very epic once we're fighting it on top of the tower, the first part didn't work as well. Hard to explain, but it's apparant when bosses are that big, they are best viewed from a distance, not in a cramped space. Also, the first part didn't seem to have any strategy to it; there's nowhere to run and I ended up just bombing the hell out of it.
-I didn't like having to meditate to consume potions. It seems unnecessary and time consuming, and I'd love if you patched it out..pretty please?
*All in all, I'm glad CDPR didn't sacrifice their vision. The game is brutal, adult, and takes risks. It hasn't been mainstreamed and I can't commend the team enough for this. Sorry for the lengthy post guys but I just finished the game so I wanted to give my impressions.
Modifié par slimgrin, 11 juin 2011 - 04:53 .