The Legendary "The Witcher 2" RPG.
#8826
Posté 08 juillet 2011 - 11:43
Remember when at lady aht end neat ACT 3 has her eyes removed and you are debating who to save and she says "There is alot about Triss you don't know" it's like she has some huge secert that won't be reveleaed untill later.
#8827
Posté 08 juillet 2011 - 11:56
#8828
Posté 08 juillet 2011 - 12:14
slimgrin wrote...
We just might get some nasty news about Triss in TW3. Or what we think is nasty news but in reality we find out later are her saintly intentions, or what we think are her saintly intentions but are really slightly selfish motives that will cause chaos in our little brains, or...damn. Bring on TW3 already.
lol... don't suffer so much before the pain!
#8829
Posté 08 juillet 2011 - 01:11
@Joshd21
Eilhart is probably one of the biggest liar.. When conversing with Geralt, she also mentioned that Triss is cleaned and is innocent about the whole plot.
Modifié par Archaven, 08 juillet 2011 - 01:14 .
#8830
Posté 08 juillet 2011 - 02:36
#8831
Posté 08 juillet 2011 - 02:48
Archaven wrote...
Radovid seems more evil to me this time around. More to a personal revenge towards a Philippa who has guided him since young?
I disagree with this interpretation.
While I do not doubt that part of Radovid's decision was motivated by personal revenge towards the person who likely had his father murdered and sought to control and manipulate him as a child, I am convinced that it was also motivated by raison d'état. Like he said, he the king couldn't order anyone to do anything without her consent. That compromises the power of the crown, which Eilhart herself taught him is important. Killing her is simply removing the other big leviathan in the room (no state can function with two leviathans, to borrow Hobbes' term). To consolidate his own power and the power of the crown.
Furthermore, Eilhart was revealed as being behind the king slaying conspiracy. Of course he wanted to be shown as the avenger of Foltest if he wants to spread his influence in Temeria.
Archaven wrote...
Only thing i don't get it is why a dragon would meddle in human politics?
I believe because she genuinely sympathizes and as the last of a dying breed, wants to have a purpose in life.
She said she helped Aryan because she saw that he is worth helping.
Modifié par KnightofPhoenix, 08 juillet 2011 - 03:16 .
#8832
Posté 08 juillet 2011 - 02:54
I really do not think that Triss founded the Lodge nor was behind the assassinations. A) In the novels she is one of the youngest sorceresses compared to the other sorceresses. She also leads with her emotions sometimes , thus leading to some foolish mistakes and judgements, revealing her youthful nature and idealism compared to the cold calculations of philippa and co. therefore they would not really accept her starting a Lodge.
C) What she is probably hiding is information about Yennefer. Because she is so in love with Geralt, she probably didn't tell him about Yennefer, although he learns later from SIle and Letho of her whereabouts.
As for the great debate of who would win : Hawke vs geralt, Geralt vs the grey Warden. Honestly after playing TW1,TW2 and reading some of the novels I would ahve to say geralt would beat Hawke and My Grey Warden. The game play in the games doesn't convey how good of a figther Geralt is, especially in the style and quickness and strength.(obviously thats understandable in terms of gameplay) In addition Geralt is a excellent swordsman, user of Magic being able to shoot fire palls, casts shield, hex, and other abilities. In addition we have to factor in if geralt is using his potions in a fight, because lets face it, some of them makes fighting monsters and staying alive a whole lot easier. Due to the genetic mutations, is healthier and more fit. Heck, it is written that Vesimir, whose 200 or 300 , has the health and athletic ability that would make a young man envious, and that is from an oldman witcher. Hawke and the Grey Warden, on the other hand, can only really specialize in either, fighting style (ie rogue or warrior styles) or mage abilities. I do not know the training either has had, i guess they leave it up to your imagination but it seems like even in terms of game play animations I'd tilt the advantage to Geralt. What effect the Darkspawn blood and tain has on the Grey Warden in terms of improved strength etc is not really revealed. Of course all of this is just pure speculation and who knows what would happen if they ever did decide to fight eachother.
tld: A long nerd ramble about how Triss isnt the founding member of the Lodge due to the egos of Phillippa and co.How she isn't behind the asassinations, What she may be hiding( info on Yen) and small theories as to why Geralt would win in a fight vs The Grey Warden/ Hawke
#8833
Posté 08 juillet 2011 - 03:34
Patch 1.3 log. Lots of fixes.
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Patch 1.3 Corrections/Amendments
1. New FREE DLC – “A Sackful of Fluff” is a new quest in Chapter 2 of the game. To start the quest, visit the eccentric Elthon, who inhabits a solitary hut near the quarry outside Vergen. The quest will prove most rewarding to those who demonstrate patience.
