The Legendary "The Witcher 2" RPG.
#7951
Posté 16 juin 2011 - 06:29
Just saw my typo. *Triss
#7952
Posté 16 juin 2011 - 06:59
guys, i have a little problem, nad i would like to know if you guys know anything about it.
so, i'm playing the Witcher 2 (Awesome game btw), and everything is fine, i have to lower the graphics cause my pc can't handle it fully, but still, the game runs beautifully, it is exelently well optimized, but anyway, at a random (mostly during conversations), the screen all of sudden turns black, and the sound gets completely stuck, it keeps repeating itself, but it doesn't react anymore, i have to restart my pc.
it keeps happening, and after i while, i decided to remove the option to play full screen, and so far it has worked, but like you deduced, this is not how i would like to experience the game, so please, if you know anything, reply and tell my what could i do.
#7953
Posté 16 juin 2011 - 07:01
#7954
Posté 16 juin 2011 - 07:32
You have to admit there wasn't a lot of customisation on the numerical side, though. You don't get to pick your strength, dexterity, intelligence, and such; your abilities/powers are limited, too. But it makes sense because of the world and the character you're roleplaying, so it doesn't detract from the experience.
Modifié par Bejos_, 16 juin 2011 - 07:32 .
#7955
Posté 16 juin 2011 - 07:44
Modifié par Damariel, 16 juin 2011 - 07:47 .
#7956
Posté 16 juin 2011 - 07:47
Anybody else irritated that Geralt doesn't lace his jackets up over his stomach, it's like he's asking enemies to gut him. Christ i'm getting to be a picky beggar.
#7957
Posté 16 juin 2011 - 07:54
Hell yeah I'd like to create and roleplay my Witcher!Bejos_ wrote...
No, thank you, Archaven
TW's strength is its story. If they went the BG2 route-- a bigger map-- while keeping TW's strengths-- a strong story-- that would be great.
If TW moves in the Elder Scrolls direction, it just becomes an inferior Elder Scrolls.
Now, if after Geralt's story is done, CDPR wants to make a character-creation engine and allow us to roleplay through TW world? Yes, please
#7958
Posté 16 juin 2011 - 08:06
Monica83 wrote...
I consider the witcher 2 more a rpg than a action rpg.. Maybe for the gameplay its much more action oriented.. But the story and the roleplay factor is present and strong..When i played the witcher 2 i felt myself immersed on the story i spended much time around to see how awesome the envirovment is i also felt myself interested to puchase any book on the game and read it.. In other game like DA2 i was forced to finish it.. Its just boring and demential in many ways.. Also the paraphrasing in DA2 was really ugly in fact to figure what hawke is going to say i need to watch the icons.. And still the character say something different from what i mean... In the witcher 2 i had not this problem..
No offense but when you put da2 in your words you'll become meaningless.
#7959
Posté 16 juin 2011 - 08:08
#7960
Posté 16 juin 2011 - 08:13
#7961
Posté 16 juin 2011 - 09:12
blothulfur wrote...
Csfteeeer have you checked out the community forums on good old games (gog), they've got a sticky for common problems and a metric crap ton of threads of various issues.
Anybody else irritated that Geralt doesn't lace his jackets up over his stomach, it's like he's asking enemies to gut him. Christ i'm getting to be a picky beggar.
But isn't it nice to have the opportunity to be ****rdly, for once, instead of critiquing a game with a hatchet?
I don't know what you're talking about, but yes, some things look the way they do because they look good, function be damned. It's bearable because it's not in your face.
The biggest of those "it looks bad" parts of the game-- although I'm sure it because of the system mechanics, rather than because they thought it looked cool-- is that Geralt doesn't back away when he moves away from enemies. Instead, he gives them his back. :|
Hope they sort this out before the Xbox release. They'll be skewered by that critique alone, by thousands of incredibly entitled gamers. (Not a slur. It's just a fact that a lot of Xbox players aren't really gamers. They'll nitpick without understanding why something is the way it is. This observation, from someone who considers himself a non-gamer, too.)
