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The Legendary "The Witcher 2" RPG.


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#7976
Bejos_

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slimgrin wrote...

I've encountered the grenade bug as well. You throw a bomb, and suddenly Geralt can't attack anymore. I find that only the radial menu is reliable and bug free. Hotkeys mean doom, and this is one of my biggest gripes with the game and why I would NEVER try it on insane. Sometimes I wonder if the PC community just got the beta version to test it for consoles. :(


Okay, that explains why I've never come across it. I only use the radial. TW2 never really feels like a KB+M game to me, so I try to play it as much like a console game as possible despite not having a controller.

#7977
Costin_Razvan

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Just because Diablo 2 did that doesn't mean The Witcher 2 does that. Because I tried that myself.

Oh no, the guys at CD Projekt are crafty bastards, the game edits a key in the registry which makes your saves unplayable.

That said after some testing I found out that dying on a brand new insane playthrough will not affect the saves in another one. Though if you for example made a save at the end of Chapter I just to pick between Iorveth or Roche then the game will delete all your saves if you finish the game, reload, pick Roche instead of Iorveth then die.

Modifié par Costin_Razvan, 17 juin 2011 - 02:11 .


#7978
DragonRageGT

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Bejos_ wrote...

slimgrin wrote...

I've encountered the grenade bug as well. You throw a bomb, and suddenly Geralt can't attack anymore. I find that only the radial menu is reliable and bug free. Hotkeys mean doom, and this is one of my biggest gripes with the game and why I would NEVER try it on insane. Sometimes I wonder if the PC community just got the beta version to test it for consoles. :(


Okay, that explains why I've never come across it. I only use the radial. TW2 never really feels like a KB+M game to me, so I try to play it as much like a console game as possible despite not having a controller.


This happens when you try to throw a second bomb but the pocked has no more of that type, while the icon still displays on the lower left screen.  A good solution is to check the pocket slots before entering a battle, if you want to use bombs, and learn how many of each type you have so you don't try trowing one that you have already used all.

#7979
DragonRageGT

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Lord Phoebus wrote...

I've been playing on insane, but saving on hard every couple of hours. I like the difficulty, but until they fix the responsiveness issues with the commands, it's too easy to get killed by a command not working, particularly since I tend to play agressively. I've also had a weird bug where if I throw the grenade Geralt sometimes stops fighting (his sword is still drawn) and can't do anything but run (no rolling or blocking) which is instant death on insanity if you're fighting opponents who can spring.

Are there any good steel swords in the third chapter? I think the best I found my first time around was a Nilfgaardian Harpy (two rune slots), the silver swords seem much more common and powerful in the third chapter.


Read my previous post about bombs. And yes, you have many cool steel swords in act 2. Actually you have much better ones than the Harpy still in act 2.

http://www.chalonver...rch.php?type=21

Also note that if you die, while you'll be able to reload the Hard diff saves, you'll no longer be able to reload Insane diff saves, even the new ones made after you reloaded the Hard diff. That Geralt is forever flagged as "dead on Insane". (You still can change diff to Insane and save the game but you'll not be able to load it, for a new session or if you try to skip and relaod in the middle of a fight you're aboutn to die, for instance)

Modifié par RageGT, 17 juin 2011 - 07:19 .


#7980
DragonRageGT

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Boiny Bunny wrote...

Why not?  This has always worked on all other games with difficulties of this type, a prime example being Diablo 2.

When you die on Insane, the game flags your insane saves in the game save directory.  If you have a copy saved elsewhere you can easily paste them in over the flagged ones.

Why don't you think this would work?


First, I'm sure you're not talking about the real Diablo 2 Hardcore, because that stores the characters on Battle.net and unless you can hack Blizzard servers, there's no way to restore a dead character! - D2 single player or that other mode that allows mplayer without creating a char on Bnet servers are not D2... that's more like a demo for people too afraid of the real deal!

Second, TW2 has a Registry entry that will flag the saves made at Insane diff as unplayable if Geralt dies. Unless you're willing to go into the Registry or using a third party program, there's no way to make a backup.

Modifié par RageGT, 17 juin 2011 - 07:22 .


#7981
DragonRageGT

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Costin_Razvan wrote...

That said after some testing I found out that dying on a brand new insane playthrough will not affect the saves in another one. Though if you for example made a save at the end of Chapter I just to pick between Iorveth or Roche then the game will delete all your saves if you finish the game, reload, pick Roche instead of Iorveth then die.


Well, that's because reloading an earlier save to play through a different path is not really a new Geralt but the same Geralt that already finished the game. Dying with him would flag that character as  "dead on Insane" for all Insane saves.

About you're testing, that's good to know. So my saves of my completed Insane run with Geralt_1, for instance, will not be flagged if my new Geralt_2 dies on insane. Is that right?

