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Dragon Age 2 at Gamex


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#1
Gashington

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Disclaimer: I apologise if this information has already been posted, I must have missed it if it has and if I did I’m sure someone else has as well so a repost might not hurt! This text contains spoilers (although little you don’t know if you haven’t purposely avoided spoilers before)!

 

This is a short summery of what we Swedes saw at the Bioware (EA) booth and presentation at Gamex:

 

Dragon Age 2 Demo (played on an Xbox): 



Bioware’s booth (ridiculously small I might add, only one xbox!) contained the same demo as always, the exaggerated Varric-tale and the ‘real’ flight from Lothering with all the included cut-scenes and
whatnot. Not much news here but I did get to try out the controls and combat.

 

I, being used to the PC version of Dragon Age Origins and this being the second or third time I ever held an
xbox-controller, found the controls to flow fairly smoothly and logically (i.e. moving around and moving the camera with the sticks etc.). I can’t remember too much of the demo, but I do remember combat felt like it had a certain pace and flow which Origins sadly lacked, making it a lot more interesting and in a way more strategic. I have a feeling the harder fights on a difficulty where you can actually die will be quite hectic and require your fullest attention and careful planning.

 

 

The Presentation:

 

While their booth was (in my opinion!) fairly uneventful and uninteresting the presentation two Bioware employees
(can’t remember their names or their position right now, perhaps another Swede who attended could shed some light on this issue) held Friday the 5th afternoon. This presentation contained two parts, first a powerpoint
presentation of the game and second a very interesting demonstration of a quest in Kirkwall played on an Xbox.

 

The powerpoint was basically just a summery of what can be found on the Dragon Age 2 website accompanied by a few (with emphasis in few) screenshots at least I had never seen before, even so this powerpoint was fairly void of new information and therefore slightly dull to someone like me who regularly checks their website and these forums (not saying they should’ve left it out as I’m sure it benefited those who do not).

 

Now this demonstration is what made me feel I got my 20-euros fee worth of money, I’ll try to separate this into a section with spoilers about the quest and one focused on the mechanics and combat I
saw.

 

The Quest  [SPOILERS!],

The demo started with Hawke, accompanied by Varric, Bethany and the templar’s wife (what’s her name again?!), meeting up with Isabela on (in?) some sort of town square. She thanks Hawke for showing up to this meeting, apparently she is to meet with someone who had an interest or owned the cargo her ship was carrying when it was smashed to timbers but fears it is a setup. Moments later a few armed ruffians show up claiming to want her head and battle quickly starts.

Hawke & Co helps Isabela fight her way to a chantry (might actually have been a tavern or inn, we never got a good look at it) where she confronts the man she was too meet in the first place. Turns out the ‘valuable cargo’ was slaves and the man is not happy about her loosing them, some quick conversation follows (the guy playing just picked the aggressive response, so I’m guessing this lead straight to combat) and Isabela hurls a dagger (the very same dagger-throw that can be seen in the Rise to Power trailer) which hits and kills one of the man’s guards. More guards quickly spill out of neighbouring rooms and a huge fight ensues.

After the man and his lackeys are dealt with Isabela thanks Hawke and tells him where she’s rent a room and he can find her, so my guess is this is some sort of ‘recruitment’ type mission for Isabela. We also get a quick look on the party selection screen, which looked more or less the same as the Origins one but with updated graphics and shiny things and contained no Carver.

 

[NO MORE SPOILERS!]

 

Mechanics,

I’ll really try my best to avoid spoilers in this section of the text.

First I must say the difficulty was turned way down (I’m guessing Dragon Age 2’s own variant of ‘Easy’) and
damage-floaters (the numbers above thing’s heads) were turned off. The person playing mainly controlled Hawke and seemed to think the computer did a good enough job handling the other characters most of the time.