2. Game now supports 4:3, 5:4, 16:10 aspect ratios.
3. Item storage has been added. Players can now store items from their Inventory at inns. To leave items in storage or collect previously stored items, talk to innkeepers.
4. A ‘Junk’ panel has been added to Inventory to provide greater clarity in item classification.
5. New menu option added in ‘Extras’ - enables players to view in-game animated sequences (flashbacks, memory flashes, dreams stolen by harpies) outside of the game.
6. A ‘Quickload’ option has been added under the F9 key.
7. The game's HUD can now be hidden in order to produce HUD-free screenshots! On newly installed game copies, the option to hide/show the HUD is available by default under the 'H' key. Users who have modified the key assignments on their installations should go to the 'Input Settings' dialogue of the Witcher 2 Configuration Tool to assign a key to this option. Please note that the game cannot be played with the HUD hidden.
8. Issue involving the game not running at 2560x1440 resolution has been resolved.
9. Issues with nVidia 3D Vision technology have been resolved. Players no longer need to uninstall the related drivers.
10. Key bindings have been corrected to enable configuration of mouse buttons for use by left-handed players.
11. Assorted key binding options have been added to facilitate configuration of controls and quick access to various in-game panels.
12. Issue related to game settings being reset to defaults upon patch installation has been resolved. Patches no longer reset game settings.
13. The configuration file is no longer over-written when the launcher/configuration tool is patched and over-written.
14. The launcher now closes while the game is being patched, thus eliminating the resulting game patching error.
15. The launcher now closes completely and no longer continues to operate in the background.
16. ‘Installed game version is invalid or incomplete’ error in updater when free space on system drive is insufficient – message has been corrected to reflect more accurately the nature of the error.
17. Mutagens are now alchemy ingredients. Minor mutagens drop more frequently than do major mutagens, though the overall mutagen drop rate has been reduced.
18. Corrections have been made in the mutagen drop rate and in Thorak’s store.
19. ‘Dragon’ section of Prologue does not become available until after all assault-related sections have been completed, thereby softening the difficulty curve at the start of the game.
20. During the fight against the kayran, when the bridge collapses, a map pin appears at the end of the bridge to facilitate player navigation and quest completion.
21. Map pins have been corrected in many quests.
22. Quen Sign slightly de-buffed – Sign dissipates 20% faster after foes land a blow. Assorted minor balance issues related to this Sign have also been resolved.
23. Issue with Dragon’s Dream bombs has been resolved. Damage to bosses from cast daggers has been reduced by one-half.
24. Several optimization improvements have been made in the tavern in Vergen.
25. Problem with music accompanying ‘stealth’ sequences has been resolved.
26. Issue related to arm wrestling Bart Bargee has been resolved. Players can no longer win coin from this character endlessly.
27. Option to fist fight woman praying at a statue in Vergen has been deactivated.
28. Mini-game contestants at one of the in-game taverns now switch positions correctly without blocking one another.
29. Problem involving Fenn’s sword in combat has been resolved.
30. Problems with herbalist’s gloves have been resolved.
31. In the Prologue, Geralt retains his steel long sword throughout, i.e., he is no longer automatically equipped with his default sword for the ‘Assault’ sequence.
32. Problem with some nekkers being immortal has been resolved.
33. Issue with triggered black screens blocking game progress has been resolved.
34. Interactions no longer appear on nekker nests after these have been destroyed.
35. The “Scent of Incense” quest no longer shows up as failed after being completed successfully.
36. Sudden switch to gameplay just prior to cut scene involving Cynthia and Philippa has been eliminated.
37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
38. Guard pacing cycles have been corrected.
39. The Redanian messenger in Henselt’s tent can no longer be killed, preventing him from re-spawning.
40. Elf woman in Vergen no longer strikes a T-pose.
41. Rotfiends feeding on corpses no longer re-spawn after corpse is burned.
42. Several fixes have been made in the functioning of in-game populaces.
43. Numerous problems with cameras in dialogue sequences have been resolved.
44. Assorted corrections have been made in dialogue sequences (including King Foltest’s gestures on the town walls in the Prologue).
45. A progression break in the ‘In the Claws of Madness’ quest has been eliminated.
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Edit- this patch was a long time coming but includes many of the fixes I had hoped to see. And free DLC, yay!
Modifié par slimgrin, 08 juillet 2011 - 04:02 .
#8834
Posté 08 juillet 2011 - 03:44
37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
Oh yeesss, I remember laughing my ass on that. Geralt stares at Loc Muinne, while in the right corner of the screen you can see Triss, Roche or Iorweth bouncing off the gate, walking in circles and so on...
