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whats YOUR preset class?


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#1
The Spamming Troll

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im making this topic becasue my head almost exploded after i just wrote down what my favorite setup for an adept would be. maybe we can have some fun with this. since this forum has little to no discusion on builds i thought id make this topic in order to create some discusion about classes. the point of this topic is to find out how you guys would make "your" adept/soldier/sent/eng/inf/van if you werent forced to play biowares "vangaurd." meaning forget the preset abilities that each class starts with and come up with your own version of a "vangaurd." i dont want to limit anything here but to a certain degree ill categorize some things. theres just a few things that i think need to be limited.....

1. 51 points to spend on your abilities.

2. pure classes get a choice between all abilites designed for that class.

3. class specific abilities remain exclusive.

4. hybrids get a choice between those 2 parts available to it. ex: sentinels get to choose between biotics and techs.

5. weapons......id like to eliminate pistols and SMGs for sake of eas and leave ARs, shottys, and snipers their own category. (i dont think youd choose a pistol over the sniper anyways. maybe pistols are allowed for every class.) adepts, sentinels and engineeers get to choose 1 weapon class, while vangaurds and infiltrators can select 2 weapons and soldier just get em all. maybe soldier are the only ones that get heavys.

......maybe someone can add more to the specifics of what each class should be "allowed"


my favorite build would be as follows.......

nemesis adept:
-heavy warp ammo
-unstable warp
-enhanced stasis
-heavy singularity
-1 pt in dominate
-AR training (geth pulse rifle)


so whats YOUR class?

Modifié par The Spamming Troll, 11 novembre 2010 - 12:51 .


#2
Sparrow44

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Does 'not forced to play Bioware's...' mean that we could come up with abilities of our own or do you mean any power available ingame (including bonus powers) can be chosen?

A good idea for me, I guess with the Sentinel would be a power that is both tech and biotic or something that lets you combo tech powers the same way biotics can be used. Vanguards could perhaps channel their biotic powers into their weapons, shooting Warp bombs from their shotties. :ph34r:

Sounds daft but I think if I were to create my own unique classes, I'd bolster the hybrid classes so that they feel more unique. Short answer: MORE UNIQUE class POWERS!

Modifié par Sparroww, 11 novembre 2010 - 01:57 .


#3
AntiChri5

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Simply switch the order of pull and Shockwave for a Vanguard.

classes are fine mostly.

#4
PrinceLionheart

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AntiChri5 wrote...

Simply switch the order of pull and Shockwave for a Vanguard.
classes are fine mostly.


Seriously that. 1 point in Pull would be tons more useful than Shockwave. My perfect Vanguard build would be

Inferno Ammo
Squad Cryo Ammo
Heavy Charge
Champion
Area Reave
Pull (1 Point)

#5
The Spamming Troll

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you wouldnt like unstable warp with that pull vangaurd?

#6
AntiChri5

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classes need to be different. They need slight flaws, small problems.

I do not like the concept of the "ultimate" class because i feel a class is defined as much by what it does not have as what it does.

#7
lazuli

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The Spamming Troll wrote...

you wouldnt like unstable warp with that pull vangaurd?


Warp's cooldown is prohibitive.

#8
kstarler

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AntiChri5 wrote...

classes need to be different. They need slight flaws, small problems.
I do not like the concept of the "ultimate" class because i feel a class is defined as much by what it does not have as what it does.


Well put. It's why I don't cheat to give my characters all the super weapons and Soldier loadouts. It ruins the challenge and fun of each individual class. For me, at least.

Edit: I have no ideal class, but the way they are set up in ME2 is great for me, with the exception of the Engineer. While they're the only player class that gets Drones, I wish they had a truly unique (to Shepard only) power.

Modifié par kstarler, 11 novembre 2010 - 03:56 .


#9
The Spamming Troll

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lazuli wrote...

The Spamming Troll wrote...

you wouldnt like unstable warp with that pull vangaurd?


Warp's cooldown is prohibitive.



isnt every cooldown prohibitive?


kstarler wrote...

AntiChri5 wrote...

classes need to be different. They need slight flaws, small problems.
I
do not like the concept of the "ultimate" class because i feel a class
is defined as much by what it does not have as what it does.


Well
put. It's why I don't cheat to give my characters all the super weapons
and Soldier loadouts. It ruins the challenge and fun of each individual
class. For me, at least.

Edit: I have no ideal class, but the
way they are set up in ME2 is great for me, with the exception of the
Engineer. While they're the only player class that gets Drones, I wish
they had a truly unique (to Shepard only) power.


you mean min/maxing? i agree i dont like having a charcter that does it all and does it all perfectly. but how is an adept with the potential to use some of all the biotics "ultimate" tho? isnt that jsut being an adept?

Modifié par The Spamming Troll, 11 novembre 2010 - 05:13 .


#10
lazuli

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The Spamming Troll wrote...
isnt every cooldown prohibitive?


To a degree, yes.  If a Vanguard wants to be using Charge frequently, supplemental powers should have short cooldowns.  Certain players have found Slam and Pull effective in this regard.  One guideline that came up was that powers with cooldowns equal to or longer than Charge were prohibitive.

