I don't believe in "just 2 options". Never have.
Real life doesn't work that way. The more options, the better. I'd use 4 as the MINIMUM in any game decision.
And I don't have a problem with options that allow you a really good ending, just as I have nothing against options that allow you a really bad one.
The Redcliffe thing was a gamble, but one that payed off. Let's also not forget that you had to pry to get that option. Unless you looked deeper, you only got 2 options and in that case, it WAS grey morality. The third option never appeared. It rewarded those that looked for another answer, and didn't immediately accept the 2 faster methods offered.
And the first time playing, you dodn't KNOW about the outcome, so it was a risk. It wasn't a "pure white" choice, as you the player, and your PC, didn't know the outcome.
Granted, it might be more interesting if it really was a random, with different possible outcomes depending on how long you were away, but I digress.
Point is, having multipkle different hoices, of which some end up with really good results, doesn't take away from anything when playing. It only does so in hindsight (with full knowledge of the mechanics and everything), and if there is no random factor to it.
It's basicly like beign a general after the battle. Sure, now that you know where all the enemy troops were and what they were doing, you know which would have been a perfect strategy.
But you didn't know that back then.
Modifié par Lotion Soronnar, 11 novembre 2010 - 08:29 .