Please understand Persephone, that I am by no means a sociologist who has extensively studied the plight of women in western society, nor am I a bumbling idiot (I don't think so) who has a caricature of women in my mind. As well, I would be lying to you if I said that I didn't have developed notions that are not free from generalizations. Many ideas are formed through anecdotal experiences that are sometimes hard to shake. With that aside, if I get the gist of your post, it's "don't generalize, men can be just as bad as what you're portraying." You're right, nobody likes to be stereotyped. Media has done a pretty good job of ingraining he image of the female as seductress. Sorry if I generalized, because the image of the female as seductress is a manufactured image, just as the antithesis of that image is equally and possibly more so fake. Atleast from my experience with living human beings and time studying.
Jezebel = A female seductress who does a hell of a job at manipulating a guy to do whatever she wants, often to his detriment (my definition). Jezebel in history = the wife of Ahab

I still remember some Sunday School.
As to your point about unwanted affections... Hell, I had several female suitors of mine that I had no interest in whatsoever who were just... so... forward. You do get an idea of "omg.. is this what girls have to through?" To be fair, the ratio at my college is 8 girls to 1 guy on campus, and its the guys that are the hunted rather than the hunter. I'm sure that is coloring a little bit of my perception. My current girlfriend approached me, not the standard other way around.
And to your last point. I'm not saying limit missions to women
having to use seduction. I'm advocating more choice; the lack of choice is something that has in my opinion plagued customizable character RPGS in this context. It's something that is always approached with kiddie gloves. I'm not saying go all sex sim or anything like that. Although it may have been too jarring, I think of NWN A dance with rogues module, where the game was clearly tailored with the idea of a woman as the main character. Not the cliche tough chick, nor the cliche damsel in distress. A nuanced, tough, yet vulnerable (atleast in the beginning) character. I guess that is the heart of it. Characters like Femshep, Female Hawke, etc. are cliche to me, and more and more games are going that route.
Although not an RPG, I'm looking forward to the new vision of Lara Croft, it seems pretty good.
Modifié par Alpha-Centuri, 01 juin 2012 - 04:11 .