The Legendary "The Witcher 2" RPG.
#9676
Posté 21 août 2011 - 11:31
That would be epic beyond words.
#9677
Posté 22 août 2011 - 12:23
The Witcher 2 :Kingslayer
^.^
#9678
Posté 22 août 2011 - 02:57
Reod wrote...
I would love it as a full expansion not DLC. Think about it :
The Witcher 2 :Kingslayer
^.^
CDProjekt has expressed interest in doing full fledged expansions. It this whole 360 version that will probably prevent any story content for the time being.
Still I'd like a dlc that has Geralt looking for answers about the Wild Hunt which would also be connected to Yennefer.
#9679
Posté 22 août 2011 - 07:08
I thought we saw Demavend in Xbox trailers? Guess the X360 version of Witcher 2 will add short story of how Demavend was assassinated.
#9680
Posté 22 août 2011 - 11:49
#9681
Posté 22 août 2011 - 02:16
And since they brought it up in one of their interviews, while mentioning the free DLC as well, I'm sorta expecting heh.
#9682
Posté 22 août 2011 - 02:25
KnightofPhoenix wrote...
Just make a DLC where we can play as Letho already.
That would be too KICK ASS for my PC to handle.
#9683
Posté 22 août 2011 - 03:19
#9684
Posté 22 août 2011 - 03:36
I am gradually liking Letho more and more. He is just a phenomenal antagonist. Nothing too special or plot twisting about him, but that's he's appeal for me. He doesn't need "omg I never saw that coming" to be interesting, or a "special aura of doom". He's just normal (as far as Witchers can be normal), skilled and in some ways like Geralt.And that's why he is awesome.
Modifié par KnightofPhoenix, 22 août 2011 - 03:38 .
#9685
Posté 22 août 2011 - 04:42
Except Loghain ( who really was awesome because of the Voice Actor and the delivery he provided at the Landsmeet and for his patriotism ) all of these were highly intelligent, respectable people.
In the case of the 2 from Alpha Protocol they provided a mental challenge as you sought to gain their respect and when you did so it was highly satisfying and in the case of Leland when you could betray him at the end it was an extremly satysfing ending. ( Thorton says: Here's the thing Leland, I don't really need you anymore....."rants off the contants and allies he made during the course of the game" So I can make my own Halbech, then I can make the world any way I want." just epic! )
Alvin/ Grandmaster was very interesting since YOU the player shaped his world views, I felt gobsmaccked when It was slowly dawning on me who he was and how I made him as a radical utilitarian.
Letho....a highly skilled, manipulative and intelligent person. Gaider once said that he made Alistair to be a pathetic whimp because it would eclipse the main protagonist....and yet Letho and Geralt fighting side by side would be an incredibly epic adventaure. Hell Roche and Iorveth are both badasses and they are your main sidekicks...so way to go Gaider!
Modifié par Costin_Razvan, 22 août 2011 - 04:49 .
#9686
Posté 22 août 2011 - 05:09
#9687
Posté 22 août 2011 - 08:48
Costin_Razvan wrote...
Letho....a highly skilled, manipulative and intelligent person. Gaider once said that he made Alistair to be a pathetic whimp because it would eclipse the main protagonist....and yet Letho and Geralt fighting side by side would be an incredibly epic adventaure. Hell Roche and Iorveth are both badasses and they are your main sidekicks...so way to go Gaider!
Yes, that is a problem with Bioware games in general, imo. To make you feel that your PC is important, they tone everyone else down. TW2 did not do that. I never believed that there can be anyone who can stand next to Geralt and not be overshadowed by his badassness, but Roche and Iorveth pulled it off beautifully. They felt like real companions, with actual motives and actual will to do something about it, with or without Geralt's help.
#9688
Posté 22 août 2011 - 09:12
#9689
Posté 23 août 2011 - 12:00
I'm so gonna pwn you guys.
#9690
Posté 23 août 2011 - 11:49
KnightofPhoenix wrote...
