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The Legendary "The Witcher 2" RPG.


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#7651
Dragoonlordz

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KnightofPhoenix wrote...

Parry needs vigor. That's probably why it's not working for people.


I also wondered if that was the case with people complaining about that issue.

#7652
slimgrin

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Parry always works for me as do sword attacks. Its the signs that I've mapped, and the Z key for using his medallion that seem to be the issue. Sometimes after tapping the key, Geralt just stands there. They simply won't work on the first tap and it always seems to happen if I haven't used a particular key in a while.

Modifié par slimgrin, 12 juin 2011 - 02:44 .


#7653
KnightofPhoenix

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slimgrin wrote...

Parry always works for me as do sword attacks. Its the signs that I've mapped, and the Z key for using his medallion that seem to be the issue. Sometimes after tapping the key, Geralt just stands there. They simply won't work on the first tap and it always seems to happen if I haven't used a particular key in a while.


The medallion needs to recharge. You can use it when the wolf in the upper left corner of the screen has his eyes flash yellow.

#7654
billy the squid

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I agree, with slimgrin and Monica, I liked the slower pace, it felt more grounded in reality. I know it sounds strange as it is a fantasy setting, but it works within the world without shattering the immersion ie: your character can't dash half way across the battlefield or jump 40 ft in the air.

As to the responsiveness bug, I bring up the radial menu when casting spells, it was irritating but it didn't bother me too much. Whilst the combat was well done, despite that bug. I also liked the combinations that one could use such as ennemu, and the fact that the game still performs finishers without sacrificing the flow or speed of combat.

#7655
DragonRageGT

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Sure, there is the cast/use item/block bug that sometimes will do nothing when the hotkey is pressed. I've posted about this here, on GoG and on the official TW2 site long ago now. I am sure they know about it and will fix it.

However, it's very easy to deal with that and unless you're some stubborn masoquist, just do some other action and try the key again. Run, roll, duck, jump, sing, swim, swing the sword, anything will do. Then it will work on the next action. If you just keep pressing the key, eventually it will work too but it's likely you'll be dead before that because standing idle in front of an enemy is kinda suicide in this game. (specially if you show them your back while standing idle... 200% damage hurts)

It is not a gamebreaking bug and people should really try their best to take advantage of the Assassin ability. Roll and catch your target with their backs exposed for the extra damage. It works very well!

Best way to use roll in this game is with W key+Roll key (alt for me, remapped) and mouse to control direction. You can roll sideways and change direction middle way and end up behind the target. Double tapping the key won't do it.

Modifié par RageGT, 12 juin 2011 - 02:50 .


#7656
blothulfur

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Geralt is supposed to be inhumanly fast and all so I can see rolling and parrying being a little bit sped up but sword blows do seem about right, but definitely never go DA2 style.

Could do with some of the somersaults and spins from the first game being implemented as well, nothing like vaulting over a fleder then whacking it in the back.

Billy the Squid, go play witcher one because that's a game that shouldn't be missed.

#7657
slimgrin

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RageGT wrote...

Best way to use roll in this game is with W key+Roll key (alt for me, remapped) and mouse to control direction. You can roll sideways and change direction middle way and end up behind the target. Double tapping the key won't do it.


Good advice Rage, I'll give it a shot. I've been double tapping to roll myself. Is the assassin ability in the tree or is that a perk?

#7658
Dragoonlordz

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blothulfur wrote...

Geralt is supposed to be inhumanly fast and all so I can see rolling and parrying being a little bit sped up but sword blows do seem about right, but definitely never go DA2 style.

Could do with some of the somersaults and spins from the first game being implemented as well, nothing like vaulting over a fleder then whacking it in the back.

Billy the Squid, go play witcher one because that's a game that shouldn't be missed.


I agree with play TW1 too. Upgrade for free to the Enhanced Edition and latest patches then go here and download the high quality texture packs and your set to go. It's a great game with very good story and with EE and texture mods looks extremely nice.

Texture Mod
http://www.strategyi.../mod/31168.html
Texture Mod Update
http://www.strategyi.../mod/31169.html

Posted Image

Plus you will get to import your savegame into TW2 from TW1.

Modifié par Dragoonlordz, 12 juin 2011 - 03:01 .


