Commander Shepard is a boring character
#1
Posté 10 novembre 2010 - 07:29
#2
Posté 10 novembre 2010 - 07:31
Shepard is a soldier not emotionally fragile wreck. Meer's VA is far superior to Hale's IMHO.
#3
Posté 10 novembre 2010 - 07:34
#4
Guest_NewMessageN00b_*
Posté 10 novembre 2010 - 07:39
Guest_NewMessageN00b_*
I certainly don't have any problem with the main character. It's also clear the game's focus is more on other characters.
Modifié par NewMessageN00b, 10 novembre 2010 - 07:40 .
#5
Posté 10 novembre 2010 - 07:42
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc. This continued to ME2, but it was partially fixed in LotSB. The problem with the LotSB is that the banter was suited better for Paragon Shepard. I am sure that BW will find a way around it though, maybe they'll make the banter change according to your morality.
#6
Posté 10 novembre 2010 - 08:05
#7
Posté 10 novembre 2010 - 08:12
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
#8
Posté 10 novembre 2010 - 08:15
ReconTeam wrote...
I don't want a whiny emotional emo male Shepard.
#9
Posté 10 novembre 2010 - 08:19
maxernst wrote...
Lack of character development is an RPG element?
For the main playable character? Absolutely.
Its the exact same reason so many RPG heroes start off with amnesia and are usually mute. The developer wants to leave the character as a blank slate that the player can project their own personality onto.
BioWare decided to buck this trend and make Shepard his own character with a bit of his own personality. But by giving him a "bit" of a personality, the player is a lot more aware of how little it is compared to other characters in the game.
Look at contemporary games. Name one RPG where the main playable character has even half of the development that Shepard does.
#10
Guest_AwesomeName_*
Posté 10 novembre 2010 - 08:19
Guest_AwesomeName_*
NewMessageN00b wrote...
Soldiers and change in emotion are probably things that don't go hand to hand. You get your orders and carry them out. Trains a neutral face for lifetime I guess.
Except this is a story not real life - having an emotionless charismatic leader is an oxymoron and boring for a story that's supposed to be an epic space-opera saga... One of the main themes of the game is that Shepard is a charismatic leader and a symbol. (S)he's not merely a soldier.
#11
Posté 10 novembre 2010 - 08:22
#12
Posté 10 novembre 2010 - 08:24
#13
Posté 10 novembre 2010 - 08:25
And dont use a JRPG as your example as they are NOT RPGs, they just use a turn based combat system.Omega-202 wrote...
maxernst wrote...
Lack of character development is an RPG element?
For the main playable character? Absolutely.
Its the exact same reason so many RPG heroes start off with amnesia and are usually mute. The developer wants to leave the character as a blank slate that the player can project their own personality onto.
BioWare decided to buck this trend and make Shepard his own character with a bit of his own personality. But by giving him a "bit" of a personality, the player is a lot more aware of how little it is compared to other characters in the game.
Look at contemporary games. Name one RPG where the main playable character has even half of the development that Shepard does.
#14
Guest_AwesomeName_*
Posté 10 novembre 2010 - 08:25
Guest_AwesomeName_*
ReconTeam wrote...
I don't want a whiny emotional emo male Shepard.
No one does. But not sounding wooden doesn't mean you sound unstable :/
Not that Mark Meer is that bad - he's decent - but, meh, I think Jennifer Hale did the character more justice
#15
Posté 10 novembre 2010 - 08:26
Not all JRPGs are like FF <_<Skilled Seeker wrote...
And dont use a JRPG as your example as they are NOT RPGs, they just use a turn based combat system.Omega-202 wrote...
maxernst wrote...
Lack of character development is an RPG element?
For the main playable character? Absolutely.
Its the exact same reason so many RPG heroes start off with amnesia and are usually mute. The developer wants to leave the character as a blank slate that the player can project their own personality onto.
BioWare decided to buck this trend and make Shepard his own character with a bit of his own personality. But by giving him a "bit" of a personality, the player is a lot more aware of how little it is compared to other characters in the game.
Look at contemporary games. Name one RPG where the main playable character has even half of the development that Shepard does.
#16
Posté 10 novembre 2010 - 08:29
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
#17
Posté 10 novembre 2010 - 08:33
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
#18
Posté 10 novembre 2010 - 08:34
Not in Fable 3!Skilled Seeker wrote...
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
#19
Posté 10 novembre 2010 - 08:37
Yeah you can talk now right? Fable 3 seemed to have copyed DA:A quite a bit with the whole being in power and governing your people.kraidy1117 wrote...
Not in Fable 3!Skilled Seeker wrote...
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
#20
Posté 10 novembre 2010 - 08:37
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
What does that have to do with character development? If speech is required for character development, then there's no character development in novels. A game like Planescape: Torment allows for a great deal more character development than most games, in my opinion.
Modifié par maxernst, 10 novembre 2010 - 08:38 .
#21
Posté 10 novembre 2010 - 08:40
Um what? Fable 3 did it a lot better then DA:A. The point is your character talks now, it's not just expresion focus.Skilled Seeker wrote...
Yeah you can talk now right? Fable 3 seemed to have copyed DA:A quite a bit with the whole being in power and governing your people.kraidy1117 wrote...
Not in Fable 3!Skilled Seeker wrote...
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
Modifié par kraidy1117, 10 novembre 2010 - 08:40 .
#22
Posté 10 novembre 2010 - 08:43
I don't have the game so I can't comment on the quality but DA:A did it first.kraidy1117 wrote...
Um what? Fable 3 did it a lot better then DA:A. The point is your character talks now, it's not just expresion focus.Skilled Seeker wrote...
Yeah you can talk now right? Fable 3 seemed to have copyed DA:A quite a bit with the whole being in power and governing your people.kraidy1117 wrote...
Not in Fable 3!Skilled Seeker wrote...
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
#23
Posté 10 novembre 2010 - 08:44
Meer or Hale, doesn't amount to a hill of beans, or was this thread made to start ANOTHER discussion on how much some people totally dislike Meer and love Hale?
Just curious.
For the record, I like both of them, but prefer my Shep to me male, voiced by Meer. Thanks.
#24
Posté 10 novembre 2010 - 08:46
DOing it first and doing it right are two diffrent things.Skilled Seeker wrote...
I don't have the game so I can't comment on the quality but DA:A did it first.kraidy1117 wrote...
Um what? Fable 3 did it a lot better then DA:A. The point is your character talks now, it's not just expresion focus.Skilled Seeker wrote...
Yeah you can talk now right? Fable 3 seemed to have copyed DA:A quite a bit with the whole being in power and governing your people.kraidy1117 wrote...
Not in Fable 3!Skilled Seeker wrote...
Phaedon wrote...
maxernst wrote...
Phaedon wrote...
ME1 was a game that tried to make a step forward while keeping it's RPG identity. Unfortunately, some bad RPG elements made it to ME1, like a protagonist with no character development etc.
Lack of character development is an RPG element?
Well most old-school RPGs don't even have your character talk when you speak to someone.
Or in the case of Fable your character's communication is limited to farting in people's faces.
#25
Posté 10 novembre 2010 - 08:53
In ME1 he was an emotionless character that barely spoke. He had little to no personality in ME1.
In ME2 by speaking more often, he gained much more personality. He even showed emotion is some scenes unlike ME1. The epic speeches, the badass lines and much more are why Shepard's character is much improved in ME2.
Modifié par DarthCaine, 10 novembre 2010 - 08:54 .





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