That said, I'd rather have Warp than Shockwave on my Vanguard, though that's more of a problem with Shockwave than the Vanguard itself.

#11
The Spamming Troll

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lazuli wrote...

The Spamming Troll wrote...
isnt every cooldown prohibitive?


To a degree, yes.  If a Vanguard wants to be using Charge frequently, supplemental powers should have short cooldowns.  Certain players have found Slam and Pull effective in this regard.  One guideline that came up was that powers with cooldowns equal to or longer than Charge were prohibitive.

That said, I'd rather have Warp than Shockwave on my Vanguard, though that's more of a problem with Shockwave than the Vanguard itself.


if your a chargeaholic, then yes. but you could say the same for every class. if your not spamming your signature ability, theres no point in playing that class. im simply looking beyond that little flaw.

actually i would say shockwaves shortcommings are a problem of the higher difficulty levels.

but those things are the whole idea of this thread. biowares "vangaurd" isnt your "vangaurd" nor is it even my "vangaurd." even changineing only one ability can make all the difference, and thats waht im getting at. would you still use inferno and cryo ammo, or would you rather use warp and cryo ammo?

Modifié par The Spamming Troll, 11 novembre 2010 - 05:41 .


#12
lazuli

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The Spamming Troll wrote...
if your a chargeaholic, then yes. but you could say the same for every class. if your not spamming your signature ability, theres no point in playing that class. im simply looking beyond that little flaw.

actually i would say shockwaves shortcommings are a problem of the higher difficulty levels. but thats the whole idea of this thread. your "vangaurd" isnt biowares "vangaurd" nor is it even my "vangaurd." even changineing only one ability can make all the difference, and thats waht im getting at. would you still use inferno, cryo ammo, or would you rather use disruptor and cryo?


I think that's an oversimplification, but I'll play along.  I'm hesitant to remove Shockwave from "my Vanguard," because the ability is a balancing mechanism for the class.  It's dead weight that must be carried if I want access to Pull, a very powerful skill.

And I would preserve the ammo powers as they are.  Shotguns already deal plenty of damage to shields.  There's no need for Disruptor Ammo to be in a Vanguard's arsenal.  If I'm facing nothing but geth and I want to faceroll the mission, I'll just bring Zaeed.  Incendiary Ammo provides decent crowd control and helps Vanguards deal with armor, a defense type against which most shotguns don't deal additional damage.

#13
ashwind

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Actually why is tech power limited to tech classes. It is not like you need to have multiple PhD to use your omni-tool right... Just press a button and it happens - not all computer users are computer scientist after all.



Think all classes should be able to use Tech power ;P

#14
GlobalStrike

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ashwind wrote...

Think all classes should be able to use Tech power ;P


Which would result in the unique feel of tech-specific classes being marginalized, if every class could use tech powers, regardless of their combat or biotic abilites.

#15
GlobalStrike

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The Spamming Troll wrote...

my favorite build would be as follows.......

nemesis adept:
-heavy warp ammo
-unstable warp
-enhanced stasis
-heavy singularity
-1 pt in dominate
-AR training (geth pulse rifle)


so whats YOUR class?


How did you end up with stasis on an me2 adept? I thought only liara could get that on LotSB.
Sorry for double post, BTW.

#16
Homey C-Dawg

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I've always thought a sentinel with a combat drone would be fun.

#17
ryoldschool

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GlobalStrike wrote...

The Spamming Troll wrote...

my favorite build would be as follows.......

nemesis adept:
-heavy warp ammo
-unstable warp
-enhanced stasis
-heavy singularity
-1 pt in dominate
-AR training (geth pulse rifle)


so whats YOUR class?


How did you end up with stasis on an me2 adept? I thought only liara could get that on LotSB.
Sorry for double post, BTW.


After you complete LotSB statis shows up on the Advanced Training menu.  There is a bug on the PC where this does not show up on the character creation screen ( ok on xbox ), but you can select it after you get Mordin cause the bug is not on that screen.  There are some great videos posted in the a thread about Statis on and Adept

http://social.biowar...1/index/4809486

also on Statis in general.

http://social.biowar...1/index/4721039

#18
The Spamming Troll

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lazuli wrote...

The Spamming Troll wrote...
if your a chargeaholic, then yes. but you could say the same for every class. if your not spamming your signature ability, theres no point in playing that class. im simply looking beyond that little flaw.

actually i would say shockwaves shortcommings are a problem of the higher difficulty levels. but thats the whole idea of this thread. your "vangaurd" isnt biowares "vangaurd" nor is it even my "vangaurd." even changineing only one ability can make all the difference, and thats waht im getting at. would you still use inferno, cryo ammo, or would you rather use disruptor and cryo?


I think that's an oversimplification, but I'll play along.  I'm hesitant to remove Shockwave from "my Vanguard," because the ability is a balancing mechanism for the class.  It's dead weight that must be carried if I want access to Pull, a very powerful skill.