#7659
billy the squid

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Yep, there were probably times that I was caught in combat with not enough vigor to parry, this was more because i was caught up in combat and wasn't paying attention, rather than any fault of the game. But, There were a few times, not too many, when at the beginning of combat there was a delay and the action didn't always work. It is not a big issue, I just have to be a little more careful at times. The sword attacks work fine and as I usually use the radial menu I haven't had any problem with the signs.

Edit: I still haven't completed TW2, almost, but not quite time constraints and such, I was tempted to go buy TW1 first, but I couldn't resist TW2. I fully intend to buy TW1 Although it gives me a perfect excuse to replay TW2 even more .....pppft, like I need one. I fully anticipate I'm going to be spending a lot of time playing these two games.

Modifié par billy the squid, 12 juin 2011 - 03:06 .


#7660
blothulfur

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Perk slimgrin, go and comment on Altairs from assassins creeds body behind the ballista in the second prologue part.

#7661
YohkoOhno

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Dragoonlordz wrote...
Agreed and thats the biggest problem with Yohko's stance. She's assuming what those who haven't played the first will need and want rather than letting those who fall into that catagory speak for themselves which she does not actually belong to that group with regard to TW2.


Based on what others have said here, and others have said elsewhere, and even CDPJ actually admitting they've had flaws in the Tutorial, I don't believe I am wrong.  I definately think they'll have to add something before finishing the port for the XBOX.

Modifié par YohkoOhno, 12 juin 2011 - 03:00 .


#7662
lyleoffmyspace

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Got the game yesterday. I bought a physical copy - first impressions opening the box was that it smelled nice, and I got loads for my money! A gameguide, those fol up figures, a map, and the game and some random coin! It reminds me back when I got Baldur's Gate 2 and I had a massive box full of stuff. Way nicer than getting a DVD case with the game and a rubbish manual in it :)

Installed the game and the first patch caused some problems, so I reinstalled and patched it up again. Graphics are on the lowest settings (damn my crap laptop) but the framerate is stable and it looks alright despite some low res textures.

The controls took abit of getting used to, especially considering I'd gone straight from TW1 into this game, I kept waiting to see if I could chain my attacks and it was a bit awkward!! But now I've got everything down generally, just need to remap a few keys.

I'm up to Flotsam so far and I haven't found the game that hard? It was harder than TW1 up to this point but the only time I died is the QTE's with the Dragon in the Prologue. It was great seeing old faces from TW1 in the game, felt like old friends and I care about the characters :)

The only problem I have so far is that the stealth sections were confusing and didn't work, and mouse sensitivity is way off. I got the perfect mouse speed in the action parts of the game but then whenever I need to move a cursor around everything is so slow and unresponsive, which is what's annoying, and what TW1 has over TW2 so far.

#7663
slimgrin

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YohkoOhno wrote...

Dragoonlordz wrote...
Agreed and thats the biggest problem with Yohko's stance. She's assuming what those who haven't played the first will need and want rather than letting those who fall into that catagory speak for themselves which she does not actually belong to that group with regard to TW2.


Based on what others have said here, and others have said elsewhere, and even CDPJ actually admitting they've had flaws in the Tutorial, I don't believe I am wrong.  I definately think they'll have to add something before finishing the port for the XBOX.


Dragoon, Yohko...alright am I gonna have to seperate you two? 

#7664
fchopin

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slimgrin wrote...

RageGT wrote...

Best way to use roll in this game is with W key+Roll key (alt for me, remapped) and mouse to control direction. You can roll sideways and change direction middle way and end up behind the target. Double tapping the key won't do it.


Good advice Rage, I'll give it a shot. I've been double tapping to roll myself. Is the assassin ability in the tree or is that a perk?



You can also press the space button and Geralt will roll in the direction he is facing but if you also press the D button he will do a roll to the right.
 
The problem i have is after the roll if i left click Geralt is slow in attacking and sometimes just strikes air and not the enemy, i think there is a problem with targeting and i am going to wait for a fix before continuing.
 
For the people who say roll away well i don't use the roll for running but fighting.

#7665
Dragoonlordz

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slimgrin wrote...

YohkoOhno wrote...

