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The Legendary "The Witcher 2" RPG.


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#11051
Nashiktal

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I hear great things about TW2 but I still can't get past TW1. For the longest time I kept replaying TW1 and I always, always got stuck at that damn swamp. It was tedious, boring, and worse of all prone to random difficulty spikes if you weren't careful.

#11052
MingWolf

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Yeah it really doesn't pick up until your through the swamps. It's tough, and you just kind of have to endure it. Once you do though, the game really starts to shine.

#11053
slimgrin

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Nashiktal wrote...

I hear great things about TW2 but I still can't get past TW1. For the longest time I kept replaying TW1 and I always, always got stuck at that damn swamp. It was tedious, boring, and worse of all prone to random difficulty spikes if you weren't careful.


The swamps could have used some streamlining. Lot's of running around to be done there. But keep in mind you can outrun most monsters, and if you stay on the paths you encounter the least resistence. I got to the point where I just sprinted from one goal to the next, avoiding monsters. I personally liked Vizima and Murky Waters the best.

TW2 is much better in the way it implements quests. It's more efficient while still having multiple outcomes for most of them.

Modifié par slimgrin, 13 avril 2012 - 09:31 .


#11054
Krusty84

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BAFTA Q&A
http://www.youtube.c...ser/16BitsGames

#11055
KingJason13

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Nashiktal wrote...

I hear great things about TW2 but I still can't get past TW1. For the longest time I kept replaying TW1 and I always, always got stuck at that damn swamp. It was tedious, boring, and worse of all prone to random difficulty spikes if you weren't careful.


Buy the Drowner scaring ribbon and the swamps are a breeze.

#11056
slimgrin

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Krusty84 wrote...

BAFTA Q&A
http://www.youtube.c...ser/16BitsGames


The writers should have been there for half of those questions.

#11057
Tragick Flaw

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Man, I really, really wanted to like TW2, and it is a great game, but it is so very much flawed. I found its ending to sizzle into blandness, it fumbles on some of its greatest plot points, wastes its characters, and its claims of non-linear story are greatly over-exaggerated. Meanwhile its gameplay suffers minor annoyances which they fixed in patches, but it is still puzzling to why they forgot to include a storage unit in the first place and why waste stamina on blocking when rolling is just as good.

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.

Still, I seem to be one of the few not praising the game and they have set up the third game (whenever it comes) as the most promising, particularly in story.

#11058
slimgrin

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Tragick Flaw wrote...

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.
 


Then you are brain dead. Feel free to make up more fairytales.

Modifié par slimgrin, 14 avril 2012 - 12:51 .


#11059
KnightofPhoenix

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Tragick Flaw wrote...
The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did. 


.....

I found its ending to sizzle into blandness


A political conference done so well and a conversation with the (very well done) antagonist, finished with a shot of vodka and a friendly parting of ways is the most epic ending I ever experienced and I will take that over any bombastic melodramatic BS ending of other games, thank you very much. 

Modifié par KnightofPhoenix, 14 avril 2012 - 12:50 .


#11060
Tragick Flaw

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slimgrin wrote...

Tragick Flaw wrote...

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.
 


Then you are brain dead. Feel free to make up more fairytales.


In every fairy tale there is a grain of truth...sorry had to use that line (From the The Last Wish anthology of Witcher stories if you didn't already know)

What made TW1 unique was the pause during the reveal of the consequences. The best (for me) consequences were from decisions I originally did not see having a larger impact (like the consequences of your decision of supplies in Act 1). This pause and thought was great and unfortunately appear only once in the very beginning.

In the TW2, I was given the choice of lying to someone in the final act, something I suspected would have dire consequences upon my return. Not even brought up. This was one of the moments I was really expecting to have impact, but never did.

@KnightofPhoenix
Sorry, quote function messing with me. I liked the politics, except for my already mentioned lying option. The final conversation however...I don't have much to say on it and perhaps I merely don't like it because it was late and I was tired, but I was expecting more...not tons of action, but a bit more satsifying. (I'll leave it vague and probably confusing so I don't spoil anything)

Modifié par Tragick Flaw, 14 avril 2012 - 01:10 .


#11061
slimgrin

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Tragick Flaw wrote...

slimgrin wrote...

Tragick Flaw wrote...

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.
 


Then you are brain dead. Feel free to make up more fairytales.


In every fairy tale there is a grain of truth...sorry had to use that line (From the The Last Wish anthology of Witcher stories if you didn't already know)

What made TW1 unique was the pause during the reveal of the consequences. The best (for me) consequences were from decisions I originally did not see having a larger impact (like the consequences of your decision of supplies in Act 1). This pause and thought was great and unfortunately appear only once in the very beginning.

In the TW2, I was given the choice of lying to someone in the final act, something I suspected would have dire consequences upon my return. Not even brought up. This was one of the moments I was really expecting to have impact, but never did.


That makes no sense. You lied to someone in the final act of TW2? That's the end of the game, there is no return. WTF are you talking about? Who did you lie to?

