Aller au contenu

Photo

The Legendary "The Witcher 2" RPG.


13812 réponses à ce sujet

#7476
Bejos_

Bejos_
  • Members
  • 643 messages

Jan Bartkowicz wrote...

[...]
As for the game's nature... we do have to work with the feedback we receive. That said, we have to keep are heads cool, and make sure we are "fixing" our game, and not "changing it". We have to admit to our obvious shortcomings in some departments (tutorial, doors system, targeting system etc..).


Players appreciate your keeping up with player comments. I do, anyway. If our comments can help you make better games in the future, great.

I hope you noted our "story v character" comments a few pages back. I'm not saying you need to change how you tell stories-- it's your company and your game-- but I thought everybody raised some good points.

Thanks for the game, Jan et al!

(As for the specific nitpicks: The difficulty of the gameplay is fine, it just needs better explanation; The doors, because they allow you to load different areas without breaking immersion, are fine-- but maybe you could handle multiple characters using the same door differently; The targeting system does need work, but combat overall is serviceable-- it could use some improvement but it's still fun. Act 3 was short, but I'm hoping you "fix" it with future DLC!)

#7477
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

YohkoOhno wrote...

Jan Bartkowicz wrote...
As for the game's nature... we do have to work with the feedback we receive. That said, we have to keep are heads cool, and make sure we are "fixing" our game, and not "changing it". We have to admit to our obvious shortcomings in some departments (tutorial, doors system, targeting system etc..).


I did want to thank you for creating a great game.  Despite my criticisms, I did enjoy it.  I'm glad you acknowledge that your tutorial needs work, and it seems you are working on analyzing your flaws and adapting to them.  Since you're planning the XBOX 360 release, and since even though this is a sequel with all the attention its getting, its likely to be several people's introduction to your game--thus, making sure people understand everything is key.  

Experimentation is good--it's how new RPGs are made and how old ones improve.  I think you guys have pushed the envelope with what can be done in cut-scenes, and I think others will be taking some of your improvements to the genre in future games.


One thing I will say is Bioware has a lot to learn from CDPR.

That said, we have to keep are heads cool, and make sure we are "fixing" our game, and not "changing it"


Prime example being DA2, fans wanted things fixed for the sequel, they did not just fix what was asked to be fixed they completley changed it which is why Bioware ran into a s**t-storm on here when was released and why it's sales have dropped like a rock in water. CDPR did the right thing Bioware did the wrong thing (imho and many others). Like I have said before change for the sake of change which is what Bioware had done given there was no major decline in sales of DAO and it was far, far from a failure which would have been an indication of need to change but in reality was not what was happening.

By all means improve the tutorial if desire but do not reduce the difficulty in the game as most of us here enjoy the challenge and are tired of developers holding our hands all the time treating us like children.

Another thing that is worrying is how Bioware have moaned about how it's too time consuming and hard for them to keep freedom of choices and such choices having clear impact within their games, shown in their latest release where they admit they bottleneck vast amounts of the game. CDPR I hope never shy's away from keeping the quality and level of choices they have shown in TW series especially TW2 where the choices can impact to such a vast extend you end up in different location with different quests and plot depending on choices unlike Biowares act based every act is bottlenecked to save time and effort.

I also hope Bioware starts using middleware as their engine is becomming far outdated, all the best latest titles use middleware for realism as opposed to Biowares engine where the whole of DA2 felt static and dull, bland even. Skyrim uses middleware, TW2 uses middleware both of those are so far the biggest RPG titles of this year. EA's other major titles BF3, Fifa12 and more all use middeware too and the realism shows. Will wait to see what ME3 turns out like but I would not be surprised if is exactly the same as ME2 in most areas. In fact ME2 on the PS3 was using ME3's game engine and it was the same as other versions (formats) of ME2 imho.

