The Legendary "The Witcher 2" RPG.
#13426
Posté 12 juin 2012 - 06:27
#13427
Posté 12 juin 2012 - 06:30
Addai67 wrote...
I have no idea why anyone would want to play the Witcher in Skyrim. To each his own I guess.
Inorite Witcher don't hunt dragons!
#13428
Posté 12 juin 2012 - 03:56
Modifié par Skelter192, 12 juin 2012 - 04:00 .
#13429
Posté 12 juin 2012 - 04:41
Addai67 wrote...
I have no idea why anyone would want to play the Witcher in Skyrim. To each his own I guess.
Well, I can't play Ves in the witcher, so that's one thing...
I've beaten TW2 6 times before the Enhanced edition, now another 3 times with it. I've discovered just about everything I can. So... with the modding capabilities of Skyrim, you can stage battles, add storyline, etc. I set up a scoi'atel base at fort greywatch and had my blue stripes squad assault it stealthily. I've had Ves and Roche go on a reconnaisance mission and get ambushed by Kaedweni guards (mod for that). For someone who's beaten The Witcher so many times and wants to still expand the story in their mind, you can do it. Think of it as an interactive fan fiction
As well, its the same reason why there are LOTR conversions for Mount and Blade, and Zombie mods Arma II (Day Z is amazing).
And about the dragons... Live Another Life cuts out the Helgen sequence and allows you to start with the back story of your choice, there are about 12 so far, and a few that are race dependent (Khajit caravan guard, Redguard Ali'kyr soldier, etc). The backstories are akinned to what Mount and Blade does, and influences where you start, equipment, etc. No dragons, no dovahkiin... as a matter of fact, you see the Dovahkiin fried to a crisp if you head to Helgen. My character only started with a weapon and her blue stripes armor with some food. No shouts... Can't even get them
Modifié par Alpha-Centuri, 12 juin 2012 - 04:46 .
#13430
Posté 13 juin 2012 - 12:45
http://www.theverge....w-tabletop-game
"The system is continuously evolving," he said, "and Mike is working on new stuff. So our goal is not to take his properties and (change them) but we are not looking at a retro feel for the game. We want to take his ideas and look at where they might go a little bit further into the future ... but not too far."
Modifié par slimgrin, 13 juin 2012 - 12:55 .
#13431
Posté 13 juin 2012 - 06:47
The issue I have is that whenever I freshly start the game after computer start/reboot, it takes 20 minutes to load a save. Roughly the same time for major transitions (like chapter change or serious cutscenes and such).
Afterwards it loads recent saves in reasonable time (like 30-60 seconds), but waiting up to half an hour to even start playing or whenever the game crashes or whenever I need to take a brake is pretty depressing.
It's not the common problem with too many saves negatively affecting load times, I clear my save game folder pretty regularly and try to only have a few save games at a time.
I think it has to do with texture size and limited memory (I run Windows XP with 4 GB of RAM), but I don't want to reduce texture quality, if otherwise my system is perfectly capable of running almost max settings (well, except Ubersampling of course). Reducing available texture memory size seemed to help a while ago, but it no loger does anything other then reducing game performance.
Anyone have any advice on this? That's really depressing and greatly takes away from my game enjoyment. Not many PC games gave me that much trouble...
Modifié par Haplose, 13 juin 2012 - 06:48 .
#13432
Posté 13 juin 2012 - 07:24
What else you've got there?Haplose wrote...
[...]I run Windows XP with 4 GB of RAM[...]
#13433
Posté 13 juin 2012 - 08:04
Modifié par Haplose, 13 juin 2012 - 09:32 .
#13434
Posté 13 juin 2012 - 12:01
I would say something's amiss with XP... that would be my 1st guess. Is Xp capable of utilizing 4G of ram? I dont remember right now...
I'm no expert but try and update windows first (SP3 or other?). Then I'd reinstall the game itself, apply all updates and go from there.
#13435
Posté 13 juin 2012 - 05:00
Haplose wrote...
