Addai67 wrote...
Well like I said, they're going in your direction. Don't rub it in.
I really wish I could see it like that. But I have big doubts about a future witcher game having an Insane difficulty. It seems they are moving into the area of having difficulty levels of one shot death REGARDLESS of what your spec and gear is, of which I am not a huge fan of. This is how Arena works ATM in the higher levels.
Yeah I'm a fan of a challenge and the combat system, but precisly because while it was and still is hard it never was a BS difficulty level where you took one hit and died...well it could happen, but only if you got hit in the back by a Golem for instance and you didn't prepare properly. So it was something you could deal with with a proper spec and good gear.
Between one shot deaths but with reload available or all saves deleted on death but having foes killing you in several hits if you prepared well enough I prefer the latter since it means that the equipment I gather, the way I enchant it, the potions I use, the talents are all relevant.
That is why I like TW2 combat. It's not a spamfest, it's something I think about when going into fights.
My mentality of facing the Kayran is ( as an example ):
Where do I use the Kayran trap.
What Armor do I use, and how do I enchant it.
What trophy and swords do I take.
What potions do I take, regeneration, armor, resistances or damage?
When exactly do I use Quen to have enough Vigor points for two Yrdens and still have it up when I place it on the ground.
When and where do I use the Yrden sign.
How do I approach the bridge.
Modifié par Costin_Razvan, 24 mai 2012 - 09:21 .





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