P.s. Your never ever going to be able to put in every single title every single bit of lore and information regarding the entire world which Geralt inhabits and even more so your not going to manage to fit in every single lore and previous story information regarding previous titles and everything they went on in them. You can put some in especially enough to play and understand whats in the game but there are other sources of information. Books, TW1, TW2 etc that contain all that other information and it's unreasonable and immature to want everything in those books and previous titles all in every single release of each game.

Modifié par Dragoonlordz, 11 juin 2011 - 03:43 .


#7478
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages

Isn't it even explained in TW2?

The valley is a puppet of Nilfgaard and Nilfgaard backstabed the squirrels in favour of the northern kings.
They aren't welcome there.


And as a result, due to the fact most of the Scoia'Tel are young elves there is no future for the elven race there because the Emperor decided to distance himself from the acts of the Squirrels as did the Queen of the Valley.

Makes perfect sense. Still not feeling sympatheties for the elves, as they just prove to be bigger and bigger idiots.

Modifié par Costin_Razvan, 11 juin 2011 - 03:31 .


#7479
hangmans tree

hangmans tree
  • Members
  • 2 207 messages

FlintlockJazz wrote...

Costin_Razvan wrote...

I wonder why Iorveth and his ilk don't just go to the Valley of Flowers if they really want peace. It is after all an independent state. Perhaps the books only in Polish right now could answer that.


It's explained in the game: it's a vassal state to Nilfgaard that is primarily occupied by infertile elders who do nothing to upset their masters or to try and increase the elven birth rate from the single digits it currently has.  Iorveth is trying to set up a truly independent state where younger elves can set up and start breeding.

They are outlawed there as bandits and criminals - post war sacrefice that made them so bitter. They became scapegoats, used tool you can throw away after you've finished your work. That is what Emhyr and  Francesca did after Brenna.

The same twist as with Elireen, the youth that is capable of making babies is dying in the forests and on highways, decimated by special forces, hunger, diseases and whatnot.

#7480
MDT1

MDT1
  • Members
  • 646 messages

FlintlockJazz wrote...

Regarding the independent Pontar State: the best way I see them surviving is by being sneaky bastards. Temeria, Redania, Aedirn and Kaedwen may not want an independent Pontar, but they would want a Pontar under the control of one of their neighbours even less. Saskia and Vergen will probably end up playing the big four against each other in order to survive.


You quite hit the nail their,
except that any kingdom would prefer an indipendent valley over one controlled by the others.
But as the whole north seems weakend and they are the richest region so they could fast become a big player under good leadership.

Modifié par MDT1, 11 juin 2011 - 03:34 .


#7481
Bejos_

Bejos_
  • Members
  • 643 messages

MDT1 wrote...

Bejos_ wrote...

I've done three playthroughs and I've yet to meet this succubus. What are you supposed to do to pick up that quest?


Its from the elf in front of the vergen inn. Probably also on the board.


Okay, that part I did-- spoke to the elf-- but after that the quest doesn't go anywhere. Something about "smelling sulfur" at the burnt down part outside Vergen, and that's it.

I'll google a walkthrough.

Modifié par Bejos_, 11 juin 2011 - 03:39 .


#7482
Bejos_

Bejos_
  • Members
  • 643 messages

MDT1 wrote...

FlintlockJazz wrote...

Regarding the independent Pontar State: the best way I see them surviving is by being sneaky bastards. Temeria, Redania, Aedirn and Kaedwen may not want an independent Pontar, but they would want a Pontar under the control of one of their neighbours even less. Saskia and Vergen will probably end up playing the big four against each other in order to survive.


You quite hit the nail their, except that any kingdom would prefer an indipendent valley over one controlled by the others.
But as the whole north seems weakend and they are the richest region so they could fast become a big player under good leadership.


Vergen could survive, economically at least, because it isn't reliant on other states for assets. It has its own metals, wood, and food ... that's really all you need to survive.
It could play the other kingdoms against each other, and it's conceivable that it could also call on the help of the Valley of Flowers for further troops.
It'd be difficult, but they could survive.

