Would You Like a Third Option?
#1
Posté 11 novembre 2010 - 03:57
The third option is one that, usually, is best for all involved and leads to the least loss of life. It's usually a bit harder than options 1 and 2, but rarely a struggle to achieve.
I've heard arguments for and against the third option, and I tend to be ambivalent.
On one hand, I'm playing Dragon Age to be a hero. A situation where my only option is to murder a child or his mother does not make me feel like a hero. It makes me feel like a player in a game where the developer decided to put an 'ethical dilemma,' and a nasty one at that.
As the protagonist, I want to solve problems, big problems. And I want something more satisfying than saving group A by destroying group B.
On the other hand, this is dark fantasy. You shouldn't be able to solve every problem perfectly and sometimes you ought to have to make tough choices. Actually, my favorite BioWare 'ethical dilemma' is from ME 2 in A House Divided. You can choose to destroy a group of heretic geth or you can reprogram their brains so they believe what Shepard believes.
You don't have to be a *horrible person* (which is what killing a kid makes me feel like) but it's still a very thorny ethical issue in which neither outcome can be considered inherently more moral than another.
What do you think of The Third Option?
Should all difficult situations have one? Should the Champion of Kirkwall sometimes have to face problems for which there is no easy out? When do you think a Third Option should be available?
#2
Posté 11 novembre 2010 - 04:00
#3
Posté 11 novembre 2010 - 04:01
Of the ones offered in the game, the make everyone happy one I can see it ok as a reward for actions but they are usually offered right away. In fact in the Dalish quest the reward is actually siding with the Werewolves if you can pass that check.
In the case of just two options I would rather have a risk/reward thing rather than a choose who lives or dies because that never has felt genuine to me.
#4
Posté 11 novembre 2010 - 04:02
#5
Posté 11 novembre 2010 - 04:05
#6
Posté 11 novembre 2010 - 04:05
a) kill/hurt person/group A
c) sacrifice of self (money/resources/stats) to help A and B (perhaps not completely)
or even:
a) kill/hurt person/group A
c) screw you guys
#7
Posté 11 novembre 2010 - 04:05
#8
Posté 11 novembre 2010 - 04:06
#9
Posté 11 novembre 2010 - 04:06
#10
Posté 11 novembre 2010 - 04:08
#11
Posté 11 novembre 2010 - 04:10
#12
Posté 11 novembre 2010 - 04:11
Take, for example, the recent speculation about having to choose between Carver and Bethany or Carver and MamaHawke, or whoever it ends up being. I can appreciate the dramatic impact a death can have, but...damn. I want my family to survive with me! My whole family!
I didn't particularly like the Ashley/Kaidan choice in ME1 either. What made that one especially bad was that it was barely followed up on afterward. Having romanced Ashley, and heard her views on why inter-squad romances were bad (it might affect your judgement), and then having made the exact kind of decision she was warning me about...I would have thought it would be something to talk about at least.
Fable III actually had some great moral quandaries, a couple with third options (though they never felt like get-out-of-jail-free cards), but most without.
Like Fortlowe mentions, I think one good way of offering these third options is to make it be a personal sacrifice. Obviously this isn't feasible when we're talking about choosing who is going to die (the game is going to be over if you chose yourself), but in other cases, I'd rather give up something of my own. I think maybe the crucial point is that *someone* has to pay. In the Connor/Mage tower dilemma, the third choice meant no one paid. But if you can pay that price yourself (whether in time, effort, or more literally, money), then it will be more meaningful.
Modifié par SirOccam, 11 novembre 2010 - 04:15 .
#13
Posté 11 novembre 2010 - 04:13
silentassassin264 wrote...
As tmp noted, there is another thread but for the sake of reiterating my position. I do not like it when you have gray and gray morality and then have a deus ex machina make everything better option like Redcliffe. It removes all the grey from the choices and instead makes it, if you are a good heroic person, choose deus ex machina, if you are a heartless bastard pick one of those evil options. You can't really have grey choices if one of them is obviously right.
For Redcliffe, how would you feel if instead of Isidole or Conner dying, you could convince the demon to go into Jowan instead of Conner and then either kill him, imprison him, or let him go?
#14
Posté 11 novembre 2010 - 04:13
#15
Posté 11 novembre 2010 - 04:13
and I think a fourth option letting you choose to be ambivalent or even hostile against all groups involved should always be included to allow those wanting to play "evil" characters the option to.
#16
Posté 11 novembre 2010 - 04:14
The biggest problem is that I feel stupid for not taking that option because why would your character not do the best option? So personally I don't want it most of the time but sometimes its not too bad.
In mass effect its there but you have to work for it (leveling up Renegade or paragon for example) thats where I don't have much of a problem with it.
#17
Posté 11 novembre 2010 - 04:15
That would have been much more interesting. A good moral debate could have opened up about that.Maria Caliban wrote...
silentassassin264 wrote...
As tmp noted, there is another thread but for the sake of reiterating my position. I do not like it when you have gray and gray morality and then have a deus ex machina make everything better option like Redcliffe. It removes all the grey from the choices and instead makes it, if you are a good heroic person, choose deus ex machina, if you are a heartless bastard pick one of those evil options. You can't really have grey choices if one of them is obviously right.
For Redcliffe, how would you feel if instead of Isidole or Conner dying, you could convince the demon to go into Jowan instead of Conner and then either kill him, imprison him, or let him go?
#18
Guest_Puddi III_*
Posté 11 novembre 2010 - 04:15
Guest_Puddi III_*
#19
Posté 11 novembre 2010 - 04:16
#20
Posté 11 novembre 2010 - 04:20
#21
Posté 11 novembre 2010 - 04:22
#22
Posté 11 novembre 2010 - 04:23
#23
Posté 11 novembre 2010 - 04:23
MUAHAHA! Orzammar is MINE!
All your thaigs are belong to us!
But I digress, it's nice to have a neutral option like sometimes presented in ME and a few of the DO:A quests. But for the sake of story, you really only have the choice of supporting the protagonists or antagonists but at least you can decide which is which.
A lot of people would probably bring up the Witcher in this kind of discussion, where the core of his profession's beliefs are neutrality yet you're faced with situations where you can choose sides. You're of course rewarded for your neutrality in the end (hmmm...nurse threesome), but the decisions don't amount to a lot in the story.
Modifié par Mallissin, 11 novembre 2010 - 04:23 .
#24
Posté 11 novembre 2010 - 04:24
AtreiyaN7 wrote...
I generally take the third option if possible because I like helping people, but I would like to see at least a few situations where you're forced to make hard choices.
I'm the same. If a third option exists, I'll always take it. I like playing a good character, and I'm only going to make those hard decisions if there isn't an alternative that's obviously better.
At the same time, I don't mind working hard to get that 'better than any other' outcome. I just didn't see finishing a quest the PC *has to do* as being that difficult.
#25
Posté 11 novembre 2010 - 04:25
Anyway, if a "happily ever after" option is present I always take it, though I prefer it when choices are tough, so no I wouldn't like a third option. I might even think of DA as dark fantasy if there wasn't a third option
Modifié par DarthCaine, 11 novembre 2010 - 04:27 .





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