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The Legendary "The Witcher 2" RPG.


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#8851
naughty99

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slimgrin wrote...

luki1234567 wrote...

http://www.gamecriti...of-kings-review
troll review


WTF is up with these wussy reviewers not READING THE JOURNAL. These guys really need to grow some balls, and realize that not every douche with an internet connection is qualified to give reviews.

" Teh vidzoe game didn't holdz my hand so I givez it a -100... :( "


i'm with slimgrin on this. If the reviewer couldn't handle Normal, what's wrong with reducing the difficulty to Casual, especially when he is expected to review the game after playing for 20 or 30 hours. 

The only part he was right about is that the very, very beginning could have benefited from some sort of in-game "Info" or "Help" tab, which would have been very helpful for figuring out how to use all the features. (For example, I didn't know why I could only select certain talents during the first few level ups, etc.) Especially for anyone who never played Witcher 1.

And yes, the game does throw you into a very difficult battle to start the game. I kept dying from the flames without understanding how to avoid them.

#8852
Joshd21

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People do realize this is about VIDEO GAMES, I love when nerds have a slap fist overline. NERD WAR

#8853
Luxorek

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Babli wrote...

Luxorek wrote...

Good thing it's finally coming.

37. Triss, Roche and Iorveth are now de-spawned before the final credits roll.


Oh yeesss, I remember laughing my ass on that. Geralt stares at Loc Muinne, while in the right corner of the screen you can see Triss, Roche or Iorweth bouncing off the gate, walking in circles and so on...

I dont get it..does that mean that now, after-credits scene where Geralt is looking at Loc Muine will feature not just him but also Triss + Iorveth/Roche(if we helped them) ?


In the unpatched version of the Witcher 2 during the ending cutscene, the very last one, after the end credits you get a scene when Geralt takes a brief look at Loc Muinne from a cliff overlooking the city. In the left bottom corner you can see the gate that you left through with Roche/Iorweth and/or Triss. The thing is that the cutscene was buggy and the models of your "sidekicks" didn't despawn after the scene before the end credits, hence you were able to see them during the cutscene after.

I believe the models were simply removed - as far as I remember there is simply no place for other characters on that cliff/high ground that Geralt is standing on. It's still only him.

#8854
orbit991

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Very nice patch. Lots of things Ive wanted in game, the free DLC is a nice bonus and hoping for the modding kit soon.

#8855
Nerevar-as

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slimgrin wrote...

luki1234567 wrote...

http://www.gamecriti...of-kings-review
troll review


WTF is up with these wussy reviewers not READING THE JOURNAL. These guys really need to grow some balls, and realize that not every douche with an internet connection is qualified to give reviews.

" Teh vidzoe game didn't holdz my hand so I givez it a -100... :( "


I wonder what he understands by being the kind of player who loves diving in game lore. I don´t think he has the same idea as I do. Especially with the journal being one of the best I´ve come across in gaming.

#8856
RyuGuitarFreak

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Oh yeah. Those changes on 1.3 are indeed looking very good, fixes most of the issues I had too.
Mod tools is a welcome feature too, nothing I'd consider needed in release because I consider something to bring more longevity. Lots of good news.

But it only highlights how much development the game still needed before release though lol.

#8857
slimgrin

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RyuGuitarFreak wrote...

But it only highlights how much development the game still needed before release though lol.


I think they ran out of time, I really do. Compared to TW1 Enhanced Edition, the game feels rushed/gimped in some areas. Nowhere near as polished. It lacks many basic things PC games get nowadays, like proper ratio support, in-game settings, an inventory designed for mouse and keyboard, customizable hotkeys. But that's how it goes with multiplatform releases.

I appreciate their effort to fix these things though. Three patches in two months ain't bad.

Modifié par slimgrin, 08 juillet 2011 - 11:41 .


#8858
NvVanity

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I don't know about rushed, sure some things didn't feel as high quality as some but overall Witcher 2 felt like a very solid game that's probably going to be remembered as a classic.