Modifié par Bejos_, 11 juin 2011 - 03:43 .


#7483
slimgrin

slimgrin
  • Members
  • 12 486 messages

Jan Bartkowicz wrote...

More than those two things are left unresolved (Boussy's fate etc.)... we sure wish to cover it all in future releases.

As for the game's nature... we do have to work with the feedback we receive. That said, we have to keep are heads cool, and make sure we are "fixing" our game, and not "changing it". We have to admit to our obvious shortcomings in some departments (tutorial, doors system, targeting system etc..).

But in spite of it all the reception around the world is great, and proves you can really make games you would love to play, challenge yourself as a developer (instead of just sticking to some "success formula"), and challenge your players as well. In the end we want an RPG to be a rewarding experience (story and gameplay-wise). Reward you do not work for is not actually a reward after all, is it?


Glad you came over here. :) Funny, cause I just finished the last fight. A remarkable game. I'll list the pros and cons.


Pros:
-Writing. The character motivations and dialog stand out. Absolutely loved the dialog, every bit as good as TW1.

-Art design/graphics. This is one of the best looking games I've seen. You guys have a talented art team.

-Level design. Just about spot on imo. Although I do like to wander so maybe it wouldn't hurt if some  areas were  a tad bigger.

-Combat. I loved the realistic pace and flow of battle. Animations had a sense of weight to them. So very glad it didn't feel like your typical hack n' slash game. Overall, I really enjoyed the combat and the difficulty. Please don't  make it easier. You must think to win battles. That's a good thing.

-Pacing. I actually thought pacing was very good. Many felt otherwise.

-Reactivity/choice and consequence. This might be what the game does best. The amount of content you guys  withold in one playthrough was a gutsy move. I feel like I need to play it 3 or 4 times to get everything.


Cons:
-UI. It was made for gamepads and this was frustrating. Also, alchemy panel needs work. We need tooltips in  shops to compare stats. We need access to the combat log in the character screen, no one is seriously going to  have time to read it during combat. I would prefer a grid system to lists. This for me was the weakest part of the  game.

-Bugs/quirks. The hotkeys just never worked right. Many times I'd press a key to cast a sign and Geralt just stood    there. It would take 3 or 4 taps to get him to do it. Got me killed a number of time and was very frustrating

-Targeting. Picking up stuff, going through doors could be a bit of a hassle. 

-Fewer monster types. I loved how TW1 had a great array of creatues, and there weren't as many this time. There    were no vampires at all :(  I also regret you guys didn't have more monster contracts. I know some think it's  filler; I  enjoyed them.

-The game is a bit short in one playthrough. This is just me being greedy, because when the side quests are so  damn good you want more of them. Some of the best side quests I've encountered, right up there with the Dark  Brotherhood quests in Oblivion.

-Dragon fight. I have mixed feelings on this one. While it was very epic once we're fighting it on top of the tower, the  first part didn't work as well. Hard to explain, but it's apparant when bosses are that big, they are best viewed from  a distance, not in a cramped space. Also, the first part didn't seem to have any strategy to it; there's nowhere to  run and I ended up just bombing the hell out of it.

-I didn't like having to meditate to consume potions. It seems unnecessary and time consuming, and I'd love if you  patched it out..pretty please?



*All in all, I'm glad CDPR didn't sacrifice their vision. The game is brutal, adult, and takes risks. It hasn't been  mainstreamed and I can't commend the team enough for this. Sorry for the lengthy post guys but I just finished  the game so I wanted to give my impressions.

Modifié par slimgrin, 11 juin 2011 - 04:53 .


#7484
YohkoOhno

YohkoOhno
  • Members
  • 637 messages

Dragoonlordz wrote...By all means improve the tutorial if desire but do not reduce the difficulty in the game as most of us here enjoy the challenge and are tired of developers holding our hands all the time treating us like children.


