Piecake wrote...
that definitely would spice things up. I think after participating in this topic though I'm to the point where I would like to see a situation where we experience failure just because i think that would be interesting, and i think the redcliffe would have been the perfect opportunity to do just that in DAO. I guess I'm starting to feel that if you choose the i will save everyone option, that is exactly what you will do (perhaps that is not the case and my perception is just colored by this convo). Im not saying that failure is simply one failure, there can be different and varying degrees of failure depending on what choice you pick, good guy, bad guy, sensible/practical option, etc included. Has any bioware game done something like that? dont remeber DAO or the ME games having something like that. Its been too long since i played their other games for me to remember.
I guess I'd like to see something different than the choices we typically have, such as choose this one for good result, choose this for evil, choose this one for practical reasons/lesser evil, etc. Chance/randomization, unintended/unexpected, and failure thrown into that mix would spice things up a bit. I think that is probably the thing we agree on.
Note there there shouldn't be too much chance. That would just suck. If the player does everything right (minimal losses during defense/castel attack), there should be a 99% chance of full sucess (no damage to Redcliffe).
For example, if you clear the mage tower first, and after storming hte castle you go directly to the tower for help and back, 90% chance of nothing bad happening.
Same scenario, but you didn't do the Broken Circle yet. That costs you time. Chance of full success is now 70%, 20% chance that a a few NPC's will die, 10% chance of a bigger body count
Same scenario, but now you got sidetrakced just a bit...chance of full sucess is now 50%. Other chances of bad things happening increase.
At the far end of hte spectrum you have complete disaster.
So, in this case, the variables for determening what happens are as follows:
1) Forces you left at Redcliffe to watch over Connor - the more the better
2) Time it takes for you to get the mages - the less the better, getting sidetracked is really bad
3) Any extra precautions - you might leave a few party npcs there, cast wards or protective spells, discuss contingency plans before you leave, etc..
4) a small chance modifier