The Legendary "The Witcher 2" RPG.
#8426
Posté 24 juin 2011 - 05:58
First game's inventory was indeed much better. I hate to say it, but some elements of the game just feel incomplete, as if they shipped while still in an earlier stage of development. The inventory in particular.
#8427
Posté 24 juin 2011 - 06:25
The inventory system does need work overall.
Also, mutagens need work. I like the concept, but I want more "special" mutagens. I remember in TW1 that you could make potions with the remains of boss monsters, that sometime give you passive abilities (like extra damage at night if you kill the werewolf). Those things were cool and I like the idea of Geralt incorporating elements of defeated legendary monsters onto him. How awesome would it be if Geralt can make a mutagen from Arachas remains that allows him to go stealth for a few seconds?
Which is why I prefer making Geralt capable of creating mutagens. And I'd personally keep them separate from abilities, and just have several mutagen slots that increase as his level increases. Perhaps with a few "special mutagen" slots and the rest could be "normal mutagens" like increased vitality. And I personally would prefer being able to change and replace them while meditating without having to worry about losing them.
Modifié par KnightofPhoenix, 24 juin 2011 - 06:26 .
#8428
Posté 24 juin 2011 - 06:30
#8429
Posté 24 juin 2011 - 06:34
http://www.witcherne.../file.php?id=75
http://www.witcherne.../file.php?id=93
Modifié par slimgrin, 24 juin 2011 - 06:52 .
#8430
Posté 24 juin 2011 - 06:37
I liked the effect of a Cat potion much better too.
#8431
Posté 24 juin 2011 - 06:40
I assume there is some engine difficulty with storage hence why the merchants don't retain the stock you sell them like in the first game, because I see no reason to exclude it otherwise.
#8432
Posté 24 juin 2011 - 06:40
RageGT wrote...
The other thing I missed, besides what was listed and I agree with most of it, is the Crypts. The Mines and Caves are alright but... There is no Crypt in any game like those of TW1, ever! The atmosphere, the goosebumps, the jumps on my chair when a Garkain landed behind me in the dark, or when a pack of Fidlers, Alghouls and Bruxae charged. brrrrr
I liked the effect of a Cat potion much better too.
That crypt where you got to loot the Dun Banner flag came pretty close.
#8433
Posté 24 juin 2011 - 06:44
If you combine that with a weight mod (e.g. 500 or 900 limit instead of 250/300ish) a lot of inventory worries go away. Personally I consider it a bit of a cheat, but who cares - it's a singleplayer game so you mod it if that makes you happier.
#8434
Posté 24 juin 2011 - 07:23
I dont think they will mess with that ever, so it's a matter of sucking it up. :-)
Modifié par Drizzt ORierdan, 24 juin 2011 - 07:26 .
#8435
Posté 24 juin 2011 - 08:04
Drizzt ORierdan wrote...
The most annoying thing for me is the way save files work. The sheer amount of auto saves, and the innability to name your own, thus making it really hard to differentiate between different playthroughs.
I dont think they will mess with that ever, so it's a matter of sucking it up. :-)
Yeah, and the save file pictures are sometimes pics of the loading screen instead of Geralt ingame.
Personally, I'd prefer to have 3-4 quick and autosaves just so you can backtrack in case you screw up, but not by too much.
I like to name my saves as well. Usually I make a savegame at a specific point in a game to describe a good starting point at place x in chapter x.
#8436
Posté 24 juin 2011 - 08:48
#8437
Posté 24 juin 2011 - 09:15
Just noticed the paintings on the walls of the fisstech lair where Loredos mum works are the same as those scrawled all over the asylum. Is she the escaped patient who those torturers took with them when they fled the nuthouse, if so Zoltan might be right about Loredo being batty and it explains her wealth.
Damn this games got depth.
(I don't get piccies on my manual saves in the prologue or chapter three for some reason though the autosaves work fine).
Modifié par blothulfur, 24 juin 2011 - 09:18 .
#8438
Posté 24 juin 2011 - 09:24
blothulfur wrote...
Erm this might be a spoiler i'm not sure.
Just noticed the paintings on the walls of the fisstech lair where Loredos mum works are the same as those scrawled all over the asylum. Is she the escaped patient who those torturers took with them when they fled the nuthouse, if so Zoltan might be right about Loredo being batty and it explains her wealth.
She is, if you kill the ghost and punish the torturers she will handle them.
#8439
Posté 24 juin 2011 - 09:30
#8440
Posté 24 juin 2011 - 09:32
blothulfur wrote...
Erm this might be a spoiler i'm not sure.
Just noticed the paintings on the walls of the fisstech lair where Loredos mum works are the same as those scrawled all over the asylum. Is she the escaped patient who those torturers took with them when they fled the nuthouse, if so Zoltan might be right about Loredo being batty and it explains her wealth.
Damn this games got depth.
(I don't get piccies on my manual saves in the prologue or chapter three for some reason though the autosaves work fine).
Yeah, try decieving the ghost next playthrough and turning the torturers into the authorities and you'll get confirmation.
On the topic of saves, I flagged the important ones as read only, deleted the contents of the directory and then removed the write protect. Seemed faster than selective deleting, the game really needs some in game save management.
Has anyone release a mod that tells you how many grenades, knives or traps you have in your quickslot? It's a bit of a pain, particularly if it triggers the Geralt stops fighting bug (I've had that bug trigger with 12 grenades in the quickslot, or if I craft new grenades and don't empty and refill the quickslot, but it happens more often with 1 grenade)
#8441
Posté 24 juin 2011 - 09:40
slimgrin wrote...
Save games are a complete mess. I've come damn close to deleting entire files, when all I want to do is trim back the auto saves. You get several GB of save files pretty damn quick with this game.
I've given up trying to keep track of saves or keep them for that matter. If and when The Witcher 3 finally comes out I'll just do a marathon run for whatever I want to import.
#8442
Posté 24 juin 2011 - 09:43
#8443
Posté 24 juin 2011 - 10:05
I have "For Roche", "For Yorveth", "Act 1 choose spec" and "Act 1 choose path" folders... but I end up starting from scratch every time... I love it! hehe
#8444
Posté 24 juin 2011 - 10:12
blothulfur wrote...
Cheers Khayness, guess i'll have to go back and spare those bastards now just to see what happens.
Let's just say I think giving them to the ghost is more merciful.
#8445
Posté 24 juin 2011 - 10:15
#8446
Posté 24 juin 2011 - 10:20
Loredo is probably the only character in TW2 that I find almost entirely despicable (seeing how the game has a vast variety of characters, this is realistic. Some people are just despicable). But his situation has a bit of depth to it. I can't fathom what it was like to be raised by an insane woman that breathes fisstech as she does air.
Modifié par KnightofPhoenix, 24 juin 2011 - 10:24 .
#8447
Posté 24 juin 2011 - 10:28
I'm still stalled on my Iorveth playthrough because I can't for the life of me decide whether to save the elven lasses or take down the bastard Loredo, save lives or prevent future suffering it's a damnably well written choice.
#8448
Posté 24 juin 2011 - 11:46
Modifié par RageGT, 24 juin 2011 - 11:47 .
#8449
Posté 24 juin 2011 - 11:49
So sorry. he lives if you save those Elves.
#8450
Posté 24 juin 2011 - 11:58





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