#7982
Hubrah

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*SPOILER* - latest in the pickaxe series.

Modifié par Hubrah, 17 juin 2011 - 08:35 .


#7983
Archaven

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Bejos_ wrote...

RyuGuitarFreak wrote...

Archaven wrote...

slimgrin wrote...

Archaven wrote...

KingJason13 wrote...

TW2 is still my Fave Game of 2011.


Yeahh it would be my favorite game even after Skyrim released. It would be nice if TW2 have bigger worlds like Skyrim to explore.

I mean CDPR did a great job with the awesome plot and storyline, quests, world, culture, etc. But the map felt too smal. Flotsam, Kaedwen. I'm still in Chapter 2 though. The world is really nice and beautiful. Just it's not huge enough and honestly there wasn't really much monsters to slay. Basically the monsters only spawns at stationary area and that's it. They should have increase more monsters and after exploring the whole map you can be sure where to meet and not to meet them next time you are traveling and quest hunting.


I think the maps were about the same size as TW1. The areas have been carefully sized to avoid any necessity for fast travel, I think. But I like to wander as well, and bigger areas would've been nice. 

Fewer monster types was a letdown for me. I miss the vampires, the Fleders, the ghouls, etc. One thing I will say about monsters in the Flotsam area - and maybe I'm imagining this - but they seemed to grow more agressive and increase in number as I began to eradicate their nests.

To me though, one of the biggest things the game is missing is enough sidequests. The game just feels lean, and doesn't quite provide enough distractions from the main quest. Of course the trade off is the main quest can be played through several times with different results.


If you asked me, CDPR should really think BIG now on with TW3. They even managed to woo Oblivion/Skyrim fans. There is actually a v3 thread about the TW2 already in off-topic Bethesday ES community.

I would REALLY love TW3 world to be a HUGE, HUGE map like Skyrim. CDPR folks are really talented and they managed to create a game that is so IMMERSIVE, BEAUTIFUL and the storyline and plot is just plain WICKED.

The only thing i want to see IMPROVED was actually BIGGER world map, MORE exploration, MORE different types of monsters, MORE locations, SEAMLESS world. At the moment, each map still need to be loaded. Oh how i wished if they fix the opening door too.

They should also add MORE sidequests as possible and probably add more sandbox element MORE contracts!.

If they have that.. they are ES contender. Of course just my opinion though :).

Oh yeah.. they are at the moment.. making XBOX360 EASY settings actually EASY:
http://www.eurogamer...culty-is-easier

I hope they DO NOT do that. That's what I liked in TW1 and TW2 about its narrative. Story first. They don't go where isn't necessary or they won't bring depth to the plot, or won't have anything interesting going on to the people around it. I mean, as more interesting then they were, Outskirts of Vizima and Murky Waters were a kind of a filler in TW1. Damn interesting ones, but they felt like a filler meant to keep the game longer. I prefer TW2's style of narrative. Tied'up awesome plot, heavy choices, interesting sidequests. The only problem was the duration of Chapter 3, were it as long as Chapter 1 and 2, it would be perfect.


No, thank you, Archaven :)

TW's strength is its story. If they went the BG2 route-- a bigger map-- while keeping TW's strengths-- a strong story-- that would be great.

If TW moves in the Elder Scrolls direction, it just becomes an inferior Elder Scrolls.

Now, if after Geralt's story is done, CDPR wants to make a character-creation engine and allow us to roleplay through TW world? Yes, please :D


I think you and RyuGuitarFreak have mistaken for what i'd said. I would like to see TW3 EXACTLY like TW2 story and plotline. What i'm asking is a BIGGER world, with more side quests and MORE content.

We are talking about CDPR here.. Not LAZYWARE.. CDPR are known for doing the impossible( :P yeah they took 3.5 years for such a HUGE improvement from TW1 to TW2. I remember DA0 was in development for 7 years? IIRC and the details and quality is NO where near TW2. Of course this is my personal opinion).

What is FACT that i used to remember LAZYWARE always mentioning adding little features like jumping and climbing walls = HUGE ZOTS INVOLVED and graphics don't make a good RPG :whistle: .. If so why others can do BOTH while they coud not? A smaller Indie team can do miracles where LAZYWARE could not?

Modifié par Archaven, 17 juin 2011 - 08:48 .


#7984
Chromie

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Damn looooooonnnnnnnnnggggggg quote.

#7985
lyleoffmyspace

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Just finished the game for the first time.

I need a sequel. Now, it was actually amazing, cliffhanger is perhaps worst than the first games one!!

#7986
Archaven

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Ringo12 wrote...

Damn looooooonnnnnnnnnggggggg quote.


