The Legendary "The Witcher 2" RPG.
#8401
Posté 24 juin 2011 - 07:02
Dethmold was a freak however, childish glee mixed with sadism, opposed to Phillipa who was a sadist of pleasure(whoever came up with that must have laughed he's ass off during the brainstorming).
#8402
Posté 24 juin 2011 - 09:13
Why do they insit on giving us an illusion of choice when it has no effect. besides paragon/renegade system is advertised so wrong when instead they should just call it good/evil or better yet smart/idiot system.
Sad day for a gamer wanting RPG games with choices. oh well will get the 3rd game on sale to finish the story.
#8403
Posté 24 juin 2011 - 09:24
How is it a smart/idiot system?zeypher wrote...
Why do they insit on giving us an illusion of choice when it has no effect. besides paragon/renegade system is advertised so wrong when instead they should just call it good/evil or better yet smart/idiot system.
I'd say it's more of a idealistic/pragmatic system, that favours idealism a little too much.
#8404
Posté 24 juin 2011 - 09:26
The problem is not choices; many RPG games offer choices, the problem is there are almost never any tangible consequences.zeypher wrote...
Sad day for a gamer wanting RPG games with choices. oh well will get the 3rd game on sale to finish the story.
#8405
Posté 24 juin 2011 - 09:34
and virumor you higlight the problem ive having with bioware roleplaying games. the illusion of choice. i think its better to say that i have been spoiled by witcher 2 and i am thankful for that
Modifié par zeypher, 24 juin 2011 - 09:37 .
#8406
Posté 24 juin 2011 - 09:39
WTF ? In ME3 you will probably have Fable style. LEFT mouse button "PARAGON" and RIGHT mouse button "RENEGADE". End of story.
Whole conversation system in ME is just a pile of ****.
#8407
Guest_vilnii_*
Posté 24 juin 2011 - 10:44
Guest_vilnii_*
www.nytimes.com/2011/06/22/arts/video-games/witcher-2-new-from-cd-projekt-red-in-poland-video-game-review.html
Modifié par vilnii, 24 juin 2011 - 10:45 .
#8408
Posté 24 juin 2011 - 12:18
Well then in that case I wholeheartedly agree with your previous statement.zeypher wrote...
thats my point godwood it pretty much favours paragon (idealistic) options all the way through, it like they are afraid of interesting choices or that paragon choices can backfire, which they never do. i say smart/idiot system because all the right decisions seem to be paragon so the smart choice, while renegade which is so negelected and always backfires might as well be a idiotic choice as bioware makes all of them bite us back.
#8409
Posté 24 juin 2011 - 01:11
Dariuszp wrote...
What's wrong ? You got 3 conversation options where 2 have best outcome. You dont even read. You just select red option when you act badass. It's so stupid that you cant make it even worst.
WTF ? In ME3 you will probably have Fable style. LEFT mouse button "PARAGON" and RIGHT mouse button "RENEGADE". End of story.
Whole conversation system in ME is just a pile of ****.
I was rather hoping they had gotten rid of the renegade/paragon mechanic for ME3. I think its a bad idea.
#8410
Posté 24 juin 2011 - 01:24
rasblak wrote...
- I miss Albedo, Nigredo and Rubedo; alcohol and grease of varying grades. What, too complex for Xbox360??
- I don't need a near slow-motion animation for potion consumption
- I want the grid inventory back
- I want to be able to easily tell how many of the items in quick access pockets I have (how could you miss that devs?)
- I want my next quick access item to automatically be loaded when the present one is depleted. What, too good a feature for PC, and need to save it for Xbox360??
- I don't want artificial difficulty, like Geralt sheathing his sword to talk to an enemy only so that he doesn't have time to block or dodge when the action resumes (I'm looking at you Traut and you, Nilfgaardian Captain!!)
- What was wrong with fist fighting Witcher 1 style? Who wants 1978 'Simon Says' nonsense??
A pretty comprehensive list of the game's weaknesses. Agree with most of them. A few points:
-I wonder if they got rid of alcohol as potion bases because they thought it was superfluous.
-I prefer the new fist fighting myself, although I could do without the QTE's in boss battles, so I disable those in the menu.
-The sheathing issue does need to be fixed and I doubt it was intentional. A couple boss enemies got the jump on me that way.
-I'm wondering if the obligatory meditating cutscene could be modded out?
Modifié par slimgrin, 24 juin 2011 - 01:25 .
#8411
Posté 24 juin 2011 - 02:15
I am with them about got rid of alcohol, actively ridding some alcohol now.
#8412
Posté 24 juin 2011 - 02:36
virumor wrote...
Witcher 2 review @Gamebanshee
Sigh...the Quen sign thing AGAIN from some person who will never try Insane, for **** sake.
#8413
Posté 24 juin 2011 - 02:43
Modifié par slimgrin, 24 juin 2011 - 02:44 .
#8414
Posté 24 juin 2011 - 02:52
Your favorite animation? For me best was counter-head-butt.
Modifié par Vandergrift, 24 juin 2011 - 02:56 .
#8415
Posté 24 juin 2011 - 03:15
slimgrin wrote...
rasblak wrote...
- I miss Albedo, Nigredo and Rubedo; alcohol and grease of varying grades. What, too complex for Xbox360??
- I don't need a near slow-motion animation for potion consumption
- I want the grid inventory back
- I want to be able to easily tell how many of the items in quick access pockets I have (how could you miss that devs?)
- I want my next quick access item to automatically be loaded when the present one is depleted. What, too good a feature for PC, and need to save it for Xbox360??
