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The Legendary "The Witcher 2" RPG.


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#8501
slimgrin

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NvVanity wrote...

Out of curiosity who would handle the console port? Obsidian? Bioware? Bethesda? <Random RPG Dev Here>?


Demiurge ported ME1, and they did an excellent job of it. I think a Netherland based studio called Nixxes is doing Deus EX: HR. I suspect this freed up the Montreal studio to do the actual creative game making. It can work. CDPR has some of the most talented folks in the business, but there is something missing, be it administrational stuff, resources, managerial, etc. They still aren't showing they are a AAA dev in some respects. 

Modifié par slimgrin, 26 juin 2011 - 06:48 .


#8502
zeypher

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well they arent a AAA dev. they have only made 2 games so far, but what a ride it has been

#8503
Costin_Razvan

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Here's a poll for the path taken. Curios to see what most took on their first run.

social.bioware.com/428659/polls/21579/

Modifié par Costin_Razvan, 25 juin 2011 - 10:15 .


#8504
Siven80

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Ringo12 wrote...

Siven80 wrote...

As long as the DLC stays free, i dont expect much more the the odd quest like Troll Trouble. Anything larger like a bioware-esqe DLC i cant see happening for free.

I also hope they dont make an expansion.

I want them to go straight onto Witcher 3 now they have the great engine and it will be out quicker that the TW1-TW2 wait :D


?!

I want expansions for the next 2-4 years so Witcher 3 can be just as good if not better.


If i had a choice between an expansion, or a full sequel in say 2 years, i'd go for the full sequel personally.

#8505
NvVanity

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Costin_Razvan wrote...

Here's a poll for the path taken. Curios to see what most took on their first run.

social.bioware.com/428659/polls/21579/


I went with Roche the first time. Overall though I think going through with Ioverth was the best choice as my goal was to try and keep the balance of power equal and I was able to do that a lot better with Iorverth's path.

#8506
Drizzt ORierdan

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Clearly most people chose Roche because he is the first character you meet and has some involvement in your escape out of jail. So there is some sort of "empathy" build up with that character.

I myself chose Iorveth because following a Scoia'tael previous save that decision made sense. That and Zoltan.

Modifié par Drizzt ORierdan, 26 juin 2011 - 12:12 .


#8507
blothulfur

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Roche just because he's Vernon Roche baby.

#8508
ErichHartmann

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I aided the Scoia'tael so siding with Ioverth caused no hesitation on my part. Glad I did considering ACT II on Ioverth's side is my favorite part of the game.

Modifié par ErichHartmann, 26 juin 2011 - 12:07 .


#8509
MrFob

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I stayed neutral in the first game. Don't really like any of the sides in this conflict.
In this case I chose Roche (after some deliberation). Why? [Spoiler warning obviously]
Roche helped me escape and I knew he was definitely after the Kingslayer. I could at least trust him to a certain extend.
Iorveth on the other hand fought me and worked with Leoth. In fact, they have very similar goals and that makes him untrustworthy in my book.
Since I don't really care for the squirrels or the Temerians as factions, I just went with the party that suited my own interests best at the time.
Interesting how that turned out to backfire quite a bit because the last thing I wanted was to end up under the thumb of yet another king (Henselt least of all). That's why I love this game. It introduces all these unforeseeable yet still logical consequences.

[end spoiler]

In any event, I'd be fine with an add-on rather than a sequel. The engine is fine as it is and I actually like the fighting mechanics. What I really want to see is how the story continues to unfold. However, if I say add-on, I certainly don't mean 1 !/2 hour DLC but a true add-on like in the old times (they can sell it for 25-30 bucks if they like and I'll buy it if ti gives me another 15-20 hours of gameplay & story. If that is infeasible, I'd also vote that they should go to the sequel as soon as possible and not to change too much but focus on story.

#8510
slimgrin

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Roche makes the most sense to me. Another run or two and I might think differently. Plus he's got one of the best VO's in the game.

#8511
Mercannis

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I chose Iorveth for my first playthrough but since then i have always went with Roche, it just seems to be a more pragmatic choice. However ive been sitting thinking that if you choose to save Triss, this could very well be the neutral option as you put your personal goals before all that is political. Im not quite sure what i prefer, helping Roche gain Radovids confidence or helping the conclave.

