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The Legendary "The Witcher 2" RPG.


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#7726
Anathemic

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Ringo12 wrote...

Bejos_ wrote...
Yes, ideally we would be able to interrupt combat animations (or, at least the last 0.3-0.5) seconds of it, and start another action.

That's kind of a monumental task, though ... Unless you're not bothered by the lack of connection between action A and action B.


It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.


Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.

#7727
Bejos_

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Dragoonlordz wrote...

billy the squid wrote...

[...]

I have actually found it refreshing that the game doesn't spend the time screaming at me through pop ups, markers and other barrages of instructions "go here, go there, kill that, no, not like that! give him this, give her that! this is bad this is good." rather it allows one to investigate or work it out through trial and error.

Frankly I think the tutorial which involved the siege of the lavalette castle was fine I enjoyed it immensly. I didn't find it overwhelming in the slightest, and I think it would be daft to assume that new players will be overwhelmed by the way the initial part of the story is told, why would they be, unless flash backs have become too complex? It shows explicitly you are in a jail, then you are interrogated by Vernon. It really couldn't have been that hard to grasp.

blothlfur's idea for a tutorial is a good one, perhaps something slightly less fast paced which doesn't quite pitch the player in head first, giving them a chance to find their feet, whilst still linked with the siege of La Valette castle, ie: sabotage mission with the blue stripes or counter an attack by the defenders on the siege lines to sabotage the siege works.

Edit:

I have not played TW1 so I am one of those new players.


Agreed and thats the biggest problem with Yohko's stance. She's assuming what those who haven't played the first will need and want rather than letting those who fall into that catagory speak for themselves which she does not actually belong to that group with regard to TW2.


This is where Yohko and I disagree. I think combat is fine, if unresponsive; but I also disagree with people asking for a new tutorial. It's really not necessary, guys. I didn't die once in the entire prologue. And I know others have died 5 or so times-- but what's the big deal? Those who allegedly died 15-25-50 times in the prologue did so either because a) there were bugs which have been fixed, or B) they did not strategise when going into combat and hoped button mashing would work.

If somebody's having trouble with the tutorial, they can always switch to easy.

#7728
Bejos_

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Anathemic wrote...

Ringo12 wrote...

Bejos_ wrote...
Yes, ideally we would be able to interrupt combat animations (or, at least the last 0.3-0.5) seconds of it, and start another action.

That's kind of a monumental task, though ... Unless you're not bothered by the lack of connection between action A and action B.


It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.


Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.


I didn't say mid-swing. I said the last portion of the animation, where e.g. he's lowering his sword after having attacked someone.

#7729
Anathemic

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Bejos_ wrote...

Anathemic wrote...

Ringo12 wrote...

Bejos_ wrote...
Yes, ideally we would be able to interrupt combat animations (or, at least the last 0.3-0.5) seconds of it, and start another action.

That's kind of a monumental task, though ... Unless you're not bothered by the lack of connection between action A and action B.


It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.


Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.


I didn't say mid-swing. I said the last portion of the animation, where e.g. he's lowering his sword after having attacked someone.


I'm not a physics major, but wouldn't that be going against the momentum created? I find the pacing between attacks just right. You don't go atttacking like a crack addict with multiple fast strikes and strong strikes deliver enough force to mkae the enemy you attack pause so you can resume another one.

#7730
Bejos_

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On another note: I went to a secluded beach today. You have to drive out to a nature reserve, walk a few kilometres, and climb down the side of some steep cliffs, to get to a stretch of beach maybe half a kilometre long. When I was on the beach, I turned around and stared up at the cliffs, to the ingress. There was a slight ocean mist, and the sun illuminated it, making everything in our field of view simultaneously sharp and blurry. It was extremely beautiful.
I smiled and thought, "God damn, TW2 renders environments superlatively!"

That's when you know you're in love with a game. :/ :D

(This is the last of the spam posts. Apologies for flooding.)

#7731
Costin_Razvan

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One thing, if I decide to help Iorveth and I get the dagger does that mean that I lose the option to kill the Dragon and Geralt ends the spell no matter what?

Modifié par Costin_Razvan, 12 juin 2011 - 10:54 .


#7732
Bejos_

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Anathemic wrote...

Bejos_ wrote...

Anathemic wrote...

Ringo12 wrote...

It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.


Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.


I didn't say mid-swing. I said the last portion of the animation, where e.g. he's lowering his sword after having attacked someone.


I'm not a physics major, but wouldn't that be going against the momentum created? I find the pacing between attacks just right. You don't go atttacking like a crack addict with multiple fast strikes and strong strikes deliver enough force to mkae the enemy you attack pause so you can resume another one.


I don't pretend to know much about swordfighting, but I'm pretty sure a person can redirect the momentum involved in a swordswing in any of multiple ways. But this follow-through with momentum is already evident in the game.

I suspect that the animation-lag in fights is there because that is how realistic sword combat works.

So, like I said, if you want to interrupt combat animations, you'd have to sacrifice realism.

Key lag, which slimgrin and others have mentioned, is another issue altogether. One which I've also struggled with. That would be a nice fix ... Does Geralt really have to come to a 1-second full stop before being able to cast a spell??

#7733
slimgrin

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Costin, you are like a barrel full of spoilers my friend.