What the?
Did BSN really just censor my use of the word n.i.g.g.a.r.d.l.y?
Modifié par Bejos_, 16 juin 2011 - 09:14 .
#7962
Posté 16 juin 2011 - 10:09
Bejos_ wrote...
What the?
Did BSN really just censor my use of the word n.i.g.g.a.r.d.l.y?
Apparently they lack a good English dictionary in North America!
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Just started another Insane run with my imported save (didn't like the canon default choices made for me. I always save Adda!!!) and this time I'll go Alchemist for fun! hehe
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This game is weird, technically. I used medium-low settings because of my old GPU (GF 9600GT) and had some 20-25 FPS. The auto detect would always set me to high spec. But now I tried Uber and tweaked a bit from there (reduced just some stuff that would be too much for the GPU) and I'm getting the same 20-25 FPS. =)))
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The only problem of not using a Weight Reduction mod is that I'm always forced to go for Strong Back ability, meaning that I always have to do the same choice pre-Dungeon that will give me the ability after the Dungeon. Is there any other way to get the perk? I really would love to play those other choices thru the Dungeon again! (bewbz!!!)
Modifié par RageGT, 16 juin 2011 - 10:16 .
#7963
Posté 16 juin 2011 - 10:25
It's for this reason I got that backup saves thing. I can only play on Insane but I would sooner shot myself then lose my cannon run right now!
#7964
Posté 16 juin 2011 - 11:05
RageGT wrote...
This game is weird, technically. I used medium-low settings because of my old GPU (GF 9600GT) and had some 20-25 FPS. The auto detect would always set me to high spec. But now I tried Uber and tweaked a bit from there (reduced just some stuff that would be too much for the GPU) and I'm getting the same 20-25 FPS. =))
The auto detect undervalues your system, to be on the safe side. Mine set (almost) everything on high but weirdly decided to leave ubersampling on. I enabled everything on high, except for blur, motion blur, vignette and ubersampling and it's running well.
Oh, I've also disabled AA.
Has there been any word on an anti-aliasing fix yet?
#7965
Posté 17 juin 2011 - 12:15
Lord Phoebus wrote...
slimgrin wrote...
I have yet to hear a convincing argument that action in a game diminishes the RPG aspect. TW2 has a role you assume, a story that actually reacts to your choices, choices that actually make you think, level progression, exploration, character development, etc.
Seems like an RPG to me.
Any game that has an avatar that the player controls, be it Mario Brothers, CoD or KotOR, requires you to assume a role. Hence that metric is too broad to be used to differentiate a RPG from another genre.
Story doesn't matter, Doom 3 has a story and you can choose to take different paths back to the base from the communications relay, does that make it an RPG? Of course not. Icewind Dale has a plot too; a plot that doesn't react to your choices, but it is an RPG. Almost every video game, other than puzzle games and sport games have a story, some of them with choices that alter the game. Many RPGs have stories with choices that do not alter the game. Ipso facto, having a story that reacts to players choice, also doesn't demarcate between an RPG and another genre.
I'll give you level progression and stat based character development, though apart from a few abilities I mentioned in TW2, I didn't think it had a huge impact on gameplay.
Exploration is something you also find in other genres, not so much as of late, but alot of FPS games with more non-linear levels have hidden areas with bonus gear that reward exploring the area.
The primary definition I use is the traditional mechanics definition (which applies to every genre except RPGs, and once did apply to RPGs), i.e. if it doesn't share the mechanics of a PnP RPG system it isn't really a RPG. Which it isn't. It can still qualify as the bastardization that is an action-RPG, but then you have to weigh the action elements to the RPG elements and which genre it fits more with becomes a subjective issue. I found it felt more action than RPG. If you felt otherwise, that's fine, but it doesn't invalidate my point of view.
It's an action RPG, a category I place under RPG. And calling that a bastardization is just silly.
I disagree with your take on the combat, as how you level up has a huge impact on gameplay, and there's no lack of variety either when you consider the alchemy system, bombs, and traps.