Dragoonlordz wrote...
Agreed and thats the biggest problem with Yohko's stance. She's assuming what those who haven't played the first will need and want rather than letting those who fall into that catagory speak for themselves which she does not actually belong to that group with regard to TW2.


Based on what others have said here, and others have said elsewhere, and even CDPJ actually admitting they've had flaws in the Tutorial, I don't believe I am wrong.  I definately think they'll have to add something before finishing the port for the XBOX.


Dragoon, Yohko...alright am I gonna have to seperate you two? 


Don't know yet depends if she sticks to talking about controls and tutorial or whether goes on again about wanting what was in books and other games and such in every game, assuming people 'need' to know that to enjoy and not be put off by playing TW2 because of it; which is an assumption and a bad one. If she stays clear of that then thing's will remain fairly civil. :P

#7666
slimgrin

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I don't like spamming the roll either chopin and so I focus on upgrading vigor and parrying as soon as I can. About mid game, the combat became a nice mix of attack with a sign+combo, parry, then roll away. I really like linking Aard with a fast sword attack.

Bombs are also a lot of fun and cheap to make.

Modifié par slimgrin, 12 juin 2011 - 03:40 .


#7667
YohkoOhno

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I'm not sure how making suggestions on how to improve the storytelling in the game to make it better is a bad thing, nor do I think any storytelling suggestions I make would hurt the game in anyway.

In fact, I do it because I want to see them succeed. It's obviously that they want this to be a hit on the consoles, and I think both the tutorial and storytelling points--for anybody on XBOX this is going to the their first exposure to the game--are important. If the game were to fail on XBOX because of these flaws, it could hurt them, and possibly jeopardize a sequel, and I don't want that to happen. (There have been very good games that fail because of mistakes).

#7668
Dragoonlordz

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YohkoOhno wrote...

I'm not sure how making suggestions on how to improve the storytelling in the game to make it better is a bad thing, nor do I think any storytelling suggestions I make would hurt the game in anyway.

In fact, I do it because I want to see them succeed. It's obviously that they want this to be a hit on the consoles, and I think both the tutorial and storytelling points--for anybody on XBOX this is going to the their first exposure to the game--are important. If the game were to fail on XBOX because of these flaws, it could hurt them, and possibly jeopardize a sequel, and I don't want that to happen. (There have been very good games that fail because of mistakes).


Won't fail, won't even come close to fail; will be so far away from fail that fail won't even be a dot on the radar. Turn that frown upside down and start thinking glass half full instead of empty all the time since thats a depressing way to live always thinking negativley. Noone likes a nay sayer, it's not much different to the idiots who say PC gaming is dead or that the RPG genre is dead. Fear mongering to force change. Prime example DA2, changed out of fear of stagnation excuse; which was never happening in the first place and is all based on mere assumptions.

In other news just read they do want to bring TW2 to the PS3 aswell it's just being small developer can't work on too many things at once so 360 version first by looks of it with PS3 version to follow.

As a teaser CD Projekt Red mentioned that they would love to bring it to the PS3 as well, but they just didn’t have the resources to do it right now. Start sending some letters, Sony fans, because The Witcher 2 is not a game to miss.


Modifié par Dragoonlordz, 12 juin 2011 - 04:49 .


#7669
Krusty84

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The Witcher 2 (Suite) - Adam Skorupa & Krzysztof Wierzynkiewicz (1/2) Posted Image

The Witcher 2 (Suite) - Adam Skorupa & Krzysztof Wierzynkiewicz (2/2) Posted Image

Modifié par Krusty84, 12 juin 2011 - 04:28 .


#7670
Dragoonlordz

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-edited out-

Modifié par Dragoonlordz, 12 juin 2011 - 04:29 .


#7671
Krusty84

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fixed. ;)

#7672
RyuGuitarFreak

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TL;DR version in the second paragraph

The problem with the tutorial, is that there is none. There is a tutorial in the journal, and some tips on the HUD, but that's that. The prologue is really a trial by fire. The very first combat scene you're slashing enemies but there is no moment where the game tells you what the signs do (if I remember it well), nor what the alchemy system does. This would be no problem if it wasn't so hard on fighting groups, but it is because you don't have IMO some crucial sword fighting skills the game should give you from beginning and not much vigor, which is an issue there. Those skills I mentioned would make it very much easier, which are 360 parry, whirl and maybe riposte too. Whirl and 360 defending changes the survivability completely, where the game changes from being punishing to enjoyable and at the end of the game, if you play it the right way, and use everything at your disposal, even EASY. Also, the part where you go after the balista could very well show the player how the alchemy system works and make Geralt drink potions to make it less punishing, because you will be facing a large sequence of enemies you don't see frequently on the game.

