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No classes I feel like playing anymore...


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#1
Archereon

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It really seems like Bioware has, in making the classes "more unique" taken away ALL of my favorite builds.


Mages can ONLY use staves, no swords/maces/axes for them, meaning your just gonna be that squishy guy in the dress for the whole game if your mage, no AW spec (inferred by the rather compelling fact that its been confirmed that mages cannot learn any weapons but staves), which was by far my favorite (mage tanking=win)

Warriors lost archery and dual wielding...While the first was pretty useless, the second was kind of fun.

Rogues can only use daggers and bows, which sucks.  That means NO axes, no maces, and no other weapons...Dual axe rogues were cool, if not particularly useful.

#2
andar91

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I don't think we're sure that rogues can only use daggers (although I wouldn't be surprised). We only know that they can dual-wield and use archery. Maybe they can dual-wield a dagger and a mace or something.



Personally, I'm not upset about making the classes more unique and defined. I've always felt that Arcane Warrior should either be tweaked or eliminated.

#3
AtreiyaN7

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Ah yes - looking cool is always much better than being useful. I liked my DW warrior, but I also had a DW rogue. She was pretty much exactly the same as my warrior - except for the leather armor and lockpicking. While I think it would have been nice to have kept the DW warrior spec and made specifc skills for it, it's not the end of the world for me.

#4
Leonia

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Don't forget staves can do melee attacks now as well.

#5
Dave of Canada

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I'd much rather have each class being a unique play experience rather than playing a class that feels identical to another with small differences.

#6
andar91

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leonia42 wrote...

Don't forget staves can do melee attacks now as well.

Posted ImagePosted ImageI think it would be neat if they had Arcane Warrior in and focused it on the staff so you got melee-ranged staff attacks augemented with magic. 

#7
hexaligned

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It definietly needed tweaking though. I'm a fan of the whole multiclassing thing myself as long as it's balanced (as in heavy penalties for doing so) disappointing for me they decided to axe the concept rather than balance it. The pure classes in DAO were on the boring and uninspired side as it was, imo.  (yes, I'm still holding out hope for modding capability)

Modifié par relhart, 10 novembre 2010 - 09:25 .


#8
Saibh

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I don't know if rogues can only use daggers--the differences between swords or axes or mauls was purely cosmetic. There'd be no tactical disadvantage to using either.



I suppose the question is rather do they consider axes, mauls, or maces a sword or dagger equivalent? If they're in the game, that is.



In any case, the classes becoming more distinct is a vast improvement. There was little difference between a warrior or rogue archer or dual-wielder. This coming from a primarily DW warrior.

#9
Archereon

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Dave of Canada wrote...

I'd much rather have each class being a unique play experience rather than playing a class that feels identical to another with small differences.


Arcane warrior hardly felt like playing a warrior or a rogue.  At all.  And that's the one I want back THE MOST.

It doesn't matter that staves can melee now.  It does the same damage, which, if DA:O is any indicator, will be crap.  Plus, swords are just cooler.

Now if they took some inspiration from WoW Death Knights (minus the cheese of bonus levels and undisepllable DoTs)...

Sword and shield mage tank and sword and board warrior tank= Awesome.
2 handed mage tank vs sword and board warrior tank= Awesome AND differentiated.

Modifié par Archereon, 10 novembre 2010 - 09:27 .


#10
Ziggeh

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What class is the sword wielding, fireball casting dude in the trailer?

#11
Aermas

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Rogues need shields, it would make them more effective

#12
SpideyKnight

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No one said anything about rogues only using dags. We already know that isn't case. All those one handed swords, axes, maces, etc? All of those are for Sword and Board warriors? Absurd. It is highly likely Rogues will be able to use any 1 handed weapon, just like Origins.

As for your favorite builds(Not the ones you cited as being useless or not useful), it is probably no coincidence that they were also amongst the most overpowered and hurt the balance of the game. Their ejection will only serve to better balance the game for all and that can only be a good thing.

Modifié par SpideyKnight, 10 novembre 2010 - 09:29 .


#13
Maria Caliban

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Archereon wrote...

(mage tanking=win)


Agrughpeuth.

You're right, it is win. It is also fail. A mage should not be able to wear massive armor without investing in strength. A mage should not have a single talent that is better than wielding a shield.

Why is there no warrior talent tree that lets you flame enchant your weapon, toss fireballs, and do AOE damage spells based on strength that are better than what the mages get?

BECAUSE IT WOULD BE FAIL.

ziggehunderslash wrote...

What class is the sword wielding, fireball casting dude in the trailer?


Blood mage. It's not a sword, it's a 'sword staff,' which means it's exactly like a sword only you get to do ranged attacks with it as well.

Modifié par Maria Caliban, 10 novembre 2010 - 09:29 .


#14
Archereon

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ziggehunderslash wrote...

What class is the sword wielding, fireball casting dude in the trailer?


A Blood Mage, but that's just for show from what I've heard.

#15
Archereon

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Maria Caliban wrote...

Archereon wrote...

(mage tanking=win)


Agrughpeuth.

You're right, it is win. It is also fail. A mage should not be able to wear massive armor without investing in strength. A mage should not have a single talent that is better than wielding a shield.

