The Legendary "The Witcher 2" RPG.
#7901
Posté 15 juin 2011 - 11:00
#7902
Posté 16 juin 2011 - 12:36
#7903
Posté 16 juin 2011 - 12:55
Anybody else going barmy trying to figure out who sprung Geralt from the Wild Hunt, did he somehow muster the willpower to spring himself, did the hunt intentionally let him go for some sly bloody reason, was it Ciri, Yennefer or maybe even Alvin/Jacques which would add yet another level of mind screwing paradox to the plot of the original witcher game.
Is there some big arsed hint written in hundred foot tall chalk letters on the hills around Vergen that I am totally missing, or will I just have to content myself with ever more complex theories whirling through my noggin based on baseless speculation and unintended coincedences that eventually leave me asking cdproject can't you see that you're driving me insane.
Well that was a bit dramatic next week i'll be performing hamlets to be or some other grade of pencil speech.
#7904
Posté 16 juin 2011 - 01:13
Nigawatts wrote...
It's apart of the Where's Triss Merigold Quest. In order to further the quest you must investigate the gullies. If you know where the Harpy Quarry is, then just take the path right of the statue and it will lead you into the gullies. There is really no way to miss what happens there so just keep going through them.
thank you very much
#7905
Posté 16 juin 2011 - 01:15
#7906
Posté 16 juin 2011 - 01:19
Costin_Razvan wrote...
blothulfur: I suspect the Wild Hunt let Geralt go...probably they knew Salamdar was going to attack Kaer Moren and they wanted Jaques's soul, so they figured Geralt would end up killing Jaques for them.
Yea I am thinking that the Wild Hunt is the apocalyptic event Jacques saw in his visions, and the King saw him thus as a threat.
#7907
Posté 16 juin 2011 - 01:25
Ooh the hunt causing the ice age is something I never thought of, damn that would be good.
Modifié par blothulfur, 16 juin 2011 - 01:27 .
#7908
Posté 16 juin 2011 - 02:39
KingJason13 wrote...
TW2 is still my Fave Game of 2011.
Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.
I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.
#7909
Posté 16 juin 2011 - 02:48
Archaven wrote...
KingJason13 wrote...
TW2 is still my Fave Game of 2011.
Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.
I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.
I agree. The story was really good, but it didnt feel like there was much to explore and I was hoping for a map twice as big. I wish, too, there was more to loot, but I had a blast for 40 hours
#7910
Posté 16 juin 2011 - 02:51
blothulfur wrote...
Yeah that one seems highly likely Costin, the hunt are definitely playing some kind of long game involving the sources and i'm glad I refused the king Alvins soul at the end of witcher 1 (and kicked his spectral bony elven arse).
Ooh the hunt causing the ice age is something I never thought of, damn that would be good.
[Liam Neeson voice] "By that line of reasoning, we could argue that Geralt has doomed humanity, yes?"
#7911
Posté 16 juin 2011 - 03:04
Archaven wrote...
KingJason13 wrote...
TW2 is still my Fave Game of 2011.
Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.
I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.
I think the maps were about the same size as TW1. The areas have been carefully sized to avoid any necessity for fast travel, I think. But I like to wander as well, and bigger areas would've been nice.
Fewer monster types was a letdown for me. I miss the vampires, the Fleders, the ghouls, etc. One thing I will say about monsters in the Flotsam area - and maybe I'm imagining this - but they seemed to grow more agressive and increase in number as I began to eradicate their nests.
To me though, one of the biggest things the game is missing is enough sidequests. The game just feels lean, and doesn't quite provide enough distractions from the main quest. Of course the trade off is the main quest can be played through several times with different results.
Modifié par slimgrin, 16 juin 2011 - 03:06 .
#7912
Posté 16 juin 2011 - 03:25
But I agree with not enough monsters/enemies at any one time. I could pretty much walk through the forest around Flotsam kill anything and walk peacefully. In Witcher 1 especially Act 1 at night it was impossible to walk anywhere and not see a barghest. Considering how easy it is to die in Witcher 2 it would be awesome to have that feeling of danger all the time the same way Demon's Soul gives me that feeling.
Modifié par Ringo12, 16 juin 2011 - 03:26 .
#7913
Posté 16 juin 2011 - 03:50
The only thing i have to say.it's was a great game but not a great RPG from my perspective.Because it's was not a rpg from my perspective.
