Upsettingshorts wrote...
Take Hearts of Iron III for example: I have no idea what is expected of me. Even if I understand how the mechanics work, I have a hard time figuring out how to apply them because almost no decisions in the game have an explicit and well described context. Therefore I can build additional divisions, or ships, even guide my research in some kind of logical progression - but putting it together is a struggle.
Well, presumably that would be the part where your knowledge of WW2 would help you out. HoI3 is enough of a simulation that you can try something historical and see if it works. As opposed to DA, which isn't really trying to simulate anything -- concepts like Threat have to be understood in the "game" context.
Of course, step 2 of learning HoI3 is finding out what works semi-historically and what just doesn't.





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