The Prologue and Chapter 1 in general show a major problem in the balance of the difficulty in the game. The harder battles you'll be facing on the game are on the beginning of it, which shouldn't be there. Seriously, Draug, the dragon and the gargoyles (which was glad to see some difficulty back on Chapter 3) are laughably easy in comparison to the fightings on the Prologue, first Letho batle, cave of nekkers on sidequests and even the Kayran. That is not good game design and the devs should be aware of that. I wanted to see the official forums back where I could go in detail but as the subject was broght I'm giving my impressions. :)

Edit: forgot to mention the caves with nekkers, those ones were also close to insane. Almost 10 nekkers at the same time there made me use some cheap tactics to survive. :?

Modifié par RyuGuitarFreak, 12 juin 2011 - 04:37 .


#7673
RyuGuitarFreak

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Krusty84 wrote...


The Witcher 2 (Suite) - Adam Skorupa & Krzysztof Wierzynkiewicz (1/2) Posted Image

The Witcher 2 (Suite) - Adam Skorupa & Krzysztof Wierzynkiewicz (2/2) Posted Image


Oh god, that is...epic and beautiful to say the least. :crying:

#7674
DragonRageGT

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slimgrin wrote...

RageGT wrote...

Best way to use roll in this game is with W key+Roll key (alt for me, remapped) and mouse to control direction. You can roll sideways and change direction middle way and end up behind the target. Double tapping the key won't do it.


Good advice Rage, I'll give it a shot. I've been double tapping to roll myself. Is the assassin ability in the tree or is that a perk?


The perk for finding AC's Altair clone in the ballista section of the Prologue... 25% extra dmg from backstabbing. =)

#7675
DragonRageGT

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fchopin wrote...

slimgrin wrote...

RageGT wrote...

Best way to use roll in this game is with W key+Roll key (alt for me, remapped) and mouse to control direction. You can roll sideways and change direction middle way and end up behind the target. Double tapping the key won't do it.


Good advice Rage, I'll give it a shot. I've been double tapping to roll myself. Is the assassin ability in the tree or is that a perk?



You can also press the space button and Geralt will roll in the direction he is facing but if you also press the D button he will do a roll to the right.
 
The problem i have is after the roll if i left click Geralt is slow in attacking and sometimes just strikes air and not the enemy, i think there is a problem with targeting and i am going to wait for a fix before continuing.
 
For the people who say roll away well i don't use the roll for running but fighting.


First, I remapped my quickbar to Space and Dodge to Alt as it feels a lot more natural to me. So when I say Alt, please read the Dodge key, default Spacebar.

You've just repeated what I said. Use the direction key to choose where to roll to and the Dodge key to roll with mouse to control the direction. You can turn during the roll with the mouse.

I also remapped my Lock on Target to X and Special Adrenaline finisher to MB4 (thumb mouse button). You have to lock on target for better combat skill but not always. Sometimes it's better to let Geralt swing. And if you use RMB after a roll, of course it will be slow. Strong Attack is slow!  Fast attack is LMB and it works much better against some enemies. The journal describes that too.

Medallion on TAB is also easier to access, Slim, but the delay is because its effect has some duration. You cannot use the medallion again while its effect is On. And if you played TW1, Q for Steel, E for Silver ! =)

1 for cast whatever sign is selected, 2 for Block, 3 for browse Signs, 4 for Browse items on Pocket, 5-9 for specific signs, R to use items  on Pocket. It works very well for me for Insane combat. I got so used to it that I can switch Signs on the fly, while running, because I memorized how many taps on 3 I need for each.. heh... (sometimes it's dangerous to stop running to select directly from the 5-9 keys... but remember, I play Insane and I will not die ever again... wishful thinking... heheh)