Modifié par Luxorek, 08 juillet 2011 - 03:45 .
#8835
Posté 08 juillet 2011 - 04:00
#8836
Posté 08 juillet 2011 - 04:10
#8837
Posté 08 juillet 2011 - 04:21
slimgrin wrote...
Patch 1.3 log. Lots of fixes.
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Thanks for this, Slim!
#8838
Posté 08 juillet 2011 - 04:22
#8839
Posté 08 juillet 2011 - 04:26
naughty99 wrote...
Have they fixed the A.I. so that monsters no longer wait for you to heal if you walk backwards two steps?
Well, if monsters just blindly followed you, traps could be easily exploited. Forcng you to take the initiative makes the game harder.
#8840
Posté 08 juillet 2011 - 04:35
Also there's no mentioned of irresponsive keys
Modifié par Archaven, 08 juillet 2011 - 04:36 .
#8841
Posté 08 juillet 2011 - 04:39
slimgrin wrote...
naughty99 wrote...
Have they fixed the A.I. so that monsters no longer wait for you to heal if you walk backwards two steps?
Well, if monsters just blindly followed you, traps could be easily exploited. Forcng you to take the initiative makes the game harder.
I believe traps are more easily exploited with the current settings, because you can place them toward the edge of the very specific and limited zone occupied by enemies. Also, you can easily regenerate your health.
Obviously in closed environments where enemies have free range of the entire room, this is not a problem, only in larger areas.
Modifié par naughty99, 08 juillet 2011 - 04:40 .
#8842
Posté 08 juillet 2011 - 05:40
As for the monsters only going so far to follow you, I think it has more to do with training and world logic. The monsters you fight are only defending their territory, so it makes sense that they would ignore you once you leave their turf. If they followed you forever that would make for some serious player annoyance when trying to flee. Even if they did something like in Risen where they'll follow you for a certain distance, and then if you catch their ire again they'll follow you for that distance again, you run into an issue where you could use monsters to kill important NPCs.
#8843
Posté 08 juillet 2011 - 06:10
We fully endorse The Witcher 2 modding and we plan to release modding tools. Nothing has changed since our last statement on that matter. Unfortunately we don't have any timeline of the release.
Andrzej Kwiatkowski
CD Projekt RED
Modifié par slimgrin, 08 juillet 2011 - 06:12 .
#8844
Posté 08 juillet 2011 - 06:11
I dont get it..does that mean that now, after-credits scene where Geralt is looking at Loc Muine will feature not just him but also Triss + Iorveth/Roche(if we helped them) ?Luxorek wrote...
Good thing it's finally coming.37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
Oh yeesss, I remember laughing my ass on that. Geralt stares at Loc Muinne, while in the right corner of the screen you can see Triss, Roche or Iorweth bouncing off the gate, walking in circles and so on...
#8845
Posté 08 juillet 2011 - 07:16
And just when I thought i'd finished with the kingslayers they pull me back in again with a mega patch, cheers for the info Slimgrin.
#8846
Posté 08 juillet 2011 - 07:56
Luxorek wrote...
Good thing it's finally coming.37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.
Oh yeesss, I remember laughing my ass on that. Geralt stares at Loc Muinne, while in the right corner of the screen you can see Triss, Roche or Iorweth bouncing off the gate, walking in circles and so on...
How did I miss them there?? I never noticed that they were still there, ever...
#8847
Posté 08 juillet 2011 - 08:14
#8848
Posté 08 juillet 2011 - 08:26
luki1234567 wrote...
http://www.gamecriti...of-kings-review
troll review
WTF is up with these wussy reviewers not READING THE JOURNAL. These guys really need to grow some balls, and realize that not every douche with an internet connection is qualified to give reviews.
" Teh vidzoe game didn't holdz my hand so I givez it a -100...
Modifié par slimgrin, 08 juillet 2011 - 08:27 .
#8849
Posté 08 juillet 2011 - 08:38
gamers are becoming too lazy... fault of modern games holding your hand for entire gameslimgrin wrote...
luki1234567 wrote...
http://www.gamecriti...of-kings-review
troll review
WTF is up with these wussy reviewers not READING THE JOURNAL. These guys really need to grow some balls, and realize that not every douche with an internet connection is qualified to give reviews.
" Teh vidzoe game didn't holdz my hand so I givez it a -100..."
#8850
Posté 08 juillet 2011 - 08:49
All resolutions now supported.
Item storage.
Junk Panel.
Ability to see previous cutscenes.
New side quest.
Quen has been nerfed a bit.
Engine optimizatoins.
Best things I have read in the changelog.





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