Lotion Soronnar wrote...
What a redicolous argument.
You could use that to defend any choice ever made in any game ever. "Well, our world is just like that. It makes sense in our world, because we say so."
As opposed to "Bollocks. Life isn't super-grey. There are decision in real life that I can walk away perfectly happy with." ?
It was pretty much a response to that, but if you feel that people replying to your comments is offensive then you ought to do something about that.
Just because it doesn't make sense or is more agreeable to how YOU want it, that doesn't mean the same applies in general.
You're the one who wanted to compare your own choices you've made in real life to the ones made in the Witcher and you're calling my observations ridiculous with even more ridicule to boot? LOL
So let me try and make it more simple for ya, I know it may seem like rocket science but bear with me.
The Witcher World is going for a mainly grey area style and there are reasons for that, stated some in my former post, and never made it seem like it's grey because it's grey so that's how it has to be.
Just that you aren't exposed to the same type of choices as Geralt is, which is a point Costin made as well, if that really was that hard to understand then use a dictionary.
Nothing wrong with that.
In another world like Star Wars for instance. The style of that world is made to be more clear-cut black & while with a dash of grey every now and then. (Rule of Two for instance)
The black & white is represented as Sith & Jedi.
These two factions holds the highest influence within the Star Wars universe/galaxy.
As of such the rest of the galaxy tends to ally themselves with either.
And with the dashes of grey such as some people owing money to the Exchange is quickly cleared out with either paying the debt, faking their deaths(KOTOR), or just taking down the local Exchange office without anymore moral implications than that if you actually do want to help out those people.
If you don't, no biggie 'cos Jedi who are the 'paragons of good' don't usually do these kind of things, and they're not really important in the grand scheme of things. Taking down the Sith is, so just do whatever you got to do to take down the Sith.
Heck even in BioWare's own KOTOR game you're pretty the Big Bad who got screwed over by his apprentice so you're gonna get back at him and despite your past crimes, you're given their highest form of medal and hailed as a hero of the people & Jedi Order.
So to sum it up:
Q: Why did I mention Star Wars?
A: To use it as an example in stating that each fictional universe goes for a certain morality system and that they're not all the same.Addendum: Now in the cutscene you get after killing Henselt, Geralt explains the dangers of killing a king. And if you've paid more attention to the game than you appear to, you'll notice that it may not be such a good idea despite Geralt's personal feelings towards the King.
And among other things, when you get to Chapter Two on Roche's path(aside from what ppl here have said already) Zyvik & his buddies don't split you open like a piñata is because of Roche, this even occurs in Chapter 3 when meeting the Order assuming you didn't help out Siegfried in the first.
So if you go with Iorveth, hopefully you'll have the mind to assume that a consequence of allying yourself with him results in Geralt not being able to go to the Order and say
"Hey guys, what's shaking? Hmm you over there, did you have a relative in the Order back in Vizima? I could've sworn I killed someone who looked like you, but then again I did kill a lot of you Flaming Roses back in Vizima. Man I swear, the limbs of your brothers-in-arms were just flying everywhere! Although this is nothing compared to my buddy Iorveth here, he must have killed even more humans than you have members in your flowery Order in the entire North! Now if someone could show us the door to Radovid and the others?";)
Heavy Rain is another game which makes good use of choices & consequences that you can't always foresee and a fair amount of greyness.
When you save the Elven women from the burning tower instead of chasing after Loredo, one of them will have settled down in Vergen as a merchant, and happy to thank you when you approach her.
But she could've just as easily joined the Scoia'tael or just been seen receiving training from them in order to not be exposed to the same type of vulnerable situation.
But since Vergen/Saskia represented the best hope for non-humans she probably took it as a sign of a fresh start.
I think she even mentioned that. By becoming a merchant she also won't be letting herself be 'tainted' by the iron grip Loredo had on the people of Flotsam.
Now a good non-grey option would be killing Loredo on Roche's path. Result? You get to help bring a half-elven baby into the world, unless he grows up to become a total sociopath and a serial-killer/terrorist or something like that.
Although that last part can be said about a lot of things.
This may not be the game for you, if these choices bother you so much.
A fair number of other people like that there is a con following the pro.