You can ask 3 hours of question at some point.Really great experience.Forgotten most of it already.
Modifié par Suprez30, 16 juin 2011 - 03:52 .
#7914
Posté 16 juin 2011 - 03:51
I had no will to kill him in the end. I just didn't want to. I never had anything really against him, like I had with Henselt. Killing him wouldn't bring Foltest or any other person he murdered back or would actually change anything. He gave all the information Geralt ever POSSIBLY would want, helped recover his memory. Also he didn't show any murder intent or confrontation against Geralt. I wouldn't attack people like this to kill, and I don't see Geralt doing this too. I mean, even Roche didn't care about him anymore. Why should I? Very interesting point of choice they put anyway.slimgrin wrote...
I think I can barely make the justification that an assassin is a tool and it's the user who bears moral responsibility. However, letting Letho live makes no sense whatsoever. You've been pursuing him the whole game, you are fully aware of the discord he caused, you know what he's capable of. He's gotta go imo.
One thing I got from the last Letho speech, did anyone also seem to find him charmed or something like that by Emperor? I wondered if he was spelled.
Modifié par RyuGuitarFreak, 16 juin 2011 - 03:55 .
#7915
Posté 16 juin 2011 - 04:21
Suprez30 wrote...
Well i just finished it .. 28 hours play time/ level 34.
The only thing i have to say.it's was a great game but not a great RPG from my perspective.Because it's was not a rpg from my perspective.
You can ask 3 hours of question at some point.Really great experience.Forgotten most of it already.
Umm what? Are you saying it's not an rpg because you can't make your own witcher? Your saying Planescape isn't an rpg?
#7916
Posté 16 juin 2011 - 04:57
There were was a lot of them, and they were different in many ways. Different weaknesses, tactics and whatnot.
In TW2, each act essentially had 2-3 types of monsters only, and they were not that different gameplay wise (except nekkers and endrega).
So this is definitely something that they should improve.
Modifié par KnightofPhoenix, 16 juin 2011 - 04:58 .
#7917
Posté 16 juin 2011 - 05:03
Ringo12 wrote...
Suprez30 wrote...
Well i just finished it .. 28 hours play time/ level 34.
The only thing i have to say.it's was a great game but not a great RPG from my perspective.Because it's was not a rpg from my perspective.
You can ask 3 hours of question at some point.Really great experience.Forgotten most of it already.
Umm what? Are you saying it's not an rpg because you can't make your own witcher? Your saying Planescape isn't an rpg?
I bolded the stuff that I always nitpick on CDProjekt for. seriously, I think that would be a neat angle for a spin-off, maybe with Geralt teaching the player character how to be a witcher, assuming vesemir is not around to do so. of course, if sapowski (did i spell his last name right?) is no longer living on holy terra, then that is unlikely to happen.
#7918
Posté 16 juin 2011 - 05:27
As to monster types and tactics, aren't there supposed to be different levels of knowledge gained as we fight and read books about monsters? I didn't pay too much attention to this in my first run. I do know Zerkanian sun works quite well on queen endraga, perhaps better than fire, samum, or grape shot.
Modifié par slimgrin, 16 juin 2011 - 05:28 .
#7919
Posté 16 juin 2011 - 08:31
Suprez30 wrote...
Well i just finished it .. 28 hours play time/ level 34.
The only thing i have to say.it's was a great game but not a great RPG from my perspective.Because it's was not a rpg from my perspective.
You can ask 3 hours of question at some point.Really great experience.Forgotten most of it already.
I kind of feel the same way, having finished it on hard (no potions, knives, bombs or traps except where a quest required them) I really felt it went so far towards the action side of action-RPG that it wasn't really an RPG anymore though still a great game. It felt more like Assassin's Creed with more dialog than BG with more action. Other than Whirl, Footwork, the Backstab Reduction, the upgrades to Quen and Riposte (though I only really used that when I wasn't playing as Geralt), I didn't feel like any of the upgrades made a difference to gameplay. Quen is pretty overpowered too, though not as bad as Igni in the first game.
This is one game where I really don't know how to compare it to the original. I thought the plot was better in the first game, there were more areas to explore and the research was paced better (I looked at my journal more in the first game). However your choices have more consequences in the second game and the gameplay is a bit better. I think I rated the Witcher as a 8.7/10 and I'll rate the Witcher 2 the same.
#7920
Posté 16 juin 2011 - 09:58
slimgrin wrote...