- I don't want artificial difficulty, like Geralt sheathing his sword to talk to an enemy only so that he doesn't have time to block or dodge when the action resumes (I'm looking at you Traut and you, Nilfgaardian Captain!!)
- What was wrong with fist fighting Witcher 1 style? Who wants 1978 'Simon Says' nonsense??
A pretty comprehensive list of the game's weaknesses. Agree with most of them. A few points:
-I wonder if they got rid of alcohol as potion bases because they thought it was superfluous.
-I prefer the new fist fighting myself, although I could do without the QTE's in boss battles, so I disable those in the menu.
-The sheathing issue does need to be fixed and I doubt it was intentional. A couple boss enemies got the jump on me that way.
-I'm wondering if the obligatory meditating cutscene could be modded out?
Grid inventory does seem to be a better fit for pc.
I'd like to have different modes for the mini-games, and higher wagers as well. Like more rounds at dice poker, much faster QTE popping at the fighting for instance.
Some sort of Challenge Mode could be interesting I think. Maybe inside the campaign or at the Main Menu.
Testing yourself against opponents of all types; dhoine, Elder races, nekkers, sorcerers or witchers not necessarily picked out from the Campaign. (thinking a bit of mix of the AC:B CMs)
And it could be a way of making people try out the Alchemy Tree without having to make them go through the trouble of starting a new game only to feel that you've wasted points and gameplay time. Just mentioning it 'cos I've noticed a few like me mostly prefer the Swordsman & Magic tree.
The auto-sheathing when convo begins only to fight when it ends bugs me as well. Because in most cases my opponents will have their weapons out before me so I have to roll away or Aard/Igni.
So that or auto-draw(which the first game had as well or is my memory buggy) would be nice.
Also agree on the quick access item.
It can also be a bit hard to find the right formula/diagram in the crafting section, same with items in the Inv. It's fortunate on PC, because we got the Inv panels tweaked. 360'ers could use a bit of an upgrade on that department.
Pretty sure most have already mentioned positive things about this game that I enjoy, especially the part about choices.
So many choices, so much impact, so many things seen and unforseen. What's a witcher to do!?!
But also the way the game plays out. It really makes me not care one iota as to whether or not there is CC.
I'd like to make a full review, but don't want Jan/CDPR to think I'm proposing to him/them.
#8416
Posté 24 juin 2011 - 03:17
Vandergrift wrote...
Brawling should be more difficult and complicated but QTE animations for brawling were great.
Your favorite animation? For me best was counter-head-butt.
I think the side kick to the knee and then left jab followed by the right cross. It's a finisher animation.
@Zcorck. I suggested challenge trials at CDPR site many months ago when I first saw the combat. They could even include leaderboards that would post your character build, score attained, highest combo, etc. Some of my fellow RPG friends might not go for it, but as a fight game fan, I think it would be cool.
Modifié par slimgrin, 24 juin 2011 - 03:22 .
#8417
Posté 24 juin 2011 - 03:50
That I must commend. Free DLC.
#8418
Posté 24 juin 2011 - 03:57
Elton John is dead wrote...
So W2 will be on the 360 by the end of this year with all the patches and improvements and even with all DLC being free.
That I must commend. Free DLC.
I wouldn't bet on DLC being free on 360. Valve tried that and Microsoft doesn't let them. Look at Left 4 Dead the dlc is free on PC but on 360 I think there is only one of the new additions that are free.
Modifié par Ringo12, 24 juin 2011 - 03:57 .
#8419
Posté 24 juin 2011 - 04:23
Not sure what's going on here but looks like SKyrim won Edit's choice award however, Witcher 2 won Readers choice award by a landslide.
http://e3.gamespot.c...dex.html?page=5
Modifié par Anathemic, 24 juin 2011 - 04:23 .
#8420
Posté 24 juin 2011 - 04:26
Modifié par Anathemic, 24 juin 2011 - 04:34 .
#8421
Posté 24 juin 2011 - 04:43
Anathemic wrote...
I dunno if anyone posted this yet but....
Not sure what's going on here but looks like SKyrim won Edit's choice award however, Witcher 2 won Readers choice award by a landslide.
http://e3.gamespot.c...dex.html?page=5
Nice! Always glad to see TW2 getting some recogniztion.
@slimgrin: Heh, true. Not all might be eager to try it out but a cool addition were it to be implemented.
#8422
Posté 24 juin 2011 - 04:49
Bring back Kalkstein!!!!
#8423
Posté 24 juin 2011 - 05:23
Thinking about it I wonder if they could make old trophies into crafting components as selling them for a pittance rather riles me.
Modifié par blothulfur, 24 juin 2011 - 05:24 .
#8424
Posté 24 juin 2011 - 05:38
blothulfur wrote...
I really don't want to be collecting twine, timber, iron ore and the like. Monster bits, runes, ores and rare components like silver yes but the crafter should have the basic components for use automatically. And the weapons I craft should stay with me for more than half an hour so I can oil, polish, hone, sleep with and generally become disturbingly attached to them.
Thinking about it I wonder if they could make old trophies into crafting components as selling them for a pittance rather riles me.
Crafted weapons seem to be chapter specific, so we upgrade in each chapter. I rather like picking up mundane materials to craft, it's part of The Witcher tradtion. Even in the first game most loot was sold for a pittance, and only picked up if truly needed. Also, certain components will weigh you down quick. Timber becomes as valuable as orens later on.
I do miss collecting flowers and gems. They had a purpose in TW1, don't know about TW2. Also, they need to bring back the huntsman for trophy rewards.
#8425
Posté 24 juin 2011 - 05:48





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