 

We saw a lot of combat in the disappointingly short playthrough, remember this was on an Xbox and I played
Origins on a PC, we got to see a mage, three rogues (two melee ones and one archer with a crossbow) and a warrior (sword & board). Combat seemed a lot more highpaced than in Origins (no more old person shuffling towards your target!) and the different combatants was rushing into the fray and wildly stabbing their way to glory.

 

The two melee rogues (one being Hawke the other being an NPC which later turned into a companion) seemed two share abilities so I’m guessing the NPC special skillset is only for their specialisation, and the attacks I saw (might’ve been more that I missed) were, a smoke bomb that disoriented (think stunned until damaged) a large group of foes and a quick step thing that ‘teleported’ them behind their current target. The other rogue was happily shooting things far away from the field of battle and I couldn’t make out any distinctive abilities.

 

The warrior (we were shown about 20 seconds of combat from her point of view) had the good old shield bash but now quite quickly rushed on top of the defenceless foe lying on the ground and started hacking away.

 

We were shown slightly more from the mage, it appeared this particular mage seemed to be mainly focused on firespells, we saw a fireball (like Origin’s but prettier and MORE FIRE!), an inferno (exactly like the Origin’s one but instant cast and looked more like fireballs raining out of the sky nuking the area) and a flame-wave thing (can be seen in the Rise to Power trailer and in the early concept art).

 

One nice feature I noticed was that whenever you selected an AoE (area of effect, think EXPLOSIONS!) spell or
ability (like fireball or inferno) the game automatically paused and gave you the zoomed-out top-view and the targeting circle for the spell.

 

We also got to see a loot window and party selection screen, both looked pretty much the same as Origins.



Sorry for this massive wall of text, but I hope someone found it an interesting and enlightening read.


TL:DR version, Dragon Age 2 looks awesome.


EDIT: Please try to keep spoilers out of comments for everyone's pleasure!
EDIT2: Fixed the formatting that these forums apperently broke when I copied my post from a word document

Modifié par Gashington, 11 novembre 2010 - 09:43 .


#2
John Epler

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Let's make something clear right now. This whole idea that 'only intelligent people like these features, whereas these other features are for children and halfwits' is absolutely ridiculous and, quite frankly, rather insulting to a large percentage of people who play games.



If you wish to continue to pursue this line of thought where what you enjoy in a video game somehow makes you the intellectual superior to someone else, you will be doing this elsewhere. Elitist nonsense is not welcome on these forums, and quite honestly I'm rather tired of seeing it from a particular group of people.



You are not the landed gentry and intelligentsia of these forums locked in an eternal struggle against the forces of anti-intellectual thought. You are people who play games, who happen to enjoy a set of features different than those other people enjoy. If you can't keep posting without espousing this ridiculous notion that people enjoying certain features that you don't is somehow indicative of a lowered intellect or maturity, I will ask you to take your leave of these forums.



Learn to respect each other. Learn to discuss points. Learn to make a post without sliding an insult or mischaracterization in there. Or don't post at all.



And on a related note - people who do not agree with our decisions are welcome to post here, just the same as people who agree with our decisions. If you are upset with how they are posting or if you feel they are being disruptive, let us know. PM me - I'm either at work or on the forums enough that I will receive it. But respect them on the forums. Don't call them trolls, don't suggest that they're going to hate everything that we say or do - they can share their opinion much as you can share yours. I hate to trot it out, but as they say - if you can't say anything nice, don't say anything at all.



The moderators are here to keep the forums civil and pleasant for people of all opinions. Trust us to do our job, and please treat others with the same respect you wish to be treated with.

#3
John Epler

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AtreiyaN7 wrote...

Perhaps now we can all get back to discussing the article itself and/or changes like adults? Because that would be really awesome. :P


That would be ideal, yes.

Modifié par JohnEpler, 11 novembre 2010 - 09:10 .