The tutorial is going to be important especially for the XBOX 360 release.  I never said they should change the difficultly level, just do a better job explaining things to the new player.  All developers need to acknowledge that regardless of a game being a sequel, it can still be a player's first game.

I also hope Bioware starts using middleware as their engine is becomming far outdated


Mass Effect has always used the Unreal Engine, which is Middleware itself.  They use Middleware, there are several pieces of Middleware referenced in DA:O's credits.

You can put some in especially enough to play and understand whats in the game but there are other sources of information. Books, TW1, TW2 etc that contain all that other information and it's unreasonable and immature to want everything in those books and previous titles all in every single release of each game.


Sadly, the way you write your posts you're not showing a great level of maturity or understanding of others, since you appear to think everybody who disagrees with you is wrong.  In fact, you can't get many of The Witcher 2 books in England or America at all!  My discussions about lore I believe are valid and I think the best games let you see enough of the background of the games.  Others have pointed out telling players of a game to "Google it" or "Go to a Wiki" is foolish.   Little things like some more optional expositionary dialog, or maybe more free resources might help.  

It might be based on this being a licensed character and world, but I still think DA:O does a better job explaining the relevant areas of the world than this game, and I think there's room for improvement.

Modifié par YohkoOhno, 11 juin 2011 - 03:51 .


#7485
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

MDT1 wrote...

Costin_Razvan wrote...

I wonder why Iorveth and his ilk don't just go to the Valley of Flowers if they really want peace. It is after all an independent state. Perhaps the books only in Polish right now could answer that.


Isn't it even explained in TW2?


It is, Iorveth mentions it.

#7486
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

FlintlockJazz wrote...

Regarding the independent Pontar State: the best way I see them surviving is by being sneaky bastards. Temeria, Redania, Aedirn and Kaedwen may not want an independent Pontar, but they would want a Pontar under the control of one of their neighbours even less. Saskia and Vergen will probably end up playing the big four against each other in order to survive.


It is possible.

It's also possible, and perhaps more likely, that the four royal houses be utterly disgusted by a peasant on the throne, and so decide to divide the Pontar up between them.

The Pontar will require a master diplomat to pull off your strategy, and I do not think it's Saskia. Indeed, a dwarf said that Saskia is brash enough to spit on the Emperor's face.

Modifié par KnightofPhoenix, 11 juin 2011 - 03:55 .


#7487
Costin_Razvan

Costin_Razvan
  • Members
  • 7 010 messages

Indeed, a dwarf said that Saskia is brash enough to spit on the Emperor's face.


I would pay to see that.

#7488
YohkoOhno

YohkoOhno
  • Members
  • 637 messages
I really liked how TW2 used it's level design. They did not try to create a city like Vizima with the new engine. It was like somebody said "Look, we can't beat the Illusion of Assassin's Creed with its population, so why even try", and decided to do smaller settings. It helped with the illusion of reality your game held.

#7489
slimgrin

slimgrin
  • Members
  • 12 486 messages

YohkoOhno wrote...

It was like somebody said "Look, we can't beat the Illusion of Assassin's Creed with its population, so why even try", and decided to do smaller settings. It helped with the illusion of reality your game held.


That's a somewhat backhanded compliment.

Vizima is one of coolest settings in any RPG imo. I would have liked a city on that scale in TW2, but I sense there were budget/time restritions that prohibited it.

Modifié par slimgrin, 11 juin 2011 - 04:12 .


#7490
YohkoOhno

YohkoOhno
  • Members
  • 637 messages

slimgrin wrote...
That's a somewhat backhanded compliment.


It wasn't meant as such.

I think no matter what the Aurora Engine was limited.  

And AC wasn't out back then or was just released that year.  That's changed everything in terms of how many people can appear in one place in a game engine.  

I think they knew this and that's why the settings in TW2 are small.  I'm complimenting them on finding a way to keep the population size down realistically so the illusion isn't ruined if you went into a big city.

