Bejos_ wrote...
Everything is cheaper in Eastern Europe. The game's budget is actually around the $8 million mark, IIRC, but that amounts to about $40 million.
You're hurting my sensitive Polish Australian ears ; ] Poles generally hate being called Eastern Europeans, hence the whole Central European thing. But nevermind that, geopoltics just... no... I must stop.
Again budget, www.rp.pl/artykul/522367.html - data provided by rp.pl, official website of Rzeczpospolita, one of the biggest newspapers in Poland. If you understand Polish you are in for some info about Optimus, the Witcher II budget and so on. It says that the game went over the planned 27 million złotys and crossed the 30 million line. Then you have the info about the first game, apparently it found its way to 1,5 mil. buyers and provided revenue of 36 mil. złotys, that is adjusted for inflation around 15 mil. dollars - and that's just one game, when CD Projekt sits mainly in the distributing bussiness. Then you have Michał Kiciński, co-founder of CDP saying thay they expect the revenue from the Witcher II to surpass the first game at least few times.
slimgrin wrote...
Luxorek wrote...
And Poles, by no means, suffer from the lack of talented chaps working in the gaming industry.
I wonder why this is. A Polish rennaissance of sorts?
Take
the level of writing for instance; it's not just better than most other
RPG's, there's a degree of sophistication to it. The Witcher games are
the only I've played where the writing seems like it was intended for
the average adult. And then the art design is just stellar. They've
taken no shortcuts with it and is among the best out there.
It's been a busy year for the Polish gaming industry. A busy decade more so. Creators of Painkiller, went to make Bulletstorm. Lads at Techland went from Call of Juarez to Dead Island. Reality Pump realeased the Two World series. There was this little thing called Anomaly Warzone Earth, which turned out quite nicely. Yeah...
Poles released their fair of ****ty games as well - hell, Sniper Ghost Warrior, despite it crapiness, was such a big success, that sequel literally earned itself a bigger budget... and CryEngine 3.
And about the level of writing of the second W game. Well, folks at CDPR have a great source material to start with and... well, Witcher books - that is Saga o Wiedźminie is kind of a big deal in Poland. Ay very big one. My father used to work in the filming industry in Poland and knew some of the people who made the infamous and dreaded Witcher TV series. Enough to say, the director who was tasked with the deed, Marek Brodzki had never had an opportunity (or willingness) to read any of the Sapkowski's books. And it turned into ****iness. Well anyway...
Red Studio took a different approach - afterall, it's core was that of young and ambitious people, who not only knew about the Witcher books, but who loved them as a part of their growing up in '90 Poland. It was absolute priority for them to recreate the level and the feeling of Sapkowski's books. And they nailed it - I rarely hear anyone in Poland complaining about the story in the Witcher games.





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