And I would preserve the ammo powers as they are.  Shotguns already deal plenty of damage to shields.  There's no need for Disruptor Ammo to be in a Vanguard's arsenal.  If I'm facing nothing but geth and I want to faceroll the mission, I'll just bring Zaeed.  Incendiary Ammo provides decent crowd control and helps Vanguards deal with armor, a defense type against which most shotguns don't deal additional damage.



you even said it yourself, a vangaurd should be only useing charrge, so how are you "playing along." youve been playing along since the first time you put the ME2 disc in your xbox. shockwave wasnt added to the vangaurd to stunt its growth. its only dead wieght when you play hardcore and insanity, which that in itself is the exact reason why your vangaurd would be alot better then biowares vangaurd. because you wont have to waste those precsiouse 3 points on an ability you will never ever use.

theres no need for any ammo powers, if on every occasion you consider bringing along a squadmate to supply the ability. "most shotguns" as in the ones you probably never use? thats why you have a pistol and an SMG, to take care of what the shotgun cant do.

i dont know why im trying to convince you of something you already know.

Modifié par The Spamming Troll, 11 novembre 2010 - 05:19 .


#19
khevan

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I'm breaking the rules slightly by posting this, but I'd prefer to have a Soldier with the Throw ability, even at only 1 point. My Soldiers in ME1 all had throw as a backup "GET AWAY FROM ME!" emergency button, and I've always liked the way it felt. I like to RP my Sheps, and I've always felt that my Soldier had some minor biotic ability.



ME2 doesn't let me play this way. I can take Reave, Stasis, Slam...all fairly powerful, higher end biotic abilities. I want a low end biotic ability for my low end biotic Soldier.

#20
PrinceLionheart

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khevan wrote...

I'm breaking the rules slightly by posting this, but I'd prefer to have a Soldier with the Throw ability, even at only 1 point. My Soldiers in ME1 all had throw as a backup "GET AWAY FROM ME!" emergency button, and I've always liked the way it felt. I like to RP my Sheps, and I've always felt that my Soldier had some minor biotic ability.

ME2 doesn't let me play this way. I can take Reave, Stasis, Slam...all fairly powerful, higher end biotic abilities. I want a low end biotic ability for my low end biotic Soldier.


Well, you do get concussive shot. :P

#21
PrinceLionheart

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The Spamming Troll wrote...

you wouldnt like unstable warp with that pull vangaurd?


Yeah, Warp would be nice, but I was moreso speaking within the skillset currently present in the Vanguard Build.  I'll admit though, having both Warp and Pull on a Vanguard would definitely lead to a more diverse play style for a Vanguard. But no, it gets stuck with Shockwave.<_<

#22
The Spamming Troll

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khevan wrote...

I'm breaking the rules slightly by posting this, but I'd prefer to have a Soldier with the Throw ability, even at only 1 point. My Soldiers in ME1 all had throw as a backup "GET AWAY FROM ME!" emergency button, and I've always liked the way it felt. I like to RP my Sheps, and I've always felt that my Soldier had some minor biotic ability.

ME2 doesn't let me play this way. I can take Reave, Stasis, Slam...all fairly powerful, higher end biotic abilities. I want a low end biotic ability for my low end biotic Soldier.



exactly this! i hate how everyone thinks you have to min/max in order to enjoy a game. or how giving you more means others have less.

anyways i like the thought. the soldier should have an ability that knocks down surrounding enemies much like sentinels armor burst. basically an ability that says "im a soldier, stay the hell away"

#23
The Spamming Troll

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PrinceLionheart wrote...

The Spamming Troll wrote...

you wouldnt like unstable warp with that pull vangaurd?


Yeah, Warp would be nice, but I was moreso speaking within the skillset currently present in the Vanguard Build.  I'll admit though, having both Warp and Pull on a Vanguard would definitely lead to a more diverse play style for a Vanguard. But no, it gets stuck with Shockwave.<_<



this topic was for those who dont like the preset skillsets. which im assumeing you dont. so how would you make your vangaurd?

#24
Homey C-Dawg

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I believe this thread is about your personal "ideal" class; imagination-wise, not what's balanced. I didn't get the impression that this is a balance thread.



I like the idea of a vanguard with warp, it would make him/her near unstoppable. I agree that concussive shot negates throw though, as it's basically just throw with a bang anyway.

#25
Gravbh

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AntiChri5 wrote...

Simply switch the order of pull and Shockwave for a Vanguard.
classes are fine mostly.


I would just trade shockwave for throw.

Pull + heavy throw combo is one of my favorite things in this game. The vanguard would feel like more of a biotic user but would still be a weaker caster than the adept b/c of no singularity/warp.

I wouldn't even use a bonus power on a vanguard if I had throw over shockwave. It would look like
4-inferno ammo
4-squad cryo
4-heavy charge
4-heavy throw
1-pull
4-champion

The current vangard just doesn't feel like much of a biotic warrior. The ME1 vanguard did.

Edit-forgot the passive

Modifié par Gravbh, 12 novembre 2010 - 01:55 .