In regards to DLC or an expansion pack im pretty sure we will be getting both as TW3 is rumoured to be scheduled for 2013-14. Im hoping its true as id love a good exp pack and i dont want a rushed game as we all know how that turns out.

#8512
Dragoonlordz

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I prefer Roche over Iorveth, though I prefer Saskia to Hensalt acts. I did like MrFob in regards to my first playthrough stayed neutral which is how I also played in TW1 so when imported savegame I kept to that. Second time I sided with Vergan struggle for freedom and noble goal but still hate Iorveth, the Scoia'tael due to how things played out in TW1 my view of them was negative to begin with just how they went about things.

I want to side with Roche but still do Vergan act 2 but don't think can which is shame. I plan on playing through again but this time being mean to everyone and everything and belittling each side even when picking them doing it in negative way possible. I might however play through TW1 again to create a new savegame to import though where make massive difference in choices prior to running through TW2 again just to see how plays out. :)

As for console version I do not think they need to outsource and given what reviews and press have said about the 360 version they have so far done a extremely good job of it, the only reason why would outsource is if you wanted them to soley work on the PC version next title which given how TW2 only just came out I think thats a bit selfish. I think they should continue creating the 360 version themselves, once thats done then a PS3 version then TW3.

In the mean time there is part of CDPR still working on PC version TW2 while others in CDPR work on the 360 version so we will still get the free DLC and the 'at cost' expansions but just will take slightly longer which I'm fine with. As shown with DA2 rush jobs fail and fail so badly, patience is a virtue and I would rather they have it on all 3 platforms therefore increasing the money they make and at same time have a slightly longer development time for DLC and expansions. They should not ever let 'outsource' someone else do the developement imho as it's them who made such a amazing product and when outsourcing you have a very high probability of losing that quality. After DA2 I wouldn't outsource anything to Bioware.

Modifié par Dragoonlordz, 26 juin 2011 - 03:25 .


#8513
slimgrin

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I think Bioware has bigger fish to fry than taking on console ports from CDPR. And yeah I'm being selfish, but going multiplatform is a trend in the industry I don't like. On a side note, I hope Bioware would consider using the Red engine for future projects.

#8514
Dragoonlordz

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slimgrin wrote...

On a side note, I hope Bioware would consider using the Red engine for future projects.


I agree with that, given the nature of Middleware and the Red Engine they could use it and incorporate a party dynamic coding system into the engine itself for their needs imho.

One thing I would have liked them to do was more battles like Kayren through the game. Bit dissapointed they didn't have more like that tbh.

Modifié par Dragoonlordz, 26 juin 2011 - 04:16 .


#8515
Chromie

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Dragoonlordz wrote...

slimgrin wrote...

On a side note, I hope Bioware would consider using the Red engine for future projects.


I agree with that, given the nature of Middleware and the Red Engine they could use it and incorporate a party dynamic coding system into the engine itself for their needs imho.

One thing I would have liked them to do was more battles like Kayren through the game. Bit dissapointed they didn't have more like that tbh.


Oh man imagine the Brecilian Forest on the Red Engine! It could be a much bigger version of the forest outside Flotsam. But I doubt Bioware would ever use it. 


 Kayran was just too easy and ending with a cutscene I didn't really like that. I'd like more fights to be like this. I had so much fun dying and reloading to this guy.
www.youtube.com/watch

 The Operator required preparation at least for me. With the Gargoyles and small room it really felt awesome finally killing him the first time after I think 13 tries. Also his Voice Actor sounds great.

Modifié par Ringo12, 26 juin 2011 - 04:48 .


#8516
Dragoonlordz

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I saw no reason to kill him myself, especially given I helped his species in TW1 so had nothing against them.

#8517
Archaven

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Ringo12 wrote...

Dragoonlordz wrote...

slimgrin wrote...

On a side note, I hope Bioware would consider using the Red engine for future projects.


I agree with that, given the nature of Middleware and the Red Engine they could use it and incorporate a party dynamic coding system into the engine itself for their needs imho.

One thing I would have liked them to do was more battles like Kayren through the game. Bit dissapointed they didn't have more like that tbh.


