1. 51 points to spend on your abilities.
2. pure classes get a choice between all abilites designed for that class.
3. class specific abilities remain exclusive.
4. hybrids get a choice between those 2 parts available to it. ex: sentinels get to choose between biotics and techs.
5. weapons......id like to eliminate pistols and SMGs for sake of eas and leave ARs, shottys, and snipers their own category. (i dont think youd choose a pistol over the sniper anyways. maybe pistols are allowed for every class.) adepts, sentinels and engineeers get to choose 1 weapon class, while vangaurds and infiltrators can select 2 weapons and soldier just get em all. maybe soldier are the only ones that get heavys.
......maybe someone can add more to the specifics of what each class should be "allowed"
my favorite build would be as follows.......
nemesis adept:
-heavy warp ammo
-unstable warp
-enhanced stasis
-heavy singularity
-1 pt in dominate
-AR training (geth pulse rifle)
so whats YOUR class?
Modifié par The Spamming Troll, 11 novembre 2010 - 12:51 .





Retour en haut