Archaven wrote...
KingJason13 wrote...
TW2 is still my Fave Game of 2011.
Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.
I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.
I think the maps were about the same size as TW1. The areas have been carefully sized to avoid any necessity for fast travel, I think. But I like to wander as well, and bigger areas would've been nice.
Fewer monster types was a letdown for me. I miss the vampires, the Fleders, the ghouls, etc. One thing I will say about monsters in the Flotsam area - and maybe I'm imagining this - but they seemed to grow more agressive and increase in number as I began to eradicate their nests.
To me though, one of the biggest things the game is missing is enough sidequests. The game just feels lean, and doesn't quite provide enough distractions from the main quest. Of course the trade off is the main quest can be played through several times with different results.
If you asked me, CDPR should really think BIG now on with TW3. They even managed to woo Oblivion/Skyrim fans. There is actually a v3 thread about the TW2 already in off-topic Bethesday ES community.
I would REALLY love TW3 world to be a HUGE, HUGE map like Skyrim. CDPR folks are really talented and they managed to create a game that is so IMMERSIVE, BEAUTIFUL and the storyline and plot is just plain WICKED.
The only thing i want to see IMPROVED was actually BIGGER world map, MORE exploration, MORE different types of monsters, MORE locations, SEAMLESS world. At the moment, each map still need to be loaded. Oh how i wished if they fix the opening door too.
They should also add MORE sidequests as possible and probably add more sandbox element MORE contracts!.
If they have that.. they are ES contender. Of course just my opinion though
Oh yeah.. they are at the moment.. making XBOX360 EASY settings actually EASY:
http://www.eurogamer...culty-is-easier
#7921
Posté 16 juin 2011 - 10:25
sympathy4saren wrote...
Archaven wrote...
KingJason13 wrote...
TW2 is still my Fave Game of 2011.
Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.
I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.
I agree. The story was really good, but it didnt feel like there was much to explore and I was hoping for a map twice as big. I wish, too, there was more to loot, but I had a blast for 40 hours
When I first saw the map I was all
Then I figured out the map was divided up within the chapters, and I was all <_<
#7922
Posté 16 juin 2011 - 10:26
#7923
Posté 16 juin 2011 - 11:52
In the Witcher 2: Nekkers, Endregas, Drowners, Rotfiends, Wraiths, Harpies, Golems, Gargoyles, Draugirs, Trolls, Arachi.
So 11 in TW2 vs 12 in TW1, not counting boss fights mind you.
One thing I do like about CD Projekt is that they are only nerfing easy, way to go in my books!
Modifié par Costin_Razvan, 16 juin 2011 - 11:54 .
#7924
Posté 16 juin 2011 - 12:53
Costin_Razvan wrote...
In the Witcher I you had: Barghests, ghouls, graveirs, kikimores, wyverns, vampires, Vodyanoi, centipedes, archspores, Bloedzuigers wraiths and drowners.
In the Witcher 2: Nekkers, Endregas, Drowners, Rotfiends, Wraiths, Harpies, Golems, Gargoyles, Draugirs, Trolls, Arachi.
So 11 in TW2 vs 12 in TW1, not counting boss fights mind you.
One thing I do like about CD Projekt is that they are only nerfing easy, way to go in my books!
Hope they will announce expansion soon... and release more DLC for free.. otherwise the 1 or 2 free DLCs are basically just marketing gimmick. They should release another story/quest related DLC honestly.
I'm thinking what they are holding off on their new IP title... they were supposed to announce it at E3.
#7925
Posté 16 juin 2011 - 12:58
But TW1 has more variety in one monster group.Costin_Razvan wrote...
In the Witcher I you had: Barghests, ghouls, graveirs, kikimores, wyverns, vampires, Vodyanoi, centipedes, archspores, Bloedzuigers wraiths and drowners.
In the Witcher 2: Nekkers, Endregas, Drowners, Rotfiends, Wraiths, Harpies, Golems, Gargoyles, Draugirs, Trolls, Arachi.
So 11 in TW2 vs 12 in TW1, not counting boss fights mind you.
One thing I do like about CD Projekt is that they are only nerfing easy, way to go in my books!
TW1: 5 types of necrophage vs 2 types in TW2
3 types of wraths vs 1 type
4 types of vampires vs 1 type
In the end TW1 has more variety of monsters, which is thing i miss in TW2 :<





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