Archereon wrote...
So warriors can no longer DPS!? That's even worse!
That's the whole point of removing DW and Ranged tree from warriors.
Lets see, you got your tanking S&B build, and your two handed "useless" AOE damage (since its not DPS, what the hell is it!?) spec. (Or did you mean that Both 2h and S&B are tanking specs that have AOE aggro? That's just as bad)
Why useless? It means that instead of being specialized in doing damage to single targets, you are specialized in doing damage to groups and controlling large mobs. I imagine that S&B tree will be more defensive and the 2H one will be more offensive. But they will both be tank builds.
Now everyone has only one spec.
Mages are going to be healers with a bit of DPS capability, rogues are going to be either ranged DPS, or they'll be FAAST melee DPSs, and warriors are S&B tanks.
Why? Because apparently its been confirmed 2h warrior is useless in addition to mages having no significantly differentiated builds, so it stands to reason that rogues won't be getting preferential treatment (either melee or ranged will be SUPREME cookie cutter)
There are still specialization to customize your charachter and min/max as you like.
But as I said in another thread, it seems to me that most of you have problems with the concept of class based system itself. Fun=having strategical limits and live with them. The fun part of class based system is not flexibility. The fun part is that each class has a defined role in the group. If everyone is good at everything, the whole concept of defined classes comes down and you have to play with a broken and unbalanced system like DA:O's one.
If we want flexibility, we should ask Bioware to develop a classless DA. Or at least to merge the rogue and warrior class. Are you ready for that step? I'm ready but it seems to me that most of DA's fans would not like the idea.





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