Urazz wrote...
The Arcane Warrior felt more like a mage wearing plate and could melee well. If they keep an arcane warrior type of spec then it'll be with the staff and the damage will be improved but you'll not be able to wear armor so you'll have less of a defense compared to the Arcane Warrior in Origins.Archereon wrote...
Dave of Canada wrote...
I'd much rather have each class being a unique play experience rather than playing a class that feels identical to another with small differences.
Arcane warrior hardly felt like playing a warrior or a rogue. At all. And that's the one I want back THE MOST.
It doesn't matter that staves can melee now. It does the same damage, which, if DA:O is any indicator, will be crap. Plus, swords are just cooler.
Now if they took some inspiration from WoW Death Knights (minus the cheese of bonus levels and undisepllable DoTs)...
Sword and shield mage tank and sword and board warrior tank= Awesome.
2 handed mage tank vs sword and board warrior tank= Awesome AND differentiated.
If we can't where armor, what's the point in meleeing?
Your going to get creamed doing that if there's more tactical depth in this game than, say, Mass Effect 2 (where every combo is viable, no matter how seemingly absurd they are, since its a TPS (no offense, by TPS, I'm refering to a "skill based" game rather than a tactical strategy based combat system, no anything about TPS or FPS players)





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