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I Love How The Warden Had A Knife To Use On The Weak


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#76
Funkjoker

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JohnEpler wrote...
So the murder knife was born. And thus it passed into legend that the kitchen knife from the Warden's home was the most enchanted and powerful weapon in the land, but only under certain circumstances.


I knew it! Vigilance, Armor of the Sentinel, being Warden-Commander and now ultimately the murder knife makes the Warden > all other beings. Feel the wrath of the Warden, mortals! :devil:

#77
Ulous

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is it the kitchen knife that you kill the mother with at the end of awakenings?

#78
John Epler

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Herr Uhl wrote...

JohnEpler wrote...

Far as I know, the story was that one day, someone needed to kill someone in cutscene with a knife. Because the player could have any number of weapons, it was decided that they would need a more 'generic' weapon to perform cutscene kills with lest it get out of hand (as cool as it looks to see someone fling a 7-foot long broadsword at someone end-over-end, it's not always practical, y'know?)

So the murder knife was born. And thus it passed into legend that the kitchen knife from the Warden's home was the most enchanted and powerful weapon in the land, but only under certain circumstances.


Is it still a throwing weapon?


It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.

#79
bsbcaer

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JohnEpler wrote...

We still have a murder knife in DA2! It's mostly used in situations where, well, someone just needs a good stabbin'. Most of the 'bigger' kills, we try to handle via class-specific animations, but not everyone warrants being ripped apart by magical forces.

It is, however, a different murder knife now.

Having said that, we might go back into some of the scenes with the simple stab and see if they warrant a more.. harsh approach. That'll depend on how much time we have, of course, and as previously mentioned - sometimes, stabbing is exactly what needs to happen.


It would be interesting if the stabbing were to be associated closer with dialogue/tone.  For example, a more gentle "stab" when the tone tends to be more gentle (eg. putting someone out of their misery, such as the Werewolf in the Brecilian Forest) and a more harsh/violent stab when the tone tends to be more aggressive

#80
lv12medic

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JohnEpler wrote...

Herr Uhl wrote...

JohnEpler wrote...

Far as I know, the story was that one day, someone needed to kill someone in cutscene with a knife. Because the player could have any number of weapons, it was decided that they would need a more 'generic' weapon to perform cutscene kills with lest it get out of hand (as cool as it looks to see someone fling a 7-foot long broadsword at someone end-over-end, it's not always practical, y'know?)

So the murder knife was born. And thus it passed into legend that the kitchen knife from the Warden's home was the most enchanted and powerful weapon in the land, but only under certain circumstances.


Is it still a throwing weapon?


It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.


So the murder knife is David Gaider?

:P

#81
John Epler

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bsbcaer wrote...

JohnEpler wrote...

We still have a murder knife in DA2! It's mostly used in situations where, well, someone just needs a good stabbin'. Most of the 'bigger' kills, we try to handle via class-specific animations, but not everyone warrants being ripped apart by magical forces.

It is, however, a different murder knife now.

Having said that, we might go back into some of the scenes with the simple stab and see if they warrant a more.. harsh approach. That'll depend on how much time we have, of course, and as previously mentioned - sometimes, stabbing is exactly what needs to happen.


It would be interesting if the stabbing were to be associated closer with dialogue/tone.  For example, a more gentle "stab" when the tone tends to be more gentle (eg. putting someone out of their misery, such as the Werewolf in the Brecilian Forest) and a more harsh/violent stab when the tone tends to be more aggressive


We generally do custom animation sets for the more 'gentle' kills. If you're putting someone out of their misery, after all, it shouldn't be the same animation as when you're just stabbing a guy.

#82
AtreiyaN7

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JohnEpler wrote...

Herr Uhl wrote...

JohnEpler wrote...

Far as I know, the story was that one day, someone needed to kill someone in cutscene with a knife. Because the player could have any number of weapons, it was decided that they would need a more 'generic' weapon to perform cutscene kills with lest it get out of hand (as cool as it looks to see someone fling a 7-foot long broadsword at someone end-over-end, it's not always practical, y'know?)

So the murder knife was born. And thus it passed into legend that the kitchen knife from the Warden's home was the most enchanted and powerful weapon in the land, but only under certain circumstances.


Is it still a throwing weapon?


It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.


I can now imagine an informercial for murder knives closing with: It slices, it dices! It stabs and never needs sharpening! Yours for a limited time only! Order now and get TWO murder knives for the low, low price of $19.95!*

* Customer must pay for all shipping and handling charges.

Modifié par AtreiyaN7, 10 novembre 2010 - 10:14 .


#83
Ulous

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bsbcaer wrote...



It would be interesting if the stabbing were to be associated closer with dialogue/tone.  For example, a more gentle "stab" when the tone tends to be more gentle (eg. putting someone out of their misery, such as the Werewolf in the Brecilian Forest) and a more harsh/violent stab when the tone tends to be more aggressive



Yeah but surely a gentle stab would be less merciful due to it not being so imediately fatal? :happy:

#84
Xallah

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JohnEpler wrote...

We generally do custom animation sets for the more 'gentle' kills. If you're putting someone out of their misery, after all, it shouldn't be the same animation as when you're just stabbing a guy.

Glad to hear, thank you for it, for the attention towards details. Sure it'll make the game even more fun )

#85
Arthur Cousland

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Ah, the murder scenes. Lloyd and Genitivi were funny, though the Connor scene almost made me reload and seek the help of the mages.



Yes, more murder knife scenes, though hopefully I don't have mothers begging me not to kill their children in DA2.

#86
Tiax Rules All

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JohnEpler wrote...
It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.

pretty awesome post. Thats the way I see it.  I would expect no less of a response about the murder knife.