I'm trying to progress on my EE edition Dark Iorveth playtrough, but it's damn slow and difficult.
The issue I have is that whenever I freshly start the game after computer start/reboot, it takes 20 minutes to load a save.
Do you have ALOT of saves because Witcher 2 will take forever loading for some reason when you have 10+ saves so I'd recommend backing them up and deleting any extra saves in your Witcher 2 save location.
Just use this save game manager. If that doesn't work then I suggest going to the Witcher forums and asking in support.
Modifié par Skelter192, 13 juin 2012 - 05:01 .
#13436
Posté 13 juin 2012 - 06:56
hangmans tree wrote...
hmmm, Ive got 460GT(gigabyte) card, yours is twice as fast so its not that. I use 4 core phenom 960 (IIRC) and 8G RAM with win7... can do anything without any hiccups. loads in -teen seconds on average... no ubersampling of course.
I would say something's amiss with XP... that would be my 1st guess. Is Xp capable of utilizing 4G of ram? I dont remember right now...
I'm no expert but try and update windows first (SP3 or other?). Then I'd reinstall the game itself, apply all updates and go from there.
Thank you for the help.
No, unfortunately Windows XP 32bit can't usually utilise whole 4 GB of RAM. Following advice from the support faq, I'm running the "/3GB" switch in boot.ini which allows large memory aware applications to use up to 3GB of memory (instead of the usual 2GB limit) and that is supposed to help with memory management for Witcher 2 (though it can result in general instability due to lower memory available to system kernel). But it hardly helps.
I do have the system fully updated. And I already re-installed the game. Now I don't really feel like doing it again.
Modifié par Haplose, 13 juin 2012 - 06:57 .
#13437
Posté 13 juin 2012 - 06:58
Skelter192 wrote...
Haplose wrote...
I'm trying to progress on my EE edition Dark Iorveth playtrough, but it's damn slow and difficult.
The issue I have is that whenever I freshly start the game after computer start/reboot, it takes 20 minutes to load a save.
Do you have ALOT of saves because Witcher 2 will take forever loading for some reason when you have 10+ saves so I'd recommend backing them up and deleting any extra saves in your Witcher 2 save location.
Just use this save game manager. If that doesn't work then I suggest going to the Witcher forums and asking in support.
Thanks, but I don't have many save files. I am familiar with this issue and it's not the issue I have. I wrote this in my post.
#13438
Posté 13 juin 2012 - 08:40
Did you try the nvidia optimalization guide?Haplose wrote...
hangmans tree wrote...
hmmm, Ive got 460GT(gigabyte) card, yours is twice as fast so its not that. I use 4 core phenom 960 (IIRC) and 8G RAM with win7... can do anything without any hiccups. loads in -teen seconds on average... no ubersampling of course.
I would say something's amiss with XP... that would be my 1st guess. Is Xp capable of utilizing 4G of ram? I dont remember right now...
I'm no expert but try and update windows first (SP3 or other?). Then I'd reinstall the game itself, apply all updates and go from there.
Thank you for the help.
No, unfortunately Windows XP 32bit can't usually utilise whole 4 GB of RAM. Following advice from the support faq, I'm running the "/3GB" switch in boot.ini which allows large memory aware applications to use up to 3GB of memory (instead of the usual 2GB limit) and that is supposed to help with memory management for Witcher 2 (though it can result in general instability due to lower memory available to system kernel). But it hardly helps.
I do have the system fully updated. And I already re-installed the game. Now I don't really feel like doing it again.
www.geforce.com/optimize/optimal-game-settings/Witcher-2-The-Assassins-of-Kings-NVIDIA-GeForce-GTX-590-OPS
and another part:
www.geforce.com/optimize/guides/witcher-2-tweak-guide/#1
maybe there you will find some help if you didnt check that already ;]
Are you considering changing the system?
Modifié par hangmans tree, 13 juin 2012 - 08:41 .