Oh man imagine the Brecilian Forest on the Red Engine! It could be a much bigger version of the forest outside Flotsam. But I doubt Bioware would ever use it. 


 Kayran was just too easy and ending with a cutscene I didn't really like that. I'd like more fights to be like this. I had so much fun dying and reloading to this guy.
www.youtube.com/watch

 The Operator required preparation at least for me. With the Gargoyles and small room it really felt awesome finally killing him the first time after I think 13 tries. Also his Voice Actor sounds great.



I bet you didn't frequent the GoG forum lately? Earlier there were tonnes of threads whining how HARD Kayran is and even some ridiculous people thinks The Witcher should be a turn-based game or even like Baldur's Gate where you only need to click and the game will auto parry, block, and attack indefinitely like Baldur's Gate.

I like Witcher 2 how it was intended to be and i don't really mind the action as it in FACT gave me a sense of challenge where timing is crucial. You won't get those feelings from BG or DA games where they are semi turn-based. Pause, assign command, unpause, popcorn, watch.

Thing is i don't hate BG or DA, in fact i like them. Witcher2 on it's own it's already a unique genre. Don't have to be clones of BG2.

#8518
Chromie

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Archaven wrote...
I bet you didn't frequent the GoG forum lately? Earlier there were tonnes of threads whining how HARD Kayran is and even some ridiculous people thinks.


I go to Gog forums once in awhile.  I honestly found it too easy. After my first try and dying once I realized what I did wrong and that going on the broken bridge. If people complain the game is too hard and are playing on hard then they need to shutup and go on easy. 

#8519
Joshd21

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Seeing this thread makes me want to play the game again. I remember I got mad because I thought there was a bug on blood curse, turns out it was just a really long combat battle.

#8520
slimgrin

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The best boss fights for me so far have been Draug, Letho, Dethmold's apprentice and his lackeys, and the elemental on top of Phillipa's house. The really big bosses like Kayren and Dragon aren't as good imo.

Key lag bugs aside, I love the combat in TW2. It rewards good preparation and a tactical approach, just like TW1 did. I've got a thick skin when it comes to losing. Probably lost a couple thousand times online in SF4, and I'm not exaggerating.

#8521
Chromie

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Fighting Letho is my favorite. He's isn't what he appears slow, dumb and easy to manipulate. He uses Aard, Quen and grenades and he is crazy fast. I really enjoy fighting him. Again Operator is my favorite side boss. Just took a lot for me to take him down and I enjoyed that.

The Druag was really simple like the Kayran imo. And Dethmold's apprentice was real fun. I like facing crazy odds forces me to use the battlefield's open space or if it's a small room it forces me to use bombs like Red Haze and leave traps like Rage and Talgers Winters. When I have to be tactical instead of half assing and I live it feels great.

#8522
Dragoonlordz

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I had no problem with Elemental, just got my adrenaline up and did the finisher. There was also the option of stun with Aard and follow with finisher. Most of my stats and weps, armour etc and even skills and mutagens all revolved around instant kill % and stun % increases. Was quite epic imho.

Modifié par Dragoonlordz, 26 juin 2011 - 07:15 .


#8523
slimgrin

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Draug should have been harder on medium, but I'll be facing him on hard soon. The reason I think it's so good is that it's plenty spectacular, honestly one of the coolest scenarios I've seen in an RPG, like something out of a Hieronymus Bosch painting. He also has multiple attacks and the playing field is big. When that bastard charges, the ground trembles, the camera shakes. Really cool.

Modifié par slimgrin, 26 juin 2011 - 07:22 .


#8524
Cyberfrog81

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The Draug fight takes place in an awesome setting, but the fight itself is underwhelming compared to the other 2 epic monster fights IMHO.

There's only one phase (there would be sort of two phases if you had to take down his armor first, but you don't). You can finish Draug off (very quickly too, even on Hard) without ever seeing incoming arrows, "fireballs", or seeing him turn into a tornado and destroy stuff... wasted potential. Draug has a pretty huge playground. It just seems they could have done more with it.

#8525
Chromie

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The Draug fight itself was't as epic as it's setting. Yes slimgrin the camera shaking and his charging are nice but like Cyberfrog said it's over really really fast, and I play on Hard, so don't really get time to take it all in.

I did like how he called the trebuchets and arrows though. Nice touch.