I think DA2 should have done this as well, instead of using a big city.  RPG cities are woefully underpopulated, but I suspect that's part deliberate so you don't get distracted with hundreds of NPCs with no plot purpose.

Modifié par YohkoOhno, 11 juin 2011 - 04:22 .


#7491
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

YohkoOhno wrote...

Sadly, the way you write your posts you're not showing a great level of maturity or understanding of others, since you appear to think everybody who disagrees with you is wrong.  In fact, you can't get many of The Witcher 2 books in England or America at all!  


Maybe not in your local bookstore but there is no excuse as to why you cannot get them, Ebay and the internet is your best friend. Even so you can get all the Witcher books in England so don't make false facts about that.

My discussions about lore I believe are valid and I think the best games let you see enough of the background of the games.  Others have pointed out telling players of a game to "Google it" or "Go to a Wiki" is foolish.   Little things like some more optional expositionary dialog, or maybe more free resources might help.  


There was enough for most people you being the only exception to this I have found so far on here. It's a player preference and it is subjective how much you want to know, therefore it is not a flaw in the game that you wanted to know more than what others did. If want to know more like I said earlier, it's optional how much you wish to know there are resources 'wiki' is just one of the ones I listed the free DVD is another, the previous titles are also more and so are the books plus the internet. You can focus on the one wiki word I used as much as you like but it doesn't change the fact your arguing that your subjective personal desire for more lore being a flaw in game design which is childish and has more inline with ~I want my cake, eat it and then want more cake and never ending until you pop simply because how much is subjective with each person and will never have enough for some people.

It might be based on this being a licensed character and world, but I still think DA:O does a better job explaining the relevant areas of the world than this game, and I think there's room for improvement.


Subjective again, It does a better job for you because its the first title which actually set's out to explain the world and the lore behind it, just like TW1 did and so did TW2 to a lesser extent aswell as the books. You keep comparing first titles to sequels and more than just me have pointed your own personal flaw in doing so. You even admitted TW1 explained a lot about the world just like DAO yet you want (redundancy) in games akin to you wanting everything about the world in every title. Not going to happen. You have other resources if you want more information, live with it. Even the things you mentioned as examples about what wanted to know more about others have pointed out that information is in TW2 and you just didn't find it so you blame the game.

The tutorial I have no objections too improving, but your lore argument is silly. Also yes your comment was backhanded in approach with regard to complementing the game I'm glad I wasn't the only one who saw that.

tutorial, doors system, targeting system etc..


All of those are valid your lore one is not. DA2 did not feel like a living world it felt static and cheap, the NPCs felt like chess peices plopped down for window dressing and the world felt bland and lifeless.

“How would you distinguish your game from Dragon Age 2?” Here’s what he said.

Tomas Gop: “That’s quite easy, actually. There are a few things that I can easily find. First, we don’t have a generic fantasy world. I mean [the author] Andrzej Sapkowski spent a huge part of his life doing this. It’s comfortable for us. It’s consistent, it’s really working. Everything is kind of logical in this world, and it works out well for us.

"Wow, sounds great. The story is obviously important, will you need to have played the first game to get the most out of it?"

Tomas Gop:
We wanted to make sure you didn’t need to have played the first game to understand everything that goes on. However, there are little things in there that people who played the first game will enjoy.


Modifié par Dragoonlordz, 11 juin 2011 - 04:58 .


#7492
slimgrin

slimgrin
  • Members
  • 12 486 messages

YohkoOhno wrote...

slimgrin wrote...
That's a somewhat backhanded compliment.


It wasn't meant as such.

I think no matter what the Aurora Engine was limited.  

And AC wasn't out back then or was just released that year.  That's changed everything in terms of how many people can appear in one place in a game engine.  

I think they knew this and that's why the settings in TW2 are small.  I'm complimenting them on finding a way to keep the population size down realistically so the illusion isn't ruined if you went into a big city.

I think DA2 should have done this as well, instead of using a big city.  RPG cities are woefully underpopulated, but I suspect that's part deliberate so you don't get distracted with hundreds of NPCs with no plot purpose.