Why is there no warrior talent tree that lets you flame enchant your weapon, toss fireballs, and do AOE damage spells based on strength that are better than what the mages get?

BECAUSE IT WOULD BE FAIL.


It was fun, and Sword and Shield was easily the better tanking choice, since a 1W 3M group was the way to go.

#16
Revan312

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I just think it goes back on a lot of roleplaying ability.. I made my first character in Origins an archer warrior primarily because he, in my background I gave him, loved the dalish tales growing up and wanted to emulate them yet his papa Cousland insisted he wear armor like a knight as he was the son of a teyrn and should represent that..



Now most probably didn't nerd out like I did on creating a backstory beyond that of the origin, but it still restricts more than defines imo..

#17
Dave of Canada

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Archereon wrote...

It was fun, and Sword and Shield was easily the better tanking choice, since a 1W 3M group was the way to go.


Aside from the Templar spec, I'd say Arcane Warrior > Shield and Sword Warrior. My Arcane Warrior can solo Nightmare and laugh at anything that tries to tickle him.

#18
Leonia

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As long as archery works really well without having to wait for a few patches, I'll be a happy camper.

#19
Guest_Puddi III_*

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Maria Caliban wrote...

Archereon wrote...

(mage tanking=win)


Agrughpeuth.

You're right, it is win. It is also fail. A mage should not be able to wear massive armor without investing in strength. A mage should not have a single talent that is better than wielding a shield.

Why is there no warrior talent tree that lets you flame enchant your weapon, toss fireballs, and do AOE damage spells based on strength that are better than what the mages get?

BECAUSE IT WOULD BE FAIL.

ziggehunderslash wrote...

What class is the sword wielding, fireball casting dude in the trailer?


Blood mage. It's not a sword, it's a 'sword staff,' which means it's exactly like a sword only you get to do ranged attacks with it as well.


I wouldn't mind a warrior ability/spec like what Steiner does in FFIX, where if a mage is in the party he can use elemental-enchanted attacks that draw from the mage's power. Which would be in keeping with their idea of having more cross class "combo" moves.

Modifié par filaminstrel, 10 novembre 2010 - 09:33 .


#20
Helena Tylena

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I never played an archer or dual wield warrior, because a rogue would have the same abilities, plus extras (lockpicking and stealth, mainly)

Apparently, I'm not alone with that opinion.

#21
Archereon

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Dave of Canada wrote...

Archereon wrote...

It was fun, and Sword and Shield was easily the better tanking choice, since a 1W 3M group was the way to go.


Aside from the Templar spec, I'd say Arcane Warrior > Shield and Sword Warrior. My Arcane Warrior can solo Nightmare and laugh at anything that tries to tickle him.


Then why not nerf the arcane warrior?  Or, as I said, change them in a way that makes them useful, but also very different.

#22
andar91

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Maria Caliban wrote...

Archereon wrote...

(mage tanking=win)


Agrughpeuth.

You're right, it is win. It is also fail. A mage should not be able to wear massive armor without investing in strength. A mage should not have a single talent that is better than wielding a shield.

Why is there no warrior talent tree that lets you flame enchant your weapon, toss fireballs, and do AOE damage spells based on strength that are better than what the mages get?

BECAUSE IT WOULD BE FAIL.

ziggehunderslash wrote...

What class is the sword wielding, fireball casting dude in the trailer?


Blood mage. It's not a sword, it's a 'sword staff,' which means it's exactly like a sword only you get to do ranged attacks with it as well.

Posted ImagePosted ImageVery well put. 

I think that, ironically, AW was waaay overpowered and Shapeshifter was a let-down, but they both tried to do the same thing; allow your mage to tackle problems from a differnt perspective than usual; which is cool.  But I think Shapeshifter is much more fair; when you were in that form (which had its own strengths and weaknesses), you were in that form.  AW's problem was that you could wear heavy armor and wield a two-handed hammer AND cast fireball all at the same time.  It would be different if your other spells were locked out if Combat Magic was active or something.

#23
Revan312

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Dave of Canada wrote...

Archereon wrote...

It was fun, and Sword and Shield was easily the better tanking choice, since a 1W 3M group was the way to go.


Aside from the Templar spec, I'd say Arcane Warrior > Shield and Sword Warrior. My Arcane Warrior can solo Nightmare and laugh at anything that tries to tickle him.


If you want to wait 1000 years to deal out the damage needed to kill everything.. AW is unkillable essentially but lacks dps so badly it's a chore to fight things with that build..

#24
Meltemph

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Now most probably didn't nerd out like I did on creating a backstory beyond that of the origin, but it still restricts more than defines imo..




Building distinct class mechanics that they can build on with future iterations is much preferable to me. In the long run, I would much rather have less now, but have a better system.



Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction.



And all that jazz.

#25
Ryllen Laerth Kriel

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Ah, you were fighting the Ticklespawn then? I hear they are ferocious opponents of extraordinary magnitude.



I'm pretty bummed about the big leap backwards DA 2 seems to be so far too. Sure, I haven't played the end copy of the game so no judgement is certain, but classes becoming more restrictive in combat style and item usage is one of several reasons why I scooped up my remaining enthusiasm and placed it in a box labeled DA 3...at least for now.



DA 2 might be a good game still! Oh wait...*scoop, toss in box*