Morroian wrote...
Revan312 wrote...
If you want to wait 1000 years to deal out the damage needed to kill everything.. AW is unkillable essentially but lacks dps so badly it's a chore to fight things with that build..
Which is why you cast spells at the beginning of a battle until your mana is low then go melee. I made my AW using all entropy spells which debiliate and paralyse all opponents which then render them dead meat for the melee attacks.
Just having combat magic on sets your fatigue to an insanly high number, stack on armor and it's even higher.. Unless you keep CM off until after you've debilitated the enemies, then turn it on and rush in, about two spells drains you to the bottom, if you do wait to turn it on, it will take a while to get there, turning it on and all, by then the enemies are unparalyzed etc. Plus the shield in AW drains mana a ton, so if your mana is low you'll run out quickly and be left as a mage with a sword, no mana and no passives..
I don't know, through my experience with AW, soloing nightmare is an absolute pain as you have no melee abilities beyond simple auto attack and casting spells before you rush in puts you in a position for toggle death..
It's by no means balanced as you are essentially unkillable, but it's understandable by being extremely slow on dps.. I eventually gave it up as fights took ages to finish unless you had the rest of your team, which then there was no point to AW as you couldn't hold aggro because of the dps of your team members.. *shrug* it was just a poorley implemented concept imo..
Modifié par Revan312, 10 novembre 2010 - 10:04 .