What AC does is pretty remarkable. But I'm not sure populating the screen is an issue with the RED engine. Just look at the Draug battle field. Many figures populate the screen, and they're all fighting. But I agree with your second point. Too many npc's would only serve to distract the player, at least in an RPG.

Modifié par slimgrin, 11 juin 2011 - 04:37 .


#7493
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

slimgrin wrote...

What AC does is pretty remarkable. But I'm not sure populating the screen is an issue with the RED engine. Just look at the Draug battle field. Many figures populate the screen, and they're all fighting. But I agree with your second point. Too many npc's would only serve to distract the player, at least in an RPG.


I agree the engine I am sure could handle it imho.

#7494
blothulfur

blothulfur
  • Members
  • 2 015 messages
Just finished my first playthrough and got to say the game is stonking and though i've got my complaints with various features I still intend to start another playthrough to experience Iorveths path and a number of diffferent choices.

One thing I think this game needs though is a vacation from the main plot after the upper Aedirn conflict like in chapter four of the original game, a little breathing room and a chance to explore both the central character and the world. I liked and admired the Witcher throughout the first three chapters but I fell in love with it in Murky Waters.

Oh and with a new weapon every hour or so I kind of never developed the psychopathic closeness with my arsenal that I had with Aerondight and Gvalchir, wonder why they didn't make the Ladys blade more powerful and have it be the one taken by the dragon and returned later to take up arse kicking duties at our side again (hell you only use the silver sword on a few drowners in the prologue).

#7495
YohkoOhno

YohkoOhno
  • Members
  • 637 messages

Dragoonlordz wrote...Maybe not in your local bookstore but there is no excuse as to why you cannot get them, Ebay and the internet is your best friend.

They are not in print because they have not been translated to English yet.  At the very least they aren't available in the States.

You can focus on the one wiki word I used as much as you like but it doesn't change the fact your arguing that your subjective personal desire for more lore being a flaw in game design which is childish and has more inline with ~I want my cake, eat it and then want more cake and never ending until you pop simply because how much is subjective with each person and will never have enough for some people.

No, apparently you appear to be the type of person who calls anybody stupid who doesn't agree with you.  I think I've show maturity in how I write my arguments here.  You seem to attack anybody who has an opinion you don't agree with.  

Subjective again, It does a better job for you because its the first title which actually set's out to explain the world and the lore behind it, just like TW1 did and so did TW2 to a lesser extent aswell as the books. You keep comparing first titles to sequels and more than just me have pointed your own personal flaw


Of course it is.  In my opinion there are flaws.  I am simply pointing them out.  You don't agree.  That's fine.  But I was addressing my statements to the person at CDPJ, so why are you getting so upset with my having a different opinion.  You seem to be taking my comments personally--which, I hate to say it, shows a lack of maturity and childish behavior, which you seem to be accusing me of.  It's childish people who can't agree to disagree, or who show anger at people who have different opinions.

You need to accept that we have different opinions.  If you can't debate them rationally, then just ignore me--I wasn't responding to you at all, I was talking to others.  I don't think you realize how people are perceiving you here.

Modifié par YohkoOhno, 11 juin 2011 - 05:06 .


#7496
Anathemic

Anathemic
  • Members
  • 2 361 messages

Costin_Razvan wrote...
Anais is irrelevant. Giving her to Radovid however is as sure as hell not.

I want to see how this so called kingdom of yours will work. You think you just snap your fingers, make some laws and bam you have a multi-racial kingdom. then well frankly you know zero of politics or history.


Please tone down the ad hominem, this thread is for pure fun and speculation, understandably people have strong stances on different issues, but I would like to keep it civil.

Going back on the main point, I do know politcs and history. I never said the newly formed kingdom of Pontar would be easy or just like that, that's unreasoanble. However I did state it would be a great asset in the upcoming invasion. At the end of the game Nilfgaard is already crossing the Yaruga, I'm betting a week at least to a month at most for Nilfgaard to finally assault the Northern Kingdoms.