#4
Mike Laidlaw

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nightcobra8928 wrote...

quick question:

on the "go to" option in the radial menu, does the character go there regardless of tactics or do tactics take priority? for example i tell alistair to go to a certain place and in the way he finds a genlock, will he deviate from his course to attack the genlock if his tactics demand him to do so or does he run straight into the point i selected for him to go to?


Go there first, then tactics take over if they're under AI control, do whatever you tell them to do next if you're under direct control. Identical to right-clicking on the PC.

#5
John Epler

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CoS Sarah Jinstar wrote...


No instead I see you defending design decisions that quite a few people aren't too excited about, but considering you have an ME2 avatar, I'm guessing you enjoyed ME2 enough to not care if those features end up in DA.

I've done the civil route more than once and got the same "playing dress up" "you're and elitist PC user" etc etc song and dance then as well yet those posters seem to generally be encouraged to act like that. I've also noticed a dev preference towards those who support what they're doing. Which is fine, because well its kinda expected.




I've said time and time again that I don't care what your stance is towards our changes as long as you're civil. If someone's talking about 'elitist PC users' and 'playing dress-up' in response to your arguments, let me know and I will deal with it. I'm primarily a PC gamer myself, after all - I like to relax with a good few hours of X3: Reunion, Hearts of Iron III, or any of a number of games that would be considered more-or-less 'hardcore' and PC exclusive.

I don't think I've been showing a preference towards people who support what we're doing. Heck, a couple of my favourite posters are vehemently against much of what we've revealed for DA2. But since they're polite and well-spoken, I find that I can relate to them quite well. If I have seemingly shown a preference, then I apologize for that. But note that I can only really act on what I'm told. I'm not omnipotent - forum posting and moderation is an adjunct to my job, not a core aspect of it, and if I spend too much time on the forums outside of work certain people tend to get angry :P

The only plea I've made, the only goal I'm trying to enforce is politeness and civility. I've warned and banned about as many people who are 'pro' BioWare as I have people who are 'anti' BioWare. But I don't discuss any disciplinary action on the forums. As I see it, any warnings or bans are between myself and the person who receives them.

#6
John Epler

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Whoops. Didn't mean to pull this off-topic - let's steer the good ship Dragon Age 2 at Gamex back on-topic.

#7
John Epler

John Epler
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crimzontearz wrote...

JohnEpler wrote...

Whoops. Didn't mean to pull this off-topic - let's steer the good ship Dragon Age 2 at Gamex back on-topic.


Hey john...if someone approached a Bioware employee at one such convention and casually asked about NG+.....would they be at liberty to answer such question or would it have to be a NO-comment answer?


In a general sense (applying to all questions, not just this one in particular) it really depends on who the employee was and what position they held. Some things, we're allowed to comment on at our leisure - I can mention different cinematic techniques we're employing in our work, for example, or talk about generalities of level art. But specific details are generally only spoken about by the lead designer/other higher ups, for the simple reason that we don't always know the plan for them. Particularly in my case - I'm in my own little conversation-centered world. I know there's a game there, I've played it occasionally, but I don't know it as well as I'd like :)

#8
John Epler

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That's the kind of behaviour that will very, very quickly make you persona non grata on our forums.



I shouldn't have to tell anyone that it's completely unacceptable to make that kind of post. Apparently I need to.

#9
John Epler

John Epler
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As for the topic at hand - I just recently packed up to move. I was looking at my massive collection of old PC game manuals (back to the early days of Ultima and including my coffee-table sized Falcon 4.0 manual). It is very, very difficult for me to part with them. I still have the manuals from all versions of Ultima Online, and even though I picked up the 'trilogy' edition, I've got my original EverQuest manual in a place of pride.



I can certainly sympathize with the people who love manuals. When I first got into PC gaming, the process was generally - install game, play for a bit. Get to point where I need the manual (D&D Stronghold being an excellent example), then read the manual for a while until I both A) understand the mechanics necessary and B) have read all the 'flavour' text.



They are a relic of the older days of PC gaming that I, for one, really miss. And I can certainly understand why others might as well.