But I guess I don't really need the game to be christened an RPG when it has greater depth than most other games.
Modifié par slimgrin, 17 juin 2011 - 12:28 .
#7966
Posté 17 juin 2011 - 12:19
Modifié par k177sh0t, 17 juin 2011 - 12:23 .
#7967
Posté 17 juin 2011 - 12:32
"Don't think this means it's been dumped down though." Then shows video of Geralt killing a guy horrifically.
#7968
Posté 17 juin 2011 - 12:54
k177sh0t wrote...
Not sure if Xplay's video review has been posted but 5/5
Looked at some of the other videos, too. Good, short, to-the-point reviews. Thanks for the bookmark!
#7969
Posté 17 juin 2011 - 01:09
Costin_Razvan wrote...
Just a fair warning RageGT: You die on ANY Insane run you ALL saves that are on Insane. I think ( Though I sure as hell am NOT going to test that theory now that I finished the game! ).
It's for this reason I got that backup saves thing. I can only play on Insane but I would sooner shot myself then lose my cannon run right now!
I thought only an specific run would be flagged. So, if this Geralt dies, the saves of the other Geralt who finishes Insane will be flagged too? How can I backup those saves?
#7970
Posté 17 juin 2011 - 01:15
#7971
Posté 17 juin 2011 - 01:30
RageGT wrote...
Costin_Razvan wrote...
Just a fair warning RageGT: You die on ANY Insane run you ALL saves that are on Insane. I think ( Though I sure as hell am NOT going to test that theory now that I finished the game! ).
It's for this reason I got that backup saves thing. I can only play on Insane but I would sooner shot myself then lose my cannon run right now!
I thought only an specific run would be flagged. So, if this Geralt dies, the saves of the other Geralt who finishes Insane will be flagged too? How can I backup those saves?
Based on my experience that would be how it works.
The only way to backup your saves is to use the program. IT does feel like cheating, but bleh.
Boiny Bunny: Not going to work.
Modifié par Costin_Razvan, 17 juin 2011 - 01:30 .
#7972
Posté 17 juin 2011 - 01:31
Are there any good steel swords in the third chapter? I think the best I found my first time around was a Nilfgaardian Harpy (two rune slots), the silver swords seem much more common and powerful in the third chapter.
#7973
Posté 17 juin 2011 - 01:36
Lord Phoebus wrote...
[...] I've also had a weird bug where if I throw the grenade Geralt sometimes stops fighting (his sword is still drawn) and can't do anything but run (no rolling or blocking) which is instant death on insanity if you're fighting opponents who can spring.
[...]
Hahah, sounds more like a green soldier who doesn't know what to do once he's thrown a grenade.
"Okay I threw a grenade. I threw a grenade! Oh god, what now? I don't know what to do! ****!"
Modifié par Bejos_, 17 juin 2011 - 01:37 .
#7974
Posté 17 juin 2011 - 01:40
#7975
Posté 17 juin 2011 - 01:47
Costin_Razvan wrote...
RageGT wrote...
Costin_Razvan wrote...
Just a fair warning RageGT: You die on ANY Insane run you ALL saves that are on Insane. I think ( Though I sure as hell am NOT going to test that theory now that I finished the game! ).
It's for this reason I got that backup saves thing. I can only play on Insane but I would sooner shot myself then lose my cannon run right now!
I thought only an specific run would be flagged. So, if this Geralt dies, the saves of the other Geralt who finishes Insane will be flagged too? How can I backup those saves?
Based on my experience that would be how it works.
The only way to backup your saves is to use the program. IT does feel like cheating, but bleh.
Boiny Bunny: Not going to work.
Why not? This has always worked on all other games with difficulties of this type, a prime example being Diablo 2.
When you die on Insane, the game flags your insane saves in the game save directory. If you have a copy saved elsewhere you can easily paste them in over the flagged ones.
Why don't you think this would work?
Modifié par Boiny Bunny, 17 juin 2011 - 01:48 .





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