Stop spamming :P

#7987
Chromie

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lyleoffmyspace wrote...

Just finished the game for the first time.

I need a sequel. Now, it was actually amazing, cliffhanger is perhaps worst than the first games one!!


Well hopefully CDProjekt decides to announce an expansion in a couple of months. I assume we're getting none until Witcher 2 on the 360 is released though.

#7988
Archaven

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Ringo12 wrote...

lyleoffmyspace wrote...

Just finished the game for the first time.

I need a sequel. Now, it was actually amazing, cliffhanger is perhaps worst than the first games one!!


Well hopefully CDProjekt decides to announce an expansion in a couple of months. I assume we're getting none until Witcher 2 on the 360 is released though.


I'm still on 1st playthrough Roche route ... near end of Chapter2.. Still will have some good gameplay for Iorweth path :P

#7989
Costin_Razvan

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About you're testing, that's good to know. So my saves of my completed Insane run with Geralt_1, for instance, will not be flagged if my new Geralt_2 dies on insane. Is that right?


Yes.

Also despite the fact Iorveth's path or Iorveth himself will never beat Roche for me I have to admit that he is AWESOME. He finally got to me when I saw him intervening in the Royal Blood quest.

Modifié par Costin_Razvan, 17 juin 2011 - 12:19 .


#7990
slimgrin

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RageGT wrote...

This happens when you try to throw a second bomb but the pocked has no more of that type, while the icon still displays on the lower left screen.  A good solution is to check the pocket slots before entering a battle, if you want to use bombs, and learn how many of each type you have so you don't try trowing one that you have already used all.


Thanks for the tip, Rage.

#7991
Luxorek

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Archaven wrote...
What is FACT that i used to remember LAZYWARE always mentioning adding little features like jumping and climbing walls = HUGE ZOTS INVOLVED and graphics don't make a good RPG :whistle: .. If so why others can do BOTH while they coud not? A smaller Indie team can do miracles where LAZYWARE could not?


I would not mark CDPR as "Indie" developer - they never were one to start with. You have to realize that Red Studio wasn't started just like that, because a few guys hiding secretly in their basement wanted to make a video game. It was estabilished in 2002 as an offspring of THE CD Projekt, the biggest game distributor in Central Europe with 2007's revenue of 45 million dollar. The Witcher 1 was their first game, with all it's flaws coming mostly from the lack of experience and human resources etc, etc. The next project was given much bigger budget (around 30 million złotys, that is more or less 10,7 million dollars - compared to 19 million pln for the Witcher 1, then (adjusted for inflation) around 5 million dollars. I personally doubt if there are Indie studios that can cough up that kind of money.

And now, in 2011 - we are talking about CD Projekt Red (the new name of Optimus, owner of CD Projekt), not only a game developer, publisher and retail and digital distributor company, but one that specializes in computer assembly and software programming. AND that means money, the big kind. If the next Witcher happens and we all know it will, Red Studio will be provided with a bigger budget. And that's never a bad thing in the hands of talented studio.

#7992
Corto81

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Luxorek wrote...

Archaven wrote...
What is FACT that i used to remember LAZYWARE always mentioning adding little features like jumping and climbing walls = HUGE ZOTS INVOLVED and graphics don't make a good RPG :whistle: .. If so why others can do BOTH while they coud not? A smaller Indie team can do miracles where LAZYWARE could not?


I would not mark CDPR as "Indie" developer - they never were one to start with. You have to realize that Red Studio wasn't started just like that, because a few guys hiding secretly in their basement wanted to make a video game. It was estabilished in 2002 as an offspring of THE CD Projekt, the biggest game distributor in Central Europe with 2007's revenue of 45 million dollar. The Witcher 1 was their first game, with all it's flaws coming mostly from the lack of experience and human resources etc, etc. The next project was given much bigger budget (around 30 million złotys, that is more or less 10,7 million dollars - compared to 19 million pln for the Witcher 1, then (adjusted for inflation) around 5 million dollars. I personally doubt if there are Indie studios that can cough up that kind of money.

And now, in 2011 - we are talking about CD Projekt Red (the new name of Optimus, owner of CD Projekt), not only a game developer, publisher and retail and digital distributor company, but one that specializes in computer assembly and software programming. AND that means money, the big kind. If the next Witcher happens and we all know it will, Red Studio will be provided with a bigger budget. And that's never a bad thing in the hands of talented studio.


You're saying TW2's budget was only 10,7 million dollars?

That seems an insanely low number in today's gaming world...

#7993
slimgrin

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It is insanely low. Just goes to show their ambition and talent. Hopefully they can use some of the proceeds from TW2 to do another EE.

Modifié par slimgrin, 17 juin 2011 - 06:32 .