#13439
Posté 14 juin 2012 - 06:55
I did check out most of this, but there was one link to an interesting and very comprehensive Windows tweaking Guide. Maybe I can find something in there.
And regarding the system... yes, I'm beginning to consider this. But I'm still not entirely convinced it's the time for this already. Plus I'd prefer to combine this with a hardware change as well. Something I won't do very soon.
Well, maybe I will anyway... but I'm tempted to at least buy a good, fast hard drive to go with the new system... SDD I suppose.
Modifié par Haplose, 14 juin 2012 - 07:31 .
#13440
Posté 15 juin 2012 - 06:56
While Texture Downscaling yielded a decent improvement in loading time (like the games loading in 5-10 minutes after start), setting Decals to medium or off seems to have mostly eliminated the loading problem! Amazing.
But sadly I have another issue, which made the current stage of game (end of Act 1) unplayable.
While the game runs fine 90% of the time, there are certain... scenes... when it can come down to a crawl and become a literal slideshow with only a few frames rendered each second (sound runs fine). One such scene was below the deck on Loredo's ship with the wounded Ciaran. I remember something like that also happening during a dialogue for fistfights in Flotsam tavern.. and probably some other dialogue sequences as well. At least these instances were brief before and as soon as they ended or even the camera angle changed, the game would run fine again. But now I'm getting a slide show in entire Flotsam during the Pogrom. It's simply not playable. Even response to a mouseclick can take several seconds... and you might already be facing another way when the command is executed. Really bad. I guess I will try to set the settings to minimum and maybe lower the resolution too, just to get through...somehow... but if that's indeed a CPU bottleneck, lowering the settings might not help.
Weird. The game used to be perfectly playable on 1+ versions. What did CDPR do with all those patches?
EDIT: Nope, even running the game at 800x600 with everything off doesn't help any in this critical area.
Modifié par Haplose, 15 juin 2012 - 10:46 .
#13441
Posté 15 juin 2012 - 10:52
Did u try thewitcher.com support thread? Try posting in tech forum, there are ppl ready to help anyone if they can.
#13442
Posté 15 juin 2012 - 04:36
#13443
Posté 15 juin 2012 - 06:15
#13444
Posté 18 juin 2012 - 09:04
http://en.thewitcher...134#entry843134
Modifié par slimgrin, 18 juin 2012 - 09:05 .
#13445
Posté 18 juin 2012 - 11:19
slimgrin wrote...
Patch 3.2 is up. Includes UI improvements. They actually hired the author of this mod.
http://en.thewitcher...134#entry843134
"Mind =Blown as usual" as stated in post...
Is there limit of awesomess of CDPR?!?
#13446
Posté 18 juin 2012 - 11:54
slimgrin wrote...
Patch 3.2 is up. Includes UI improvements. They actually hired the author of this mod.
http://en.thewitcher...134#entry843134
CDPR once took a guy who made a combat mod for TW1 and made him their lead combat designer. This does not surprise me.
#13447
Posté 18 juin 2012 - 11:56
slimgrin wrote...
Patch 3.2 is up. Includes UI improvements. They actually hired the author of this mod.
http://en.thewitcher...134#entry843134
Oh man that's awesome! I guess I should start my new Iorveth playthrough like I wanted too.
Costin_Razvan wrote...
CDPR once took a guy who made a combat mod for TW1 and made him their lead combat designer. This does not surprise me.
Yea Flash who made the awesome Combat Rebalance mod.
Modifié par Skelter192, 18 juin 2012 - 11:57 .
#13448
Posté 18 juin 2012 - 06:19
Cyberarmy wrote...
slimgrin wrote...
Patch 3.2 is up. Includes UI improvements. They actually hired the author of this mod.
http://en.thewitcher...134#entry843134
"Mind =Blown as usual" as stated in post...
Is there limit of awesomess of CDPR?!?
It's a patch....not a free expansion....
But SWEET nonetheless. *Downloading via Steam*
#13449
Posté 18 juin 2012 - 06:25
#13450
Posté 18 juin 2012 - 06:53





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