The entire 2nd act of TW2 changes depending on what you do. You get different side quests accordingly, get to know new characters, you see a whole new side of the narrative. You are full of sh*t. I'm sorry, but your post is like me going  to the Capcom forums and saying that the combat mechnanics in SSF4 suck. 

Modifié par slimgrin, 14 avril 2012 - 01:21 .


#11062
KnightofPhoenix

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Tragick Flaw wrote...
@KnightofPhoenix
Sorry, quote function messing with me. I liked the politics, except for my already mentioned lying option. The final conversation however...I don't have much to say on it and perhaps I merely don't like it because it was late and I was tired, but I was expecting more...not tons of action, but a bit more satsifying. (I'll leave it vague and probably confusing so I don't spoil anything)


What lying part?
TW2 handled consequences in ways TW1 couldn't come near (with Bioware games being on another plane of existence).

And what more was needed? The ending tied up the entire plot of the kingslayers very well.
Tastes I guess. For me, the ending was the most satisfying ending to a video game alongside Alpha Protocol's.  

#11063
Tragick Flaw

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slimgrin wrote...

Tragick Flaw wrote...

slimgrin wrote...

Tragick Flaw wrote...

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.
 


Then you are brain dead. Feel free to make up more fairytales.


In every fairy tale there is a grain of truth...sorry had to use that line (From the The Last Wish anthology of Witcher stories if you didn't already know)

What made TW1 unique was the pause during the reveal of the consequences. The best (for me) consequences were from decisions I originally did not see having a larger impact (like the consequences of your decision of supplies in Act 1). This pause and thought was great and unfortunately appear only once in the very beginning.

In the TW2, I was given the choice of lying to someone in the final act, something I suspected would have dire consequences upon my return. Not even brought up. This was one of the moments I was really expecting to have impact, but never did.


That makes no sense. You lied to someone in the final act of TW2? That's the end of the game, there is no return. WTF are you talking about?

The entire 2nd act of TW2 changes depending on what you do. You get different side quests accordingly, get to know new characters, you see a whole new side of the narrative. You are full of sh*t. I'm sorry, but your post is like me going  to the Capcom forums and saying that the combat mechnanics in SSF4 suck. 


Um, sigh. During one of the final quests before the end, you are given the option of lying, which I was expecting to have a consequence in the climax (before the final sequences of fighting begins), yet it did not despite the tension and implications of the coming event at the center of the act.

I have the feeling that we're just going to have to agree to disagree, understandable since I seem to be one of the few with problems with the game.

#11064
KnightofPhoenix

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Tragick Flaw wrote...
Um, sigh. During one of the final quests before the end, you are given the option of lying, which I was expecting to have a consequence in the climax (before the final sequences of fighting begins), yet it did not despite the tension and implications of the coming event at the center of the act.


So you killed Henselt, and lied to Radovid about it (and he believed you), I am assuming that's what you are talking about.....what consequences did you want for that exactly?
If Radovid wanted to do something to you because of that, he would have when you were in the middle of his camp (plus, he already knew, sort of, who was behind the assasinations and that's what's important).

I am sorry, but this seems like a disingenuous attempt to try and make it look like TW2 doesn't have consequences to actions based on one small example (a poor one I might add, if that is indeed the example you are talking about), when you have the end of Act 1, the entirety of Act 2, and a sizeable part of Act 3 all affected by your choices.

#11065
Tragick Flaw

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Tragick Flaw wrote...

slimgrin wrote...

Tragick Flaw wrote...

slimgrin wrote...

Tragick Flaw wrote...

The worst part was its unique brand of decisions and consequences was almost entirely gone from the game. I went into TW2 carefully choosing every dialogue option I made only to find that every time I thought something was going to have an impact, it never did.
 


Then you are brain dead. Feel free to make up more fairytales.


In every fairy tale there is a grain of truth...sorry had to use that line (From the The Last Wish anthology of Witcher stories if you didn't already know)

What made TW1 unique was the pause during the reveal of the consequences. The best (for me) consequences were from decisions I originally did not see having a larger impact (like the consequences of your decision of supplies in Act 1). This pause and thought was great and unfortunately appear only once in the very beginning.

In the TW2, I was given the choice of lying to someone in the final act, something I suspected would have dire consequences upon my return. Not even brought up. This was one of the moments I was really expecting to have impact, but never did.


That makes no sense. You lied to someone in the final act of TW2? That's the end of the game, there is no return. WTF are you talking about?

The entire 2nd act of TW2 changes depending on what you do. You get different side quests accordingly, get to know new characters, you see a whole new side of the narrative. You are full of sh*t. I'm sorry, but your post is like me going  to the Capcom forums and saying that the combat mechnanics in SSF4 suck. 


Um, sigh. During one of the final quests before the end, you are given the option of lying, which I was expecting to have a consequence in the climax (before the final sequences of fighting begins), yet it did not despite the tension and implications of the coming event at the center of the act.

I have the feeling that we're just going to have to agree to disagree, understandable since I seem to be one of the few with problems with the game.