My dream DLC that will probably never see the light of day, is playing Letho after fighting the Wild Hunt (or it starts immediately in Hanged man's Tree). We see him protecting Yennefer from her madness, see them get caught by Nilfgaardians. Then see the Emperor himself. Then we jump forward to when Letho meets up with Sile, kills a few monsters for her and proceed to lull her into a sense of control. Which ultimately leads to the assassination of Demavend.
That would be epic beyond words.
Actually forget DLC if they released this as an expansion pack id be first in line to put my money down.
#9691
Posté 23 août 2011 - 01:04
Zcorck wrote...
True, but I'm expecting TW3 will be released a while after the TW2 360 release, assuming they won't go for PS3 afterwards.
And since they brought it up in one of their interviews, while mentioning the free DLC as well, I'm sorta expecting heh.
I really, really hope that TW 3 will not be released any time soon...
But more importantly, I am convinced that not even CD Projekt's developers are machines and exhaustion from TW 2 would pay its price.
Therefore, I am all for letting CD Projekt have some time with perfecting and / or porting TW 2 and in the meantine observing what are their peers (other developers) coming up with so that they can work on TW 3 with fresh mindset and lot of new ideas from the beginning.
Well, at least I can dream...
Modifié par Varen Spectre, 23 août 2011 - 01:05 .
#9692
Posté 23 août 2011 - 07:02
http://translate.goo...amescom-840941/
http://translate.goo...gN9Cb2frJK98Zow
Modifié par Krusty84, 23 août 2011 - 07:04 .
#9693
Posté 23 août 2011 - 08:28
#9694
Posté 24 août 2011 - 12:16
#9695
Posté 24 août 2011 - 10:05
Awesome or in polish Zajebiście.
#9696
Posté 25 août 2011 - 08:13
I'll try to explain why reviewing shortly the various aspect of TW2:
The Good:
Graphic: splendid and breath taking. TW2 is one of the most beautifull looking games I've played.
Setting & Charachters: In general, very good, interesting and mature.
Writing: I think that the writing in TW2 (dialogue, the diary entries, the cutscene and so on) are mostly very good and a great improovement over TW1.
The Meh:
Story: While the more personal side of the story is interesting and works well enough, the more general plotical intrigue is too convoluted and requires too much exposition for a video game. It's all nice and good for the readers of the series, but for a Witcher noob like me it takes too much for granted and does too little to explain the big picture. Thus you fail to understand what's at stake or why you should care about Nilgfgaard, Temeria, Aedwin or Redania. Moreover, the general serious and moral tone of story is ruined in part by the exagerated importance of combat in terms of game content and by the action/arcadish nature of the combat itself. Finally, act. 3 as a climax is too rushed and does not deliver. Probably, that's a result of the previous "double Y" branching so it's excusable in part, but still it sucks to have such a brief ending to the story.
Choice and Consequences: I applaude CD Red for the "big divide" at the end of act. 1 and act. 2 and for its influence over the course of act. 3. So, in term of general storyline, CD Red have worked a lot and should be rewarded for that. But I still put the C&C in the "meh" side of my little review because a) the whole side quest part is still too linear and storydriven
The bad:
Combat: The combat in TW2 could be summed up as a poor man action game. The controls are too akward and unresposive to bring to life the kind of fluid and enganging experience the devs tried to catch, failing miserably. So, it feels like the distant and clumsy cousin cousin of Batman Arkham Asylum. Moreover, combat is boring, too difficult at the very beginning and too easy as soon as you get that the game is all about dodging and hitting repeatedly, and full of exploit (daggers and bombs are OP).
Rule/Skill system: The rule system is a dumbed down version for consolle of the first game. There is not even need to think about it. Basically, the whole level progression system is about to "un-crap" your Geralt to the generally overpowered Witcher of the finale. There is little to none new active skill to unlock. It's all about passive damage bonus and passive damage reduction. It's not exciting and interesting. Most of all, it's really a "radical" streamlization of the previous system, in confront of wich DA2 looks like Ultima V. Add to that the loss of relevance of potions and alchemy (one of the most interesting aspect of TW1) and you have a really hollow sill system with no depth at all. For an Action RPG, a hollow skill/combat system is a great problem since you spend so much time fighting to gain levels.
Inventory: I'll just say that I could have done something better using Excel.