#87
Xallah

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Tiax Rules All wrote...

JohnEpler wrote...
It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.

pretty awesome post. Thats the way I see it.  I would expect no less of a response about the murder knife.

Definitely. I think this post should be saved for future generations of game developers so they would know what a real murder knife is!

Modifié par Xallah, 10 novembre 2010 - 10:30 .


#88
Housecarl

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JohnEpler wrote...

bsbcaer wrote...

JohnEpler wrote...

We still have a murder knife in DA2! It's mostly used in situations where, well, someone just needs a good stabbin'. Most of the 'bigger' kills, we try to handle via class-specific animations, but not everyone warrants being ripped apart by magical forces.

It is, however, a different murder knife now.

Having said that, we might go back into some of the scenes with the simple stab and see if they warrant a more.. harsh approach. That'll depend on how much time we have, of course, and as previously mentioned - sometimes, stabbing is exactly what needs to happen.


It would be interesting if the stabbing were to be associated closer with dialogue/tone.  For example, a more gentle "stab" when the tone tends to be more gentle (eg. putting someone out of their misery, such as the Werewolf in the Brecilian Forest) and a more harsh/violent stab when the tone tends to be more aggressive


We generally do custom animation sets for the more 'gentle' kills. If you're putting someone out of their misery, after all, it shouldn't be the same animation as when you're just stabbing a guy.


Could you give us an example ofa class-specific kill animation? I'm not asking for some great, long, description, but will a Bloodmage pluck off their head, or a Warrior bash their skull in with the pommel of his weapon?

#89
Hellosanta

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I didn't know about this murder knife at all ROFL

I should go and try this ... yes.

#90
Brockololly

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JohnEpler wrote...
It is a stabbing weapon, a throwing weapon - whatever the murder knife needs to be, it is.

It is all-powerful, all-knowing. It is everything and nothing. It simply is.


Ah ha! So the murder knife is another sentient weapon like Lilarcor from BG2!

#91
Johnson45

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Loved the knife, my reaction to the first time I saw it was pretty much "...What the **** just happened"

#92
Rawgrim

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Would be fun if you could throttle someone in dragon age 2, instead of using the knife and slash them.

#93
Ulous

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Will we see the return of cage hovering over lava? Followed by cage being kicked into lava with man still inside?

Modifié par Ulous, 10 novembre 2010 - 10:51 .


#94
John Epler

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Xallah wrote...

Upsettingshorts wrote...

shepard_lives wrote...

I want more options to punch the sh*t out of people. In DAO it was always talk them down or murder them. Why can't I beat some sense into an idiot?


I've had enough of your disingenuous assertions! 

+1
And I guess since Hawke is going to be fully voiced we might have the chance for this ) And in a stylish manner ) Commander shepard is too military, Hawke will do it in a medieval Champion of Kirkwall style!


This -would- be pretty cool, wouldn't it? :P

Xallah wrote...

Catt128 wrote...

filaminstrel wrote...

If a mage must use a murder (kitchen) knife, he should at least throw it telekinetically.


That would be way too awesome for the Universe to handle.

True. Such scene would require more epic spechless stares than Bella kiss in the tavern )


I had a kill scene once where I forgot to apply an animation to the player, and it was one of the most unintentionally hilarious things I've seen. Just the player, staring at the target, and then suddenly a knife appears two feet in front of him and flies right into the target's throat. I even had FaceFX where the player narrowed their eyes.

#95
Xanduin123

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JohnEpler wrote...

I had a kill scene once where I forgot to apply an animation to the player, and it was one of the most unintentionally hilarious things I've seen. Just the player, staring at the target, and then suddenly a knife appears two feet in front of him and flies right into the target's throat. I even had FaceFX where the player narrowed their eyes.


i hope you saved that clip somewhere, just imagining it it sounds hilarious, id pay to see that lol

#96
Ulous

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Xanduin123 wrote...



id pay to see that lol


Why you say that for? You know thats gonna be released as a DLC for 800 Microsoft points now.

#97
Xallah

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JohnEpler wrote...

This -would- be pretty cool, wouldn't it? Posted Image

Sure it would! I trust in you guys, you make cool games full of brilliant moments destined to become iconic! I'm really looking forward to all these )

And i'll repeat myself that i'm really glad that you give so much attention to these seemingly minor events in the games. It makes the game deeper, more interesting and forces the player to discover every possible choice, line, cos we don't want to miss any awesomeness. Thank you )))


JohnEpler wrote...

I had a kill scene once where I forgot to apply an animation to the player, and it was one of the most unintentionally hilarious things I've seen. Just the player, staring at the target, and then suddenly a knife appears two feet in front of him and flies right into the target's throat. I even had FaceFX where the player narrowed their eyes.

I imagine that. Must have been the most hilarious and suspicious moment ever! And, btw, it showed how epic a murder knife can be, that it still appeared even thought the player did nothing O_o

#98
Anarya

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What I wanna know is, why do we stab people in the gut if we're putting them out of their misery? Gutwounds are a terrible, slow, painful way to die! What a jerk the PC is, acting all nice and then not even having the decency to go for the heart or the jugular or anything!

#99
Ortaya Alevli

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You folks are talking about gutting people in a more cold-blooded way than I'd talk about salad dressing. Impressive.

#100
Dave of Canada

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Anarya wrote...

What I wanna know is, why do we stab people in the gut if we're putting them out of their misery? Gutwounds are a terrible, slow, painful way to die! What a jerk the PC is, acting all nice and then not even having the decency to go for the heart or the jugular or anything!


They want to see their life flash before their eyes instead of just shrugging it off and dying.