#7994
DragonRageGT

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slimgrin wrote...

It is insanely low. Just goes to show their ambition and talent. Hopefully they can use some of the proceeds from TW2 to do another EE.


I'd love a full Expansion more than an EE for TW2. ;)

#7995
slimgrin

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RageGT wrote...

slimgrin wrote...

It is insanely low. Just goes to show their ambition and talent. Hopefully they can use some of the proceeds from TW2 to do another EE.


I'd love a full Expansion more than an EE for TW2. ;)


As long as they fix the UI and bugs as well, I'm with you Rage.

Btw, what ever happened to our guest Mr. Bartkowics? He's lurking, I know it....:bandit: I know he can't give info on future projects, but it'd be cool to hear his take on gaming and such.

#7996
ErichHartmann

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I want an expansion pack devoted to hunting monsters. Beyond that I'm ready for The Witcher 3 NOW!

#7997
Luxorek

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Well, the game with the biggest budget coming from Poland was Bullestorm with 18 million dollars. Back in the day, the first Gears of War was made for around 10 million USD, but taking into consideration the inflation that could easily be more now. What I'm sure of is that this time they won't be holding back - Witcher is not a side project, it's an actual revenue for the whole group, hell it even affects (positively) the stock ratings of CD Projekt Red. And about the budget... well, you have to understand that costs of game development and living in general are much lower in Poland, than to say in Germany. And Poles, by no means, suffer from the lack of talented chaps working in the gaming industry.

#7998
Bejos_

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Corto81 wrote...

Luxorek wrote...

Archaven wrote...
What is FACT that i used to remember LAZYWARE always mentioning adding little features like jumping and climbing walls = HUGE ZOTS INVOLVED and graphics don't make a good RPG :whistle: .. If so why others can do BOTH while they coud not? A smaller Indie team can do miracles where LAZYWARE could not?


I would not mark CDPR as "Indie" developer - they never were one to start with. You have to realize that Red Studio wasn't started just like that, because a few guys hiding secretly in their basement wanted to make a video game. It was estabilished in 2002 as an offspring of THE CD Projekt, the biggest game distributor in Central Europe with 2007's revenue of 45 million dollar. The Witcher 1 was their first game, with all it's flaws coming mostly from the lack of experience and human resources etc, etc. The next project was given much bigger budget (around 30 million złotys, that is more or less 10,7 million dollars - compared to 19 million pln for the Witcher 1, then (adjusted for inflation) around 5 million dollars. I personally doubt if there are Indie studios that can cough up that kind of money.

And now, in 2011 - we are talking about CD Projekt Red (the new name of Optimus, owner of CD Projekt), not only a game developer, publisher and retail and digital distributor company, but one that specializes in computer assembly and software programming. AND that means money, the big kind. If the next Witcher happens and we all know it will, Red Studio will be provided with a bigger budget. And that's never a bad thing in the hands of talented studio.


You're saying TW2's budget was only 10,7 million dollars?

That seems an insanely low number in today's gaming world...


Everything is cheaper in Eastern Europe. The game's budget is actually around the $8 million mark, IIRC, but that amounts to about $40 million.

It's true that CDPR was never an indie studio. But, they take the time and effort to make a game good, within their limited resources. Also consider that they seem to get a bigger budget if they perform well. Cf TW1 and TW2.

Whereas Bioware gets a smaller budget each time it performs well. What kind of an incentive is that, EA?

I don't think CDPR is any different than the bigger brands. I do think that they're very savvy business people, and they know that the long-term viability of their company depends on their treatment of their customers.

That's something EA and Bioware don't want to hear anything about. ****ers.

#7999
Damariel

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slimgrin wrote...

RageGT wrote...

slimgrin wrote...

It is insanely low. Just goes to show their ambition and talent. Hopefully they can use some of the proceeds from TW2 to do another EE.


I'd love a full Expansion more than an EE for TW2. ;)


As long as they fix the UI and bugs as well, I'm with you Rage.

Btw, what ever happened to our guest Mr. Bartkowics? He's lurking, I know it....:bandit: I know he can't give info on future projects, but it'd be cool to hear his take on gaming and such.


Well I think he's little busy now... I saw some interviews with him not long ago. :)

#8000
slimgrin

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Luxorek wrote...

 And Poles, by no means, suffer from the lack of talented chaps working in the gaming industry.


I wonder why this is. A Polish rennaissance of sorts?

Take the level of writing for instance; it's not just better than most other RPG's, there's a degree of sophistication to it. The Witcher games are the only I've played where the writing seems like it was intended for the average adult. And then the art design is just stellar. They've taken no shortcuts with it and is among the best out there. 

Modifié par slimgrin, 17 juin 2011 - 07:12 .