#7734
Costin_Razvan

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slimgrin wrote...

Costin, you are like a barrel full of spoilers my friend.


Deal with it.

#7735
slimgrin

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Costin_Razvan wrote...

slimgrin wrote...

Costin, you are like a barrel full of spoilers my friend.


Deal with it.


You should be more considerate, please. I'm asking this of you.

#7736
Bejos_

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Extra Credits - Our Oscars

What would TW2 win?

Best Story and Best Environment Design.

#7737
Anathemic

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Costin_Razvan wrote...

One thing, if I decide to help Iorveth and I get the dagger does that mean that I lose the option to kill the Dragon and Geralt ends the spell no matter what?


No you still have the option

#7738
Anathemic

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Bejos_ wrote...

Anathemic wrote...

Bejos_ wrote...

Anathemic wrote...

Ringo12 wrote...

It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.


Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.


I didn't say mid-swing. I said the last portion of the animation, where e.g. he's lowering his sword after having attacked someone.


I'm not a physics major, but wouldn't that be going against the momentum created? I find the pacing between attacks just right. You don't go atttacking like a crack addict with multiple fast strikes and strong strikes deliver enough force to mkae the enemy you attack pause so you can resume another one.


I don't pretend to know much about swordfighting, but I'm pretty sure a person can redirect the momentum involved in a swordswing in any of multiple ways. But this follow-through with momentum is already evident in the game.

I suspect that the animation-lag in fights is there because that is how realistic sword combat works.

So, like I said, if you want to interrupt combat animations, you'd have to sacrifice realism.

Key lag, which slimgrin and others have mentioned, is another issue altogether. One which I've also struggled with. That would be a nice fix ... Does Geralt really have to come to a 1-second full stop before being able to cast a spell??


I'm not sure how signs work. All I can gather is that they require energy and will to produce. The one-second stop may just be a gathering of energy to cast a Sign. Though this is just speculation of course.

#7739
Costin_Razvan

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Anathemic: Much appreciated. Well I guess you know what I am going to do with Saskia. ( I wanted to kill her but still walk through that gate at the end with Iorveth at my side for my non-cannon run where I just screw the north as much as possible ....who knows though I may just strenghten Aedirn..).

slimgrin: This may brand me as a douche, but I don't really care about those coming to an internet forum and asking to not get spoilers for the game they are currently playing, I just don't. Especially in a thread like this, on the off-topic section of the social.bioware.net

Bejos_: Best Story, oh by far. Best Environment Design...well I think Assassins Creed would give it a run for it's money on that.

It could very well win Best Graphics...since it would be very close to Crysis 2 ( or 1 depending what game you like more in terms of looks ).

Modifié par Costin_Razvan, 12 juin 2011 - 11:45 .


#7740
slimgrin

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Bejos_ wrote...

Extra Credits - Our Oscars

What would TW2 win?

Best Story and Best Environment Design.


I would have to agree with this. Best story and enviroment design, brilliant on both counts. Combat is a hair away from being great, but has some bugs. Let me add, art design is some of the best I've seen. 

And Costin, you're not a douche, but I still see that as inconsiderate given how story intensive TW2 is. Each playthrough can be so different, it's like a mine field talking about it.

Modifié par slimgrin, 13 juin 2011 - 01:06 .


#7741
Anathemic

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The TW2 is just pure awesome, I love it.

My favorites are:

Assassins of Kings
Regicide
The End is Never the Same
The Wild Hunt
For a Higher Cause
Howl of the White Wolf

#7742
Chromie

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 So this happened to me trying to get to Vergen and I'm assuming it led to the second pic. Yes that is a floating head with 4 faces. It now happens everytime I use my medallion to find items. Has this happened to anyone else?

http://cloud.steampo...5B66DB5F9930BD/
http://cloud.steampo...D6C2785EDC8354/

#7743
Bejos_

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That is ... so weird. And sick.

Hasn't happened to me. Try loading a save before that first happened.

#7744
Alpha-Centuri

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That bug is... oohhh so creepy. *Shudder*

#7745
KnightofPhoenix

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Is that Dethmold?

#7746
Bejos_

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Reminds me of something. I think it's the Wizard of Oz. There's a guy with a really bulbous head in it ... One of the munchkin people.

#7747
Chromie

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I uh kinda liked it...having a creepy head appear from no where.

#7748
snfonseka

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Bejos_ wrote...

Extra Credits - Our Oscars

What would TW2 win?

Best Story and Best Environment Design.


Have to wait for ESV and check what it can offer.

#7749
Bejos_

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snfonseka wrote...

Bejos_ wrote...

Extra Credits - Our Oscars

What would TW2 win?

Best Story and Best Environment Design.


Have to wait for ESV and check what it can offer.


Skyrim?

No way it's beating TW2 out of Best Story.

Although Deus Ex might just.

#7750
Anathemic

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Ringo12 wrote...

 So this happened to me trying to get to Vergen and I'm assuming it led to the second pic. Yes that is a floating head with 4 faces. It now happens everytime I use my medallion to find items. Has this happened to anyone else?

http://cloud.steampo...5B66DB5F9930BD/
http://cloud.steampo...D6C2785EDC8354/


I think that head hting is Deathmold's necklace-spell thingy to help Geralt go through the mist, it prolly bugged out. Try reloading a previous save.