Part 3 would definitely be the spot in need of some more development. Bring on the free DLC love CDProject.

Modifié par NvVanity, 09 juillet 2011 - 12:17 .


#8859
Cyberfrog81

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A little rough around the edges, but still a damn fine game.

#8860
KnightofPhoenix

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NvVanity wrote...
Part 3 would definitely be the spot in need of some more development. Bring on the free DLC love CDProject.


I understand people's opinion that Act 3 was the weak link, but frankly, I love Act 3 a lot, because it's the culmination of all the political intrigue of the game, done seamlessly and well.

Though it suffers in some areas, like say the absence of Ves on Roche path.

Modifié par KnightofPhoenix, 09 juillet 2011 - 01:33 .


#8861
Gibb_Shepard

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Oh god, i'm playing TW1 at the moment, and it's mind numbingly boring. I'm being sent on a ridiculous amount of fetch quests that have absolutely nothing to do with the story.

I'm in Chapter 1 atm. Does this game get any better? Will i be sent on pointless fetch quests throughout the entire game?

If so i might just skip to TW2.....unless it has the same set-up 0.0

#8862
KnightofPhoenix

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I think TW1 gets better by chapter 2.

TW2 is different. Shorter, but more to the point I think.

#8863
Chromie

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You know you don't have to do the fetch quests. No one is holding a gun to your head.

#8864
Cyberfrog81

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Stuff like the Reverend's task you have to do, but that is absolutely part of the story.

#8865
Gibb_Shepard

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Ringo12 wrote...

You know you don't have to do the fetch quests. No one is holding a gun to your head.


They are part of the main questline, so yes, the game is holding a gun to my head.

Does an import from TW1 affect TW2 in a noticeable way?


EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?

Modifié par Gibb_Shepard, 09 juillet 2011 - 03:09 .


#8866
Archaven

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Lol.. i played Hard the game freaking easy.. This time around i only have 1 level of Quen upgrade. The skilltree is very simple and easy. Magic is the cheesiest.. The game is not heavy on combat.. Very little monsters to fight with.

The apparent problem of irresponsive keys (delay after an action) was not fixed .. probably intended for difficulty is lame.

#8867
KnightofPhoenix

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Gibb_Shepard wrote...
EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?


He is a set predefined character, so no you can't. You can however shape his perceptions about both himself and the world around him.

#8868
Lord Phoebus

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Gibb_Shepard wrote...

Ringo12 wrote...

You know you don't have to do the fetch quests. No one is holding a gun to your head.


They are part of the main questline, so yes, the game is holding a gun to my head.

Does an import from TW1 affect TW2 in a noticeable way?


EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?


For starters play TW1 on the hardest difficulty level.  It makes alchemy, oils and potions important so you have to pay attention to lore and buy books and stuff.  Otherwise the gameplay is too easy and gets repetitive and boring fast.  Unfortunately, regardless of difficulty the game does get easier as you gain more levels; the Hellhound is the toughest fight in the game (though there is a way to cheese that fight if you upgrade the right ability). Particularly if you max out Igni, then you just run around the area getting every monster to chase you and then spam Igni a couple of times. 

The first chapter is a bit different from the rest of the game, when you play the fetch quests pay attention to why they are being assigned and what the ingredients are being used for, it will help you make a decision at the end of the first chapter.

#8869
slimgrin

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Gibb_Shepard wrote...

Oh god, i'm playing TW1 at the moment, and it's mind numbingly boring. I'm being sent on a ridiculous amount of fetch quests that have absolutely nothing to do with the story.

I'm in Chapter 1 atm. Does this game get any better? Will i be sent on pointless fetch quests throughout the entire game?

If so i might just skip to TW2.....unless it has the same set-up 0.0


If we have to listen to your whining, maybe you should just skip it. 

Modifié par slimgrin, 09 juillet 2011 - 04:31 .


#8870
RyuGuitarFreak

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slimgrin wrote...

RyuGuitarFreak wrote...

But it only highlights how much development the game still needed before release though lol.