Thus in this small time period, the Pontar wouldn't have time to even be built up.

Costin_Razvan wrote...
Lyria and Aedirn are going to fall easily, just like they did last time around, this time even quicker since Lyria was weakened by the old war and Aedirn has no monarch.

The Imperials once reached the Pontar valley, where they only stopped because of a deal with Henselt, they can do so again, and even go beyond this time. Henselt might just launch his second invasion anyway, and if he brings a strong army, not just 2.000 if even less troops, then you can bet Saskia won't stand a chance....


I know Henselt is a douche, but why the hell would he launch a second assault with Nilfgaard already attacking? Unless he strikes a deal/alliance with Nilfgaard and goes full-on traitor mode. Considering I haven't read all the books yet (since they are not translated to English yet) I've no knowledge on Henselt's doings or speculation of said doings for that matter.

Costin_Razvan wrote...
England had the best archers in the Medieval world, and they still lost quite a few wars. The real reason it was never conquered it was because of it's Island nation status with no strong foes on the Island...as for the dwarves? What can do they do that is special?

You think 1.000 men is an army? Laughable, that's not an army and furthermore it's not organized. You think they would stand any chance in a pitched battle and not a castle assault?

That battle wasn't won because of Saskia's leadership skill, it was won because Roche had weakened the Kaedweni army with his plot and because Geralt, the badass, was there....why do you think Vergen falls when you fight on Henselt's side?


My point is not a 1v1 with Saskia's Pontar and another kingdom. My point is an alliance with the Northern Kingdoms, no matter how tenuous it will be, against the upcoming Nilfgaard invasion.

You have the bulk of the armies of the Northern Kingdoms and the archers of the Scoia'tael. Sure the varied monarchs would be baffled by such an idea, but if there's anything to be learned from war it's that no matter what race, color skin, shape of ears, whatever, you all die side by side and spill blood, you fight like kin would do.

Even then if this joint-army idea wouldn't work (most likely not), the Pontar wouldn't even have to fight side-by-side with the main bulk of the Northern force. Guerilla tactics they know and I can see them striking from multiple flanks and retreating just as quickly (as stated in both game and books).

Costin_Razvan wrote...
She is pretty stupid if she thinks racial tension can just be melted away just like that.

How exactly is she going to create an army? From what money ....having the richest province in the north doesn't mean anything if you don't have trade, and who is going to trade with her? Kaedwen? Redania ( Radovid would likely have invaded to bring Saskia down from her self proclaimed throne if not for him wanting to split Temeria in two with Henselt )? Aedirn...

She has no economy, no skill for running one, nor does she have the skill for the logistics related to running you army. What you are trying to say is that somehow Saskia's nation would survive because the north would need her help, what I am saying is that ( based on historical evidence ) every single medieval monarch would sooner have cut off his own hand before accepting a peasant on a throne.


I'm not saying Saskia's Pontar would succeed, nor thrive in the long-term future. I'm saying it would be a great help in a more recent future, the upcoming Nilfgaard invasion.

Sure after the war Saskia's Pontar could do a complete 180 and implode on itself or get invaded from 3 different fronts. Not the point. My stance is right now selecting the best chances of surviving a Nilfgaard invasion, and I see that happening over a newly formed kingdom in the Pontar rather than a divided and/or conquered Temeria.

Modifié par Anathemic, 11 juin 2011 - 05:10 .


#7497
slimgrin

slimgrin
  • Members
  • 12 486 messages

blothulfur wrote...

One thing I think this game needs though is a vacation from the main plot after the upper Aedirn conflict like in chapter four of the original game, a little breathing room and a chance to explore both the central character and the world. I liked and admired the Witcher throughout the first three chapters but I fell in love with it in Murky Waters.


Couldn't agree with you more. While I like how the plot picks up at the end of chapter 2 , more diversions along the way would be welcome. Murky waters was my favorite chapter in TW1. 

