Seconded or possibly thirded on "The Witcher Did Good".
"Let's see, my options are... bastards, plague, cholera, different-flavoured bastards and slight genocide. And genocide might be nicest way."
(The only place I
resented my choice - rather than pleasantly agonize over it - was the "Two sensible women go completely irrational with a kid in the picture" dilemma. That did seem forced and more offensive than any amount of *ahem* cards.)
Also, yeah, the Geth dilemma was splendid.
(Decision-making in ME2 only really fell apart for me when they spent
the entire game reinforcing "quests will wait" and then suddenly change tacks. Bad, bad form.)
As for the third option(s) in DA:O...
The first time I was faced with "kill brat, let mom sacrifice herself or take a sidetrip of indeterminate length"... I did say "nah, no time". Because not knowing the game's structure meant that was the
sensible thing. Got chewed out by Alistair, which: fair enough. Bribed him slightly and moved on.
Later found out about the nested nature of the "ideal" solution. Which is something I like in principle.
But if
I had been running the game as a P&P campaign... You bet your sweet player agency that the party that ran off to the Tower first would've returned to a Redcliffe that was on fire, covered in multiple Fade breeches and full of undead and abominations. With a few huddling survivors muttering "nice job, Warden".
You can adapt to anything in P&P. ("Arl Eamon and Bann Teegan dead? Look, I just made up replacement plot-critical NPCs out of thin air!")
cRPGs can't really do infinite contingencies. And even if they'd spent the time constructing the above scenario and integrating it with the main plot... it would probably come across as a cruel joke on the player.
So, I dunno.
Is the third option good? "It depends."
Modifié par Stick668, 11 novembre 2010 - 05:10 .