I think they ran out of time, I really do. Compared to TW1 Enhanced Edition, the game feels rushed/gimped in some areas. Nowhere near as polished. It lacks many basic things PC games get nowadays, like proper ratio support, in-game settings, an inventory designed for mouse and keyboard, customizable hotkeys. But that's how it goes with multiplatform releases.

I appreciate their effort to fix these things though. Three patches in two months ain't bad.

I think they've ran out of time too. This game's a giant AAA game from a small studio. Replaying and seeing both paths you see how big this game is even if Chapter 3's too short. They should fix it with DLC. I'm disappointed that the new quest is in Chapter 2. Maybe the next one will be on Chapter 3. The wait for proper aspect ratio support was really painful I must say, thank god for "flawless widescreen".
Well I didn't have much issues with hotkeys but in the UI I missed a "sort" function and a slot for junk which they're doing now. I consider it an improvement from TW1 in general. Maybe there's still time for those improvements.
The storage is a great improvement. I basically hate looting in games because I hate having to manage weight, it really takes away my focus on the game and kills my patience (a problem I have with dungeon crawlers). Now everything will be much more manageable.
But what I really think that needs a fix for 1.4 (if they're gonna do it) is the alchemy system. I hate having to circle the items to select the herbs everytime, and sort function to separate bombs from potions would be GREAT.

Modifié par RyuGuitarFreak, 09 juillet 2011 - 04:29 .


#8871
Archaven

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The game indirectly 'force' player to spare Aryan Lavalette to gain the strong back ability.. +50 weight. I don't have weight problem ever since i spared him.

And after completing the game twice both Roche and Iorwerth path, the loot wasn't that interesting to me anymore. They done it right at Flotsam where getting a better armor and sword really pays out. In Chapter 3 when those nice armor start available to me, the game end soon. Not much point for having those gears if you asked me.

Modifié par Archaven, 09 juillet 2011 - 04:58 .


#8872
Khayness

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Gibb_Shepard wrote...

EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?


I wish people would just stop with this bull**** and notice the IDENTITY mainquest in the journal.

#8873
Archaven

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Khayness wrote...

Gibb_Shepard wrote...

EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?


I wish people would just stop with this bull**** and notice the IDENTITY mainquest in the journal.


I do not know what kind of personality you can craft with Shepard? lmao.. Paragon and Renegade? Just adding 2 lines of conversation.. One being polite (paragon) and another being harsh (renegade) and we call that personality? Bioware is a toddler in RPGs if you asked me and probably you can add 'laziness' in between them if you so wished.

Modifié par Archaven, 09 juillet 2011 - 05:02 .


#8874
KnightofPhoenix

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Khayness wrote...

Gibb_Shepard wrote...

EDIT: I also noticed that you can't craft Geralt's personality like you can Hawke or Shepard. I'm guessing this is the same in TW2? Geralt does all the talking until a choice arises?


I wish people would just stop with this bull**** and notice the IDENTITY mainquest in the journal.


This is not so much personality (As in mannerisms and such) as it is beliefs and perception imo.
Which incidently, I found more meaningful and interesting.

And the identity quest doesn't show up in Act 1, so give the poor guy a break :D

#8875
Khayness

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Archaven wrote...

I do not know what kind of personality you can craft with Shepard? lmao.. Paragon and Renegade? Just adding 2 lines of conversation.. One being polite (paragon) and another being harsh (renegade) and we call that personality? Bioware is a toddler in RPGs if you asked me.


Paragades are all right. But sadly you'll have to use the savegame editor in ME2 if you want more complex roleplaying than top for Captain Picard, bottom for Dirty Harry.

KnightofPhoenix wrote...

And the identity quest doesn't show up in Act 1, so give the poor guy a break :D


No way. I'm so tired about the fixed protagonist issue on these boards, I have zero tolerance for it now. Just because most of the folks here were spoonfed by the BioWare formula of RPGs and were reluctant to try out different ones, doesn't mean you can't roleplay with this kind of approach.

Modifié par Khayness, 09 juillet 2011 - 05:17 .