@KnightofPhoenix
No, I agree the plot line finishes, I guess I was expecting something more/different.

As for the lying part, I believe this article from the Witcher Wiki has it. SPOILERS to people
witcher.wikia.com/wiki/For_Temeria!

#11066
KnightofPhoenix

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Tragick Flaw wrote...
As for the lying part, I believe this article from the Witcher Wiki has it. SPOILERS to people
witcher.wikia.com/wiki/For_Temeria!



SPOILERS!!!



And that same page gives you the reason. Radovid wants Anais. He doesn't give a damn if you killed Henselt or not, not when the fates of nations are decided.

He actually says something similar on Iorveth's path.
"Fates of nations are going to be decided. Individuals are irrelevent."

Modifié par KnightofPhoenix, 14 avril 2012 - 01:44 .


#11067
slimgrin

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Sorry Tragick. I'm not buying the whole linear bit. The story branches numerous times, for the main quest and side quests as well. But you are more than free to keep claiming that.

Modifié par slimgrin, 14 avril 2012 - 01:41 .


#11068
Tragick Flaw

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KnightofPhoenix wrote...

Tragick Flaw wrote...
As for the lying part, I believe this article from the Witcher Wiki has it. SPOILERS to people
witcher.wikia.com/wiki/For_Temeria!


And that same page gives you the reason. Radovid wants Anais. He doesn't give a damn if you killed Henselt or not, not when the fates of nations are decided.

He actually says something similar on Iorveth's path.
"Fates of nations are going to be decided. Individuals are irrelevent."


I would continue to make my (bad) case, but first: shouldn't we be avoiding spoilers? It will make talking about this hard of course, but I'd rather not be the one that spoils the game from someone about to get it on Xbox.

#11069
KnightofPhoenix

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Tragick Flaw wrote...
I would continue to make my (bad) case, but first: shouldn't we be avoiding spoilers? It will make talking about this hard of course, but I'd rather not be the one that spoils the game from someone about to get it on Xbox.


You're right, would hate to spoil it to our console brethren!

But I would re-evaluate my position were I you. TW2 has flaws. But consequences to choices is not one of them.

Modifié par KnightofPhoenix, 14 avril 2012 - 01:45 .


#11070
Addai

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Tragick Flaw wrote...

Man, I really, really wanted to like TW2, and it is a great game, but it is so very much flawed. I found its ending to sizzle into blandness, it fumbles on some of its greatest plot points, wastes its characters, and its claims of non-linear story are greatly over-exaggerated.

I think we must have played a different game.

#11071
Tragick Flaw

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KnightofPhoenix wrote...

Tragick Flaw wrote...
I would continue to make my (bad) case, but first: shouldn't we be avoiding spoilers? It will make talking about this hard of course, but I'd rather not be the one that spoils the game from someone about to get it on Xbox.


You're right, would hate to spoil it to our console brethren!

But I would re-evaluate my position were I you. TW2 has flaws. But consequences to choices is not one of them.




Well, in any case, I can't wait for TW3 regardless. I was more disappointed that I didn't like it more than I was disappointed in the game.

#11072
KnightofPhoenix

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Tragick Flaw wrote...
Well, in any case, I can't wait for TW3 regardless. I was more disappointed that I didn't like it more than I was disappointed in the game.


Well if you didn't like it, you didn't like it.

I'd recommend you play the game again when the Enhanced Version comes out, pick a different path and then see. My appreciation of this game was much much higher when I played it twice.

#11073
slimgrin

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Tragick Flaw wrote...

KnightofPhoenix wrote...

Tragick Flaw wrote...
I would continue to make my (bad) case, but first: shouldn't we be avoiding spoilers? It will make talking about this hard of course, but I'd rather not be the one that spoils the game from someone about to get it on Xbox.


You're right, would hate to spoil it to our console brethren!

But I would re-evaluate my position were I you. TW2 has flaws. But consequences to choices is not one of them.




Well, in any case, I can't wait for TW3 regardless. I was more disappointed that I didn't like it more than I was disappointed in the game.


So glad we can all come together on this.

=]

Modifié par slimgrin, 14 avril 2012 - 02:22 .


#11074
KnightofPhoenix

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I am looking forward to TW3, however I am worried about the import. My expectations are set quite high now and I hope CDPR did not write themselves into a corner, a tendency bioware has.

Ideally, they already have a strong idea what repercussions each major choice will have and how they'd be shown / portrayed / related in the third game, when they were making TW2.

Modifié par KnightofPhoenix, 14 avril 2012 - 02:25 .


#11075
slimgrin

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KnightofPhoenix wrote...

I am looking forward to TW3, however I am worried about the import. My expectations are set quite high now and I hope CDPR did not write themselves into a corner, a tendency bioware has.

Ideally, they already have a strong idea what repercussions each major choice will have and how they'd be shown / portrayed / related in the third game, when they were making TW2.


Personal imports are not only overrated but well nigh impossible. They need to stick to the main plot which is complex already, not what each of us did. The idea as a game mechanic is flawed.