Loot: The progression of the loot is too linear, too poor in terms meaningfull options and too heavy handed. Meaningless loot is criminal for an Action RPG.
QTE and Minigames: I'm proud to say that I'm very good clicking my mouse and WASD on time
That's all, I'm done
Modifié par FedericoV, 25 août 2011 - 09:17 .
#9697
Posté 25 août 2011 - 10:19
It is limited in game, i'm not swarmed with it, it never get tedius and boring, actually there were times that i wanted more enemies to fight which is something i've not encounterd in RPG in ages. It makes such contrast to Bioware games, especialy DA series where players spend most of the time fighting, ending games with riducous number of killed opponents, where figth is almost on every step. I especially dislike difficulty setting in DA, i don't want easier fights i want less ( and i would say for myself 75 % less ) of it.
#9698
Posté 25 août 2011 - 10:42
FedericoV wrote...
I know, I'm late to the party but last week I've finally had time to play TW2. In general, while I consider it a good and fun game, I do not get all the excitement and the retroactive comparison with DA2. I mean, having played both games it's clear that TW2 is the better and refined game. But I think that making an example of TW2 regarding Bioware and the RPG genre in general is really exaggerated and a little bit hypocritical.
I will keep it short and sweet. TW2 is a game that greatly affects the genre and takes it forward in a positive sense, in comparison DA2 is a big steamy turd. Thats the general consensus in gaming atm. Take from that what you will.
Btw try not to contradict yourself when making a long post like that. At one point your complaining about being "left in the dark" and in the next paragraph your whining about hand holding.
#9699
Posté 25 août 2011 - 12:09
Mercannis wrote...
I will keep it short and sweet. TW2 is a game that greatly affects the genre and takes it forward in a positive sense, in comparison DA2 is a big steamy turd. Thats the general consensus in gaming atm. Take from that what you will.
DA2 is a flawed game: steamy turd is too strong for me but whatever. TW2 is a better game in comparison but it's not that great nonetheless. A polished and really good looking turd it's still a turd
TW2 does not move the genre forward one bit. Basically, its main feature is the introduction of a big branching "Y" at the end of act. 1. Sorry, I could not get so excited by it and it's not revolutionary at any level. Many RPG or JRPG before have done the same exact thing. Honestly, I really fail to see what Bioware or other companies should learn from CDRed (if not calling patches enhancements and using them as marketing tools, wich is pure genious).
For the rest is an action/adventure RPG as many seem before with clumsy combat and lot of cutscene. It's made with love and with great attention to details and it's not a money grabber: but sorry, it's not enough to call it a legendary masterpiece if we want to treat CDred with respect. All imho, and who cares about general consensus.
Btw try not to contradict yourself when making a long post like that. At one point your complaining about being "left in the dark" and in the next paragraph your whining about hand holding.
I'l try to explain my point better.
The game is holding your hand from the beginning to the end in terms of story and gameplay: there is no real freedom or agency from the player if not for the big Y (and the small Y at the end of act 3). Games with less or similar branching or no branching at all like BG, BG 2, FO and FO II or the same DA:O, required more agency and gave more freedom to the player. The same TW1 was more promising and less driven under that aspect. Moreover, you can give me all the choices you want but if the result is the same grey one (the north is unprapared, the mages are mostly in ruins and nilfgaard is going to invade) I miss the point of the previous choices.
At the same time, the political context where the more personal plot happens is given from granted and it's convoluted and confusing with a lot of charachters that are poorly introduced. So, the political choice you make are mostly irrational if you have not read the books because you do not know what is Redania, Aedwin, Nilfgaard and the game do little to nothing to explain what's at stake etc... I don't want the game to choose for me, I want the game to give me the elements to make a guess, at least.
Modifié par FedericoV, 25 août 2011 - 12:47 .
#9700
Posté 25 août 2011 - 02:59
Krusty84 wrote...
@Costin_Razvan
Awesome or in polish Zajebiście.
hehehe nie wiem czy ja użyłbym akurat tego słowa Krusty
@Costin nice video
Modifié par Damariel, 25 août 2011 - 02:59 .





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