Modifié par slimgrin, 11 juin 2011 - 05:09 .


#7498
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

YohkoOhno wrote...

Dragoonlordz wrote...Maybe not in your local bookstore but there is no excuse as to why you cannot get them, Ebay and the internet is your best friend.


They are not in print because they have not been translated to English yet.


Actually a lot of them are.

Ostatnie życzenie (The Last Wish) (1993, English edition: 2008)

Krew elfów (Blood of Elves) (1994, English edition: 2008)

A Polish Book of Monsters, an English anthology edited and translated by Michael Kandel, contains a unique translation of "The Witcher" short story, translated as "Spellmaker". The same story is found in The Last Wish but a different translation was used. (2010)

Czas pogardy (Times of Contempt) (1995, English edition: Planned 2011)


The ones yet to be translated.

Coś się kończy, coś się zaczyna (Something Ends, Something Begins) (2000) (this collection contains various stories by Sapkowski, including two from the Witcher saga).

Chrzest ognia (Baptism of Fire) (1996)

Wieża Jaskółki (The Swallow's Tower) (1997)

Pani Jeziora (Lady of the Lake) (1999)

And all of them can be bought or ordered in England regardless of language, you can walk into any library here and order one to read and same goes with most book stores not including the abiity to buy any online if dont't want to go down the local route.

There are around half a million Polish  living in the UK and even my mothers side of the family are Polish. You can buy Polish printed titles here with fair amount of ease. Don't assume just because it's not printed in English that it is not availble to buy in England.

Modifié par Dragoonlordz, 11 juin 2011 - 05:19 .


#7499
Anathemic

Anathemic
  • Members
  • 2 361 messages

Dragoonlordz wrote...

YohkoOhno wrote...

Dragoonlordz wrote...Maybe not in your local bookstore but there is no excuse as to why you cannot get them, Ebay and the internet is your best friend.



They are not in print because they have not been translated to English yet.


Actually a lot of them are.

Ostatnie życzenie (The Last Wish) (1993, English edition: 2008)

Krew elfów (Blood of Elves) (1994, English edition: 2008)

A Polish Book of Monsters, an English anthology edited and translated by Michael Kandel, contains a unique translation of "The Witcher" short story, translated as "Spellmaker". The same story is found in The Last Wish but a different translation was used. (2010)

Czas pogardy (Times of Contempt) (1995, English edition: Planned 2011)


The ones yet to be translated.



Coś się kończy, coś się zaczyna (Something Ends, Something Begins) (2000) (this collection contains various stories by Sapkowski, including two from the Witcher saga).

Chrzest ognia (Baptism of Fire) (1996)

Wieża Jaskółki (The Swallow's Tower) (1997)

Pani Jeziora (Lady of the Lake) (1999)


Just a little side note. Time of Contempt was pushed back to 2012/2013 and the translation differences between Spellmaker and one of the stories of the Last Wish I see as very minimal, considering references to the Last Wish in both games are fairly accurate.

Modifié par Anathemic, 11 juin 2011 - 05:18 .


#7500
KnightofPhoenix

KnightofPhoenix
  • Members
  • 21 527 messages

Anathemic wrote...
Sure after the war Saskia's Pontar could do a complete 180 and implode on itself or get invaded from 3 different fronts. Not the point. My stance is right now selecting the best chances of surviving a Nilfgaard invasion, and I see that happening over a newly formed kingdom in the Pontar rather than a divided and/or conquered Temeria.


I think you vastly overestimate the Pontar's strength. They only managed to have a thousand men to defend their capital and they had defensive advantages (and many of them were just irregulars). On an open field, they'd be virtually useless. And guerilla warfare can only get you so far. I don't think the empire that can bring in hundreds of thousands is going to be intimidated by a few guerilla groups.

I'd much rather have a strong Kaedwen and a stabilized Temeria under Redenian influence and protection.