Ringo12 wrote...
Bejos_ wrote...
Yes, ideally we would be able to interrupt combat animations (or, at least the last 0.3-0.5) seconds of it, and start another action.
That's kind of a monumental task, though ... Unless you're not bothered by the lack of connection between action A and action B.
It's supposed to be like Demon's Soul's combat. Same thing in that game. You pressed a button and you can't interrupt the animaition. Your supposed to commit to either attacking, dodging, blocking or running. I guess since I spent a huge amount of time in Demon's Soul I'm used to it.
Not to mention, it would be pretty stupid to halt a strike mid-swing and leave yourself open to attack.





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